-/* $Id: dd.h,v 1.74 2002/10/11 17:41:04 brianp Exp $ */
+/**
+ * \file dd.h
+ * Device driver interfaces.
+ */
/*
* Mesa 3-D graphics library
*/
-
#ifndef DD_INCLUDED
#define DD_INCLUDED
#define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
-/*
- * Device Driver function table.
+/**
+ * Device driver function table.
+ * Core Mesa uses these function pointers to call into device drivers.
+ * Most of these functions directly correspond to OpenGL state commands.
+ * Core Mesa will call these functions after error checking has been done
+ * so that the drivers don't have to worry about error testing.
+ *
+ * Vertex transformation/clipping/lighting is patched into the T&L module.
+ * Rasterization functions are patched into the swrast module.
+ *
+ * Note: when new functions are added here, the drivers/common/driverfuncs.c
+ * file should be updated too!!!
*/
struct dd_function_table {
-
- const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
- /* Return a string as needed by glGetString().
- * Only the GL_RENDERER token must be implemented. Otherwise,
- * NULL can be returned.
- */
-
- void (*UpdateState)( GLcontext *ctx, GLuint new_state );
- /*
- * UpdateState() is called to notify the driver after Mesa has made
- * some internal state changes. This is in addition to any
- * statechange callbacks Mesa may already have made.
- */
-
- void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height );
- /* Clear the color/depth/stencil/accum buffer(s).
- * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
- * which buffers need to be cleared.
- * If 'all' is true then the clear the whole buffer, else clear only the
- * region defined by (x,y,width,height).
- * This function must obey the glColorMask, glIndexMask and glStencilMask
- * settings!
- * Software Mesa can do masked clears if the device driver can't.
+ /**
+ * Return a string as needed by glGetString().
+ *
+ * Only the GL_RENDERER token must be implemented. Otherwise, NULL can be
+ * returned.
*/
+ const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
- void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
- /*
- * Specifies the current buffer for writing. Called via glDrawBuffer().
- * Note the driver must organize fallbacks (eg with swrast) if it
- * cannot implement the requested mode.
+ /**
+ * Notify the driver after Mesa has made some internal state changes.
+ *
+ * This is in addition to any state change callbacks Mesa may already have
+ * made.
*/
+ void (*UpdateState)( GLcontext *ctx, GLuint new_state );
-
- void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
- /*
- * Specifies the current buffer for reading. Called via glReadBuffer().
+ /**
+ * Get the width and height of the named buffer/window.
+ *
+ * Mesa uses this to determine when the driver's window size has changed.
*/
-
void (*GetBufferSize)( GLframebuffer *buffer,
GLuint *width, GLuint *height );
- /*
- * Returns the width and height of the named buffer/window.
- * Mesa uses this to determine when the driver's window size has changed.
- */
- void (*ResizeBuffers)( GLframebuffer *buffer );
- /*
+ /**
* Resize the driver's depth/stencil/accum/back buffers to match the
- * size given in the GLframebuffer struct. This is typically called
- * when Mesa detects that a window size has changed.
+ * size given in the GLframebuffer struct.
+ *
+ * This is typically called when Mesa detects that a window size has changed.
*/
+ void (*ResizeBuffers)( GLframebuffer *buffer );
- void (*Finish)( GLcontext *ctx );
- /*
+ /**
+ * Called whenever an error is generated.
+ *
+ * __GLcontextRec::ErrorValue contains the error value.
+ */
+ void (*Error)( GLcontext *ctx );
+
+ /**
* This is called whenever glFinish() is called.
*/
+ void (*Finish)( GLcontext *ctx );
- void (*Flush)( GLcontext *ctx );
- /*
+ /**
* This is called whenever glFlush() is called.
*/
+ void (*Flush)( GLcontext *ctx );
- void (*Error)( GLcontext *ctx );
- /*
- * Called whenever an error is generated. ctx->ErrorValue contains
- * the error value.
+ /**
+ * Clear the color/depth/stencil/accum buffer(s).
+ *
+ * \param mask a bitmask of the DD_*_BIT values defined above that indicates
+ * which buffers need to be cleared.
+ * \param all if true then clear the whole buffer, else clear only the
+ * region defined by <tt>(x, y, width, height)</tt>.
