/*
* Mesa 3-D graphics library
- * Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#define DEPTH_H
-#include "mtypes.h"
+#include "glheader.h"
+struct gl_context;
-#if _HAVE_FULL_GL
extern void GLAPIENTRY
_mesa_ClearDepth( GLclampd depth );
extern void GLAPIENTRY
-_mesa_DepthFunc( GLenum func );
+_mesa_ClearDepthf( GLclampf depth );
+
+void GLAPIENTRY
+_mesa_DepthFunc_no_error(GLenum func);
+
+extern void GLAPIENTRY
+_mesa_DepthFunc(GLenum func);
extern void GLAPIENTRY
_mesa_DepthMask( GLboolean flag );
extern void
_mesa_init_depth( struct gl_context * ctx );
-#else
-
-/** No-op */
-#define _mesa_init_depth( c ) ((void)0)
-
-#endif
-
#endif