#include "glheader.h"
+struct gl_bitmap_atlas;
struct gl_buffer_object;
struct gl_context;
struct gl_display_list;
struct gl_shader_program;
struct gl_texture_image;
struct gl_texture_object;
+struct gl_memory_info;
+struct util_queue_monitoring;
+struct _mesa_prim;
+struct _mesa_index_buffer;
/* GL_ARB_vertex_buffer_object */
/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
* want to provoke the driver to throw away the old storage, we will
* respect the contents of already referenced data.
*/
-#define MESA_MAP_NOWAIT_BIT 0x0040
+#define MESA_MAP_NOWAIT_BIT 0x4000
/**
* This is in addition to any state change callbacks Mesa may already have
* made.
*/
- void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
-
- /**
- * Resize the given framebuffer to the given size.
- * XXX OBSOLETE: this function will be removed in the future.
- */
- void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint width, GLuint height);
+ void (*UpdateState)(struct gl_context *ctx);
/**
* This is called whenever glFinish() is called.
*/
void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
- /**
- * Execute glAccum command.
- */
- void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
-
-
/**
* Execute glRasterPos, updating the ctx->Current.Raster fields
*/
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
+
+ /**
+ * Called by display list code for optimized glCallLists/glBitmap rendering
+ * The driver must support texture rectangles of width 1024 or more.
+ */
+ void (*DrawAtlasBitmaps)(struct gl_context *ctx,
+ const struct gl_bitmap_atlas *atlas,
+ GLuint count, const GLubyte *ids);
/*@}*/
GLenum srcFormat, GLenum srcType );
/**
- * Determine sample counts support for a particular target and format
+ * Queries different driver parameters for a particular target and format.
+ * Since ARB_internalformat_query2 introduced several new query parameters
+ * over ARB_internalformat_query, having one driver hook for each parameter
+ * is no longer feasible. So this is the generic entry-point for calls
+ * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has
+ * checked errors and default values.
*
* \param ctx GL context
* \param target GL target enum
* \param internalFormat GL format enum
- * \param samples Buffer to hold the returned sample counts.
- * Drivers \b must \b not return more than 16 counts.
- *
- * \returns
- * The number of sample counts actually written to \c samples. If
- * \c internaFormat is not renderable, zero is returned.
+ * \param pname GL enum that specifies the info to query.
+ * \param params Buffer to hold the result of the query.
*/
- size_t (*QuerySamplesForFormat)(struct gl_context *ctx,
- GLenum target,
- GLenum internalFormat,
- int samples[16]);
+ void (*QueryInternalFormat)(struct gl_context *ctx,
+ GLenum target,
+ GLenum internalFormat,
+ GLenum pname,
+ GLint *params);
/**
* Called by glTexImage[123]D() and glCopyTexImage[12]D()
/**
- * Called by glGetTexImage().
+ * Called by glGetTexImage(), glGetTextureSubImage().
*/
- void (*GetTexImage)( struct gl_context *ctx,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_image *texImage );
+ void (*GetTexSubImage)(struct gl_context *ctx,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_image *texImage);
/**
* Called by glClearTex[Sub]Image
struct gl_renderbuffer *rb,
GLint x, GLint y,
GLsizei width, GLsizei height);
-
/**
* Called by glCopyImageSubData().
*
- * This function should copy one 2-D slice from srcTexImage to
- * dstTexImage. If one of the textures is 3-D or is a 1-D or 2-D array
+ * This function should copy one 2-D slice from src_teximage or
+ * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the
+ * teximage or renderbuffer pointer will be non-null to indicate which
+ * is the real src/dst.
+ *
+ * If one of the textures is 3-D or is a 1-D or 2-D array
* texture, this function will be called multiple times: once for each
* slice. If one of the textures is a cube map, this function will be
* called once for each face to be copied.
