#include <stdio.h>
#include "mtypes.h"
#include "attrib.h"
-#include "colormac.h"
#include "enums.h"
#include "formats.h"
#include "hash.h"
#include "imports.h"
+#include "macros.h"
#include "debug.h"
#include "get.h"
#include "pixelstore.h"
{ "silent", DEBUG_SILENT }, /* turn off debug messages */
{ "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
{ "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
- { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
+ { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
+ { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
};
GLuint i;
store = ctx->Pack; /* save */
ctx->Pack = ctx->DefaultPacking;
- ctx->Driver.GetTexImage(ctx, GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
+ ctx->Driver.GetTexSubImage(ctx,
+ 0, 0, 0, img->Width, img->Height, img->Depth,
+ GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
/* make filename */
_mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
{
printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
rb->Name, rb->Width, rb->Height,
- _mesa_lookup_enum_by_nr(rb->InternalFormat));
+ _mesa_enum_to_string(rb->InternalFormat));
if (writeImage) {
_mesa_write_renderbuffer_image(rb);
}