struct gl_texture_image;
struct gl_texture_object;
struct gl_memory_info;
+struct util_queue_monitoring;
/* GL_ARB_vertex_buffer_object */
/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
* This is in addition to any state change callbacks Mesa may already have
* made.
*/
- void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
+ void (*UpdateState)(struct gl_context *ctx);
/**
* This is called whenever glFinish() is called.
*
* Mesa will only call this function if GL multithreading is enabled.
*/
- void (*SetBackgroundContext)(struct gl_context *ctx);
+ void (*SetBackgroundContext)(struct gl_context *ctx,
+ struct util_queue_monitoring *queue_info);
+
+ /**
+ * \name GL_ARB_sparse_buffer interface
+ */
+ /*@{*/
+ void (*BufferPageCommitment)(struct gl_context *ctx,
+ struct gl_buffer_object *bufferObj,
+ GLintptr offset, GLsizeiptr size,
+ GLboolean commit);
+ /*@}*/
+
+ /**
+ * \name GL_ARB_bindless_texture interface
+ */
+ /*@{*/
+ GLuint64 (*NewTextureHandle)(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ struct gl_sampler_object *sampObj);
+ void (*DeleteTextureHandle)(struct gl_context *ctx, GLuint64 handle);
+ void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle,
+ bool resident);
+ GLuint64 (*NewImageHandle)(struct gl_context *ctx,
+ struct gl_image_unit *imgObj);
+ void (*DeleteImageHandle)(struct gl_context *ctx, GLuint64 handle);
+ void (*MakeImageHandleResident)(struct gl_context *ctx, GLuint64 handle,
+ GLenum access, bool resident);
+ /*@}*/
};
void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
+ void (GLAPIENTRYP VertexAttribL1ui64ARB)( GLuint index, GLuint64EXT x);
+ void (GLAPIENTRYP VertexAttribL1ui64vARB)( GLuint index, const GLuint64EXT *v);
} GLvertexformat;