*/
void (*CopyImageSubData)(struct gl_context *ctx,
- struct gl_texture_image *src_image,
+ struct gl_texture_image *src_teximage,
+ struct gl_renderbuffer *src_renderbuffer,
int src_x, int src_y, int src_z,
- struct gl_texture_image *dstTexImage,
+ struct gl_texture_image *dst_teximage,
+ struct gl_renderbuffer *dst_renderbuffer,
int dst_x, int dst_y, int dst_z,
int src_width, int src_height);
* \return GL_TRUE if the image is OK, GL_FALSE if too large
*/
GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
- GLint level, mesa_format format,
+ GLuint numLevels, GLint level,
+ mesa_format format, GLuint numSamples,
GLint width, GLint height,
- GLint depth, GLint border);
+ GLint depth);
/*@}*/
void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLint height, GLint depth,
+ GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLsizei imageSize, const GLvoid *data);
-
- /**
- * Called by glGetCompressedTexImage.
- */
- void (*GetCompressedTexImage)(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLvoid *data);
/*@}*/
/**
struct gl_texture_object *texObj,
struct gl_texture_object *origTexObj);
- /** Sets the given buffer object as the texture's storage. The given
- * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D,
- * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single
- * mipmap level; be immutable; and must not have any assigned storage.
- * The format and dimensions of the gl_texture_object will already be
- * initialized.
- *
- * This function is used by the meta PBO texture upload path.
- */
- bool (*SetTextureStorageForBufferObject)(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- struct gl_buffer_object *bufferObj,
- uint32_t buffer_offset,
- uint32_t row_stride,
- bool read_only);
-
/**
* Map a renderbuffer into user space.
* \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
* \name Vertex/fragment program functions
*/
/*@{*/
- /** Bind a vertex/fragment program */
- void (*BindProgram)(struct gl_context *ctx, GLenum target,
- struct gl_program *prog);
/** Allocate a new program */
struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
- GLuint id);
+ GLuint id, bool is_arb_asm);
/** Delete a program */
void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
+ /**
+ * Allocate a program to associate with the new ATI fragment shader (optional)
+ */
+ struct gl_program * (*NewATIfs)(struct gl_context *ctx,
+ struct ati_fragment_shader *curProg);
/**
* Notify driver that a program string (and GPU code) has been specified
* or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
struct gl_shader_program *shader);
/*@}*/
+
+ /**
+ * \name Draw functions.
+ */
+ /*@{*/
+ /**
+ * For indirect array drawing:
+ *
+ * typedef struct {
+ * GLuint count;
+ * GLuint primCount;
+ * GLuint first;
+ * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
+ * } DrawArraysIndirectCommand;
+ *
+ * For indirect indexed drawing:
+ *
+ * typedef struct {
+ * GLuint count;
+ * GLuint primCount;
+ * GLuint firstIndex;
+ * GLint baseVertex;
+ * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
+ * } DrawElementsIndirectCommand;
+ */
+
+ /**
+ * Draw a number of primitives.
+ * \param prims array [nr_prims] describing what to draw (prim type,
+ * vertex count, first index, instance count, etc).
+ * \param ib index buffer for indexed drawing, NULL for array drawing
+ * \param index_bounds_valid are min_index and max_index valid?
+ * \param min_index lowest vertex index used
+ * \param max_index highest vertex index used
+ * \param tfb_vertcount if non-null, indicates which transform feedback
+ * object has the vertex count.
+ * \param tfb_stream If called via DrawTransformFeedbackStream, specifies
+ * the vertex stream buffer from which to get the vertex
+ * count.
+ * \param indirect If any prims are indirect, this specifies the buffer
+ * to find the "DrawArrays/ElementsIndirectCommand" data.
+ * This may be deprecated in the future
+ */
+ void (*Draw)(struct gl_context *ctx,
+ const struct _mesa_prim *prims, GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index, GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ unsigned tfb_stream, struct gl_buffer_object *indirect);
+
+
+ /**
+ * Draw a primitive, getting the vertex count, instance count, start
+ * vertex, etc. from a buffer object.
+ * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
+ * \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand"
+ * data
+ * \param indirect_offset offset of first primitive in indrect_data buffer
+ * \param draw_count number of primitives to draw
+ * \param stride stride, in bytes, between
+ * "DrawArrays/ElementsIndirectCommand" objects
+ * \param indirect_draw_count_buffer if non-NULL specifies a buffer to get
+ * the real draw_count value. Used for
+ * GL_ARB_indirect_parameters.
