void (*DepthRange)(struct gl_context *ctx);
/** Specify the current buffer for writing */
void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
- /** Specify the buffers for writing for fragment programs*/
- void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers);
/** Enable or disable server-side gl capabilities */
void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
/** Specify fog parameters */