*
* Vertex transformation/clipping/lighting is patched into the T&L module.
* Rasterization functions are patched into the swrast module.
+ *
+ * Note: when new functions are added here, the drivers/common/driverfuncs.c
+ * file should be updated too!!!
*/
struct dd_function_table {
/**
*/
void (*UpdateState)( GLcontext *ctx, GLuint new_state );
- /**
- * Clear the color/depth/stencil/accum buffer(s).
- *
- * \param mask a bitmask of the DD_*_BIT values defined above that indicates
- * which buffers need to be cleared.
- * \param all if true then clear the whole buffer, else clear only the
- * region defined by <tt>(x, y, width, height)</tt>.
- *
- * This function must obey the glColorMask(), glIndexMask() and glStencilMask()
- * settings!
- * Software Mesa can do masked clears if the device driver can't.
- */
- void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height );
-
- /**
- * Specify the current buffer for writing.
- *
- * Called via glDrawBuffer(). Note the driver must organize fallbacks (e.g.
- * with swrast) if it cannot implement the requested mode.
- */
- void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
-
- /**
- * Specifies the current buffer for reading.
- *
- * Called via glReadBuffer().
- */
- void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
-
/**
* Get the width and height of the named buffer/window.
*
*/
void (*ResizeBuffers)( GLframebuffer *buffer );
+ /**
+ * Called whenever an error is generated.
+ *
+ * __GLcontextRec::ErrorValue contains the error value.
+ */
+ void (*Error)( GLcontext *ctx );
+
/**
* This is called whenever glFinish() is called.
*/
void (*Flush)( GLcontext *ctx );
/**
- * Called whenever an error is generated.
+ * Clear the color/depth/stencil/accum buffer(s).
*
- * __GLcontextRec::ErrorValue contains the error value.
+ * \param mask a bitmask of the DD_*_BIT values defined above that indicates
+ * which buffers need to be cleared.
+ * \param all if true then clear the whole buffer, else clear only the
+ * region defined by <tt>(x, y, width, height)</tt>.
+ *
+ * This function must obey the glColorMask(), glIndexMask() and
+ * glStencilMask() settings!
+ * Software Mesa can do masked clears if the device driver can't.
*/
- void (*Error)( GLcontext *ctx );
+ void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height );
/**
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
+ /**
+ * Called to validate a certain compressed format.
+ */
+ GLboolean (*IsCompressedFormat)( GLcontext *ctx, GLenum internalFormat );
+ /**
+ * Called to get bytes of storage needed for the given texture size and
+ * compressed format.
+ */
+ GLuint (*CompressedTextureSize)( GLcontext *ctx,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format );
/*@}*/
/**
void (*BindTexture)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj );
- /**
- * Called when a texture object is created.
- */
- void (*CreateTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
-
/**
* Called to allocate a new texture object.
- *
- * \note This function pointer should be initialized by drivers \e before
- * calling _mesa_initialize_context() since context initialization involves
- * allocating some texture objects!
+ * A new gl_texture_object should be returned. The driver should
+ * attach to it any device-specific info it needs.
*/
struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
GLenum target );
/**
* Called when a texture object is about to be deallocated.
*
- * Driver should free anything attached to the DriverData pointers.
+ * Driver should delete the gl_texture_object object and anything
+ * hanging off of it.
*/
void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
/*@}*/
+ /**
+ * \name Vertex/fragment program functions
+ */
+ /*@{*/
+ /** Bind a vertex/fragment program */
+ void (*BindProgram)(GLcontext *ctx, GLenum target, struct program *prog);
+ /** Allocate a new program */
+ struct program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
+ /** Delete a program */
+ void (*DeleteProgram)(GLcontext *ctx, struct program *prog);
+ /** Notify driver that a program string has been specified. */
+ void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
+ struct program *prog);
+
+
+
+ /** Query if program can be loaded onto hardware */
+ GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
+ struct program *prog);
+
+ /*@}*/
+
+
/**
* \name State-changing functions.
