vbo: bind arrays only when necessary
[mesa.git] / src / mesa / main / debug.h
index e3bb4dfe8130371fedd5aaf8aff496e5e46ed4b5..17aa897e8d121443252ae6d4f84161419e054a59 100644 (file)
 #define _DEBUG_H
 
 #include "glheader.h"
-#include "mtypes.h"
+#include "mfeatures.h"
+
+struct gl_context;
+struct gl_texture_image;
 
 #if _HAVE_FULL_GL