z24rb->RefCount = 1;
z24rb->Width = dsrb->Width;
z24rb->Height = dsrb->Height;
- z24rb->InternalFormat = GL_DEPTH_COMPONENT24_ARB;
- z24rb->_ActualFormat = GL_DEPTH_COMPONENT24_ARB;
+ z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
+ z24rb->_ActualFormat = GL_DEPTH_COMPONENT24;
z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
z24rb->DataType = GL_UNSIGNED_INT;
z24rb->DepthBits = 24;