*
/** Set the blend color */
void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
/** Set the blend equation */
- void (*BlendEquation)(GLcontext *ctx, GLenum mode);
+ void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
/** Specify pixel arithmetic */
- void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
void (*BlendFuncSeparate)(GLcontext *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA);
void (*DepthMask)(GLcontext *ctx, GLboolean flag);
/** Specify mapping of depth values from normalized device coordinates to window coordinates */
void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
+ /** Specify the current buffer for writing */
+ void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
/** Enable or disable server-side gl capabilities */
void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
/** Specify fog parameters */
void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
/** Set the polygon stippling pattern */
void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
+ /* Specifies the current buffer for reading */
+ void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
/** Set rasterization mode */
void (*RenderMode)(GLcontext *ctx, GLenum mode );
/** Define the scissor box */
void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
GLenum type, GLsizei stride, const GLvoid *ptr);
+ void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
+ void (*UnlockArraysEXT)( GLcontext *ctx );
+ /*@}*/
+
+
/*@}*/
* these conditions.
*/
GLuint NeedFlush;
+ GLuint SaveNeedFlush;
/**
* If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
* FLUSH_UPDATE_CURRENT bit, even after performing the update.
*/
void (*FlushVertices)( GLcontext *ctx, GLuint flags );
+ void (*SaveFlushVertices)( GLcontext *ctx );
+
+ /**
+ * Give the driver the opportunity to hook in its own vtxfmt for
+ * compiling optimized display lists. This is called on each valid
+ * glBegin() during list compilation.
+ */
+ GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
/**
* Notify driver that the special derived value _NeedEyeCoords has
*/
void (*LightingSpaceChange)( GLcontext *ctx );
+ /**
+ * Let the T&L component know when the context becomes current.
+ */
+ void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer,
+ GLframebuffer *readBuffer );
+
/**
* Called by glNewList().
*
*/
void (*EndCallList)( GLcontext *ctx );
- /**
- * Let the T&L component know when the context becomes current.
- */
- void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
-
- /**
- * Called by glLockArraysEXT().
- */
- void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
- /**
- * Called by UnlockArraysEXT().
- */
- void (*UnlockArraysEXT)( GLcontext *ctx );
- /*@}*/
-
};
void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
void (GLAPIENTRYP Color3fv)( const GLfloat * );
- void (GLAPIENTRYP Color3ub)( GLubyte, GLubyte, GLubyte );
- void (GLAPIENTRYP Color3ubv)( const GLubyte * );
void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
void (GLAPIENTRYP Color4fv)( const GLfloat * );
- void (GLAPIENTRYP Color4ub)( GLubyte, GLubyte, GLubyte, GLubyte );
- void (GLAPIENTRYP Color4ubv)( const GLubyte * );
void (GLAPIENTRYP EdgeFlag)( GLboolean );
void (GLAPIENTRYP EdgeFlagv)( const GLboolean * );
void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */
void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
- void (GLAPIENTRYP Indexi)( GLint );
- void (GLAPIENTRYP Indexiv)( const GLint * );
+ void (GLAPIENTRYP Indexf)( GLfloat );
+ void (GLAPIENTRYP Indexfv)( const GLfloat * );
void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
void (GLAPIENTRYP Normal3fv)( const GLfloat * );
void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
- void (GLAPIENTRYP SecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte );
- void (GLAPIENTRYP SecondaryColor3ubvEXT)( const GLubyte * );
void (GLAPIENTRYP TexCoord1f)( GLfloat );
void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */
+ void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */
void (GLAPIENTRYP Begin)( GLenum );
void (GLAPIENTRYP End)( void );
+ void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
+ void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
+ void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
+ void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
/*@}*/
/**
* \name Array
- *
- * These may or may not belong here. Heuristic: if an array is
- * enabled, the installed vertex format should support that array and
- * its current size natively.
*/
/*@{*/
void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
/*@}*/
- /**
- * Should core try to send colors to glColor4f or glColor4chan,
- * where it has a choice?
- */
- GLboolean prefer_float_colors;
} GLvertexformat;