static void
delete_wrapper(struct gl_renderbuffer *rb)
{
- struct gl_renderbuffer *dsrb = rb->Wrapped;
- ASSERT(dsrb);
ASSERT(rb->_ActualFormat == GL_DEPTH_COMPONENT24 ||
rb->_ActualFormat == GL_STENCIL_INDEX8_EXT);
- /* decrement refcount on the wrapped buffer and delete it if necessary */
- dsrb->RefCount--;
- if (dsrb->RefCount <= 0) {
- dsrb->Delete(dsrb);
- }
+ _mesa_reference_renderbuffer(&rb->Wrapped, NULL);
_mesa_free(rb);
}
const void *values, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- const GLubyte *src = (const GLubyte *) values;
+ const GLuint *src = (const GLuint *) values;
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
z24rb->RefCount = 1;
z24rb->Width = dsrb->Width;
z24rb->Height = dsrb->Height;
- z24rb->InternalFormat = GL_DEPTH_COMPONENT24_ARB;
- z24rb->_ActualFormat = GL_DEPTH_COMPONENT24_ARB;
+ z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
+ z24rb->_ActualFormat = GL_DEPTH_COMPONENT24;
z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
z24rb->DataType = GL_UNSIGNED_INT;
z24rb->DepthBits = 24;