/*
* Mesa 3-D graphics library
- * Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
*/
void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
- /**
- * Get the width and height of the named buffer/window.
- *
- * Mesa uses this to determine when the driver's window size has changed.
- * XXX OBSOLETE: this function will be removed in the future.
- */
- void (*GetBufferSize)( struct gl_framebuffer *buffer,
- GLuint *width, GLuint *height );
-
/**
* Resize the given framebuffer to the given size.
* XXX OBSOLETE: this function will be removed in the future.
/**
* Called by glCopyTex[Sub]Image[123]D().
+ *
+ * This function should copy a rectangular region in the rb to a single
+ * destination slice, specified by @slice. In the case of 1D array
+ * textures (where one GL call can potentially affect multiple destination
+ * slices), core mesa takes care of calling this function multiple times,
+ * once for each scanline to be copied.
*/
void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint xoffset, GLint yoffset, GLint slice,
struct gl_renderbuffer *rb,
GLint x, GLint y,
GLsizei width, GLsizei height);
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att);
void (*FinishRenderTexture)(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att);
+ struct gl_renderbuffer *rb);
void (*ValidateFramebuffer)(struct gl_context *ctx,
struct gl_framebuffer *fb);
/*@}*/
void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
/*@}*/
+ /**
+ * \name Performance monitors
+ */
+ /*@{*/
+ struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
+ void (*DeletePerfMonitor)(struct gl_context *ctx,
+ struct gl_perf_monitor_object *m);
+ GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
+ struct gl_perf_monitor_object *m);
+
+ /** Stop an active performance monitor, discarding results. */
+ void (*ResetPerfMonitor)(struct gl_context *ctx,
+ struct gl_perf_monitor_object *m);
+ void (*EndPerfMonitor)(struct gl_context *ctx,
+ struct gl_perf_monitor_object *m);
+ GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
+ struct gl_perf_monitor_object *m);
+ void (*GetPerfMonitorResult)(struct gl_context *ctx,
+ struct gl_perf_monitor_object *m,
+ GLsizei dataSize,
+ GLuint *data,
+ GLint *bytesWritten);
+ /*@}*/
+
/**
* \name Vertex Array objects
#define FLUSH_UPDATE_CURRENT 0x2
/**
* Set by the driver-supplied T&L engine whenever vertices are buffered
- * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
- * updated.
+ * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
+ * is not updated. A bitmask of the FLUSH_x values above.
*
* The dd_function_table::FlushVertices call below may be used to resolve
* these conditions.
*/
- GLuint NeedFlush;
- GLuint SaveNeedFlush;
+ GLbitfield NeedFlush;
+ /** Need to call SaveFlushVertices() upon state change? */
+ GLboolean SaveNeedFlush;
/* Called prior to any of the GLvertexformat functions being
* called. Paired with Driver.FlushVertices().
/**
- * Transform/Clip/Lighting interface
- *
- * Drivers present a reduced set of the functions possible in
- * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
- * remaining functions to map down to these entry points.
+ * Per-vertex functions.
*
- * These are the initial values to be installed into dispatch by
- * mesa. If the T&L driver wants to modify the dispatch table
- * while installed, it must do so itself. It would be possible for
- * the vertexformat to install its own initial values for these
- * functions, but this way there is an obvious list of what is
- * expected of the driver.
+ * These are the functions which can appear between glBegin and glEnd.
+ * Depending on whether we're inside or outside a glBegin/End pair
+ * and whether we're in immediate mode or building a display list, these
+ * functions behave differently. This structure allows us to switch
+ * between those modes more easily.
*
- * If the driver wants to hook in entry points other than those
- * listed, it must restore them to their original values in
- * the disable() callback, below.
+ * Generally, these pointers point to functions in the VBO module.
*/
typedef struct {
- /**
- * \name Vertex
- */
- /*@{*/
void (GLAPIENTRYP ArrayElement)( GLint );
void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
void (GLAPIENTRYP Color3fv)( const GLfloat * );
void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
GLboolean normalized,
const GLuint *value);
-
- /*@}*/
-
- void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
-
- /**
- * \name Array
- */
- /*@{*/
- void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
- void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices );
- void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices );
- void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
- GLenum type,
- const GLvoid **indices,
- GLsizei primcount);
- void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex );
- void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex);
- void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
- const GLsizei *count,
- GLenum type,
- const GLvoid * const *indices,
- GLsizei primcount,
- const GLint *basevertex);
- void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
- GLsizei count, GLsizei primcount);
- void (GLAPIENTRYP DrawArraysInstancedBaseInstance)(GLenum mode, GLint first,
- GLsizei count, GLsizei primcount,
- GLuint baseinstance);
- void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices,
- GLsizei primcount);
- void (GLAPIENTRYP DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices,
- GLsizei primcount, GLuint baseinstance);
- void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices,
- GLsizei primcount, GLint basevertex);
- void (GLAPIENTRYP DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices,
- GLsizei primcount, GLint basevertex,
- GLuint baseinstance);
- void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name);
- void (GLAPIENTRYP DrawTransformFeedbackStream)(GLenum mode, GLuint name,
- GLuint stream);
- void (GLAPIENTRYP DrawTransformFeedbackInstanced)(GLenum mode, GLuint name,
- GLsizei primcount);
- void (GLAPIENTRYP DrawTransformFeedbackStreamInstanced)(GLenum mode,
- GLuint name,
- GLuint stream,
- GLsizei primcount);
- /*@}*/
-
- /**
- * \name Eval
- *
- * If you don't support eval, fallback to the default vertex format
- * on receiving an eval call and use the pipeline mechanism to
- * provide partial T&L acceleration.
- *
- * Mesa will provide a set of helper functions to do eval within
- * accelerated vertex formats, eventually...
- */
- /*@{*/
- void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
- void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
- /*@}*/
-
} GLvertexformat;