/** Set the blend color */
void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
/** Set the blend equation */
- void (*BlendEquation)(GLcontext *ctx, GLenum mode);
+ void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
/** Specify pixel arithmetic */
void (*BlendFuncSeparate)(GLcontext *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,