/**
- * Called by glGetTexImage().
+ * Called by glGetTexImage(), glGetTextureSubImage().
*/
- void (*GetTexImage)( struct gl_context *ctx,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_image *texImage );
+ void (*GetTexSubImage)(struct gl_context *ctx,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_image *texImage);
/**
* Called by glClearTex[Sub]Image
void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLint height, GLint depth,
+ GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLsizei imageSize, const GLvoid *data);
/**
* Called by glGetCompressedTexImage.
*/
- void (*GetCompressedTexImage)(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLvoid *data);
+ void (*GetCompressedTexSubImage)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLvoid *data);
/*@}*/
/**
/** Select a polygon rasterization mode */
void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
/** Set the scale and units used to calculate depth values */
- void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
+ void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
/** Set the polygon stippling pattern */
void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
/* Specifies the current buffer for reading */
void (*BeginVertices)( struct gl_context *ctx );
/**
- * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
+ * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
* FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
* vertices, if FLUSH_UPDATE_CURRENT bit is set updates
* __struct gl_contextRec::Current and gl_light_attrib::Material
void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
/** @} */
+
+ /**
+ * \name GL_ARB_compute_shader interface
+ */
+ /*@{*/
+ void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
+ /*@}*/
};
void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
GLboolean normalized,
const GLuint *value);
+
+ /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
+ void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x);
+ void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y);
+ void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+
+
+ void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v);
+ void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v);
+ void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
+ void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
+
} GLvertexformat;