+ * \param indirect_draw_count_offset offset to the draw_count value in
+ * indirect_draw_count_buffer
+ * \param ib index buffer for indexed drawing, NULL otherwise.
+ */
+ void (*DrawIndirect)(struct gl_context *ctx, GLuint mode,
+ struct gl_buffer_object *indirect_data,
+ GLsizeiptr indirect_offset, unsigned draw_count,
+ unsigned stride,
+ struct gl_buffer_object *indirect_draw_count_buffer,
+ GLsizeiptr indirect_draw_count_offset,
+ const struct _mesa_index_buffer *ib);
+ /*@}*/
+
+
/**
* \name State-changing functions.
*
/** Set the blend equation */
void (*BlendEquationSeparate)(struct gl_context *ctx,
GLenum modeRGB, GLenum modeA);
- void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
- GLenum modeRGB, GLenum modeA);
/** Specify pixel arithmetic */
void (*BlendFuncSeparate)(struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA);
- void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA);
/** Specify a plane against which all geometry is clipped */
void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
/** Enable and disable writing of frame buffer color components */
void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask );
- void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
- GLboolean gmask, GLboolean bmask, GLboolean amask);
/** Cause a material color to track the current color */
void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
/** Specify whether front- or back-facing facets can be culled */
void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
/** Specify fog parameters */
void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
- /** Specify implementation-specific hints */
- void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
/** Set light source parameters.
* Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
* been transformed to eye-space.
/** Specify the width of rasterized lines */
void (*LineWidth)(struct gl_context *ctx, GLfloat width);
/** Specify a logical pixel operation for color index rendering */
- void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
+ void (*LogicOpcode)(struct gl_context *ctx, enum gl_logicop_mode opcode);
void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
const GLfloat *params);
/** Specify the diameter of rasterized points */
/** Select a polygon rasterization mode */
void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
/** Set the scale and units used to calculate depth values */
- void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
+ void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
/** Set the polygon stippling pattern */
void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
/* Specifies the current buffer for reading */
/** Set texture environment parameters */
void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
const GLfloat *param);
- /** Set texture parameters */
+ /** Set texture parameter (callee gets param value from the texObj) */
void (*TexParameter)(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat *params);
+ struct gl_texture_object *texObj, GLenum pname);
/** Set the viewport */
void (*Viewport)(struct gl_context *ctx);
/*@}*/
GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size );
+ void (*InvalidateBufferSubData)( struct gl_context *ctx,
+ struct gl_buffer_object *obj,
+ GLintptr offset,
+ GLsizeiptr length );
+
/* Returns pointer to the start of the mapped range.
* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
*/
void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ /*
+ * \pname the value requested to be written (GL_QUERY_RESULT, etc)
+ * \ptype the type of the value requested to be written:
+ * GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
+ * GL_INT, GL_INT64_ARB
+ */
+ void (*StoreQueryResult)(struct gl_context *ctx, struct gl_query_object *q,
+ struct gl_buffer_object *buf, intptr_t offset,
+ GLenum pname, GLenum ptype);
/*@}*/
/**
* \name Performance monitors
*/
/*@{*/
+ void (*InitPerfMonitorGroups)(struct gl_context *ctx);
struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
void (*DeletePerfMonitor)(struct gl_context *ctx,
struct gl_perf_monitor_object *m);
GLint *bytesWritten);
/*@}*/
-
/**
- * \name Vertex Array objects
+ * \name Performance Query objects
*/
/*@{*/
- struct gl_vertex_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
- void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
