void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
/** Specify fog parameters */
void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
- /** Specify implementation-specific hints */
- void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
/** Set light source parameters.
* Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
* been transformed to eye-space.