* \name Performance monitors
*/
/*@{*/
+ void (*InitPerfMonitorGroups)(struct gl_context *ctx);
struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
void (*DeletePerfMonitor)(struct gl_context *ctx,
struct gl_perf_monitor_object *m);
* \name GL_ARB_shader_image_load_store interface.
*/
/** @{ */
- void (*BindImageTexture)(struct gl_context *ctx,
- struct gl_image_unit *unit,
- struct gl_texture_object *texObj,
- GLint level, GLboolean layered, GLint layer,
- GLenum access, GLenum format);
-
void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
/** @} */