- void (*BindArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
+ unsigned (*InitPerfQueryInfo)(struct gl_context *ctx);
+ void (*GetPerfQueryInfo)(struct gl_context *ctx,
+ unsigned queryIndex,
+ const char **name,
+ GLuint *dataSize,
+ GLuint *numCounters,
+ GLuint *numActive);
+ void (*GetPerfCounterInfo)(struct gl_context *ctx,
+ unsigned queryIndex,
+ unsigned counterIndex,
+ const char **name,
+ const char **desc,
+ GLuint *offset,
+ GLuint *data_size,
+ GLuint *type_enum,
+ GLuint *data_type_enum,
+ GLuint64 *raw_max);
+ struct gl_perf_query_object * (*NewPerfQueryObject)(struct gl_context *ctx,
+ unsigned queryIndex);
+ void (*DeletePerfQuery)(struct gl_context *ctx,
+ struct gl_perf_query_object *obj);
+ bool (*BeginPerfQuery)(struct gl_context *ctx,
+ struct gl_perf_query_object *obj);
+ void (*EndPerfQuery)(struct gl_context *ctx,
+ struct gl_perf_query_object *obj);
+ void (*WaitPerfQuery)(struct gl_context *ctx,
+ struct gl_perf_query_object *obj);
+ bool (*IsPerfQueryReady)(struct gl_context *ctx,
+ struct gl_perf_query_object *obj);
+ void (*GetPerfQueryData)(struct gl_context *ctx,
+ struct gl_perf_query_object *obj,
+ GLsizei dataSize,
+ GLuint *data,
+ GLuint *bytesWritten);
/*@}*/
+
/**
- * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
+ * \name GREMEDY debug/marker functions
*/
/*@{*/
- struct gl_shader *(*NewShader)(struct gl_context *ctx,
- GLuint name, GLenum type);
- void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
- struct gl_shader_program *(*NewShaderProgram)(GLuint name);
- void (*DeleteShaderProgram)(struct gl_context *ctx,
- struct gl_shader_program *shProg);
- void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
+ void (*EmitStringMarker)(struct gl_context *ctx, const GLchar *string, GLsizei len);
/*@}*/
-
/**
* \name Support for multiple T&L engines
*/
*/
GLbitfield NeedFlush;
- /** Need to call SaveFlushVertices() upon state change? */
+ /** Need to call vbo_save_SaveFlushVertices() upon state change? */
GLboolean SaveNeedFlush;
- /* Called prior to any of the GLvertexformat functions being
- * called. Paired with Driver.FlushVertices().
- */
- void (*BeginVertices)( struct gl_context *ctx );
-
- /**
- * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
- * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
- * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
- * __struct gl_contextRec::Current and gl_light_attrib::Material
- *
- * Note that the default T&L engine never clears the
- * FLUSH_UPDATE_CURRENT bit, even after performing the update.
- */
- void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
- void (*SaveFlushVertices)( struct gl_context *ctx );
-
- /**
- * Give the driver the opportunity to hook in its own vtxfmt for
- * compiling optimized display lists. This is called on each valid
- * glBegin() during list compilation.
- */
- GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
-
/**
* Notify driver that the special derived value _NeedEyeCoords has
* changed.
*/
void (*LightingSpaceChange)( struct gl_context *ctx );
- /**
- * Called by glNewList().
- *
- * Let the T&L component know what is going on with display lists
- * in time to make changes to dispatch tables, etc.
- */
- void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
- /**
- * Called by glEndList().
- *
- * \sa dd_function_table::NewList.
- */
- void (*EndList)( struct gl_context *ctx );
-
- /**
- * Called by glCallList(s).
- *
- * Notify the T&L component before and after calling a display list.
- */
- void (*BeginCallList)( struct gl_context *ctx,
- struct gl_display_list *dlist );
- /**
- * Called by glEndCallList().
- *
- * \sa dd_function_table::BeginCallList.
- */
- void (*EndCallList)( struct gl_context *ctx );
-
/**@}*/
/**
* \name GL_ARB_sync interfaces
*/
/*@{*/
- struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
+ struct gl_sync_object * (*NewSyncObject)(struct gl_context *);
void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
GLenum, GLbitfield);
void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
*/
struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
GLuint name);
- void (*DeleteSamplerObject)(struct gl_context *ctx,
- struct gl_sampler_object *samp);
/**
* \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
* \name GL_ARB_shader_image_load_store interface.
