/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
-struct gl_pixelstore_attrib;
+#include "glheader.h"
+
+struct gl_buffer_object;
+struct gl_context;
struct gl_display_list;
+struct gl_framebuffer;
+struct gl_pixelstore_attrib;
+struct gl_program;
+struct gl_renderbuffer;
+struct gl_renderbuffer_attachment;
+struct gl_shader;
+struct gl_shader_program;
+struct gl_texture_image;
+struct gl_texture_object;
/* GL_ARB_vertex_buffer_object */
/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
* Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
* returned.
*/
- const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
+ const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
/**
* Notify the driver after Mesa has made some internal state changes.
* This is in addition to any state change callbacks Mesa may already have
* made.
*/
- void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
+ void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
/**
* Get the width and height of the named buffer/window.
* Mesa uses this to determine when the driver's window size has changed.
* XXX OBSOLETE: this function will be removed in the future.
*/
- void (*GetBufferSize)( GLframebuffer *buffer,
+ void (*GetBufferSize)( struct gl_framebuffer *buffer,
GLuint *width, GLuint *height );
/**
* Resize the given framebuffer to the given size.
* XXX OBSOLETE: this function will be removed in the future.
*/
- void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
+ void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height);
/**
* Called whenever an error is generated.
- * __GLcontextRec::ErrorValue contains the error value.
+ * __struct gl_contextRec::ErrorValue contains the error value.
*/
- void (*Error)( GLcontext *ctx );
+ void (*Error)( struct gl_context *ctx );
/**
* This is called whenever glFinish() is called.
*/
- void (*Finish)( GLcontext *ctx );
+ void (*Finish)( struct gl_context *ctx );
/**
* This is called whenever glFlush() is called.
*/
- void (*Flush)( GLcontext *ctx );
+ void (*Flush)( struct gl_context *ctx );
/**
* Clear the color/depth/stencil/accum buffer(s).
* \param buffers a bitmask of BUFFER_BIT_* flags indicating which
* renderbuffers need to be cleared.
*/
- void (*Clear)( GLcontext *ctx, GLbitfield buffers );
+ void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
/**
* Execute glAccum command.
*/
- void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
+ void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
/**
* Execute glRasterPos, updating the ctx->Current.Raster fields
*/
- void (*RasterPos)( GLcontext *ctx, const GLfloat v[4] );
+ void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
/**
* \name Image-related functions
* Called by glDrawPixels().
* \p unpack describes how to unpack the source image data.
*/
- void (*DrawPixels)( GLcontext *ctx,
+ void (*DrawPixels)( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
/**
* Called by glReadPixels().
*/
- void (*ReadPixels)( GLcontext *ctx,
+ void (*ReadPixels)( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
/**
* Called by glCopyPixels().
*/
- void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
+ void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type );
/**
* Called by glBitmap().
*/
- void (*Bitmap)( GLcontext *ctx,
+ void (*Bitmap)( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
/*@{*/
/**
- * Choose texture format.
- *
- * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
- * functions. The driver should examine \p internalFormat and return a
- * gl_format value.
+ * Choose actual hardware texture format given the texture target, the
+ * user-provided source image format and type and the desired internal
+ * format. In some cases, srcFormat and srcType can be GL_NONE.
+ * Note: target may be GL_TEXTURE_CUBE_MAP, but never
+ * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
+ * Called by glTexImage(), etc.
*/
- GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat,
+ gl_format (*ChooseTextureFormat)( struct gl_context *ctx,
+ GLenum target, GLint internalFormat,
GLenum srcFormat, GLenum srcType );
/**
- * Called by glTexImage1D().
- *
- * \param target user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- *
- * \p retainInternalCopy is returned by this function and indicates whether
- * core Mesa should keep an internal copy of the texture image.
- *
- * Drivers should call a fallback routine from texstore.c if needed.
- */
- void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexImage2D().
- *
- * \sa dd_function_table::TexImage1D.
- */
- void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexImage3D().
- *
- * \sa dd_function_table::TexImage1D.
+ * Called by glTexImage[123]D() and glCopyTexImage[12]D()
+ * Allocate texture memory and copy the user's image to the buffer.
+ * The gl_texture_image fields, etc. will be fully initialized.
+ * The parameters are the same as glTexImage3D(), plus:
+ * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
+ * \param packing describes how to unpack the source data.
+ * \param texImage is the destination texture image.
