struct gl_semaphore_object *semObj,
int fd);
/*@}*/
+
+ /**
+ * \name Disk shader cache functions
+ */
+ /*@{*/
+ /**
+ * Called to initialize gl_program::driver_cache_blob (and size) with a
+ * ralloc allocated buffer.
+ *
+ * This buffer will be saved and restored as part of the gl_program
+ * serialization and deserialization.
+ */
+ void (*ShaderCacheSerializeDriverBlob)(struct gl_context *ctx,
+ struct gl_program *prog);
+ /*@}*/
};