*/
/** @{ */
- void (*BindImageTexture)(struct gl_context *ctx,
- struct gl_image_unit *unit,
- struct gl_texture_object *texObj,
- GLint level, GLboolean layered, GLint layer,
- GLenum access, GLenum format);
-
void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
/** @} */
+
+ /**
+ * GL_EXT_shader_framebuffer_fetch_non_coherent rendering barrier.
+ *
+ * On return from this function any framebuffer contents written by
+ * previous draw commands are guaranteed to be visible from subsequent
+ * fragment shader invocations using the
+ * EXT_shader_framebuffer_fetch_non_coherent interface.
+ */
+ /** @{ */
+ void (*FramebufferFetchBarrier)(struct gl_context *ctx);
+ /** @} */
+
+ /**
+ * \name GL_ARB_compute_shader interface
+ */
+ /*@{*/
+ void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
+ void (*DispatchComputeIndirect)(struct gl_context *ctx, GLintptr indirect);
+ /*@}*/
+
+ /**
+ * \name GL_ARB_compute_variable_group_size interface
+ */
+ /*@{*/
+ void (*DispatchComputeGroupSize)(struct gl_context *ctx,
+ const GLuint *num_groups,
+ const GLuint *group_size);
+ /*@}*/
+
+ /**
+ * Query information about memory. Device memory is e.g. VRAM. Staging
+ * memory is e.g. GART. All sizes are in kilobytes.
+ */
+ void (*QueryMemoryInfo)(struct gl_context *ctx,
+ struct gl_memory_info *info);
+
+ /**
+ * Indicate that this thread is being used by Mesa as a background drawing
+ * thread for the given GL context.
+ *
+ * If this function is called more than once from any given thread, each
+ * subsequent call overrides the context that was passed in the previous
+ * call. Mesa takes advantage of this to re-use a background thread to
+ * perform drawing on behalf of multiple contexts.
+ *
+ * Mesa may sometimes call this function from a non-background thread
+ * (i.e. a thread that has already been bound to a context using
+ * __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to
+ * the context that is bound to this thread.
+ *
+ * Mesa will only call this function if GL multithreading is enabled.
+ */
+ void (*SetBackgroundContext)(struct gl_context *ctx,
+ struct util_queue_monitoring *queue_info);
+
+ /**
+ * \name GL_ARB_sparse_buffer interface
+ */
+ /*@{*/
+ void (*BufferPageCommitment)(struct gl_context *ctx,
+ struct gl_buffer_object *bufferObj,
+ GLintptr offset, GLsizeiptr size,
+ GLboolean commit);
+ /*@}*/
+
+ /**
+ * \name GL_ARB_bindless_texture interface
+ */
+ /*@{*/
+ GLuint64 (*NewTextureHandle)(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ struct gl_sampler_object *sampObj);
+ void (*DeleteTextureHandle)(struct gl_context *ctx, GLuint64 handle);
+ void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle,
+ bool resident);
+ GLuint64 (*NewImageHandle)(struct gl_context *ctx,
+ struct gl_image_unit *imgObj);
+ void (*DeleteImageHandle)(struct gl_context *ctx, GLuint64 handle);
+ void (*MakeImageHandleResident)(struct gl_context *ctx, GLuint64 handle,
+ GLenum access, bool resident);
+ /*@}*/
+
+
+ /**
+ * \name GL_EXT_external_objects interface
+ */
+ /*@{*/
+ /**
+ * Called to allocate a new memory object. Drivers will usually
+ * allocate/return a subclass of gl_memory_object.
+ */
+ struct gl_memory_object * (*NewMemoryObject)(struct gl_context *ctx,
+ GLuint name);
+ /**
+ * Called to delete/free a memory object. Drivers should free the
+ * object and any image data it contains.
+ */
+ void (*DeleteMemoryObject)(struct gl_context *ctx,
+ struct gl_memory_object *memObj);
+
+ /**
+ * Set the given memory object as the texture's storage.