+ *
+ * This function must obey the glColorMask(), glIndexMask() and
+ * glStencilMask() settings!
+ * Software Mesa can do masked clears if the device driver can't.
*/
+ void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height );
- /***
- *** For hardware accumulation buffer:
- ***/
+ /**
+ * \name For hardware accumulation buffer
+ */
+ /*@{*/
+ /**
+ * Execute glAccum command within the given scissor region.
+ */
void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height );
- /* Execute glAccum command within the given scissor region.
- */
+ /*@}*/
- /***
- *** glDraw/Read/CopyPixels and glBitmap functions:
- ***/
+ /**
+ * \name glDraw(), glRead(), glCopyPixels() and glBitmap() functions
+ */
+ /*@{*/
+ /**
+ * This is called by glDrawPixels().
+ *
+ * \p unpack describes how to unpack the source image data.
+ */
void (*DrawPixels)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels );
- /* This is called by glDrawPixels.
- * 'unpack' describes how to unpack the source image data.
- */
+ /**
+ * Called by glReadPixels().
+ */
void (*ReadPixels)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
GLvoid *dest );
- /* Called by glReadPixels.
- */
+ /**
+ * Do a glCopyPixels().
+ *
+ * This function must respect all rasterization state, glPixelTransfer(),
+ * glPixelZoom(), etc.
+ */
void (*CopyPixels)( GLcontext *ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type );
- /* Do a glCopyPixels. This function must respect all rasterization
- * state, glPixelTransfer, glPixelZoom, etc.
- */
+ /**
+ * This is called by glBitmap().
+ *
+ * Works the same as dd_function_table::DrawPixels, above.
+ */
void (*Bitmap)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
- /* This is called by glBitmap. Works the same as DrawPixels, above.
+ /*@}*/
+
+
+ /**
+ * \name Texture image functions
*/
+ /*@{*/
- /***
- *** Texture image functions:
- ***/
+ /**
+ * Choose texture format.
+ *
+ * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
+ * functions. The driver should examine \p internalFormat and return a
+ * pointer to an appropriate gl_texture_format.
+ */
const struct gl_texture_format *
(*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType );
- /* This is called by the _mesa_store_tex[sub]image[123]d() fallback
- * functions. The driver should examine <internalFormat> and return a
- * pointer to an appropriate gl_texture_format.
- */
+ /**
+ * Called by glTexImage1D().
+ *
+ * \param target user specified.
+ * \param format user specified.
+ * \param type user specified.
+ * \param pixels user specified.
+ * \param packing indicates the image packing of pixels.
+ * \param texObj is the target texture object.
+ * \param texImage is the target texture image. It will have the texture \p
+ * width, \p height, \p depth, \p border and \p internalFormat information.
+ *
+ * \p retainInternalCopy is returned by this function and indicates whether
+ * core Mesa should keep an internal copy of the texture image.
+ *
+ * Drivers should call a fallback routine from texstore.c if needed.
+ */
void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexImage2D().
+ *
+ * \sa dd_function_table::TexImage1D.
+ */
void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexImage3D().
+ *
+ * \sa dd_function_table::TexImage1D.
+ */
void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
- /* Called by glTexImage1/2/3D.
- * Arguments:
- * <target>, <level>, <format>, <type> and <pixels> are user specified.
- * <packing> indicates the image packing of pixels.
- * <texObj> is the target texture object.
- * <texImage> is the target texture image. It will have the texture
- * width, height, depth, border and internalFormat information.
- * <retainInternalCopy> is returned by this function and indicates whether
- * core Mesa should keep an internal copy of the texture image.
- * Drivers should call a fallback routine from texstore.c if needed.
- */
+ /**
+ * Called by glTexSubImage1D().
+ *
+ * \param target user specified.
+ * \param level user specified.
+ * \param xoffset user specified.
+ * \param yoffset user specified.
+ * \param zoffset user specified.
+ * \param width user specified.
+ * \param height user specified.
+ * \param depth user specified.
+ * \param format user specified.
+ * \param type user specified.
+ * \param pixels user specified.
+ * \param packing indicates the image packing of pixels.
+ * \param texObj is the target texture object.
+ * \param texImage is the target texture image. It will have the texture \p
+ * width, \p height, \p border and \p internalFormat information.
