/*
* Mesa 3-D graphics library
- * Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
*
* There are three large Mesa data types/classes which are meant to be
* used by device drivers:
- * - GLcontext: this contains the Mesa rendering state
- * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
- * there's a depth buffer, stencil buffer, etc.
- * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
- * accum buffer and alpha buffers.
+ * - struct gl_context: this contains the Mesa rendering state
+ * - struct gl_config: this describes the color buffer (RGB vs. ci), whether
+ * or not there's a depth buffer, stencil buffer, etc.
+ * - struct gl_framebuffer: contains pointers to the depth buffer, stencil
+ * buffer, accum buffer and alpha buffers.
*
* These types should be encapsulated by corresponding device driver
* data types. See xmesa.h and xmesaP.h for an example.
*
- * In OOP terms, GLcontext, struct gl_config, and struct gl_framebuffer are base classes
- * which the device driver must derive from.
+ * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
+ * are base classes which the device driver must derive from.
*
* The following functions create and destroy these data types.
*/
#define CONTEXT_H
+#include "errors.h"
#include "imports.h"
+#include "extensions.h"
#include "mtypes.h"
+#include "vbo/vbo.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
struct _glapi_table;
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
- GLint numSamples );
+ GLuint numSamples );
extern GLboolean
_mesa_initialize_visual( struct gl_config *v,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
- GLint numSamples );
+ GLuint numSamples );
extern void
_mesa_destroy_visual( struct gl_config *vis );
/** \name Context-related functions */
/*@{*/
-extern GLcontext *
-_mesa_create_context( const struct gl_config *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext );
-
extern GLboolean
-_mesa_initialize_context( GLcontext *ctx,
+_mesa_initialize_context( struct gl_context *ctx,
+ gl_api api,
const struct gl_config *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext );
-
-extern GLcontext *
-_mesa_create_context_for_api(gl_api api,
- const struct gl_config *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext);
-
-extern GLboolean
-_mesa_initialize_context_for_api(GLcontext *ctx,
- gl_api api,
- const struct gl_config *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext);
-
-extern void
-_mesa_free_context_data( GLcontext *ctx );
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions);
extern void
-_mesa_destroy_context( GLcontext *ctx );
-
+_mesa_free_context_data(struct gl_context *ctx, bool destroy_compiler_types);
extern void
-_mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
+_mesa_destroy_context( struct gl_context *ctx );
extern void
-_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height);
+_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
extern GLboolean
-_mesa_make_current( GLcontext *ctx, struct gl_framebuffer *drawBuffer,
+_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
struct gl_framebuffer *readBuffer );
extern GLboolean
-_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare);
+_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
-extern GLcontext *
+extern struct gl_context *
_mesa_get_current_context(void);
/*@}*/
extern void
-_mesa_init_get_hash(GLcontext *ctx);
+_mesa_init_constants(struct gl_constants *consts, gl_api api);
extern void
-_mesa_notifySwapBuffers(GLcontext *gc);
+_mesa_notifySwapBuffers(struct gl_context *gc);
extern struct _glapi_table *
-_mesa_get_dispatch(GLcontext *ctx);
-
-
-void
-_mesa_set_mvp_with_dp4( GLcontext *ctx,
- GLboolean flag );
-
+_mesa_get_dispatch(struct gl_context *ctx);
-extern GLboolean
-_mesa_valid_to_render(GLcontext *ctx, const char *where);
+extern void
+_mesa_set_context_lost_dispatch(struct gl_context *ctx);
/*@{*/
extern void
-_mesa_record_error( GLcontext *ctx, GLenum error );
-
-
-extern void
-_mesa_finish(GLcontext *ctx);
-
-extern void
-_mesa_flush(GLcontext *ctx);
-
+_mesa_flush(struct gl_context *ctx);
extern void GLAPIENTRY
_mesa_Finish( void );
/*@}*/
+/**
+ * Are we currently between glBegin and glEnd?
