-/* $Id: context.h,v 1.9 2000/01/05 04:36:17 brianp Exp $ */
+/**
+ * \file context.h
+ * Mesa context/visual/framebuffer management functions.
+ *
+ * There are three Mesa data types which are meant to be used by device
+ * drivers:
+ * - GLcontext: this contains the Mesa rendering state
+ * - GLvisual: this describes the color buffer (RGB vs. ci), whether or not
+ * there's a depth buffer, stencil buffer, etc.
+ * - GLframebuffer: contains pointers to the depth buffer, stencil buffer,
+ * accum buffer and alpha buffers.
+ *
+ * These types should be encapsulated by corresponding device driver
+ * data types. See xmesa.h and xmesaP.h for an example.
+ *
+ * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
+ * which the device driver must derive from.
+ *
+ * The following functions create and destroy these data types.
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "glapi.h"
-#include "types.h"
+#include "imports.h"
+#include "mtypes.h"
+
+
+/**********************************************************************/
+/** \name Create/destroy a GLvisual. */
+/*@{*/
+
+extern GLvisual *
+_mesa_create_visual( GLboolean rgbFlag,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint indexBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples );
+
+extern GLboolean
+_mesa_initialize_visual( GLvisual *v,
+ GLboolean rgbFlag,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint indexBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples );
+extern void
+_mesa_destroy_visual( GLvisual *vis );
-/*
- * There are three Mesa datatypes which are meant to be used by device
- * drivers:
- * GLcontext: this contains the Mesa rendering state
- * GLvisual: this describes the color buffer (rgb vs. ci), whether
- * or not there's a depth buffer, stencil buffer, etc.
- * GLframebuffer: contains pointers to the depth buffer, stencil
- * buffer, accum buffer and alpha buffers.
- *
- * These types should be encapsulated by corresponding device driver
- * datatypes. See xmesa.h and xmesaP.h for an example.
- *
- * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
- * which the device driver must derive from.
- *
- * The following functions create and destroy these datatypes.
- */
+/*@}*/
-/*
- * Create/destroy a GLvisual. A GLvisual is like a GLX visual. It describes
- * the colorbuffer, depth buffer, stencil buffer and accum buffer which will
- * be used by the GL context and framebuffer.
- */
-extern GLvisual *gl_create_visual( GLboolean rgbFlag,
- GLboolean alphaFlag,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint depthBits,
- GLint stencilBits,
- GLint accumBits,
- GLint indexBits,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits );
-
-extern void gl_destroy_visual( GLvisual *vis );
+/**********************************************************************/
+/** \name Create/destroy a GLframebuffer. */
+/*@{*/
+
+extern GLframebuffer *
+_mesa_create_framebuffer( const GLvisual *visual,
+ GLboolean softwareDepth,
+ GLboolean softwareStencil,
+ GLboolean softwareAccum,
+ GLboolean softwareAlpha );
+extern void
+_mesa_initialize_framebuffer( GLframebuffer *fb,
+ const GLvisual *visual,
+ GLboolean softwareDepth,
+ GLboolean softwareStencil,
+ GLboolean softwareAccum,
+ GLboolean softwareAlpha );
-/*
- * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable.
- * It bundles up the depth buffer, stencil buffer and accum buffers into a
- * single entity.
- */
-extern GLframebuffer *gl_create_framebuffer( GLvisual *visual,
- GLboolean softwareDepth,
- GLboolean softwareStencil,
- GLboolean softwareAccum,
- GLboolean softwareAlpha );
+extern void
+_mesa_free_framebuffer_data( GLframebuffer *buffer );
-extern void gl_destroy_framebuffer( GLframebuffer *buffer );
+extern void
+_mesa_destroy_framebuffer( GLframebuffer *buffer );
+/*@}*/
-/*
- * Create/destroy a GLcontext. A GLcontext is like a GLX context. It
- * contains the rendering state.
- */
-extern GLcontext *gl_create_context( GLvisual *visual,
- GLcontext *share_list,
- void *driver_ctx,
- GLboolean direct);
+/**********************************************************************/
+/** \name Create/destroy a GLcontext. */
+/*@{*/
-extern void gl_destroy_context( GLcontext *ctx );
+extern GLcontext *
+_mesa_create_context( const GLvisual *visual,
+ GLcontext *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext );
-/* Called by the driver after both the context and driver are fully
- * initialized. Currently just reads the config file.
- */
-extern void gl_context_initialize( GLcontext *ctx );
+extern GLboolean
+_mesa_initialize_context( GLcontext *ctx,
+ const GLvisual *visual,
+ GLcontext *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext );
+extern void
+_mesa_free_context_data( GLcontext *ctx );
-extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
+extern void
+_mesa_destroy_context( GLcontext *ctx );
-extern void gl_make_current( GLcontext *ctx, GLframebuffer *buffer );
+extern void
+_mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
+
+
+extern void
+_mesa_make_current( GLcontext *ctx, GLframebuffer *buffer );
-extern void gl_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
+extern void
+_mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
+ GLframebuffer *readBuffer );
-extern GLcontext *gl_get_current_context(void);
+extern GLcontext *
+_mesa_get_current_context(void);
+/*@}*/
-/*
- * Macros for fetching current context, input buffer, etc.
