mesa: make _mesa_validate_sync() non-static
[mesa.git] / src / mesa / main / debug.c
index bd75e41582cc4a61a9f824bf9a30dcc830c1faca..9434c1ea2dd97628b4d45c80d261566902876daf 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5
  *
  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
@@ -52,9 +51,14 @@ tex_target_name(GLenum tgt)
       { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
       { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
       { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
+      { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
+      { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
+      { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
+      { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
       { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
    };
    GLuint i;
+   STATIC_ASSERT(Elements(tex_targets) == NUM_TEXTURE_TARGETS);
    for (i = 0; i < Elements(tex_targets); i++) {
       if (tex_targets[i].target == tgt)
          return tex_targets[i].name;