/**
* Called by glGetTexImage().
*/
- void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level,
+ void (*GetTexImage)( struct gl_context *ctx,
GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
/**
void (*DeleteTextureImage)(struct gl_context *ctx,
struct gl_texture_image *);
+ /** Called to allocate memory for a single texture image */
+ GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
/**
* Called to free tImage->Data.
*/
*/
/*@{*/
- /**
- * Bitmask of state changes that require the current T&L module to be
- * validated, using ValidateTnlModule() below.
- */
- GLuint NeedValidate;
-
- /**
- * Validate the current T&L module.
- *
- * This is called directly after UpdateState() when a state change that has
- * occurred matches the dd_function_table::NeedValidate bitmask above. This
- * ensures all computed values are up to date, thus allowing the driver to
- * decide if the current T&L module needs to be swapped out.
- *
- * This must be non-NULL if a driver installs a custom T&L module and sets
- * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
- */
- void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state );
-
/**
* Set by the driver-supplied T&L engine.
*