-/* $Id: dd.h,v 1.4 1999/10/21 12:46:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
+/* Mask bits sent to the driver Clear() function */
+#define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */
+#define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */
+#define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */
+#define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */
+#define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */
+#define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
+#define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */
+
/*
*** every device driver. ***
**********************************************************************/
- const char * (*RendererString)(void);
- /*
- * Return a string which uniquely identifies this device driver.
- * The string should contain no whitespace. Examples: "X11", "OffScreen",
- * "MSWindows", "SVGA".
- * NOTE: This function will be obsolete in favor of GetString in the future!
+ const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
+ /* Return a string as needed by glGetString().
+ * Only the GL_RENDERER token must be implemented. Otherwise,
+ * NULL can be returned.
*/
void (*UpdateState)( GLcontext *ctx );
GLbitfield (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height );
/* Clear the color/depth/stencil/accum buffer(s).
- * 'mask' indicates which buffers need to be cleared. Return a bitmask
- * indicating which buffers weren't cleared by the driver function.
- * If 'all' is true then the clear the whole buffer, else clear the
- * region defined by (x,y,width,height).
+ * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
+ * which buffers need to be cleared. The driver should clear those
+ * buffers then return a new bitmask indicating which buffers should be
+ * cleared by software Mesa.
+ * If 'all' is true then the clear the whole buffer, else clear only the
+ * region defined by (x,y,width,height).
+ * This function must obey the glColorMask, glIndexMask and glStencilMask
+ * settings! Software Mesa can do masked clears if the device driver can't.
*/
void (*Index)( GLcontext *ctx, GLuint index );
* This color should also be used in the "mono" drawing functions.
*/
- GLboolean (*SetBuffer)( GLcontext *ctx, GLenum buffer );
+ GLboolean (*SetDrawBuffer)( GLcontext *ctx, GLenum buffer );
/*
- * Selects the color buffer(s) for reading and writing.
+ * Specifies the current buffer for writing.
* The following values must be accepted when applicable:
* GL_FRONT_LEFT - this buffer always exists
* GL_BACK_LEFT - when double buffering
* GL_NONE - disable buffer write in device driver.
*/
+ void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer,
+ GLenum buffer );
+ /*
+ * Specifies the current buffer for reading.
+ * colorBuffer will be one of:
+ * GL_FRONT_LEFT - this buffer always exists
+ * GL_BACK_LEFT - when double buffering
+ * GL_FRONT_RIGHT - when using stereo
+ * GL_BACK_RIGHT - when using stereo and double buffering
+ */
+
void (*GetBufferSize)( GLcontext *ctx, GLuint *width, GLuint *height );
/*
* Returns the width and height of the current color buffer.
void (*WriteRGBSpan)( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
CONST GLubyte rgb[][3], const GLubyte mask[] );
- /* Write a horizontal run of RGB[A] pixels. The later version is only
- * used to accelerate GL_RGB, GL_UNSIGNED_BYTE glDrawPixels() calls.
+ /* Write a horizontal run of RGBA or RGB pixels.
* If mask is NULL, draw all pixels.
* If mask is not null, only draw pixel [i] when mask [i] is true.
*/
*** fall-back function. ***
**********************************************************************/
- const char * (*ExtensionString)( GLcontext *ctx );
- /* Return a space-separated list of extensions for this driver.
- * NOTE: This function will be obsolete in favor of GetString in the future!
- */
-
- const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
- /* Return a string as needed by glGetString().
- * NOTE: This will replace the ExtensionString and RendererString
- * functions in the future!
- */
-
void (*Finish)( GLcontext *ctx );
/*
* This is called whenever glFinish() is called.
/***
*** For supporting hardware Z buffers:
+ *** Either ALL or NONE of these functions must be implemented!
+ *** NOTE that Each depth value is a 32-bit GLuint. If the depth
+ *** buffer is less than 32 bits deep then the extra upperbits are zero.
***/
- void (*AllocDepthBuffer)( GLcontext *ctx );
- /*
- * Called when the depth buffer must be allocated or possibly resized.
