struct gl_texture_image;
struct gl_texture_object;
struct gl_memory_info;
+struct util_queue_monitoring;
+struct _mesa_prim;
+struct _mesa_index_buffer;
/* GL_ARB_vertex_buffer_object */
/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
* This is in addition to any state change callbacks Mesa may already have
* made.
*/
- void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
+ void (*UpdateState)(struct gl_context *ctx);
/**
* This is called whenever glFinish() is called.
GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLsizei imageSize, const GLvoid *data);
-
- /**
- * Called by glGetCompressedTexImage.
- */
- void (*GetCompressedTexSubImage)(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth,
- GLvoid *data);
/*@}*/
/**
struct gl_texture_object *texObj,
struct gl_texture_object *origTexObj);
- /** Sets the given buffer object as the texture's storage. The given
- * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D,
- * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single
- * mipmap level; be immutable; and must not have any assigned storage.
- * The format and dimensions of the gl_texture_object will already be
- * initialized.
- *
- * This function is used by the meta PBO texture upload path.
- */
- bool (*SetTextureStorageForBufferObject)(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- struct gl_buffer_object *bufferObj,
- uint32_t buffer_offset,
- uint32_t row_stride,
- bool read_only);
-
/**
* Map a renderbuffer into user space.
* \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
* \name Vertex/fragment program functions
*/
/*@{*/
- /** Bind a vertex/fragment program */
- void (*BindProgram)(struct gl_context *ctx, GLenum target,
- struct gl_program *prog);
/** Allocate a new program */
struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
GLuint id, bool is_arb_asm);
struct gl_shader_program *shader);
/*@}*/
+
+ /**
+ * \name Draw functions.
+ */
+ /*@{*/
+ /**
+ * For indirect array drawing:
+ *
+ * typedef struct {
+ * GLuint count;
+ * GLuint primCount;
+ * GLuint first;
+ * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
+ * } DrawArraysIndirectCommand;
+ *
+ * For indirect indexed drawing:
+ *
+ * typedef struct {
+ * GLuint count;
+ * GLuint primCount;
+ * GLuint firstIndex;
+ * GLint baseVertex;
+ * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
+ * } DrawElementsIndirectCommand;
+ */
+
+ /**
+ * Draw a number of primitives.
+ * \param prims array [nr_prims] describing what to draw (prim type,
+ * vertex count, first index, instance count, etc).
+ * \param ib index buffer for indexed drawing, NULL for array drawing
+ * \param index_bounds_valid are min_index and max_index valid?
+ * \param min_index lowest vertex index used
+ * \param max_index highest vertex index used
+ * \param tfb_vertcount if non-null, indicates which transform feedback
+ * object has the vertex count.
+ * \param tfb_stream If called via DrawTransformFeedbackStream, specifies
+ * the vertex stream buffer from which to get the vertex
+ * count.
+ * \param indirect If any prims are indirect, this specifies the buffer
+ * to find the "DrawArrays/ElementsIndirectCommand" data.
+ * This may be deprecated in the future
+ */
+ void (*Draw)(struct gl_context *ctx,
+ const struct _mesa_prim *prims, GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index, GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ unsigned tfb_stream, struct gl_buffer_object *indirect);
+
+
+ /**
+ * Draw a primitive, getting the vertex count, instance count, start
+ * vertex, etc. from a buffer object.
+ * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
+ * \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand"
+ * data
+ * \param indirect_offset offset of first primitive in indrect_data buffer
+ * \param draw_count number of primitives to draw
+ * \param stride stride, in bytes, between
+ * "DrawArrays/ElementsIndirectCommand" objects
+ * \param indirect_draw_count_buffer if non-NULL specifies a buffer to get
+ * the real draw_count value. Used for
+ * GL_ARB_indirect_parameters.
+ * \param indirect_draw_count_offset offset to the draw_count value in
+ * indirect_draw_count_buffer
+ * \param ib index buffer for indexed drawing, NULL otherwise.
