-/* $Id: dd.h,v 1.14 2000/03/03 17:54:56 brianp Exp $ */
+/* $Id: dd.h,v 1.20 2000/03/20 23:45:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
/* This is called by glBitmap. Works the same as DrawPixels, above.
*/
- void (*RenderStart)( GLcontext *ctx );
- void (*RenderFinish)( GLcontext *ctx );
- /* KW: These replace Begin and End, and have more relaxed semantics.
- * They are called prior-to and after one or more vb flush, and are
- * thus decoupled from the gl_begin/gl_end pairs, which are possibly
- * more frequent. If a begin/end pair covers >1 vertex buffer, these
- * are called at most once for the pair. (a bit broken at present)
- */
-
- void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
- /* This function, if not NULL, is called whenever new window coordinates
- * are put in the vertex buffer. The vertices in question are those n
- * such that start <= n < end.
- * The device driver can convert the window coords to its own specialized
- * format. The 3Dfx driver uses this.
- *
- * Note: Deprecated in favour of RegisterPipelineStages, below.
- */
-
-
- render_func *RenderVBClippedTab;
- render_func *RenderVBCulledTab;
- render_func *RenderVBRawTab;
- /* These function tables allow the device driver to rasterize an
- * entire begin/end group of primitives at once. See the
- * gl_render_vb() function in vbrender.c for more details.
- */
-
-
- void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
- /* If registered, this will be called when rendering transitions between
- * points, lines and triangles. It is not called on transitions between
- * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
- * triangles and quads or triangles and polygons.
- */
-
- GLuint TriangleCaps;
- /* Holds a list of the reasons why we might normally want to call
- * render_triangle, but which are in fact implemented by the
- * driver. The FX driver sets this to DD_TRI_CULL, and will soon
- * implement DD_TRI_OFFSET.
- */
-
-
- GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
- /* Driver may request additional render passes by returning GL_TRUE
- * when this function is called. This function will be called
- * after the first pass, and passes will be made until the function
- * returns GL_FALSE. If no function is registered, only one pass
- * is made.
- *
- * This function will be first invoked with passno == 1.
- */
-
/***
*** Texture mapping functions:
***/
- void (*TexEnv)( GLcontext *ctx, GLenum pname, const GLfloat *param );
+ void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
+ const GLfloat *param );
/*
* Called whenever glTexEnv*() is called.
- * Pname will be one of GL_TEXTURE_ENV_MODE or GL_TEXTURE_ENV_COLOR.
- * If pname is GL_TEXTURE_ENV_MODE then param will be one
- * of GL_MODULATE, GL_BLEND, GL_DECAL, or GL_REPLACE.
*/
void (*TexImage)( GLcontext *ctx, GLenum target,
* Called from glTexSubImage() to define a sub-region of a texture.
*/
+
+ GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy );
+ GLboolean (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy );
+ GLboolean (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy );
+ /* Called by glTexImage1/2/3D.
+ * Will not be called if any glPixelTransfer operations are enabled.
+ * Arguments:
+ * <target>, <level>, <format>, <type> and <pixels> are user specified.
+ * <packing> indicates the image packing of pixels.
+ * <texObj> is the target texture object.
+ * <texImage> is the target texture image. It will have the texture
+ * width, height, depth, border and internalFormat information.
+ * <retainInternalCopy> is returned by this function and indicates whether
+ * core Mesa should keep an internal copy of the texture image.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job. If GL_FALSE is returned, this function will be
+ * called a second time after the texture image has been unpacked into
+ * GLubytes. It may be easier for the driver to handle then.
+ */
+
+ GLboolean (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy );
+ GLboolean (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy );
+ GLboolean (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy );
+
+ /* Called by glTexSubImage1/2/3D.
+ * Will not be called if any glPixelTransfer operations are enabled.
+ * Arguments:
+ * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
+ * <depth>, <format>, <type> and <pixels> are user specified.
+ * <packing> indicates the image packing of pixels.
+ * <texObj> is the target texture object.
+ * <texImage> is the target texture image. It will have the texture
+ * width, height, border and internalFormat information.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job. If GL_FALSE is returned, this function will be
+ * called a second time after the texture image has been unpacked into
+ * GLubytes. It may be easier for the driver to handle then.