+ * During execution, not display list compilation.
+ */
+static inline GLboolean
+_mesa_inside_begin_end(const struct gl_context *ctx)
+{
+ return ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END;
+}
+
+
+/**
+ * Are we currently between glBegin and glEnd in a display list?
+ */
+static inline GLboolean
+_mesa_inside_dlist_begin_end(const struct gl_context *ctx)
+{
+ return ctx->Driver.CurrentSavePrimitive <= PRIM_MAX;
+}
+
+
+
/**
* \name Macros for flushing buffered rendering commands before state changes,
* checking if inside glBegin/glEnd, etc.
*
* Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
* and calls dd_function_table::FlushVertices if so. Marks
- * __GLcontextRec::NewState with \p newstate.
+ * __struct gl_contextRec::NewState with \p newstate.
*/
#define FLUSH_VERTICES(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
+ _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", __func__); \
if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
- ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
+ vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \
ctx->NewState |= newstate; \
} while (0)
*
* Checks if dd_function_table::NeedFlush is marked to flush current state,
* and calls dd_function_table::FlushVertices if so. Marks
- * __GLcontextRec::NewState with \p newstate.
+ * __struct gl_contextRec::NewState with \p newstate.
*/
#define FLUSH_CURRENT(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
+ _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", __func__); \
if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
- ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
+ vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
ctx->NewState |= newstate; \
} while (0)
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush stored vertices
+ * or current state and calls dd_function_table::FlushVertices if so.
+ */
+#define FLUSH_FOR_DRAW(ctx) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_FOR_DRAW in %s\n", __func__); \
+ if (ctx->Driver.NeedFlush) \
+ vbo_exec_FlushVertices(ctx, ctx->Driver.NeedFlush); \
+} while (0)
+
/**
* Macro to assert that the API call was made outside the
* glBegin()/glEnd() pair, with return value.
*
* \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
+ * \param retval value to return in case the assertion fails.
*/
#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
do { \
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ if (_mesa_inside_begin_end(ctx)) { \
_mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
return retval; \
} \
*/
#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
do { \
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ if (_mesa_inside_begin_end(ctx)) { \
_mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
return; \
} \
} while (0)
+/*@}*/
+
+
/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices.
- *
- * \param ctx GL context.
+ * Checks if the context is for Desktop GL (Compatibility or Core)
*/
-#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
-do { \
- ASSERT_OUTSIDE_BEGIN_END(ctx); \
- FLUSH_VERTICES(ctx, 0); \
-} while (0)
+static inline bool
+_mesa_is_desktop_gl(const struct gl_context *ctx)
+{
+ return ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE;
+}
+
/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
+ * Checks if the context is for any GLES version
*/
-#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
-do { \
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
- FLUSH_VERTICES(ctx, 0); \
-} while (0)
+static inline bool
+_mesa_is_gles(const struct gl_context *ctx)
+{
+ return ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2;
+}
+
+
+/**
+ * Checks if the context is for GLES 3.0 or later
+ */
+static inline bool
+_mesa_is_gles3(const struct gl_context *ctx)
+{
+ return ctx->API == API_OPENGLES2 && ctx->Version >= 30;
+}
-/*@}*/
+/**
+ * Checks if the context is for GLES 3.1 or later
+ */
+static inline bool
+_mesa_is_gles31(const struct gl_context *ctx)
+{
+ return ctx->API == API_OPENGLES2 && ctx->Version >= 31;
+}
/**
- * Is the secondary color needed?
