mesa: use loop in pop_texture_group() to restore 4 combiner terms
[mesa.git] / src / mesa / main / depth.h
index d61d3b121ba8127f9df32801fcb033d5108ec710..2f428629f9a0e8ebd43e8df94c26a4b58d4ff7ab 100644 (file)
 #define DEPTH_H
 
 
-#include "mtypes.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
 
 
 #if _HAVE_FULL_GL
@@ -40,6 +43,9 @@
 extern void GLAPIENTRY
 _mesa_ClearDepth( GLclampd depth );
 
+extern void GLAPIENTRY
+_mesa_ClearDepthf( GLclampf depth );
+
 extern void GLAPIENTRY
 _mesa_DepthFunc( GLenum func );