*/
- void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
+ void (*TexImage)(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing);
/**
- * Called by glTexSubImage1D().
- *
- * \param target user specified.
- * \param level user specified.
- * \param xoffset user specified.
- * \param yoffset user specified.
- * \param zoffset user specified.
- * \param width user specified.
- * \param height user specified.
- * \param depth user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p border and \p internalFormat information.
- *
- * The driver should use a fallback routine from texstore.c if needed.
- */
- void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage2D().
- *
- * \sa dd_function_table::TexSubImage1D.
- */
- void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage3D().
- *
- * \sa dd_function_table::TexSubImage1D.
+ * Called by glTexSubImage[123]D().
+ * Replace a subset of the target texture with new texel data.
*/
- void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLint depth,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
+ void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing);
+
/**
* Called by glGetTexImage().
*/
- void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
+ void (*GetTexImage)( struct gl_context *ctx,
GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
/**
- * Called by glCopyTexImage1D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLint border );
-
- /**
- * Called by glCopyTexImage2D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border );
-
- /**
- * Called by glCopyTexSubImage1D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset,
- GLint x, GLint y, GLsizei width );
- /**
- * Called by glCopyTexSubImage2D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
+ * Called by glCopyTex[Sub]Image[123]D().
*/
- void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
- /**
- * Called by glCopyTexSubImage3D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
+ void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ struct gl_renderbuffer *rb,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height);
/**
* Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
*/
- void (*GenerateMipmap)(GLcontext *ctx, GLenum target,
+ void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj);
/**
- * Called by glTexImage[123]D when user specifies a proxy texture
- * target.
- *
- * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
+ * Called by glTexImage, glCompressedTexImage, glCopyTexImage
+ * and glTexStorage to check if the dimensions of the texture image
+ * are too large.
+ * \param target any GL_PROXY_TEXTURE_x target
+ * \return GL_TRUE if the image is OK, GL_FALSE if too large
*/
- GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLenum format, GLenum type,
+ GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
+ GLint level, gl_format format,
GLint width, GLint height,
GLint depth, GLint border);
/*@}*/
/*@{*/
/**
- * Called by glCompressedTexImage1D().
- *
- * \param target user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- *
- * \a retainInternalCopy is returned by this function and indicates whether
- * core Mesa should keep an internal copy of the texture image.
- */
- void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
- /**
- * Called by glCompressedTexImage2D().
- *
- * \sa dd_function_table::CompressedTexImage1D.
+ * Called by glCompressedTexImage[123]D().
*/
- void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
- /**
- * Called by glCompressedTexImage3D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glCompressedTexSubImage1D().
- *
- * \param target user specified.
- * \param level user specified.
- * \param xoffset user specified.
- * \param yoffset user specified.
- * \param zoffset user specified.
- * \param width user specified.
- * \param height user specified.
- * \param depth user specified.
- * \param imageSize user specified.
- * \param data user specified.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- */
- void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
- /**
- * Called by glCompressedTexSubImage2D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLint height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
+ void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLsizei imageSize, const GLvoid *data);
+
/**
- * Called by glCompressedTexSubImage3D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
+ * Called by glCompressedTexSubImage[123]D().
*/
- void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLint height, GLint depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
+ void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLint height, GLint depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data);
/**
* Called by glGetCompressedTexImage.
*/
- void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
- GLvoid *img,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
+ void (*GetCompressedTexImage)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLvoid *data);
/*@}*/
/**
- * \name Texture object functions
+ * \name Texture object / image functions
*/
/*@{*/
/**
* Called by glBindTexture().
*/
- void (*BindTexture)( GLcontext *ctx, GLenum target,
+ void (*BindTexture)( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj );
/**
- * Called to allocate a new texture object.
- * A new gl_texture_object should be returned. The driver should
- * attach to it any device-specific info it needs.
+ * Called to allocate a new texture object. Drivers will usually
+ * allocate/return a subclass of gl_texture_object.
*/
- struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
- GLenum target );
+ struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
+ GLuint name, GLenum target);
/**
- * Called when a texture object is about to be deallocated.
- *
- * Driver should delete the gl_texture_object object and anything
- * hanging off of it.
+ * Called to delete/free a texture object. Drivers should free the
+ * object and any image data it contains.
*/
- void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
+ void (*DeleteTexture)(struct gl_context *ctx,
+ struct gl_texture_object *texObj);
- /**
- * Called to allocate a new texture image object.
