*/
void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
- /**
- * Resize the given framebuffer to the given size.
- * XXX OBSOLETE: this function will be removed in the future.
- */
- void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint width, GLuint height);
-
/**
* This is called whenever glFinish() is called.
*/
/**
- * Called by glGetTexImage().
+ * Called by glGetTexImage(), glGetTextureSubImage().
+ */
+ void (*GetTexSubImage)(struct gl_context *ctx,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_image *texImage);
+
+ /**
+ * Called by glClearTex[Sub]Image
+ *
+ * Clears a rectangular region of the image to a given value. The
+ * clearValue argument is either NULL or points to a single texel to use as
+ * the clear value in the same internal format as the texture image. If it
+ * is NULL then the texture should be cleared to zeroes.
*/
- void (*GetTexImage)( struct gl_context *ctx,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_image *texImage );
+ void (*ClearTexSubImage)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ const GLvoid *clearValue);
/**
* Called by glCopyTex[Sub]Image[123]D().
struct gl_renderbuffer *rb,
GLint x, GLint y,
GLsizei width, GLsizei height);
+ /**
+ * Called by glCopyImageSubData().
+ *
+ * This function should copy one 2-D slice from src_teximage or
+ * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the
+ * teximage or renderbuffer pointer will be non-null to indicate which
+ * is the real src/dst.
+ *
+ * If one of the textures is 3-D or is a 1-D or 2-D array
+ * texture, this function will be called multiple times: once for each
+ * slice. If one of the textures is a cube map, this function will be
+ * called once for each face to be copied.
+ */
+ void (*CopyImageSubData)(struct gl_context *ctx,
+ struct gl_texture_image *src_teximage,
+ struct gl_renderbuffer *src_renderbuffer,
+ int src_x, int src_y, int src_z,
+ struct gl_texture_image *dst_teximage,
+ struct gl_renderbuffer *dst_renderbuffer,
+ int dst_x, int dst_y, int dst_z,
+ int src_width, int src_height);
/**
* Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLint height, GLint depth,
+ GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLsizei imageSize, const GLvoid *data);
/**
* Called by glGetCompressedTexImage.
*/
- void (*GetCompressedTexImage)(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLvoid *data);
+ void (*GetCompressedTexSubImage)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLvoid *data);
/*@}*/
/**
/*@{*/
/**
- * Called by glBindTexture().
+ * Called by glBindTexture() and glBindTextures().
*/
- void (*BindTexture)( struct gl_context *ctx, GLenum target,
- struct gl_texture_object *tObj );
+ void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
+ GLenum target, struct gl_texture_object *tObj );
/**
* Called to allocate a new texture object. Drivers will usually
struct gl_texture_object *texObj,
struct gl_texture_object *origTexObj);
+ /** Sets the given buffer object as the texture's storage. The given
+ * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D,
+ * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single
+ * mipmap level; be immutable; and must not have any assigned storage.
+ * The format and dimensions of the gl_texture_object will already be
+ * initialized.
+ *
+ * This function is used by the meta PBO texture upload path.
+ */
+ bool (*SetTextureStorageForBufferObject)(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ struct gl_buffer_object *bufferObj,
+ uint32_t buffer_offset,
+ uint32_t row_stride,
+ bool read_only);
+
/**
* Map a renderbuffer into user space.
* \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
/** Select a polygon rasterization mode */
void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
/** Set the scale and units used to calculate depth values */
- void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
+ void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
/** Set the polygon stippling pattern */
void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
/* Specifies the current buffer for reading */
* \name Vertex/pixel buffer object functions
*/
/*@{*/
- void (*BindBuffer)( struct gl_context *ctx, GLenum target,
- struct gl_buffer_object *obj );
-
struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
- GLuint buffer, GLenum target);
+ GLuint buffer);
void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
GLsizeiptrARB size, const GLvoid *data, GLenum usage,
- struct gl_buffer_object *obj);
+ GLenum storageFlags, struct gl_buffer_object *obj);
void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid *data,
*/
void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *obj);
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index);
void (*FlushMappedBufferRange)(struct gl_context *ctx,
GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj);
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index);
GLboolean (*UnmapBuffer)( struct gl_context *ctx,
- struct gl_buffer_object *obj );
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index);
/*@}*/
/**
struct gl_framebuffer *fb);
/*@}*/
void (*BlitFramebuffer)(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
/*@{*/
struct gl_shader *(*NewShader)(struct gl_context *ctx,
GLuint name, GLenum type);
- void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
- struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx,
- GLuint name);
- void (*DeleteShaderProgram)(struct gl_context *ctx,
- struct gl_shader_program *shProg);
void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
/*@}*/
void (*BeginVertices)( struct gl_context *ctx );
/**
- * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
+ * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
* FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
* vertices, if FLUSH_UPDATE_CURRENT bit is set updates
* __struct gl_contextRec::Current and gl_light_attrib::Material
void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
/** @} */
+
+ /**
+ * \name GL_ARB_compute_shader interface
+ */
+ /*@{*/
+ void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
+ void (*DispatchComputeIndirect)(struct gl_context *ctx, GLintptr indirect);
+ /*@}*/
};
void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
GLboolean normalized,
const GLuint *value);
+
+ /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
+ void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x);
+ void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y);
+ void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+
+
+ void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v);
+ void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v);
+ void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
+ void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
+
} GLvertexformat;