-
-/* $Id: depth.h,v 1.2 1999/10/08 09:27:10 keithw Exp $ */
+/* $Id: depth.h,v 1.11 2001/03/12 00:48:37 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
*/
-
-
-
#ifndef DEPTH_H
#define DEPTH_H
-#include "types.h"
+#include "mtypes.h"
/*
- * Return the address of the Z-buffer value for window coordinate (x,y):
+ * Immediate-mode API entrpoints
*/
-#define Z_ADDRESS( CTX, X, Y ) \
- ((CTX)->Buffer->Depth + (CTX)->Buffer->Width * (Y) + (X))
-
-
-
-
-extern GLuint
-gl_depth_test_span_generic( GLcontext* ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
-
-extern GLuint
-gl_depth_test_span_less( GLcontext* ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
-
-extern GLuint
-gl_depth_test_span_greater( GLcontext* ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
-
-
extern void
-gl_depth_test_pixels_generic( GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
+_mesa_ClearDepth( GLclampd depth );
-extern void
-gl_depth_test_pixels_less( GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
extern void
-gl_depth_test_pixels_greater( GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
-
-
-extern void gl_read_depth_span_float( GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- GLfloat depth[] );
-
+_mesa_DepthFunc( GLenum func );
-extern void gl_read_depth_span_int( GLcontext* ctx, GLuint n, GLint x, GLint y,
- GLdepth depth[] );
-
-
-extern void gl_alloc_depth_buffer( GLcontext* ctx );
-
-
-extern void gl_clear_depth_buffer( GLcontext* ctx );
+extern void
+_mesa_DepthMask( GLboolean flag );
-extern void gl_ClearDepth( GLcontext* ctx, GLclampd depth );
-extern void gl_DepthFunc( GLcontext* ctx, GLenum func );
-extern void gl_DepthMask( GLcontext* ctx, GLboolean flag );
#endif