- */
- struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
+ /** Called to allocate a new texture image object. */
+ struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
- /**
- * Called to free tImage->Data.
- */
- void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
+ /** Called to free a texture image object returned by NewTextureImage() */
+ void (*DeleteTextureImage)(struct gl_context *ctx,
+ struct gl_texture_image *);
- /** Map texture image data into user space */
- void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
- /** Unmap texture images from user space */
- void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
+ /** Called to allocate memory for a single texture image */
+ GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
+ struct gl_texture_image *texImage);
- /**
- * Note: no context argument. This function doesn't initially look
- * like it belongs here, except that the driver is the only entity
- * that knows for sure how the texture memory is allocated - via
- * the above callbacks. There is then an argument that the driver
- * knows what memcpy paths might be fast. Typically this is invoked with
- *
- * to -- a pointer into texture memory allocated by NewTextureImage() above.
- * from -- a pointer into client memory or a mesa temporary.
- * sz -- nr bytes to copy.
- */
- void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
+ /** Free the memory for a single texture image */
+ void (*FreeTextureImageBuffer)(struct gl_context *ctx,
+ struct gl_texture_image *texImage);
- /**
- * Called by glAreTextureResident().
+ /** Map a slice of a texture image into user space.
+ * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
+ * indicates the 1D array index.
+ * \param texImage the texture image
+ * \param slice the 3D image slice or array texture slice
+ * \param x, y, w, h region of interest
+ * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
+ * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
+ * \param mapOut returns start of mapping of region of interest
+ * \param rowStrideOut returns row stride (in bytes)
*/
- GLboolean (*IsTextureResident)( GLcontext *ctx,
- struct gl_texture_object *t );
+ void (*MapTextureImage)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLuint slice,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLbitfield mode,
+ GLubyte **mapOut, GLint *rowStrideOut);
- /**
- * Called when the texture's color lookup table is changed.
- *
- * If \p tObj is NULL then the shared texture palette
- * gl_texture_object::Palette is to be updated.
+ void (*UnmapTextureImage)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLuint slice);
+
+ /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
+ * All the gl_texture_images in the texture object will have their
+ * dimensions, format, etc. initialized already.
*/
- void (*UpdateTexturePalette)( GLcontext *ctx,
- struct gl_texture_object *tObj );
- /*@}*/
+ GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth);
-
/**
- * \name Imaging functionality
+ * Map a renderbuffer into user space.
+ * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
+ * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
*/
- /*@{*/
- void (*CopyColorTable)( GLcontext *ctx,
- GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width );
-
- void (*CopyColorSubTable)( GLcontext *ctx,
- GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width );
-
- void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width );
-
- void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
+ void (*MapRenderbuffer)(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLbitfield mode,
+ GLubyte **mapOut, GLint *rowStrideOut);
+
+ void (*UnmapRenderbuffer)(struct gl_context *ctx,
+ struct gl_renderbuffer *rb);
+
/*@}*/
*/
/*@{*/
/** Bind a vertex/fragment program */
- void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog);
+ void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
/** Allocate a new program */
- struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
+ struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
/** Delete a program */
- void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
+ void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
/**
* Notify driver that a program string (and GPU code) has been specified
* or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
* supported by the driver.
*/
- GLboolean (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
+ GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
struct gl_program *prog);
+ /**
+ * Notify driver that the sampler uniforms for the current program have
+ * changed. On some drivers, this may require shader recompiles.
+ */
+ void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
+ struct gl_program *prog);
+
/** Query if program can be loaded onto hardware */
- GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
+ GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
struct gl_program *prog);
/*@}*/
* \name GLSL shader/program functions.
*/
/*@{*/
- /**
- * Called when a shader is compiled.
- *
- * Note that not all shader objects get ShaderCompile called on
- * them. Notably, the shaders containing builtin functions do not
- * have CompileShader() called, so if lowering passes are done they
- * need to also be performed in LinkShader().
- */
- GLboolean (*CompileShader)(GLcontext *ctx, struct gl_shader *shader);
/**
* Called when a shader program is linked.
*
* This gives drivers an opportunity to clone the IR and make their
* own transformations on it for the purposes of code generation.
