GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage );
+ /**
+ * Called by glClearTex[Sub]Image
+ *
+ * Clears a rectangular region of the image to a given value. The
+ * clearValue argument is either NULL or points to a single texel to use as
+ * the clear value in the same internal format as the texture image. If it
+ * is NULL then the texture should be cleared to zeroes.
+ */
+ void (*ClearTexSubImage)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ const GLvoid *clearValue);
+
/**
* Called by glCopyTex[Sub]Image[123]D().
*
GLint x, GLint y,
GLsizei width, GLsizei height);
+ /**
+ * Called by glCopyImageSubData().
+ *
+ * This function should copy one 2-D slice from srcTexImage to
+ * dstTexImage. If one of the textures is 3-D or is a 1-D or 2-D array
+ * texture, this function will be called multiple times: once for each
+ * slice. If one of the textures is a cube map, this function will be
+ * called once for each face to be copied.
+ */
+ void (*CopyImageSubData)(struct gl_context *ctx,
+ struct gl_texture_image *src_image,
+ int src_x, int src_y, int src_z,
+ struct gl_texture_image *dstTexImage,
+ int dst_x, int dst_y, int dst_z,
+ int src_width, int src_height);
+
/**
* Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
* Note that if the texture is a cube map, the <target> parameter will
/*@{*/
/**
- * Called by glBindTexture().
+ * Called by glBindTexture() and glBindTextures().
*/
- void (*BindTexture)( struct gl_context *ctx, GLenum target,
- struct gl_texture_object *tObj );
+ void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
+ GLenum target, struct gl_texture_object *tObj );
/**
* Called to allocate a new texture object. Drivers will usually
struct gl_texture_object *texObj,
struct gl_texture_object *origTexObj);
+ /** Sets the given buffer object as the texture's storage. The given
+ * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D,
+ * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single
+ * mipmap level; be immutable; and must not have any assigned storage.
+ * The format and dimensions of the gl_texture_object will already be
+ * initialized.
+ *
+ * This function is used by the meta PBO texture upload path.
+ */
+ bool (*SetTextureStorageForBufferObject)(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ struct gl_buffer_object *bufferObj,
+ uint32_t buffer_offset,
+ uint32_t row_stride,
+ bool read_only);
+
/**
* Map a renderbuffer into user space.
* \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
/** Select a polygon rasterization mode */
void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
/** Set the scale and units used to calculate depth values */
- void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
+ void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
/** Set the polygon stippling pattern */
void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
/* Specifies the current buffer for reading */
* \name Vertex/pixel buffer object functions
*/
/*@{*/
- void (*BindBuffer)( struct gl_context *ctx, GLenum target,
- struct gl_buffer_object *obj );
-
struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
- GLuint buffer, GLenum target);
+ GLuint buffer);
void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
GLsizeiptrARB size, const GLvoid *data, GLenum usage,
- struct gl_buffer_object *obj);
+ GLenum storageFlags, struct gl_buffer_object *obj);
void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid *data,
*/
void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *obj);
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index);
void (*FlushMappedBufferRange)(struct gl_context *ctx,
GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj);
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index);
GLboolean (*UnmapBuffer)( struct gl_context *ctx,
- struct gl_buffer_object *obj );
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index);
/*@}*/
/**
struct gl_framebuffer *fb);
/*@}*/
void (*BlitFramebuffer)(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
struct gl_shader *(*NewShader)(struct gl_context *ctx,
GLuint name, GLenum type);
void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
- struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx,
- GLuint name);
+ struct gl_shader_program *(*NewShaderProgram)(GLuint name);
void (*DeleteShaderProgram)(struct gl_context *ctx,
struct gl_shader_program *shProg);
void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
void (*BeginVertices)( struct gl_context *ctx );
/**
- * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
+ * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
* FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
* vertices, if FLUSH_UPDATE_CURRENT bit is set updates
* __struct gl_contextRec::Current and gl_light_attrib::Material
void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
/** @} */
+
+ /**
+ * \name GL_ARB_compute_shader interface
+ */
+ /*@{*/
+ void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
+ /*@}*/
};