#define DEPTH_H
-#include "mtypes.h"
+#include "glheader.h"
+#include "mfeatures.h"
+struct gl_context;
-#if _HAVE_FULL_GL
extern void GLAPIENTRY
_mesa_ClearDepth( GLclampd depth );
+extern void GLAPIENTRY
+_mesa_ClearDepthf( GLclampf depth );
+
extern void GLAPIENTRY
_mesa_DepthFunc( GLenum func );
extern void
_mesa_init_depth( struct gl_context * ctx );
-#else
-
-/** No-op */
-#define _mesa_init_depth( c ) ((void)0)
-
-#endif
-
#endif