struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
- GLubyte **mapOut, GLint *rowStrideOut);
+ GLubyte **mapOut, GLint *rowStrideOut,
+ bool flip_y);
void (*UnmapRenderbuffer)(struct gl_context *ctx,
struct gl_renderbuffer *rb);