struct gl_renderbuffer_attachment *att);
void (*FinishRenderTexture)(GLcontext *ctx,
struct gl_renderbuffer_attachment *att);
+ void (*ValidateFramebuffer)(GLcontext *ctx,
+ struct gl_framebuffer *fb);
/*@}*/
#endif
#if FEATURE_EXT_framebuffer_blit
void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
-#define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1
-#define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
-#define PRIM_UNKNOWN GL_POLYGON+3
+#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
+#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
+#define PRIM_UNKNOWN (GL_POLYGON+3)
/**
* Set by the driver-supplied T&L engine.