+
+/**
+ * Macro for declaration and fetching the current context.
+ *
+ * \param C local variable which will hold the current context.
+ *
+ * It should be used in the variable declaration area of a function:
+ * \code
+ * ...
+ * {
+ * GET_CURRENT_CONTEXT(ctx);
+ * ...
+ * \endcode
*/
#ifdef THREADS
-#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_CurrentContext ? _glapi_CurrentContext : _glapi_get_current_context())
+#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
-#define GET_IMMEDIATE struct immediate *IM = ((GLcontext *) (_glapi_CurrentContext ? _glapi_CurrentContext : _glapi_get_current_context()))->input
+#else
-#define SET_IMMEDIATE(ctx, im) \
-do { \
- ctx->input = im; \
-} while (0)
+#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
-#else
+#endif
-extern struct immediate *CURRENT_INPUT;
-#define GET_CURRENT_CONTEXT(C) GLcontext *C = _glapi_CurrentContext
-#define GET_IMMEDIATE struct immediate *IM = CURRENT_INPUT
+/**********************************************************************/
+/** \name OpenGL SI-style export functions. */
+/*@{*/
-#define SET_IMMEDIATE(ctx, im) \
-do { \
- ctx->input = im; \
- CURRENT_INPUT = im; \
-} while (0)
+extern GLboolean
+_mesa_destroyContext(__GLcontext *gc);
-#endif
+extern GLboolean
+_mesa_loseCurrent(__GLcontext *gc);
+
+extern GLboolean
+_mesa_makeCurrent(__GLcontext *gc);
+
+extern GLboolean
+_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare);
+
+extern GLboolean
+_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask);
+
+extern GLboolean
+_mesa_forceCurrent(__GLcontext *gc);
+extern GLboolean
+_mesa_notifyResize(__GLcontext *gc);
+extern void
+_mesa_notifyDestroy(__GLcontext *gc);
+
+extern void
+_mesa_notifySwapBuffers(__GLcontext *gc);
+
+extern struct __GLdispatchStateRec *
+_mesa_dispatchExec(__GLcontext *gc);
+
+extern void
+_mesa_beginDispatchOverride(__GLcontext *gc);
extern void
-_mesa_swapbuffers(GLcontext *ctx);
+_mesa_endDispatchOverride(__GLcontext *gc);
+
+/*@}*/
extern struct _glapi_table *
-/*
- * GL_MESA_resize_buffers extension
+/**********************************************************************/
+/** \name Miscellaneous */
+/*@{*/
+
+extern void
+_mesa_record_error( GLcontext *ctx, GLenum error );
+
+
+extern void GLAPIENTRY
+_mesa_Finish( void );
+
+extern void GLAPIENTRY
+_mesa_Flush( void );
+
+/*@}*/
+
+
+
+/**********************************************************************/
+/** \name Macros for contexts/flushing. */
+/*@{*/
+
+
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
+ * and calls dd_function_table::FlushVertices if so. Marks
+ * __GLcontextRec::NewState with \p newstate.
*/
-extern void _mesa_ResizeBuffersMESA( void );
+#define FLUSH_VERTICES(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
+ if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
+ ctx->NewState |= newstate; \
+} while (0)
+/**
+ * Flush current state.
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush current state,
+ * and calls dd_function_table::FlushVertices if so. Marks
+ * __GLcontextRec::NewState with \p newstate.
+ */
+#define FLUSH_CURRENT(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
+ if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
+ ctx->NewState |= newstate; \
+} while (0)
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return retval; \
+ } \
+} while (0)
-/*
- * Miscellaneous
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair.
+ *
+ * \param ctx GL context.
*/
+#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ _mesa_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END(ctx); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
-extern void gl_problem( const GLcontext *ctx, const char *s );
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
-extern void gl_warning( const GLcontext *ctx, const char *s );
-extern void gl_error( GLcontext *ctx, GLenum error, const char *s );
+/*@}*/
-extern void gl_compile_error( GLcontext *ctx, GLenum error, const char *s );
-extern void gl_update_state( GLcontext *ctx );
+/**
+ * Macros to help evaluate current state conditions
+ */
-/* for debugging */
-extern void gl_print_state( const char *msg, GLuint state );
+/*@{*/
-/* for debugging */
-extern void gl_print_enable_flags( const char *msg, GLuint flags );
+/**
+ * Is the secondary color needed?
+ */
+#define NEED_SECONDARY_COLOR(CTX) \
+ (((CTX)->Light.Enabled && \
+ (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
+ || (CTX)->Fog.ColorSumEnabled \
+ || ((CTX)->VertexProgram.Enabled && \
+ ((CTX)->VertexProgram.Current->InputsRead & VERT_BIT_COLOR1)) \
+ || ((CTX)->FragmentProgram.Enabled && \
+ ((CTX)->FragmentProgram.Current->InputsRead & FRAG_BIT_COL1)) \
+ )
+
+
+/**
+ * Is two-sided lighting in effect?
+ */
+#define NEED_TWO_SIDED_LIGHTING(CTX) \
+ (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
-#ifdef PROFILE
-extern GLdouble gl_time( void );
-#endif
+/*@}*/
#endif