+ void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLdepth depth[], const GLubyte mask[] );
+ /* Write a horizontal span of values into the depth buffer. Only write
+ * depth[i] value if mask[i] is nonzero.
*/
- GLuint (*DepthTestSpan)( GLcontext *ctx,
- GLuint n, GLint x, GLint y, const GLdepth z[],
- GLubyte mask[] );
- void (*DepthTestPixels)( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
- /*
- * Apply the depth buffer test to an span/array of pixels and return
- * an updated pixel mask. This function is not used when accelerated
- * point, line, polygon functions are used.
+ void (*ReadDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLdepth depth[] );
+ /* Read a horizontal span of values from the depth buffer.
*/
- void (*ReadDepthSpanFloat)( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLfloat depth[]);
- void (*ReadDepthSpanInt)( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLdepth depth[] );
- /*
- * Return depth values as integers for glReadPixels.
- * Floats should be returned in the range [0,1].
- * Ints (GLdepth) values should be in the range [0,MAXDEPTH].
+
+ void (*WriteDepthPixels)( GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ const GLdepth depth[], const GLubyte mask[] );
+ /* Write an array of randomly positioned depth values into the
+ * depth buffer. Only write depth[i] value if mask[i] is nonzero.
+ */
+
+ void (*ReadDepthPixels)( GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ GLdepth depth[] );
+ /* Read an array of randomly positioned depth values from the depth buffer.
*/
+
/***
- *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
+ *** For supporting hardware stencil buffers:
+ *** Either ALL or NONE of these functions must be implemented!
***/
- points_func PointsFunc;
- line_func LineFunc;
- triangle_func TriangleFunc;
- quad_func QuadFunc;
- rect_func RectFunc;
-
+ void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLstencil stencil[], const GLubyte mask[] );
+ /* Write a horizontal span of stencil values into the stencil buffer.
+ * If mask is NULL, write all stencil values.
+ * Else, only write stencil[i] if mask[i] is non-zero.
+ */
+
+ void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLstencil stencil[] );
+ /* Read a horizontal span of stencil values from the stencil buffer.
+ */
+
+ void (*WriteStencilPixels)( GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ const GLstencil stencil[],
+ const GLubyte mask[] );
+ /* Write an array of stencil values into the stencil buffer.
+ * If mask is NULL, write all stencil values.
+ * Else, only write stencil[i] if mask[i] is non-zero.
+ */
+
+ void (*ReadStencilPixels)( GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ GLstencil stencil[] );
+ /* Read an array of stencil values from the stencil buffer.
+ */
+
+
+ /***
+ *** glDraw/Read/CopyPixels and glBitmap functions:
+ ***/
GLboolean (*DrawPixels)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
* must do the job.
*/
+ GLboolean (*ReadPixels)( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ GLvoid *dest );
+ /* Called by glReadPixels.
+ * Return GL_TRUE if operation completed, else return GL_FALSE.
+ * This function must respect all glPixelTransfer settings.
+ */
+
+ GLboolean (*CopyPixels)( GLcontext *ctx,
+ GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type );
+ /* Do a glCopyPixels. Return GL_TRUE if operation completed, else
+ * return GL_FALSE. This function must respect all rasterization
+ * state, glPixelTransfer, glPixelZoom, etc.
+ */
+
GLboolean (*Bitmap)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
/* This is called by glBitmap. Works the same as DrawPixels, above.
*/
- void (*RenderStart)( GLcontext *ctx );
- void (*RenderFinish)( GLcontext *ctx );
- /* KW: These replace Begin and End, and have more relaxed semantics.
- * They are called prior-to and after one or more vb flush, and are
- * thus decoupled from the gl_begin/gl_end pairs, which are possibly
- * more frequent. If a begin/end pair covers >1 vertex buffer, these
- * are called at most once for the pair. (a bit broken at present)
- */
-
- void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
- /* This function, if not NULL, is called whenever new window coordinates
- * are put in the vertex buffer. The vertices in question are those n
- * such that start <= n < end.