*/
- GLboolean (*LinkShader)(GLcontext *ctx, struct gl_shader_program *shader);
+ GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
/*@}*/
/**
*/
/*@{*/
/** Specify the alpha test function */
- void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
+ void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
/** Set the blend color */
- void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
+ void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
/** Set the blend equation */
- void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
+ void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
+ void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
+ GLenum modeRGB, GLenum modeA);
/** Specify pixel arithmetic */
- void (*BlendFuncSeparate)(GLcontext *ctx,
+ void (*BlendFuncSeparate)(struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA);
- /** Specify clear values for the color buffers */
- void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
- /** Specify the clear value for the depth buffer */
- void (*ClearDepth)(GLcontext *ctx, GLclampd d);
- /** Specify the clear value for the stencil buffer */
- void (*ClearStencil)(GLcontext *ctx, GLint s);
+ void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA);
/** Specify a plane against which all geometry is clipped */
- void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
+ void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
/** Enable and disable writing of frame buffer color components */
- void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
+ void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask );
- void (*ColorMaskIndexed)(GLcontext *ctx, GLuint buf, GLboolean rmask,
+ void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
GLboolean gmask, GLboolean bmask, GLboolean amask);
/** Cause a material color to track the current color */
- void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
+ void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
/** Specify whether front- or back-facing facets can be culled */
- void (*CullFace)(GLcontext *ctx, GLenum mode);
+ void (*CullFace)(struct gl_context *ctx, GLenum mode);
/** Define front- and back-facing polygons */
- void (*FrontFace)(GLcontext *ctx, GLenum mode);
+ void (*FrontFace)(struct gl_context *ctx, GLenum mode);
/** Specify the value used for depth buffer comparisons */
- void (*DepthFunc)(GLcontext *ctx, GLenum func);
+ void (*DepthFunc)(struct gl_context *ctx, GLenum func);
/** Enable or disable writing into the depth buffer */
- void (*DepthMask)(GLcontext *ctx, GLboolean flag);
+ void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
/** Specify mapping of depth values from NDC to window coordinates */
- void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
+ void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
/** Specify the current buffer for writing */
- void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
+ void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
/** Specify the buffers for writing for fragment programs*/
- void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
+ void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
/** Enable or disable server-side gl capabilities */
- void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
+ void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
/** Specify fog parameters */
- void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
+ void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
/** Specify implementation-specific hints */
- void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
+ void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
/** Set light source parameters.
* Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
* been transformed to eye-space.
*/
- void (*Lightfv)(GLcontext *ctx, GLenum light,
+ void (*Lightfv)(struct gl_context *ctx, GLenum light,
GLenum pname, const GLfloat *params );
/** Set the lighting model parameters */
- void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
+ void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
/** Specify the line stipple pattern */
- void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
+ void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
/** Specify the width of rasterized lines */
- void (*LineWidth)(GLcontext *ctx, GLfloat width);
+ void (*LineWidth)(struct gl_context *ctx, GLfloat width);
/** Specify a logical pixel operation for color index rendering */
- void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
- void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
+ void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
+ void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
const GLfloat *params);
/** Specify the diameter of rasterized points */
- void (*PointSize)(GLcontext *ctx, GLfloat size);
+ void (*PointSize)(struct gl_context *ctx, GLfloat size);
/** Select a polygon rasterization mode */
- void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
+ void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
/** Set the scale and units used to calculate depth values */
- void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
+ void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
/** Set the polygon stippling pattern */
- void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
+ void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
/* Specifies the current buffer for reading */
- void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
+ void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
/** Set rasterization mode */
- void (*RenderMode)(GLcontext *ctx, GLenum mode );
+ void (*RenderMode)(struct gl_context *ctx, GLenum mode );
/** Define the scissor box */
- void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
/** Select flat or smooth shading */
- void (*ShadeModel)(GLcontext *ctx, GLenum mode);
+ void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
/** OpenGL 2.0 two-sided StencilFunc */
- void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
+ void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask);
/** OpenGL 2.0 two-sided StencilMask */
- void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
+ void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
/** OpenGL 2.0 two-sided StencilOp */
- void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
+ void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass);
/** Control the generation of texture coordinates */
