#define DEPTH_H
-#include "mtypes.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
#if _HAVE_FULL_GL
extern void GLAPIENTRY
_mesa_ClearDepth( GLclampd depth );
+extern void GLAPIENTRY
+_mesa_ClearDepthf( GLclampf depth );
+
extern void GLAPIENTRY
_mesa_DepthFunc( GLenum func );