- * The device driver can convert the window coords to its own specialized
- * format. The 3Dfx driver uses this.
- *
- * Note: Deprecated in favour of RegisterPipelineStages, below.
- */
-
-
- render_func *RenderVBClippedTab;
- render_func *RenderVBCulledTab;
- render_func *RenderVBRawTab;
- /* These function tables allow the device driver to rasterize an
- * entire begin/end group of primitives at once. See the
- * gl_render_vb() function in vbrender.c for more details.
- */
-
-
- void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
- /* If registered, this will be called when rendering transitions between
- * points, lines and triangles. It is not called on transitions between
- * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
- * triangles and quads or triangles and polygons.
- */
-
- GLuint TriangleCaps;
- /* Holds a list of the reasons why we might normally want to call
- * render_triangle, but which are in fact implemented by the
- * driver. The FX driver sets this to DD_TRI_CULL, and will soon
- * implement DD_TRI_OFFSET.
- */
-
-
- GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
- /* Driver may request additional render passes by returning GL_TRUE
- * when this function is called. This function will be called
- * after the first pass, and passes will be made until the function
- * returns GL_FALSE. If no function is registered, only one pass
- * is made.
- *
- * This function will be first invoked with passno == 1.
- */
/***
*** Texture mapping functions:
***/
- void (*TexEnv)( GLcontext *ctx, GLenum pname, const GLfloat *param );
- /*
- * Called whenever glTexEnv*() is called.
- * Pname will be one of GL_TEXTURE_ENV_MODE or GL_TEXTURE_ENV_COLOR.
- * If pname is GL_TEXTURE_ENV_MODE then param will be one
- * of GL_MODULATE, GL_BLEND, GL_DECAL, or GL_REPLACE.
- */
-
void (*TexImage)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj, GLint level,
GLint internalFormat,
const struct gl_texture_image *image );
- /*
- * Called whenever a texture object's image is changed.
+ /* XXX this function is obsolete */
+ /* Called whenever a texture object's image is changed.
* texObject is the number of the texture object being changed.
* level indicates the mipmap level.
* internalFormat is the format in which the texture is to be stored.
GLsizei width, GLsizei height,
GLint internalFormat,
const struct gl_texture_image *image );
- /*
- * Called from glTexSubImage() to define a sub-region of a texture.
+ /* XXX this function is obsolete */
+ /* Called from glTexSubImage() to define a sub-region of a texture.
+ */
+
+
+ GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy );
+ GLboolean (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy );
+ GLboolean (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy );
+ /* Called by glTexImage1/2/3D.
+ * Will not be called if any glPixelTransfer operations are enabled.
+ * Arguments:
+ * <target>, <level>, <format>, <type> and <pixels> are user specified.
+ * <packing> indicates the image packing of pixels.
+ * <texObj> is the target texture object.
+ * <texImage> is the target texture image. It will have the texture
+ * width, height, depth, border and internalFormat information.
+ * <retainInternalCopy> is returned by this function and indicates whether
+ * core Mesa should keep an internal copy of the texture image.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job. If GL_FALSE is returned, this function will be
+ * called a second time after the texture image has been unpacked into
+ * GLubytes. It may be easier for the driver to handle then.
+ */
+
+ GLboolean (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ GLboolean (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ GLboolean (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ /* Called by glTexSubImage1/2/3D.
+ * Will not be called if any glPixelTransfer operations are enabled.
+ * Arguments:
+ * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
+ * <depth>, <format>, <type> and <pixels> are user specified.
+ * <packing> indicates the image packing of pixels.
+ * <texObj> is the target texture object.
+ * <texImage> is the target texture image. It will have the texture
+ * width, height, border and internalFormat information.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job. If GL_FALSE is returned, then TexImage1/2/3D will
+ * be called with the complete texture image.
+ */
+
+ GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLint border );
+ GLboolean (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border );
+ /* Called by glCopyTexImage1D and glCopyTexImage2D.
+ * Will not be called if any glPixelTransfer operations are enabled.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job.