- void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
+ void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
const GLfloat *params);
/** Set texture environment parameters */
- void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
+ void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
const GLfloat *param);
/** Set texture parameters */
- void (*TexParameter)(GLcontext *ctx, GLenum target,
+ void (*TexParameter)(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params);
/** Set the viewport */
- void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
/*@}*/
* \name Vertex/pixel buffer object functions
*/
/*@{*/
- void (*BindBuffer)( GLcontext *ctx, GLenum target,
+ void (*BindBuffer)( struct gl_context *ctx, GLenum target,
struct gl_buffer_object *obj );
- struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
+ struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
GLenum target );
- void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
+ void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
- GLboolean (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
+ GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid *data, GLenum usage,
struct gl_buffer_object *obj );
- void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
+ void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid *data,
struct gl_buffer_object *obj );
- void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
+ void (*GetBufferSubData)( struct gl_context *ctx,
GLintptrARB offset, GLsizeiptrARB size,
GLvoid *data, struct gl_buffer_object *obj );
- void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *obj );
-
- void (*CopyBufferSubData)( GLcontext *ctx,
+ void (*CopyBufferSubData)( struct gl_context *ctx,
struct gl_buffer_object *src,
struct gl_buffer_object *dst,
GLintptr readOffset, GLintptr writeOffset,
/* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
*/
- void * (*MapBufferRange)( GLcontext *ctx, GLenum target, GLintptr offset,
+ void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
GLsizeiptr length, GLbitfield access,
struct gl_buffer_object *obj);
- void (*FlushMappedBufferRange)(GLcontext *ctx, GLenum target,
+ void (*FlushMappedBufferRange)(struct gl_context *ctx,
GLintptr offset, GLsizeiptr length,
struct gl_buffer_object *obj);
- GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
+ GLboolean (*UnmapBuffer)( struct gl_context *ctx,
struct gl_buffer_object *obj );
/*@}*/
*/
/*@{*/
/* variations on ObjectPurgeable */
- GLenum (*BufferObjectPurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option );
- GLenum (*RenderObjectPurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option );
- GLenum (*TextureObjectPurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option );
+ GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
+ GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
+ GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
/* variations on ObjectUnpurgeable */
- GLenum (*BufferObjectUnpurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option );
- GLenum (*RenderObjectUnpurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option );
- GLenum (*TextureObjectUnpurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option );
+ GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
+ GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
+ GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
/*@}*/
/**
* \name Functions for GL_EXT_framebuffer_{object,blit}.
*/
/*@{*/
- struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
- struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
- void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
+ struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
+ struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
+ void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
struct gl_framebuffer *drawFb,
struct gl_framebuffer *readFb);
- void (*FramebufferRenderbuffer)(GLcontext *ctx,
+ void (*FramebufferRenderbuffer)(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
struct gl_renderbuffer *rb);
- void (*RenderTexture)(GLcontext *ctx,
+ void (*RenderTexture)(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att);
- void (*FinishRenderTexture)(GLcontext *ctx,
+ void (*FinishRenderTexture)(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att);
- void (*ValidateFramebuffer)(GLcontext *ctx,
+ void (*ValidateFramebuffer)(struct gl_context *ctx,
struct gl_framebuffer *fb);
/*@}*/
- void (*BlitFramebuffer)(GLcontext *ctx,
+ void (*BlitFramebuffer)(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
* \name Query objects
*/
/*@{*/
- struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
- void (*DeleteQuery)(GLcontext *ctx, struct gl_query_object *q);
- void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q);
- void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q);
- void (*CheckQuery)(GLcontext *ctx, struct gl_query_object *q);
- void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q);
+ struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
+ void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
/*@}*/
* \name Vertex Array objects
*/
/*@{*/
- struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
- void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
- void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
+ struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
+ void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
+ void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
/*@}*/
/**
* \name GLSL-related functions (ARB extensions and OpenGL 2.x)
*/
/*@{*/
- struct gl_shader *(*NewShader)(GLcontext *ctx, GLuint name, GLenum type);
- void (*DeleteShader)(GLcontext *ctx, struct gl_shader *shader);
- struct gl_shader_program *(*NewShaderProgram)(GLcontext *ctx, GLuint name);
- void (*DeleteShaderProgram)(GLcontext *ctx,
+ struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
+ void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
+ struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
+ void (*DeleteShaderProgram)(struct gl_context *ctx,
struct gl_shader_program *shProg);
- void (*UseProgram)(GLcontext *ctx, struct gl_shader_program *shProg);
+ void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
/*@}*/
*/
/*@{*/
- /**
- * Bitmask of state changes that require the current T&L module to be
- * validated, using ValidateTnlModule() below.
- */
- GLuint NeedValidate;
-
- /**
- * Validate the current T&L module.
