/** Specify mapping of depth values from NDC to window coordinates */
void (*DepthRange)(struct gl_context *ctx);
/** Specify the current buffer for writing */
- void (*DrawBuffer)(struct gl_context *ctx, GLenum buffer);
+ void (*DrawBuffer)(struct gl_context *ctx);
/** Used to allocated any buffers with on-demand creation */
void (*DrawBufferAllocate)(struct gl_context *ctx);
/** Enable or disable server-side gl capabilities */