+ *
+ * The driver should use a fallback routine from texstore.c if needed.
+ */
void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexSubImage2D().
+ *
+ * \sa dd_function_table::TexSubImage1D.
+ */
void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexSubImage3D().
+ *
+ * \sa dd_function_table::TexSubImage1D.
+ */
void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
- /* Called by glTexSubImage1/2/3D.
- * Arguments:
- * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
- * <depth>, <format>, <type> and <pixels> are user specified.
- * <packing> indicates the image packing of pixels.
- * <texObj> is the target texture object.
- * <texImage> is the target texture image. It will have the texture
- * width, height, border and internalFormat information.
- * The driver should use a fallback routine from texstore.c if needed.
- */
+ /**
+ * Called by glCopyTexImage1D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLint border );
+
+ /**
+ * Called by glCopyTexImage2D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border );
- /* Called by glCopyTexImage1D and glCopyTexImage2D.
+
+ /**
+ * Called by glCopyTexSubImage1D().
+ *
* Drivers should use a fallback routine from texstore.c if needed.
*/
-
void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset,
GLint x, GLint y, GLsizei width );
+ /**
+ * Called by glCopyTexSubImage2D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
+ /**
+ * Called by glCopyTexSubImage3D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
- /* Called by glCopyTexSubImage1/2/3D.
- * Drivers should use a fallback routine from texstore.c if needed.
- */
+ /**
+ * Called by glTexImage[123]D when user specifies a proxy texture
+ * target.
+ *
+ * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
+ */
GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
GLint width, GLint height,
GLint depth, GLint border);
- /* Called by glTexImage[123]D when user specifies a proxy texture
- * target. Return GL_TRUE if the proxy test passes, return GL_FALSE
- * if the test fails.
- */
+ /*@}*/
- /***
- *** Compressed texture functions:
- ***/
+
+ /**
+ * \name Compressed texture functions
+ */
+ /*@{*/
+ /**
+ * Called by glCompressedTexImage1D().
+ *
+ * \param target user specified.
+ * \param format user specified.
+ * \param type user specified.
+ * \param pixels user specified.
+ * \param packing indicates the image packing of pixels.
+ * \param texObj is the target texture object.
+ * \param texImage is the target texture image. It will have the texture \p
+ * width, \p height, \p depth, \p border and \p internalFormat information.
+ *
+ * \a retainInternalCopy is returned by this function and indicates whether
+ * core Mesa should keep an internal copy of the texture image.
+ */
void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
GLint level, GLint internalFormat,
GLsizei width, GLint border,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
+ /**
+ * Called by glCompressedTexImage2D().
+ *
+ * \sa dd_function_table::CompressedTexImage1D.
+ */
void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
+ /**
+ * Called by glCompressedTexImage3D().
+ *
+ * \sa dd_function_table::CompressedTexImage3D.
+ */
void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
- /* Called by glCompressedTexImage1/2/3D.
- * Arguments:
- * <target>, <level>, <internalFormat>, <data> are user specified.
- * <texObj> is the target texture object.
- * <texImage> is the target texture image. It will have the texture
- * width, height, depth, border and internalFormat information.
- * <retainInternalCopy> is returned by this function and indicates whether
- * core Mesa should keep an internal copy of the texture image.
- * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
- * should do the job.
- */
+ /**
+ * Called by glCompressedTexSubImage1D().
+ *
+ * \param target user specified.
+ * \param level user specified.
+ * \param xoffset user specified.
+ * \param yoffset user specified.
+ * \param zoffset user specified.
+ * \param width user specified.
+ * \param height user specified.
+ * \param depth user specified.
+ * \param imageSize user specified.
+ * \param data user specified.
+ * \param texObj is the target texture object.
+ * \param texImage is the target texture image. It will have the texture \p
+ * width, \p height, \p depth, \p border and \p internalFormat information.
+ */
void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
+ /**
+ * Called by glCompressedTexSubImage2D().
+ *
+ * \sa dd_function_table::CompressedTexImage3D.
+ */
void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLint height,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
+ /**
+ * Called by glCompressedTexSubImage3D().
+ *
+ * \sa dd_function_table::CompressedTexImage3D.
+ */
void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLint height, GLint depth,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
- /* Called by glCompressedTexSubImage1/2/3D.
- * Arguments:
- * <target>, <level>, <x/z/zoffset>, <width>, <height>, <depth>,
- * <imageSize>, and <data> are user specified.
- * <texObj> is the target texture object.
- * <texImage> is the target texture image. It will have the texture
- * width, height, depth, border and internalFormat information.
- * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
- * should do the job.
+ /**
+ * Called to validate a certain compressed format.
*/
+ GLboolean (*IsCompressedFormat)( GLcontext *ctx, GLenum internalFormat );
+ /**
+ * Called to get bytes of storage needed for the given texture size and
+ * compressed format.
+ */
+ GLuint (*CompressedTextureSize)( GLcontext *ctx,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format );
+ /*@}*/
- /***
- *** Texture object functions:
- ***/
+ /**
+ * \name Texture object functions
+ */
+ /*@{*/
+ /**
+ * Called by glBindTexture().
+ */
void (*BindTexture)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj );
- /* Called by glBindTexture().
- */
- void (*CreateTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
- /* Called when a texture object is created.
+ /**
+ * Called to allocate a new texture object.
+ * A new gl_texture_object should be returned. The driver should
+ * attach to it any device-specific info it needs.
+ */
+ struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
+ GLenum target );
+ /**
+ * Called when a texture object is about to be deallocated.
+ *
+ * Driver should delete the gl_texture_object object and anything
+ * hanging off of it.
*/
-
void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
- /* Called when a texture object is about to be deallocated. Driver
- * should free anything attached to the DriverData pointers.
+
+ /**
+ * Called to allocate a new texture image object.
*/
+ struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
+ /**
+ * Called by glAreTextureResident().
+ */
GLboolean (*IsTextureResident)( GLcontext *ctx,
struct gl_texture_object *t );
- /* Called by glAreTextureResident().
- */
+ /**
+ * Called by glPrioritizeTextures().
+ */
void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
GLclampf priority );
- /* Called by glPrioritizeTextures().
- */
- void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
- /* Called by glActiveTextureARB to set current texture unit.
+ /**
+ * Called by glActiveTextureARB() to set current texture unit.
*/
+ void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
+ /**
+ * Called when the texture's color lookup table is changed.
+ *
+ * If \p tObj is NULL then the shared texture palette
+ * gl_texture_object::Palette is to be updated.
+ */
void (*UpdateTexturePalette)( GLcontext *ctx,
struct gl_texture_object *tObj );
- /* Called when the texture's color lookup table is changed.
- * If tObj is NULL then the shared texture palette ctx->Texture.Palette
- * is to be updated.
- */
+ /*@}*/
- /***
- *** Imaging functionality:
- ***/
+
+ /**
+ * \name Imaging functionality
+ */
+ /*@{*/
void (*CopyColorTable)( GLcontext *ctx,
GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width );
GLenum internalFormat,
GLint x, GLint y,
GLsizei width, GLsizei height );
+ /*@}*/
+
+ /**
+ * \name Vertex/fragment program functions
+ */
+ /*@{*/
+ /** Bind a vertex/fragment program */
+ void (*BindProgram)(GLcontext *ctx, GLenum target, struct program *prog);
+ /** Allocate a new program */
+ struct program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
+ /** Delete a program */
+ void (*DeleteProgram)(GLcontext *ctx, struct program *prog);
+ /*@}*/
- /***
- *** State-changing functions (drawing functions are above)
- ***
- *** These functions are called by their corresponding OpenGL API functions.
- *** They're ALSO called by the gl_PopAttrib() function!!!
- *** May add more functions like these to the device driver in the future.
- ***/
+ /**
+ * \name State-changing functions.
+ *
+ * \note drawing functions are above.
+ *
+ * These functions are called by their corresponding OpenGL API functions.
+ * They are \e also called by the gl_PopAttrib() function!!!
+ * May add more functions like these to the device driver in the future.
+ */
+ /*@{*/
+ /** Specify the alpha test function */
void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
+ /** Set the blend color */
void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
+ /** Set the blend equation */
void (*BlendEquation)(GLcontext *ctx, GLenum mode);
- void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
+ /** Specify pixel arithmetic */
void (*BlendFuncSeparate)(GLcontext *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA);
+ /** Specify clear values for the color buffers */
void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
+ /** Specify the clear value for the depth buffer */
void (*ClearDepth)(GLcontext *ctx, GLclampd d);
+ /** Specify the clear value for the color index buffers */
void (*ClearIndex)(GLcontext *ctx, GLuint index);
+ /** Specify the clear value for the stencil buffer */
void (*ClearStencil)(GLcontext *ctx, GLint s);
+ /** Specify a plane against which all geometry is clipped */
void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
+ /** Enable and disable writing of frame buffer color components */
void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask );
+ /** Cause a material color to track the current color */
void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
+ /** Specify whether front- or back-facing facets can be culled */
void (*CullFace)(GLcontext *ctx, GLenum mode);
+ /** Define front- and back-facing polygons */
void (*FrontFace)(GLcontext *ctx, GLenum mode);
+ /** Specify the value used for depth buffer comparisons */
void (*DepthFunc)(GLcontext *ctx, GLenum func);
+ /** Enable or disable writing into the depth buffer */
void (*DepthMask)(GLcontext *ctx, GLboolean flag);
+ /** Specify mapping of depth values from normalized device coordinates to window coordinates */
void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
- void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state);
+ /** Specify the current buffer for writing */
+ void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
+ /** Enable or disable server-side gl capabilities */
+ void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
+ /** Specify fog parameters */
void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
+ /** Specify implementation-specific hints */
void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
+ /** Control the writing of individual bits in the color index buffers */
void (*IndexMask)(GLcontext *ctx, GLuint mask);
+ /** Set light source parameters */
void (*Lightfv)(GLcontext *ctx, GLenum light,
GLenum pname, const GLfloat *params );
+ /** Set the lighting model parameters */
void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
+ /** Specify the line stipple pattern */
void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
+ /** Specify the width of rasterized lines */
void (*LineWidth)(GLcontext *ctx, GLfloat width);
+ /** Specify a logical pixel operation for color index rendering */
void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
const GLfloat *params);
+ /** Specify the diameter of rasterized points */
void (*PointSize)(GLcontext *ctx, GLfloat size);
+ /** Select a polygon rasterization mode */
void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
+ /** Set the scale and units used to calculate depth values */
void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
+ /** Set the polygon stippling pattern */
void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
+ /* Specifies the current buffer for reading */
+ void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
+ /** Set rasterization mode */
void (*RenderMode)(GLcontext *ctx, GLenum mode );
+ /** Define the scissor box */
void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ /** Select flat or smooth shading */
void (*ShadeModel)(GLcontext *ctx, GLenum mode);
+ /** Set function and reference value for stencil testing */
void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
+ /** Control the writing of individual bits in the stencil planes */
void (*StencilMask)(GLcontext *ctx, GLuint mask);
+ /** Set stencil test actions */
void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
void (*ActiveStencilFace)(GLcontext *ctx, GLuint face);
+ /** Control the generation of texture coordinates */
void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
const GLfloat *params);
+ /** Set texture environment parameters */
void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
const GLfloat *param);
+ /** Set texture parameters */
void (*TexParameter)(GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params);
void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
+ /** Set the viewport */
void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ /*@}*/
+
- /***
- *** Vertex array functions
- ***
- *** Called by the corresponding OpenGL functions.
- ***/
+ /**
+ * \name Vertex array functions
+ *
+ * Called by the corresponding OpenGL functions.
+ */
+ /*@{*/
void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr);
void (*NormalPointer)(GLcontext *ctx, GLenum type,
void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
GLenum type, GLsizei stride, const GLvoid *ptr);
+ void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
+ void (*UnlockArraysEXT)( GLcontext *ctx );
+ /*@}*/
+
+ /*@}*/
- /*** State-query functions
- ***
- *** Return GL_TRUE if query was completed, GL_FALSE otherwise.
- ***/
+
+ /**
+ * \name State-query functions
+ *
+ * Return GL_TRUE if query was completed, GL_FALSE otherwise.
+ */
+ /*@{*/
+ /** Return the value or values of a selected parameter */
GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
+ /** Return the value or values of a selected parameter */
GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
+ /** Return the value or values of a selected parameter */
GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
+ /** Return the value or values of a selected parameter */
GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
+ /** Return the value or values of a selected parameter */
GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
+ /*@}*/
+
- /***
- *** Support for multiple t&l engines
- ***/
+ /**
+ * \name Vertex buffer object functions
+ */
+#if FEATURE_ARB_vertex_buffer_object
+ /*@{*/
+ void (*BindBuffer)( GLcontext *ctx, GLenum target,
+ struct gl_buffer_object *obj );
- GLuint NeedValidate;
- /* Bitmask of state changes that require the current tnl module to be
+ struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
+ GLenum target );
+
+ void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
+
+ void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
+ const GLvoid *data, GLenum usage,
+ struct gl_buffer_object *obj );
+
+ void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, const GLvoid *data,
+ struct gl_buffer_object *obj );
+
+ void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
+ GLintptrARB offset, GLsizeiptrARB size,
+ GLvoid *data, struct gl_buffer_object *obj );
+
+ void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
+ struct gl_buffer_object *obj );
+
+ GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
+ struct gl_buffer_object *obj );
+ /*@}*/
+#endif
+
+ /**
+ * \name Support for multiple T&L engines
+ */
+ /*@{*/
+
+ /**
+ * Bitmask of state changes that require the current T&L module to be
* validated, using ValidateTnlModule() below.
*/
+ GLuint NeedValidate;
- void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
- /* Validate the current tnl module. This is called directly after
- * UpdateState() when a state change that has occured matches the
- * NeedValidate bitmask above. This ensures all computed values are
- * up to date, thus allowing the driver to decide if the current tnl
- * module needs to be swapped out.
+ /**
+ * Validate the current T&L module.
*
- * This must be non-NULL if a driver installs a custom tnl module and
- * sets the NeedValidate bitmask, but may be NULL otherwise.
+ * This is called directly after UpdateState() when a state change that has
+ * occurred matches the dd_function_table::NeedValidate bitmask above. This
+ * ensures all computed values are up to date, thus allowing the driver to
+ * decide if the current T&L module needs to be swapped out.
+ *
+ * This must be non-NULL if a driver installs a custom T&L module and sets
+ * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
*/
+ void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
#define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1
#define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
#define PRIM_UNKNOWN GL_POLYGON+3
- GLuint CurrentExecPrimitive;
- /* Set by the driver-supplied t&l engine. Set to
- * PRIM_OUTSIDE_BEGIN_END when outside begin/end.
+ /**
+ * Set by the driver-supplied T&L engine.
+ *
+ * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
*/
+ GLuint CurrentExecPrimitive;
- GLuint CurrentSavePrimitive;
- /* Current state of an in-progress compilation. May take on any of
- * the additional values defined above.
+ /**
+ * Current state of an in-progress compilation.
+ *
+ * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
+ * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
*/
+ GLuint CurrentSavePrimitive;
#define FLUSH_STORED_VERTICES 0x1
#define FLUSH_UPDATE_CURRENT 0x2
- GLuint NeedFlush;
- /* Set by the driver-supplied t&l engine whenever vertices are
- * buffered between begin/end objects or ctx->Current is not uptodate.
+ /**
+ * Set by the driver-supplied T&L engine whenever vertices are buffered
+ * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
+ * updated.
*
- * The FlushVertices() call below may be used to resolve
+ * The dd_function_table::FlushVertices call below may be used to resolve
* these conditions.
*/
+ GLuint NeedFlush;
+ GLuint SaveNeedFlush;
- void (*FlushVertices)( GLcontext *ctx, GLuint flags );
- /* If inside begin/end, ASSERT(0).
- * Otherwise,
- * if (flags & FLUSH_STORED_VERTICES) flushes any buffered vertices,
- * if (flags & FLUSH_UPDATE_CURRENT) updates ctx->Current
- * and ctx->Light.Material
+ /**
+ * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
+ * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
+ * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
+ * __GLcontextRec::Current and gl_light_attrib::Material
*
- * Note that the default t&l engine never clears the
+ * Note that the default T&L engine never clears the
* FLUSH_UPDATE_CURRENT bit, even after performing the update.
*/
+ void (*FlushVertices)( GLcontext *ctx, GLuint flags );
+ void (*SaveFlushVertices)( GLcontext *ctx );
- void (*LightingSpaceChange)( GLcontext *ctx );
- /* Notify driver that the special derived value _NeedEyeCoords has
- * changed.
+ /**
+ * Give the driver the opportunity to hook in its own vtxfmt for
+ * compiling optimized display lists. This is called on each valid
+ * glBegin() during list compilation.
*/
+ GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
- void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
- void (*EndList)( GLcontext *ctx );
- /* Let the t&l component know what is going on with display lists
- * in time to make changes to dispatch tables, etc.
- * Called by glNewList() and glEndList(), respectively.
+ /**
+ * Notify driver that the special derived value _NeedEyeCoords has
+ * changed.
*/
+ void (*LightingSpaceChange)( GLcontext *ctx );
- void (*BeginCallList)( GLcontext *ctx, GLuint list );
- void (*EndCallList)( GLcontext *ctx );
- /* Notify the t&l component before and after calling a display list.
- * Called by glCallList(s), but not recursively.
+ /**
+ * Let the T&L component know when the context becomes current.
*/
-
void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer,
GLframebuffer *readBuffer );
- /* Let the t&l component know when the context becomes current.
- */
+ /**
+ * Called by glNewList().
+ *
+ * Let the T&L component know what is going on with display lists
+ * in time to make changes to dispatch tables, etc.
+ */
+ void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
+ /**
+ * Called by glEndList().
+ *
+ * \sa dd_function_table::NewList.
+ */
+ void (*EndList)( GLcontext *ctx );
- void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
- void (*UnlockArraysEXT)( GLcontext *ctx );
- /* Called by glLockArraysEXT() and glUnlockArraysEXT(), respectively.
+ /**
+ * Called by glCallList(s), but not recursively.
+ *
+ * Notify the T&L component before and after calling a display list.
+ * Called by glCallList(s), but not recursively.
*/
-};
+ void (*BeginCallList)( GLcontext *ctx, GLuint list );
+ /**
+ * Called by glEndCallList().
+ *
+ * \sa dd_function_table::BeginCallList.
+ */
+ void (*EndCallList)( GLcontext *ctx );
+};
-/*
+/**
* Transform/Clip/Lighting interface
+ *
+ * Drivers present a reduced set of the functions possible in
+ * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
+ * remaining functions to map down to these entry points.
+ *
+ * These are the initial values to be installed into dispatch by
+ * mesa. If the T&L driver wants to modify the dispatch table
+ * while installed, it must do so itself. It would be possible for
+ * the vertexformat to install it's own initial values for these
+ * functions, but this way there is an obvious list of what is
+ * expected of the driver.
+ *
+ * If the driver wants to hook in entry points other than those
+ * listed, it must restore them to their original values in
+ * the disable() callback, below.
*/
typedef struct {
- void (*ArrayElement)( GLint ); /* NOTE */
- void (*Color3f)( GLfloat, GLfloat, GLfloat );
- void (*Color3fv)( const GLfloat * );
- void (*Color3ub)( GLubyte, GLubyte, GLubyte );
- void (*Color3ubv)( const GLubyte * );
- void (*Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (*Color4fv)( const GLfloat * );
- void (*Color4ub)( GLubyte, GLubyte, GLubyte, GLubyte );
- void (*Color4ubv)( const GLubyte * );
- void (*EdgeFlag)( GLboolean );
- void (*EdgeFlagv)( const GLboolean * );
- void (*EvalCoord1f)( GLfloat ); /* NOTE */
- void (*EvalCoord1fv)( const GLfloat * ); /* NOTE */
- void (*EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
- void (*EvalCoord2fv)( const GLfloat * ); /* NOTE */
- void (*EvalPoint1)( GLint ); /* NOTE */
- void (*EvalPoint2)( GLint, GLint ); /* NOTE */
- void (*FogCoordfEXT)( GLfloat );
- void (*FogCoordfvEXT)( const GLfloat * );
- void (*Indexi)( GLint );
- void (*Indexiv)( const GLint * );
- void (*Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
- void (*MultiTexCoord1fARB)( GLenum, GLfloat );
- void (*MultiTexCoord1fvARB)( GLenum, const GLfloat * );
- void (*MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
- void (*MultiTexCoord2fvARB)( GLenum, const GLfloat * );
- void (*MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
- void (*MultiTexCoord3fvARB)( GLenum, const GLfloat * );
- void (*MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
- void (*MultiTexCoord4fvARB)( GLenum, const GLfloat * );
- void (*Normal3f)( GLfloat, GLfloat, GLfloat );
- void (*Normal3fv)( const GLfloat * );
- void (*SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
- void (*SecondaryColor3fvEXT)( const GLfloat * );
- void (*SecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte );
- void (*SecondaryColor3ubvEXT)( const GLubyte * );
- void (*TexCoord1f)( GLfloat );
- void (*TexCoord1fv)( const GLfloat * );
- void (*TexCoord2f)( GLfloat, GLfloat );
- void (*TexCoord2fv)( const GLfloat * );
- void (*TexCoord3f)( GLfloat, GLfloat, GLfloat );
- void (*TexCoord3fv)( const GLfloat * );
- void (*TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (*TexCoord4fv)( const GLfloat * );
- void (*Vertex2f)( GLfloat, GLfloat );
- void (*Vertex2fv)( const GLfloat * );
- void (*Vertex3f)( GLfloat, GLfloat, GLfloat );
- void (*Vertex3fv)( const GLfloat * );
- void (*Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (*Vertex4fv)( const GLfloat * );
- void (*CallList)( GLuint ); /* NOTE */
- void (*Begin)( GLenum );
- void (*End)( void );
- void (*VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- void (*VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
-
- /* Drivers present a reduced set of the functions possible in
- * begin/end objects. Core mesa provides translation stubs for the
- * remaining functions to map down to these entrypoints.
- *
- * These are the initial values to be installed into dispatch by
- * mesa. If the t&l driver wants to modify the dispatch table
- * while installed, it must do so itself. It would be possible for
- * the vertexformat to install it's own initial values for these
- * functions, but this way there is an obvious list of what is
- * expected of the driver.
- *
- * If the driver wants to hook in entrypoints other than those
- * listed above, it must restore them to their original values in
- * the disable() callback, below.
- */
-
- void (*Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
+ /**
+ * \name Vertex
+ */
+ /*@{*/
+ void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
+ void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Color3fv)( const GLfloat * );
+ void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Color4fv)( const GLfloat * );
+ void (GLAPIENTRYP EdgeFlag)( GLboolean );
+ void (GLAPIENTRYP EdgeFlagv)( const GLboolean * );
+ void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
+ void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
+ void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
+ void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
+ void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */
+ void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */
+ void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
+ void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
+ void (GLAPIENTRYP Indexf)( GLfloat );
+ void (GLAPIENTRYP Indexfv)( const GLfloat * );
+ void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
+ void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
+ void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
+ void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
+ void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
+ void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
+ void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
+ void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Normal3fv)( const GLfloat * );
+ void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
+ void (GLAPIENTRYP TexCoord1f)( GLfloat );
+ void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
+ void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
+ void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
+ void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
+ void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
+ void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
+ void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
+ void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
+ void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
+ void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */
+ void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */
+ void (GLAPIENTRYP Begin)( GLenum );
+ void (GLAPIENTRYP End)( void );
+ void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
+ void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
+ void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
+ void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+ void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
+ /*@}*/
+
/*
*/
+ void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (*DrawArrays)( GLenum mode, GLint start, GLsizei count );
- void (*DrawElements)( GLenum mode, GLsizei count, GLenum type,
+ /**
+ * \name Array
+ */
+ /*@{*/
+ void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
+ void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices );
- void (*DrawRangeElements)( GLenum mode, GLuint start,
+ void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const GLvoid *indices );
- /* These may or may not belong here. Heuristic: If an array is
- * enabled, the installed vertex format should support that array and
- * it's current size natively.
- */
+ /*@}*/
- void (*EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
- void (*EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
- /* If you don't support eval, fallback to the default vertex format
+ /**
+ * \name Eval
+ *
+ * If you don't support eval, fallback to the default vertex format
* on receiving an eval call and use the pipeline mechanism to
- * provide partial t&l acceleration.
+ * provide partial T&L acceleration.
*
* Mesa will provide a set of helper functions to do eval within
* accelerated vertex formats, eventually...
*/
+ /*@{*/
+ void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
+ void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+ /*@}*/
- GLboolean prefer_float_colors;
- /* Should core try to send colors to glColor4f or glColor4chan,
- * where it has a choice?
- */
} GLvertexformat;