-/* $Id: depth.h,v 1.3 1999/11/11 01:22:26 brianp Exp $ */
+/**
+ * \file depth.h
+ * Depth buffer operations.
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#define DEPTH_H
-#include "types.h"
-
-
-/*
- * Return the address of the Z-buffer value for window coordinate (x,y):
- */
-#define Z_ADDRESS( CTX, X, Y ) \
- ((CTX)->Buffer->Depth + (CTX)->Buffer->Width * (Y) + (X))
-
-
-
-
-extern GLuint
-gl_depth_test_span_generic( GLcontext* ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
-
-extern GLuint
-gl_depth_test_span_less( GLcontext* ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
-
-extern GLuint
-gl_depth_test_span_greater( GLcontext* ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
-
-
-
-extern void
-gl_depth_test_pixels_generic( GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
+#include "mtypes.h"
-extern void
-gl_depth_test_pixels_less( GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
-extern void
-gl_depth_test_pixels_greater( GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
+#if _HAVE_FULL_GL
+extern void GLAPIENTRY
+_mesa_ClearDepth( GLclampd depth );
-extern void gl_read_depth_span_float( GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- GLfloat depth[] );
-
-
-extern void gl_read_depth_span_int( GLcontext* ctx, GLuint n, GLint x, GLint y,
- GLdepth depth[] );
-
-
-extern void gl_alloc_depth_buffer( GLcontext* ctx );
-
-
-extern void gl_clear_depth_buffer( GLcontext* ctx );
-
+extern void GLAPIENTRY
+_mesa_DepthFunc( GLenum func );
+extern void GLAPIENTRY
+_mesa_DepthMask( GLboolean flag );
-extern void
-_mesa_ClearDepth( GLclampd depth );
+extern void GLAPIENTRY
+_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
-extern void
-_mesa_DepthFunc( GLenum func );
+extern void
+_mesa_init_depth( GLcontext * ctx );
+#else
-extern void
-_mesa_DepthMask( GLboolean flag );
+/** No-op */
+#define _mesa_init_depth( c ) ((void)0)
+#endif
#endif