-/* $Id: context.h,v 1.32 2002/06/15 02:38:15 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-#ifndef CONTEXT_H
-#define CONTEXT_H
-
-
-#include "glapi.h"
-#include "mtypes.h"
-
-
-/*
- * There are three Mesa datatypes which are meant to be used by device
- * drivers:
- * GLcontext: this contains the Mesa rendering state
- * GLvisual: this describes the color buffer (rgb vs. ci), whether
- * or not there's a depth buffer, stencil buffer, etc.
- * GLframebuffer: contains pointers to the depth buffer, stencil
- * buffer, accum buffer and alpha buffers.
+/**
+ * \file context.h
+ * Mesa context and visual-related functions.
+ *
+ * There are three large Mesa data types/classes which are meant to be
+ * used by device drivers:
+ * - GLcontext: this contains the Mesa rendering state
+ * - GLvisual: this describes the color buffer (RGB vs. ci), whether or not
+ * there's a depth buffer, stencil buffer, etc.
+ * - GLframebuffer: contains pointers to the depth buffer, stencil buffer,
+ * accum buffer and alpha buffers.
*
* These types should be encapsulated by corresponding device driver
- * datatypes. See xmesa.h and xmesaP.h for an example.
+ * data types. See xmesa.h and xmesaP.h for an example.
*
* In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
* which the device driver must derive from.
*
- * The following functions create and destroy these datatypes.
+ * The following functions create and destroy these data types.
*/
-/*
- * Create/destroy a GLvisual.
- */
+#ifndef CONTEXT_H
+#define CONTEXT_H
+
+
+#include "glapi.h"
+#include "imports.h"
+#include "mtypes.h"
+
+
+/** \name Visual-related functions */
+/*@{*/
+
extern GLvisual *
_mesa_create_visual( GLboolean rgbFlag,
GLboolean dbFlag,
extern void
_mesa_destroy_visual( GLvisual *vis );
+/*@}*/
-/*
- * Create/destroy a GLframebuffer.
- */
-extern GLframebuffer *
-_mesa_create_framebuffer( const GLvisual *visual,
- GLboolean softwareDepth,
- GLboolean softwareStencil,
- GLboolean softwareAccum,
- GLboolean softwareAlpha );
-
-extern void
-_mesa_initialize_framebuffer( GLframebuffer *fb,
- const GLvisual *visual,
- GLboolean softwareDepth,
- GLboolean softwareStencil,
- GLboolean softwareAccum,
- GLboolean softwareAlpha );
-
-extern void
-_mesa_free_framebuffer_data( GLframebuffer *buffer );
-
-extern void
-_mesa_destroy_framebuffer( GLframebuffer *buffer );
-
+/** \name Context-related functions */
+/*@{*/
-
-/*
- * Create/destroy a GLcontext.
- */
extern GLcontext *
_mesa_create_context( const GLvisual *visual,
GLcontext *share_list,
- const __GLimports *imports );
+ const struct dd_function_table *driverFunctions,
+ void *driverContext );
extern GLboolean
_mesa_initialize_context( GLcontext *ctx,
const GLvisual *visual,
GLcontext *share_list,
- const __GLimports *imports );
+ const struct dd_function_table *driverFunctions,
+ void *driverContext );
extern void
_mesa_free_context_data( GLcontext *ctx );
extern void
-_mesa_make_current( GLcontext *ctx, GLframebuffer *buffer );
-
-
-extern void
-_mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
+_mesa_make_current( GLcontext *ctx, GLframebuffer *drawBuffer,
+ GLframebuffer *readBuffer );
+extern GLboolean
+_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare);
extern GLcontext *
_mesa_get_current_context(void);
+/*@}*/
-/*
- * Macros for fetching current context.
- */
-#ifdef THREADS
-
-#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
-
-#else
-
-#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
-
-#endif
-
-
-
-/* OpenGL SI-style export functions. */
+/** \name OpenGL SI-style export functions */
+/*@{*/
extern GLboolean
_mesa_destroyContext(__GLcontext *gc);
extern void
_mesa_endDispatchOverride(__GLcontext *gc);
+/*@}*/
-
-extern void
-_mesa_swapbuffers(GLcontext *ctx);
-
extern struct _glapi_table *
_mesa_get_dispatch(GLcontext *ctx);
-/*
- * Miscellaneous
- */
+/** \name Miscellaneous */
+/*@{*/
extern void
-_mesa_problem( const GLcontext *ctx, const char *s );
+_mesa_record_error( GLcontext *ctx, GLenum error );
-extern void
-_mesa_warning( const GLcontext *ctx, const char *s );
+extern void GLAPIENTRY
+_mesa_Finish( void );
-extern void
-_mesa_error( GLcontext *ctx, GLenum error, const char *s );
+extern void GLAPIENTRY
+_mesa_Flush( void );
+
+/*@}*/
-extern void
-_mesa_debug( const GLcontext *ctx, const char *fmtString, ... );
-extern void
-_mesa_printf( const GLcontext *ctx, const char *fmtString, ... );
+/**
+ * \name Macros for flushing buffered rendering commands before state changes,
+ * checking if inside glBegin/glEnd, etc.
+ */
+/*@{*/
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
+ * and calls dd_function_table::FlushVertices if so. Marks
+ * __GLcontextRec::NewState with \p newstate.
+ */
+#define FLUSH_VERTICES(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
+ if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
+ ctx->NewState |= newstate; \
+} while (0)
+
+/**
+ * Flush current state.
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush current state,
+ * and calls dd_function_table::FlushVertices if so. Marks
+ * __GLcontextRec::NewState with \p newstate.
+ */
+#define FLUSH_CURRENT(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
+ if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
+ ctx->NewState |= newstate; \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
+ return retval; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
+ return; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END(ctx); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
-extern void
-_mesa_Finish( void );
+/*@}*/
-extern void
-_mesa_Flush( void );
-#endif
+/**
+ * Is the secondary color needed?
+ */
+#define NEED_SECONDARY_COLOR(CTX) \
+ (((CTX)->Light.Enabled && \
+ (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
+ || (CTX)->Fog.ColorSumEnabled \
+ || ((CTX)->VertexProgram._Enabled && \
+ ((CTX)->VertexProgram.Current->Base.InputsRead & VERT_BIT_COLOR1)) \
+ || ((CTX)->FragmentProgram._Enabled && \
+ ((CTX)->FragmentProgram.Current->Base.InputsRead & FRAG_BIT_COL1)) \
+ )
+
+
+/**
+ * Is RGBA LogicOp enabled?
+ */
+#define RGBA_LOGICOP_ENABLED(CTX) \
+ ((CTX)->Color.ColorLogicOpEnabled || \
+ ((CTX)->Color.BlendEnabled && (CTX)->Color.BlendEquationRGB == GL_LOGIC_OP))
+
+
+#endif /* CONTEXT_H */