+ */
+ void (*DrawIndirect)(struct gl_context *ctx, GLuint mode,
+ struct gl_buffer_object *indirect_data,
+ GLsizeiptr indirect_offset, unsigned draw_count,
+ unsigned stride,
+ struct gl_buffer_object *indirect_draw_count_buffer,
+ GLsizeiptr indirect_draw_count_offset,
+ const struct _mesa_index_buffer *ib);
+ /*@}*/
+
+
/**
* \name State-changing functions.
*
/** Specify the width of rasterized lines */
void (*LineWidth)(struct gl_context *ctx, GLfloat width);
/** Specify a logical pixel operation for color index rendering */
- void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
+ void (*LogicOpcode)(struct gl_context *ctx, enum gl_logicop_mode opcode);
void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
const GLfloat *params);
/** Specify the diameter of rasterized points */
* \name GL_ARB_sync interfaces
*/
/*@{*/
- struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
+ struct gl_sync_object * (*NewSyncObject)(struct gl_context *);
void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
GLenum, GLbitfield);
void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
/** @} */
/**
- * GL_MESA_shader_framebuffer_fetch_non_coherent rendering barrier.
+ * GL_EXT_shader_framebuffer_fetch_non_coherent rendering barrier.
*
* On return from this function any framebuffer contents written by
* previous draw commands are guaranteed to be visible from subsequent
* fragment shader invocations using the
- * MESA_shader_framebuffer_fetch_non_coherent interface.
+ * EXT_shader_framebuffer_fetch_non_coherent interface.
*/
/** @{ */
- void (*BlendBarrier)(struct gl_context *ctx);
+ void (*FramebufferFetchBarrier)(struct gl_context *ctx);
/** @} */
/**
*/
void (*QueryMemoryInfo)(struct gl_context *ctx,
struct gl_memory_info *info);
+
+ /**
+ * Indicate that this thread is being used by Mesa as a background drawing
+ * thread for the given GL context.
+ *
+ * If this function is called more than once from any given thread, each
+ * subsequent call overrides the context that was passed in the previous
+ * call. Mesa takes advantage of this to re-use a background thread to
+ * perform drawing on behalf of multiple contexts.
+ *
+ * Mesa may sometimes call this function from a non-background thread
+ * (i.e. a thread that has already been bound to a context using
+ * __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to
+ * the context that is bound to this thread.
+ *
+ * Mesa will only call this function if GL multithreading is enabled.
+ */
+ void (*SetBackgroundContext)(struct gl_context *ctx,
+ struct util_queue_monitoring *queue_info);
+
+ /**
+ * \name GL_ARB_sparse_buffer interface
+ */
+ /*@{*/
+ void (*BufferPageCommitment)(struct gl_context *ctx,
+ struct gl_buffer_object *bufferObj,
+ GLintptr offset, GLsizeiptr size,
+ GLboolean commit);
+ /*@}*/
+
+ /**
+ * \name GL_ARB_bindless_texture interface
+ */
+ /*@{*/
+ GLuint64 (*NewTextureHandle)(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ struct gl_sampler_object *sampObj);
+ void (*DeleteTextureHandle)(struct gl_context *ctx, GLuint64 handle);
+ void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle,
+ bool resident);
+ GLuint64 (*NewImageHandle)(struct gl_context *ctx,
+ struct gl_image_unit *imgObj);
+ void (*DeleteImageHandle)(struct gl_context *ctx, GLuint64 handle);
+ void (*MakeImageHandleResident)(struct gl_context *ctx, GLuint64 handle,
+ GLenum access, bool resident);
+ /*@}*/
+
+
+ /**
+ * \name GL_EXT_external_objects interface
+ */
+ /*@{*/
+ /**
+ * Called to allocate a new memory object. Drivers will usually
+ * allocate/return a subclass of gl_memory_object.
+ */
+ struct gl_memory_object * (*NewMemoryObject)(struct gl_context *ctx,
+ GLuint name);
+ /**
+ * Called to delete/free a memory object. Drivers should free the
+ * object and any image data it contains.
+ */
+ void (*DeleteMemoryObject)(struct gl_context *ctx,
+ struct gl_memory_object *memObj);
+
+ /**
+ * Set the given memory object as the texture's storage.