+ */
+
+
+
+
+ GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLint border );
+ GLboolean (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border );
+ /* Called by glCopyTexImage1D and glCopyTexImage2D.
+ * Will not be called if any glPixelTransfer operations are enabled.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job.
+ */
+
+ GLboolean (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset,
+ GLint x, GLint y, GLsizei width );
+ GLboolean (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+ GLboolean (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+ /* Called by glCopyTexSubImage1/2/3D.
+ * Will not be called if any glPixelTransfer operations are enabled.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job.
+ */
+
+ GLvoid *(*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum *formatOut, GLenum *typeOut,
+ GLboolean *freeImageOut );
+ /* Called by glGetTexImage or by core Mesa when a texture image
+ * is needed for software fallback rendering.
+ * Return the address of the texture image or NULL if failure.
+ * The image must be tightly packed (i.e. row stride = image width)
+ * Return the image's format and type in formatOut and typeOut.
+ * The format and type must be values which are accepted by glTexImage.
+ * Set the freeImageOut flag if the returned image should be deallocated
+ * with FREE() when finished.
+ * The size of the image can be deduced from the target and level.
+ * Core Mesa will perform any image format/type conversions that are needed.
+ */
+
void (*TexParameter)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params );
* was changed.
*/
- void (*UseGlobalTexturePalette)( GLcontext *ctx, GLboolean state );
- /*
- * Called via glEnable/Disable(GL_SHARED_TEXTURE_PALETTE_EXT)
- */
-
void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
/*
* Called by glActiveTextureARB to set current texture unit.
void (*PrioritizeTexture)( GLcontext *ctx,
struct gl_texture_object *t,
GLclampf priority );
- /*
- * Notify driver of priority change for a texture.
+ /* Notify driver of priority change for a texture.
+ */
+
+
+ /***
+ *** Transformation/Rendering functions
+ ***/
+
+ void (*RenderStart)( GLcontext *ctx );
+ void (*RenderFinish)( GLcontext *ctx );
+ /* KW: These replace Begin and End, and have more relaxed semantics.
+ * They are called prior-to and after one or more vb flush, and are
+ * thus decoupled from the gl_begin/gl_end pairs, which are possibly
+ * more frequent. If a begin/end pair covers >1 vertex buffer, these
+ * are called at most once for the pair. (a bit broken at present)
+ */
+
+ void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
+ /* This function, if not NULL, is called whenever new window coordinates
+ * are put in the vertex buffer. The vertices in question are those n
+ * such that start <= n < end.
+ * The device driver can convert the window coords to its own specialized
+ * format. The 3Dfx driver uses this.
+ *
+ * Note: Deprecated in favour of RegisterPipelineStages, below.
+ */
+
+ render_func *RenderVBClippedTab;
+ render_func *RenderVBCulledTab;
+ render_func *RenderVBRawTab;
+ /* These function tables allow the device driver to rasterize an
+ * entire begin/end group of primitives at once. See the
+ * gl_render_vb() function in vbrender.c for more details.
*/
+ void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
+ /* If registered, this will be called when rendering transitions between
+ * points, lines and triangles. It is not called on transitions between
+ * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
+ * triangles and quads or triangles and polygons.
+ */
+ GLuint TriangleCaps;
+ /* Holds a list of the reasons why we might normally want to call
+ * render_triangle, but which are in fact implemented by the
+ * driver. The FX driver sets this to DD_TRI_CULL, and will soon
+ * implement DD_TRI_OFFSET.
+ */
+ GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
+ /* Driver may request additional render passes by returning GL_TRUE
+ * when this function is called. This function will be called
+ * after the first pass, and passes will be made until the function
+ * returns GL_FALSE. If no function is registered, only one pass
+ * is made.
+ *
+ * This function will be first invoked with passno == 1.
+ */
/***
*** NEW in Mesa 3.x
GLenum pname, const GLfloat *params, GLint nparams );
void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
+ void (*LineWidth)(GLcontext *ctx, GLfloat width);
void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );