GLuint id);
/** Delete a program */
void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
+ /**
+ * Allocate a program to associate with the new ATI fragment shader (optional)
+ */
+ struct gl_program * (*NewATIfs)(struct gl_context *ctx,
+ struct ati_fragment_shader *curProg);
/**
* Notify driver that a program string (and GPU code) has been specified
* or modified. Return GL_TRUE or GL_FALSE to indicate if the program is