-/* $Id: depth.h,v 1.6 2000/02/02 22:16:04 brianp Exp $ */
+/* $Id: depth.h,v 1.8 2000/04/11 20:42:22 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
-
/*
- * Return the address of the Z-buffer value for window coordinate (x,y):
+ * Internal functions
*/
-#define Z_ADDRESS( CTX, X, Y ) \
- ((CTX)->DrawBuffer->Depth + (CTX)->DrawBuffer->Width * (Y) + (X))
-
+extern GLvoid *
+_mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
extern GLuint
extern void
-_mesa_read_depth_span_float( GLcontext *ctx, GLuint n, GLint x, GLint y,
+_mesa_read_depth_span( GLcontext *ctx,
+ GLint n, GLint x, GLint y, GLdepth depth[] );
+
+
+extern void
+_mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
GLfloat depth[] );