#include "readpix.h"
#include "texgetimage.h"
#include "texobj.h"
-#include "texformat.h"
/**
if (texImg) {
_mesa_printf(" Image %u: %d x %d x %d, format %u at %p\n", i,
texImg->Width, texImg->Height, texImg->Depth,
- texImg->TexFormat->MesaFormat, texImg->Data);
+ texImg->TexFormat, texImg->Data);
if (DumpImages && !written) {
GLuint face = 0;
write_texture_image(texObj, face, i);