- *
- * This is called directly after UpdateState() when a state change that has
- * occurred matches the dd_function_table::NeedValidate bitmask above. This
- * ensures all computed values are up to date, thus allowing the driver to
- * decide if the current T&L module needs to be swapped out.
- *
- * This must be non-NULL if a driver installs a custom T&L module and sets
- * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
- */
- void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
-
-
-#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
-#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
-#define PRIM_UNKNOWN (GL_POLYGON+3)
-
/**
* Set by the driver-supplied T&L engine.
*
#define FLUSH_UPDATE_CURRENT 0x2
/**
* Set by the driver-supplied T&L engine whenever vertices are buffered
- * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
+ * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
* updated.
*
* The dd_function_table::FlushVertices call below may be used to resolve
/* Called prior to any of the GLvertexformat functions being
* called. Paired with Driver.FlushVertices().
*/
- void (*BeginVertices)( GLcontext *ctx );
+ void (*BeginVertices)( struct gl_context *ctx );
/**
* If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
* FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
* vertices, if FLUSH_UPDATE_CURRENT bit is set updates
- * __GLcontextRec::Current and gl_light_attrib::Material
+ * __struct gl_contextRec::Current and gl_light_attrib::Material
*
* Note that the default T&L engine never clears the
* FLUSH_UPDATE_CURRENT bit, even after performing the update.
*/
- void (*FlushVertices)( GLcontext *ctx, GLuint flags );
- void (*SaveFlushVertices)( GLcontext *ctx );
+ void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
+ void (*SaveFlushVertices)( struct gl_context *ctx );
+
+ /**
+ * \brief Hook for drivers to prepare for a glBegin/glEnd block
+ *
+ * This hook is called in vbo_exec_Begin() before any action, including
+ * state updates, occurs.
+ */
+ void (*PrepareExecBegin)( struct gl_context *ctx );
/**
* Give the driver the opportunity to hook in its own vtxfmt for
* compiling optimized display lists. This is called on each valid
* glBegin() during list compilation.
*/
- GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
+ GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
/**
* Notify driver that the special derived value _NeedEyeCoords has
* changed.
*/
- void (*LightingSpaceChange)( GLcontext *ctx );
+ void (*LightingSpaceChange)( struct gl_context *ctx );
/**
* Called by glNewList().
* Let the T&L component know what is going on with display lists
* in time to make changes to dispatch tables, etc.
*/
- void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
+ void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
/**
* Called by glEndList().
*
* \sa dd_function_table::NewList.
*/
- void (*EndList)( GLcontext *ctx );
+ void (*EndList)( struct gl_context *ctx );
/**
* Called by glCallList(s).
*
* Notify the T&L component before and after calling a display list.
*/
- void (*BeginCallList)( GLcontext *ctx,
+ void (*BeginCallList)( struct gl_context *ctx,
struct gl_display_list *dlist );
/**
* Called by glEndCallList().
*
* \sa dd_function_table::BeginCallList.
*/
- void (*EndCallList)( GLcontext *ctx );
+ void (*EndCallList)( struct gl_context *ctx );
+ /**@}*/
/**
* \name GL_ARB_sync interfaces
*/
/*@{*/
- struct gl_sync_object * (*NewSyncObject)(GLcontext *, GLenum);
- void (*FenceSync)(GLcontext *, struct gl_sync_object *, GLenum, GLbitfield);
- void (*DeleteSyncObject)(GLcontext *, struct gl_sync_object *);
- void (*CheckSync)(GLcontext *, struct gl_sync_object *);
- void (*ClientWaitSync)(GLcontext *, struct gl_sync_object *,
+ struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
+ void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
+ void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
+ void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
+ void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
GLbitfield, GLuint64);
- void (*ServerWaitSync)(GLcontext *, struct gl_sync_object *,
+ void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
GLbitfield, GLuint64);
/*@}*/
/** GL_NV_conditional_render */
- void (*BeginConditionalRender)(GLcontext *ctx, struct gl_query_object *q,
+ void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
GLenum mode);
- void (*EndConditionalRender)(GLcontext *ctx, struct gl_query_object *q);
+ void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
/**
* \name GL_OES_draw_texture interface
*/
/*@{*/
- void (*DrawTex)(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
+ void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
GLfloat width, GLfloat height);
/*@}*/
/**
* \name GL_OES_EGL_image interface
*/
- void (*EGLImageTargetTexture2D)(GLcontext *ctx, GLenum target,
+ void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLeglImageOES image_handle);
- void (*EGLImageTargetRenderbufferStorage)(GLcontext *ctx,
+ void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
struct gl_renderbuffer *rb,
void *image_handle);
* \name GL_EXT_transform_feedback interface
*/
struct gl_transform_feedback_object *
- (*NewTransformFeedback)(GLcontext *ctx, GLuint name);
- void (*DeleteTransformFeedback)(GLcontext *ctx,
+ (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
+ void (*DeleteTransformFeedback)(struct gl_context *ctx,
struct gl_transform_feedback_object *obj);
- void (*BeginTransformFeedback)(GLcontext *ctx, GLenum mode,
+ void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj);
- void (*EndTransformFeedback)(GLcontext *ctx,
+ void (*EndTransformFeedback)(struct gl_context *ctx,
struct gl_transform_feedback_object *obj);