+ */
+
+ GLboolean (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset,
+ GLint x, GLint y, GLsizei width );
+ GLboolean (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+ GLboolean (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+ /* Called by glCopyTexSubImage1/2/3D.
+ * Will not be called if any glPixelTransfer operations are enabled.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job.
+ */
+
+ GLvoid *(*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
+ const struct gl_texture_object *texObj,
+ GLenum *formatOut, GLenum *typeOut,
+ GLboolean *freeImageOut );
+ /* Called by glGetTexImage or by core Mesa when a texture image
+ * is needed for software fallback rendering.
+ * Return the address of the texture image or NULL if failure.
+ * The image must be tightly packed (i.e. row stride = image width)
+ * Return the image's format and type in formatOut and typeOut.
+ * The format and type must be values which are accepted by glTexImage.
+ * Set the freeImageOut flag if the returned image should be deallocated
+ * with FREE() when finished.
+ * The size of the image can be deduced from the target and level.
+ * Core Mesa will perform any image format/type conversions that are needed.
+ */
+
+ GLboolean (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
+ GLint level, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy);
+ GLboolean (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
+ GLint level, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy);
+ GLboolean (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
+ GLint level, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy);
+ /* Called by glCompressedTexImage1/2/3D.
+ * Arguments:
+ * <target>, <level>, <internalFormat>, <data> are user specified.
+ * <texObj> is the target texture object.
+ * <texImage> is the target texture image. It will have the texture
+ * width, height, depth, border and internalFormat information.
+ * <retainInternalCopy> is returned by this function and indicates whether
+ * core Mesa should keep an internal copy of the texture image.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job.
+ */
+
+ GLboolean (*CompressedTexSubImage1D)( GLcontext *ctx, GLenum target,
+ GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ GLboolean (*CompressedTexSubImage2D)( GLcontext *ctx, GLenum target,
+ GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width,
+ GLint height, GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ GLboolean (*CompressedTexSubImage3D)( GLcontext *ctx, GLenum target,
+ GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset,
+ GLsizei width, GLint height,
+ GLint depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ /* Called by glCompressedTexSubImage1/2/3D.
+ * Arguments:
+ * <target>, <level>, <x/z/zoffset>, <width>, <height>, <depth>,
+ * <imageSize>, and <data> are user specified.
+ * <texObj> is the target texture object.
+ * <texImage> is the target texture image. It will have the texture
+ * width, height, depth, border and internalFormat information.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job.
+ */
+
+ void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target,
+ GLint lod, void *image,
+ const struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ /* Called by glGetCompressedTexImageARB.
+ * <target>, <lod>, <image> are specified by user.
+ * <texObj> is the source texture object.
+ * <texImage> is the source texture image.
+ */
+
+ void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
+ const GLfloat *param );
+ /* Called by glTexEnv*().
*/
void (*TexParameter)( GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj,
+ struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params );
- /*
- * Called whenever glTexParameter*() is called.
- * target is GL_TEXTURE_1D or GL_TEXTURE_2D
- * texObject is the texture object to modify
- * pname is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
- * GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_BORDER_COLOR.
- * params is dependant on pname. See man glTexParameter.
+ /* Called by glTexParameter*().
+ * <target> is user specified
+ * <texObj> the texture object to modify
+ * <pname> is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
+ * GL_TEXTURE_WRAP_[STR], or GL_TEXTURE_BORDER_COLOR.
+ * <params> is user specified.
*/
void (*BindTexture)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj );
- /*
- * Called whenever glBindTexture() is called. This specifies which
- * texture is to be the current one. No dirty flags will be set.
+ /* Called by glBindTexture().
*/
void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
- /*
- * Called when a texture object is about to be deallocated. Driver
+ /* Called when a texture object is about to be deallocated. Driver
* should free anything attached to the DriverData pointers.
*/
- void (*UpdateTexturePalette)( GLcontext *ctx,
- struct gl_texture_object *tObj );
- /*
- * Called when the texture's color lookup table is changed.
