-/* $Id: depth.h,v 1.7 2000/03/03 17:47:39 brianp Exp $ */
+/**
+ * \file depth.h
+ * Depth buffer operations.
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#define DEPTH_H
-#include "types.h"
+#include "glheader.h"
+#include "mfeatures.h"
+struct gl_context;
-/*
- * Immediate-mode API entrpoints
- */
-extern void
+extern void GLAPIENTRY
_mesa_ClearDepth( GLclampd depth );
+extern void GLAPIENTRY
+_mesa_ClearDepthf( GLclampf depth );
-extern void
+extern void GLAPIENTRY
_mesa_DepthFunc( GLenum func );
-
-extern void
+extern void GLAPIENTRY
_mesa_DepthMask( GLboolean flag );
+extern void GLAPIENTRY
+_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
-
-/*
- * Internal functions
- */
-
-extern GLvoid *
-_mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
-
-
-extern GLuint
-_mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
-
-extern void
-_mesa_depth_test_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
-
-
-extern void
-_mesa_read_depth_span_float( GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLfloat depth[] );
-
-
-extern void
-_mesa_alloc_depth_buffer( GLcontext* ctx );
-
-
-extern void
-_mesa_clear_depth_buffer( GLcontext* ctx );
-
-
+extern void
+_mesa_init_depth( struct gl_context * ctx );
#endif