+ */
+ GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx,
+ struct gl_texture_object *tex_obj,
+ struct gl_memory_object *mem_obj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLuint64 offset);
+
+ /**
+ * Use a memory object as the backing data for a buffer object
+ */
+ GLboolean (*BufferDataMem)(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ struct gl_memory_object *memObj,
+ GLuint64 offset,
+ GLenum usage,
+ struct gl_buffer_object *bufObj);
+
+ /**
+ * Fill uuid with an unique identifier for this driver
+ *
+ * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
+ */
+ void (*GetDriverUuid)(struct gl_context *ctx, char *uuid);
+
+ /**
+ * Fill uuid with an unique identifier for the device associated
+ * to this driver
+ *
+ * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
+ */
+ void (*GetDeviceUuid)(struct gl_context *ctx, char *uuid);
+
+ /*@}*/
+
+ /**
+ * \name GL_EXT_external_objects_fd interface
+ */
+ /*@{*/
+ /**
+ * Called to import a memory object. The caller relinquishes ownership
+ * of fd after the call returns.
+ *
+ * Accessing fd after ImportMemoryObjectFd returns results in undefined
+ * behaviour. This is consistent with EXT_external_object_fd.
+ */
+ void (*ImportMemoryObjectFd)(struct gl_context *ctx,
+ struct gl_memory_object *memObj,
+ GLuint64 size,
+ int fd);
+ /*@}*/
+
+ /**
+ * \name GL_ARB_get_program_binary
+ */
+ /*@{*/
+ /**
+ * Calls to retrieve/store a binary serialized copy of the current program.
+ */
+ void (*GetProgramBinaryDriverSHA1)(struct gl_context *ctx, uint8_t *sha1);
+
+ void (*ProgramBinarySerializeDriverBlob)(struct gl_context *ctx,
+ struct gl_program *prog);
+
+ void (*ProgramBinaryDeserializeDriverBlob)(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
+ struct gl_program *prog);
+ /*@}*/
+
+ /**
+ * \name GL_EXT_semaphore interface
+ */
+ /*@{*/
+ /**
+ * Called to allocate a new semaphore object. Drivers will usually
+ * allocate/return a subclass of gl_semaphore_object.
+ */
+ struct gl_semaphore_object * (*NewSemaphoreObject)(struct gl_context *ctx,
+ GLuint name);
+ /**
+ * Called to delete/free a semaphore object. Drivers should free the
+ * object and any associated resources.
+ */
+ void (*DeleteSemaphoreObject)(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj);
+
+ /**
+ * Introduce an operation to wait for the semaphore object in the GL
+ * server's command stream
+ */
+ void (*ServerWaitSemaphoreObject)(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj,
+ GLuint numBufferBarriers,
+ struct gl_buffer_object **bufObjs,
+ GLuint numTextureBarriers,
+ struct gl_texture_object **texObjs,
+ const GLenum *srcLayouts);
+
+ /**
+ * Introduce an operation to signal the semaphore object in the GL
+ * server's command stream
+ */
+ void (*ServerSignalSemaphoreObject)(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj,
+ GLuint numBufferBarriers,
+ struct gl_buffer_object **bufObjs,
+ GLuint numTextureBarriers,
+ struct gl_texture_object **texObjs,
+ const GLenum *dstLayouts);
+ /*@}*/
+
+ /**
+ * \name GL_EXT_semaphore_fd interface
+ */
+ /*@{*/
+ /**
+ * Called to import a semaphore object. The caller relinquishes ownership
+ * of fd after the call returns.
+ *
+ * Accessing fd after ImportSemaphoreFd returns results in undefined
+ * behaviour. This is consistent with EXT_semaphore_fd.
+ */
+ void (*ImportSemaphoreFd)(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj,
+ int fd);
+ /*@}*/
};
void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
+ void (GLAPIENTRYP VertexAttribL1ui64ARB)( GLuint index, GLuint64EXT x);
+ void (GLAPIENTRYP VertexAttribL1ui64vARB)( GLuint index, const GLuint64EXT *v);
} GLvertexformat;