mesa: clean-up _mesa_lookup_prim_by_nr()
[mesa.git] / src / mesa / main / debug.c
index faee336add27c04e7ec04b549746ace20a686471..a6a909b48ced8d5e4b8e4a75036db0bdd1164757 100644 (file)
 #include "texobj.h"
 
 
-/**
- * Primitive names
- */
-const char *_mesa_prim_name[GL_POLYGON+4] = {
-   "GL_POINTS",
-   "GL_LINES",
-   "GL_LINE_LOOP",
-   "GL_LINE_STRIP",
-   "GL_TRIANGLES",
-   "GL_TRIANGLE_STRIP",
-   "GL_TRIANGLE_FAN",
-   "GL_QUADS",
-   "GL_QUAD_STRIP",
-   "GL_POLYGON",
-   "outside begin/end",
-   "inside unknown primitive",
-   "unknown state"
-};
-
-
 static const char *
 tex_target_name(GLenum tgt)
 {
@@ -120,7 +100,7 @@ void
 _mesa_print_tri_caps( const char *name, GLuint flags )
 {
    _mesa_debug(NULL,
-          "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+          "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n",
           name,
           flags,
           (flags & DD_FLATSHADE)           ? "flat-shade, " : "",