+ * Checks if the context is for GLES 3.2 or later
+ */
+static inline bool
+_mesa_is_gles32(const struct gl_context *ctx)
+{
+ return ctx->API == API_OPENGLES2 && ctx->Version >= 32;
+}
+
+
+static inline bool
+_mesa_is_no_error_enabled(const struct gl_context *ctx)
+{
+ return ctx->Const.ContextFlags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
+}
+
+
+static inline bool
+_mesa_has_integer_textures(const struct gl_context *ctx)
+{
+ return _mesa_has_EXT_texture_integer(ctx) || _mesa_is_gles3(ctx);
+}
+
+static inline bool
+_mesa_has_half_float_textures(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_texture_float(ctx) ||
+ _mesa_has_OES_texture_half_float(ctx) || _mesa_is_gles3(ctx);
+}
+
+static inline bool
+_mesa_has_float_textures(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_texture_float(ctx) ||
+ _mesa_has_OES_texture_float(ctx) || _mesa_is_gles3(ctx);
+ }
+
+static inline bool
+_mesa_has_texture_rgb10_a2ui(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_texture_rgb10_a2ui(ctx) || _mesa_is_gles3(ctx);
+}
+
+static inline bool
+_mesa_has_float_depth_buffer(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_depth_buffer_float(ctx) || _mesa_is_gles3(ctx);
+}
+
+static inline bool
+_mesa_has_packed_float(const struct gl_context *ctx)
+{
+ return _mesa_has_EXT_packed_float(ctx) || _mesa_is_gles3(ctx);
+}
+
+static inline bool
+_mesa_has_rg_textures(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_rg(ctx) ||
+ _mesa_is_gles3(ctx);
+}
+
+static inline bool
+_mesa_has_texture_shared_exponent(const struct gl_context *ctx)
+{
+ return _mesa_has_EXT_texture_shared_exponent(ctx) || _mesa_is_gles3(ctx);
+}
+
+static inline bool
+_mesa_has_texture_type_2_10_10_10_REV(const struct gl_context *ctx)
+{
+ return _mesa_is_desktop_gl(ctx) ||
+ _mesa_has_EXT_texture_type_2_10_10_10_REV(ctx);
+}
+
+/**
+ * Checks if the context supports geometry shaders.
*/
-#define NEED_SECONDARY_COLOR(CTX) \
- (((CTX)->Light.Enabled && \
- (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
- || (CTX)->Fog.ColorSumEnabled \
- || ((CTX)->VertexProgram._Current && \
- ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \
- ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
- || ((CTX)->FragmentProgram._Current && \
- ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \
- ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
- )
+static inline bool
+_mesa_has_geometry_shaders(const struct gl_context *ctx)
+{
+ return _mesa_has_OES_geometry_shader(ctx) ||
+ (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32);
+}
+
+/**
+ * Checks if the context supports compute shaders.
+ */
+static inline bool
+_mesa_has_compute_shaders(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_compute_shader(ctx) ||
+ (ctx->API == API_OPENGLES2 && ctx->Version >= 31);
+}
/**
- * Is RGBA LogicOp enabled?
+ * Checks if the context supports tessellation.
*/
-#define RGBA_LOGICOP_ENABLED(CTX) \
- ((CTX)->Color.ColorLogicOpEnabled || \
- ((CTX)->Color.BlendEnabled && (CTX)->Color.BlendEquationRGB == GL_LOGIC_OP))
+static inline bool
+_mesa_has_tessellation(const struct gl_context *ctx)
+{
+ /* _mesa_has_EXT_tessellation_shader(ctx) is redundant with the OES
+ * check, so don't bother calling it.
+ */
+ return _mesa_has_OES_tessellation_shader(ctx) ||
+ _mesa_has_ARB_tessellation_shader(ctx);
+}
+
+static inline bool
+_mesa_has_texture_cube_map_array(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_texture_cube_map_array(ctx) ||
+ _mesa_has_OES_texture_cube_map_array(ctx);
+}
+
+static inline bool
+_mesa_has_texture_view(const struct gl_context *ctx)
+{
+ return _mesa_has_ARB_texture_view(ctx) ||
+ _mesa_has_OES_texture_view(ctx);
+}
+
+#ifdef __cplusplus
+}
+#endif
#endif /* CONTEXT_H */