vulkan/wsi: include builddir for generated headers
[mesa.git] / src / mesa / main / debug.c
index b50d79e0c261c91eb849b8c9904717cdcb7c1472..3471b26aad860bb11f20eb3c78274829ffb1703a 100644 (file)
 #include <stdio.h>
 #include "mtypes.h"
 #include "attrib.h"
-#include "colormac.h"
 #include "enums.h"
 #include "formats.h"
 #include "hash.h"
 #include "imports.h"
+#include "macros.h"
 #include "debug.h"
 #include "get.h"
 #include "pixelstore.h"
@@ -189,7 +189,8 @@ set_debug_flags(const char *str)
       { "silent", DEBUG_SILENT }, /* turn off debug messages */
       { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
       { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
-      { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
+      { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
+      { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
    };
    GLuint i;
 
@@ -272,7 +273,9 @@ write_texture_image(struct gl_texture_object *texObj,
       store = ctx->Pack; /* save */
       ctx->Pack = ctx->DefaultPacking;
 
-      ctx->Driver.GetTexImage(ctx, GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
+      ctx->Driver.GetTexSubImage(ctx,
+                                 0, 0, 0, img->Width, img->Height, img->Depth,
+                                 GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
 
       /* make filename */
       _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
@@ -411,7 +414,7 @@ dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
 {
    printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
          rb->Name, rb->Width, rb->Height,
-         _mesa_lookup_enum_by_nr(rb->InternalFormat));
+         _mesa_enum_to_string(rb->InternalFormat));
    if (writeImage) {
       _mesa_write_renderbuffer_image(rb);
    }