#define CONTEXT_H
+#include "errors.h"
#include "imports.h"
+#include "extensions.h"
#include "mtypes.h"
+#include "vbo/vbo.h"
#ifdef __cplusplus
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
- GLint numSamples );
+ GLuint numSamples );
extern GLboolean
_mesa_initialize_visual( struct gl_config *v,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
- GLint numSamples );
+ GLuint numSamples );
extern void
_mesa_destroy_visual( struct gl_config *vis );
struct gl_context *share_list,
const struct dd_function_table *driverFunctions);
-extern struct gl_context *
-_mesa_create_context(gl_api api,
- const struct gl_config *visual,
- struct gl_context *share_list,
- const struct dd_function_table *driverFunctions);
-
extern void
_mesa_free_context_data( struct gl_context *ctx );
extern void
_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
-
-extern void
-_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height);
-
extern GLboolean
_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
struct gl_framebuffer *readBuffer );
extern void
_mesa_init_constants(struct gl_constants *consts, gl_api api);
-extern void
-_mesa_init_get_hash(struct gl_context *ctx);
-
extern void
_mesa_notifySwapBuffers(struct gl_context *gc);
extern struct _glapi_table *
_mesa_get_dispatch(struct gl_context *ctx);
-
-extern GLboolean
-_mesa_valid_to_render(struct gl_context *ctx, const char *where);
+extern void
+_mesa_set_context_lost_dispatch(struct gl_context *ctx);
/** \name Miscellaneous */
/*@{*/
-extern void
-_mesa_record_error( struct gl_context *ctx, GLenum error );
-
-
-extern void
-_mesa_finish(struct gl_context *ctx);
-
extern void
_mesa_flush(struct gl_context *ctx);
#define FLUSH_VERTICES(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
+ _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", __func__); \
if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
- ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
+ vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \
ctx->NewState |= newstate; \
} while (0)
#define FLUSH_CURRENT(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
+ _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", __func__); \
if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
- ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
+ vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
ctx->NewState |= newstate; \
} while (0)
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush stored vertices
+ * or current state and calls dd_function_table::FlushVertices if so.
+ */
+#define FLUSH_FOR_DRAW(ctx) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_FOR_DRAW in %s\n", __func__); \
+ if (ctx->Driver.NeedFlush) \
+ vbo_exec_FlushVertices(ctx, ctx->Driver.NeedFlush); \
+} while (0)
+
/**
* Macro to assert that the API call was made outside the
* glBegin()/glEnd() pair, with return value.
}
+/**
+ * Checks if the context is for GLES 3.2 or later
+ */
+static inline bool
+_mesa_is_gles32(const struct gl_context *ctx)
+{
+ return ctx->API == API_OPENGLES2 && ctx->Version >= 32;
+}
+
+
+static inline bool
+_mesa_is_no_error_enabled(const struct gl_context *ctx)
+{
+ return ctx->Const.ContextFlags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
+}
+
+
/**
* Checks if the context supports geometry shaders.
*/
static inline bool
_mesa_has_geometry_shaders(const struct gl_context *ctx)
{
- return _mesa_is_desktop_gl(ctx) &&
- (ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4);
+ return _mesa_has_OES_geometry_shader(ctx) ||
+ (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32);
}
static inline bool
_mesa_has_compute_shaders(const struct gl_context *ctx)
{
- return (ctx->API == API_OPENGL_CORE && ctx->Extensions.ARB_compute_shader) ||
+ return _mesa_has_ARB_compute_shader(ctx) ||
(ctx->API == API_OPENGLES2 && ctx->Version >= 31);
}
+/**
+ * Checks if the context supports tessellation.
+ */
+static inline GLboolean
+_mesa_has_tessellation(const struct gl_context *ctx)
+{
+ /* _mesa_has_EXT_tessellation_shader(ctx) is redundant with the OES
+ * check, so don't bother calling it.
+ */
+ return _mesa_has_OES_tessellation_shader(ctx) ||
+ _mesa_has_ARB_tessellation_shader(ctx);
+}
+
+static inline bool
+_mesa_has_texture_cube_map_array(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_texture_cube_map_array(ctx) ||
+ _mesa_has_OES_texture_cube_map_array(ctx);
+}
+
+static inline bool
+_mesa_has_texture_view(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_texture_view(ctx) ||
+ _mesa_has_OES_texture_view(ctx);
+}
#ifdef __cplusplus
}