- void (*PauseTransformFeedback)(GLcontext *ctx,
+ void (*PauseTransformFeedback)(struct gl_context *ctx,
struct gl_transform_feedback_object *obj);
- void (*ResumeTransformFeedback)(GLcontext *ctx,
+ void (*ResumeTransformFeedback)(struct gl_context *ctx,
struct gl_transform_feedback_object *obj);
- void (*DrawTransformFeedback)(GLcontext *ctx, GLenum mode,
- struct gl_transform_feedback_object *obj);
+
+ /**
+ * \name GL_NV_texture_barrier interface
+ */
+ void (*TextureBarrier)(struct gl_context *ctx);
+
+ /**
+ * \name GL_ARB_sampler_objects
+ */
+ struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
+ GLuint name);
+ void (*DeleteSamplerObject)(struct gl_context *ctx,
+ struct gl_sampler_object *samp);
+
+ /**
+ * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
+ * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
+ */
+ uint64_t (*GetTimestamp)(struct gl_context *ctx);
};
void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
void (GLAPIENTRYP Begin)( GLenum );
void (GLAPIENTRYP End)( void );
- /* GL_NV_vertex_program */
+ void (GLAPIENTRYP PrimitiveRestartNV)( void );
+ /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
+
+ /* GL_EXT_gpu_shader4 / GL 3.0 */
+ void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
+ void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
+ void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
+ void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
+ void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
+ void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
+
+ void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
+ void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
+ void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
+ void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
+ void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
+ void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
+
+ /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
+ void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
+ void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
+
+ void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
+ void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
+
+ void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
+ void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
+
+ void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
+ void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
+
+ void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
+ void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
+
+ void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
+ void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
+
+ void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
+ void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
+
+ void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
+ void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
+ void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
+ void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
+ void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
+ void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
+ void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
+ void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
+
+ void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
+ void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
+
+ void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
+ void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
+
+ void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
+ void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
+
+ void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
+ void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
+
+ void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
+ GLboolean normalized, GLuint value);
+ void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
+ GLboolean normalized, GLuint value);
+ void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
+ GLboolean normalized, GLuint value);
+ void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
+ GLboolean normalized, GLuint value);
+ void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+ void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+ void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+ void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
+ GLboolean normalized,
+ const GLuint *value);
+
/*@}*/
void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
const GLsizei *count,
GLenum type,
- const GLvoid **indices,
+ const GLvoid * const *indices,
GLsizei primcount,
const GLint *basevertex);
void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
GLsizei count, GLsizei primcount);
+ void (GLAPIENTRYP DrawArraysInstancedBaseInstance)(GLenum mode, GLint first,
+ GLsizei count, GLsizei primcount,
+ GLuint baseinstance);
void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices,
GLsizei primcount);
+ void (GLAPIENTRYP DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices,
+ GLsizei primcount, GLuint baseinstance);
+ void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices,
+ GLsizei primcount, GLint basevertex);
+ void (GLAPIENTRYP DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices,
+ GLsizei primcount, GLint basevertex,
+ GLuint baseinstance);
+ void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name);
+ void (GLAPIENTRYP DrawTransformFeedbackStream)(GLenum mode, GLuint name,
+ GLuint stream);
+ void (GLAPIENTRYP DrawTransformFeedbackInstanced)(GLenum mode, GLuint name,
+ GLsizei primcount);
+ void (GLAPIENTRYP DrawTransformFeedbackStreamInstanced)(GLenum mode,
+ GLuint name,
+ GLuint stream,
+ GLsizei primcount);
/*@}*/
/**