/*@{*/
/**
- * Called by glBindTexture().
+ * Called by glBindTexture() and glBindTextures().
*/
- void (*BindTexture)( struct gl_context *ctx, GLenum target,
- struct gl_texture_object *tObj );
+ void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
+ GLenum target, struct gl_texture_object *tObj );
/**
* Called to allocate a new texture object. Drivers will usually
*/
void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *obj);
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index);
void (*FlushMappedBufferRange)(struct gl_context *ctx,
GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj);
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index);
GLboolean (*UnmapBuffer)( struct gl_context *ctx,
- struct gl_buffer_object *obj );
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index);
/*@}*/
/**