+ */
+ GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx,
+ struct gl_texture_object *tex_obj,
+ struct gl_memory_object *mem_obj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLuint64 offset);
+
+ /**
+ * Use a memory object as the backing data for a buffer object
+ */
+ GLboolean (*BufferDataMem)(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ struct gl_memory_object *memObj,
+ GLuint64 offset,
+ GLenum usage,
+ struct gl_buffer_object *bufObj);
+
+ /**
+ * Fill uuid with an unique identifier for this driver
+ *
+ * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
+ */
+ void (*GetDriverUuid)(struct gl_context *ctx, char *uuid);
+
+ /**
+ * Fill uuid with an unique identifier for the device associated
+ * to this driver
+ *
+ * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
+ */
+ void (*GetDeviceUuid)(struct gl_context *ctx, char *uuid);
+
+ /*@}*/
+
+ /**
+ * \name GL_EXT_external_objects_fd interface
+ */
+ /*@{*/
+ /**
+ * Called to import a memory object. The caller relinquishes ownership
+ * of fd after the call returns.
+ *
+ * Accessing fd after ImportMemoryObjectFd returns results in undefined
+ * behaviour. This is consistent with EXT_external_object_fd.
+ */
+ void (*ImportMemoryObjectFd)(struct gl_context *ctx,
+ struct gl_memory_object *memObj,
+ GLuint64 size,
+ int fd);
+ /*@}*/
+
+ /**
+ * \name GL_ARB_get_program_binary
+ */
+ /*@{*/
+ /**
+ * Calls to retrieve/store a binary serialized copy of the current program.
+ */
+ void (*GetProgramBinaryDriverSHA1)(struct gl_context *ctx, uint8_t *sha1);
+
+ void (*ProgramBinarySerializeDriverBlob)(struct gl_context *ctx,
+ struct gl_program *prog);
+
+ void (*ProgramBinaryDeserializeDriverBlob)(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
+ struct gl_program *prog);
+ /*@}*/
+
+ /**
+ * \name GL_EXT_semaphore interface
+ */
+ /*@{*/
+ /**
+ * Called to allocate a new semaphore object. Drivers will usually
+ * allocate/return a subclass of gl_semaphore_object.
+ */
+ struct gl_semaphore_object * (*NewSemaphoreObject)(struct gl_context *ctx,
+ GLuint name);
+ /**
+ * Called to delete/free a semaphore object. Drivers should free the
+ * object and any associated resources.
+ */
+ void (*DeleteSemaphoreObject)(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj);
+
+ /**
+ * Introduce an operation to wait for the semaphore object in the GL
+ * server's command stream
+ */
+ void (*ServerWaitSemaphoreObject)(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj,
+ GLuint numBufferBarriers,
+ struct gl_buffer_object **bufObjs,
+ GLuint numTextureBarriers,
+ struct gl_texture_object **texObjs,
+ const GLenum *srcLayouts);
+
+ /**
+ * Introduce an operation to signal the semaphore object in the GL
+ * server's command stream
+ */
+ void (*ServerSignalSemaphoreObject)(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj,
+ GLuint numBufferBarriers,
+ struct gl_buffer_object **bufObjs,
+ GLuint numTextureBarriers,
+ struct gl_texture_object **texObjs,
+ const GLenum *dstLayouts);
+ /*@}*/
+
+ /**
+ * \name GL_EXT_semaphore_fd interface
+ */
+ /*@{*/
+ /**
+ * Called to import a semaphore object. The caller relinquishes ownership
+ * of fd after the call returns.
+ *
+ * Accessing fd after ImportSemaphoreFd returns results in undefined
+ * behaviour. This is consistent with EXT_semaphore_fd.
+ */
+ void (*ImportSemaphoreFd)(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj,
+ int fd);
+ /*@}*/
};
void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
GLboolean normalized,
const GLuint *value);
+
+ /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
+ void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x);
+ void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y);
+ void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+
+
+ void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v);
+ void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v);
+ void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
+ void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
+
+ void (GLAPIENTRYP VertexAttribL1ui64ARB)( GLuint index, GLuint64EXT x);
+ void (GLAPIENTRYP VertexAttribL1ui64vARB)( GLuint index, const GLuint64EXT *v);
} GLvertexformat;