- * If tObj is NULL then the shared texture palette ctx->Texture.Palette
- * was changed.
+ GLboolean (*IsTextureResident)( GLcontext *ctx,
+ struct gl_texture_object *t );
+ /* Called by glAreTextureResident().
*/
- void (*UseGlobalTexturePalette)( GLcontext *ctx, GLboolean state );
- /*
- * Called via glEnable/Disable(GL_SHARED_TEXTURE_PALETTE_EXT)
+ void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
+ GLclampf priority );
+ /* Called by glPrioritizeTextures().
*/
void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
- /*
- * Called by glActiveTextureARB to set current texture unit.
+ /* Called by glActiveTextureARB to set current texture unit.
+ */
+
+ void (*UpdateTexturePalette)( GLcontext *ctx,
+ struct gl_texture_object *tObj );
+ /* Called when the texture's color lookup table is changed.
+ * If tObj is NULL then the shared texture palette ctx->Texture.Palette
+ * is to be updated.
*/
- GLboolean (*IsTextureResident)( GLcontext *ctx,
- struct gl_texture_object *t );
- /*
- * Allows the driver to implement the AreTexturesResident tests without
- * knowing about Mesa's internal hash tables for textures.
+
+ /***
+ *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
+ ***/
+
+ points_func PointsFunc;
+ line_func LineFunc;
+ triangle_func TriangleFunc;
+ quad_func QuadFunc;
+ rect_func RectFunc;
+
+
+ /***
+ *** Transformation/Rendering functions
+ ***/
+
+ void (*RenderStart)( GLcontext *ctx );
+ void (*RenderFinish)( GLcontext *ctx );
+ /* KW: These replace Begin and End, and have more relaxed semantics.
+ * They are called prior-to and after one or more vb flush, and are
+ * thus decoupled from the gl_begin/gl_end pairs, which are possibly
+ * more frequent. If a begin/end pair covers >1 vertex buffer, these
+ * are called at most once for the pair. (a bit broken at present)
+ */
+
+ void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
+ /* This function, if not NULL, is called whenever new window coordinates
+ * are put in the vertex buffer. The vertices in question are those n
+ * such that start <= n < end.
+ * The device driver can convert the window coords to its own specialized
+ * format. The 3Dfx driver uses this.
+ *
+ * Note: Deprecated in favour of RegisterPipelineStages, below.
*/
- void (*PrioritizeTexture)( GLcontext *ctx,
- struct gl_texture_object *t,
- GLclampf priority );
- /*
- * Notify driver of priority change for a texture.
+ render_func *RenderVBClippedTab;
+ render_func *RenderVBCulledTab;
+ render_func *RenderVBRawTab;
+ /* These function tables allow the device driver to rasterize an
+ * entire begin/end group of primitives at once. See the
+ * gl_render_vb() function in vbrender.c for more details.
*/
+ void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
+ /* If registered, this will be called when rendering transitions between
+ * points, lines and triangles. It is not called on transitions between
+ * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
+ * triangles and quads or triangles and polygons.
+ */
+ GLuint TriangleCaps;
+ /* Holds a list of the reasons why we might normally want to call
+ * render_triangle, but which are in fact implemented by the
+ * driver. The FX driver sets this to DD_TRI_CULL, and will soon
+ * implement DD_TRI_OFFSET.
+ */
+ GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
+ /* Driver may request additional render passes by returning GL_TRUE
+ * when this function is called. This function will be called
+ * after the first pass, and passes will be made until the function
+ * returns GL_FALSE. If no function is registered, only one pass
+ * is made.
+ *
+ * This function will be first invoked with passno == 1.
+ */
/***
*** NEW in Mesa 3.x
void (*Lightfv)(GLcontext *ctx, GLenum light,
GLenum pname, const GLfloat *params, GLint nparams );
void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
+ void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
+ void (*LineWidth)(GLcontext *ctx, GLfloat width);
+ void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
+ void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
void (*ShadeModel)(GLcontext *ctx, GLenum mode);
void (*ClearStencil)(GLcontext *ctx, GLint s);