};
static const struct option opts[] = {
{ "silent", DEBUG_SILENT }, /* turn off debug messages */
- { "flush", DEBUG_ALWAYS_FLUSH } /* flush after each drawing command */
+ { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
+ { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
+ { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
};
GLuint i;
GLubyte *buffer;
char s[100];
- buffer = (GLubyte *) malloc(img->Width * img->Height
+ buffer = malloc(img->Width * img->Height
* img->Depth * 4);
store = ctx->Pack; /* save */
return;
}
- buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
+ buffer = malloc(rb->Width * rb->Height * 4);
ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
format, type, &ctx->DefaultPacking, buffer);
const GLuint h = ctx->DrawBuffer->Height;
GLubyte *buf;
- buf = (GLubyte *) malloc(w * h * 4);
+ buf = malloc(w * h * 4);
_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
GLubyte *buf2;
GLuint i;
- buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */
- buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
+ buf = malloc(w * h * 4); /* 4 bpp */
+ buf2 = malloc(w * h * 3); /* 3 bpp */
_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
GLubyte *buf2;
GLuint i;
- buf = (GLubyte *) malloc(w * h); /* 1 bpp */
- buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
+ buf = malloc(w * h); /* 1 bpp */
+ buf2 = malloc(w * h * 3); /* 3 bpp */
_mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
_mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
}
else if (format == GL_RGBA && type == GL_FLOAT) {
/* convert floats to ubyte */
- GLubyte *buf = (GLubyte *) malloc(w * h * 4 * sizeof(GLubyte));
+ GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
const GLfloat *f = (const GLfloat *) image;
GLuint i;
for (i = 0; i < w * h * 4; i++) {
}
else if (format == GL_RED && type == GL_FLOAT) {
/* convert floats to ubyte */
- GLubyte *buf = (GLubyte *) malloc(w * h * sizeof(GLubyte));
+ GLubyte *buf = malloc(w * h * sizeof(GLubyte));
const GLfloat *f = (const GLfloat *) image;
GLuint i;
for (i = 0; i < w * h; i++) {