#include "glheader.h"
+struct gl_bitmap_atlas;
struct gl_buffer_object;
struct gl_context;
struct gl_display_list;
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
+
+ /**
+ * Called by display list code for optimized glCallLists/glBitmap rendering
+ * The driver must support texture rectangles of width 1024 or more.
+ */
+ void (*DrawAtlasBitmaps)(struct gl_context *ctx,
+ const struct gl_bitmap_atlas *atlas,
+ GLuint count, const GLubyte *ids);
/*@}*/