#include "texobj.h"
-/**
- * Primitive names
- */
-const char *_mesa_prim_name[GL_POLYGON+4] = {
- "GL_POINTS",
- "GL_LINES",
- "GL_LINE_LOOP",
- "GL_LINE_STRIP",
- "GL_TRIANGLES",
- "GL_TRIANGLE_STRIP",
- "GL_TRIANGLE_FAN",
- "GL_QUADS",
- "GL_QUAD_STRIP",
- "GL_POLYGON",
- "outside begin/end",
- "inside unknown primitive",
- "unknown state"
-};
-
-
static const char *
tex_target_name(GLenum tgt)
{
_mesa_print_state( const char *msg, GLuint state )
{
_mesa_debug(NULL,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
msg,
state,
(state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
(state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
(state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
- (state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "",
(state & _NEW_ACCUM) ? "ctx->Accum, " : "",
(state & _NEW_COLOR) ? "ctx->Color, " : "",
(state & _NEW_DEPTH) ? "ctx->Depth, " : "",
_mesa_print_tri_caps( const char *name, GLuint flags )
{
_mesa_debug(NULL,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n",
name,
flags,
(flags & DD_FLATSHADE) ? "flat-shade, " : "",
(flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
(flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
(flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
- (flags & DD_LINE_WIDTH) ? "line-wide, " : "",
(flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
- (flags & DD_POINT_SIZE) ? "point-size, " : "",
(flags & DD_POINT_ATTEN) ? "point-atten, " : "",
(flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
);
void
-_mesa_init_debug( GLcontext *ctx )
+_mesa_init_debug( struct gl_context *ctx )
{
char *c;
buffer, texObj, img);
/* make filename */
- sprintf(s, "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
+ _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
printf(" Writing image level %u to %s\n", level, s);
write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
format, type, &ctx->DefaultPacking, buffer);
/* make filename */
- sprintf(s, "/tmp/renderbuffer%u.ppm", rb->Name);
+ _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
printf(" Writing renderbuffer image to %s\n", s);
write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
* Quick and dirty function to "print" a texture to stdout.
*/
void
-_mesa_print_texture(GLcontext *ctx, const struct gl_texture_image *img)
+_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img)
{
#if CHAN_TYPE != GL_UNSIGNED_BYTE
_mesa_problem(NULL, "PrintTexture not supported");