INCDIR = [---.include],[-.glapi],[-.shader]
LIBDIR = [---.lib]
-CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)
+CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm
SOURCES =accum.c \
api_arrayelt.c \
api_noop.c \
api_validate.c \
attrib.c \
+ arrayobj.c \
blend.c \
bufferobj.c \
buffers.c \
convolve.c \
debug.c \
depth.c \
+ depthstencil.c \
dispatch.c \
dlist.c \
drawpix.c \
enable.c \
enums.c \
eval.c \
+ execmem.c \
extensions.c \
fbobject.c \
feedback.c \
light.c \
lines.c \
matrix.c \
+ mm.c \
occlude.c \
pixel.c \
points.c \
polygon.c \
rastpos.c \
+ rbadaptors.c \
renderbuffer.c \
state.c \
stencil.c \
api_loopback.obj,\
api_noop.obj,\
api_validate.obj,\
+arrayobj.obj,\
attrib.obj,\
blend.obj,\
bufferobj.obj,\
convolve.obj,\
debug.obj,\
depth.obj,\
+depthstencil.obj,\
dispatch.obj,\
dlist.obj,\
drawpix.obj,\
enable.obj,\
enums.obj,\
eval.obj,\
+execmem.obj,\
extensions.obj,\
fbobject.obj,\
feedback.obj,\
light.obj,\
lines.obj,\
matrix.obj,\
+mm.obj,\
occlude.obj,\
pixel.obj,\
points.obj,\
api_loopback.obj : api_loopback.c
api_noop.obj : api_noop.c
api_validate.obj : api_validate.c
+arrayobj.obj : arrayobj.c
attrib.obj : attrib.c
blend.obj : blend.c
bufferobj.obj : bufferobj.c
convolve.obj : convolve.c
debug.obj : debug.c
depth.obj : depth.c
+depthstencil.obj : depthstencil.c
dispatch.obj : dispatch.c
dlist.obj : dlist.c
drawpix.obj : drawpix.c
enable.obj : enable.c
enums.obj : enums.c
eval.obj : eval.c
+execmem.obj : execmem.c
extensions.obj : extensions.c
fbobject.obj : fbobject.c
feedback.obj : feedback.c
light.obj : light.c
lines.obj : lines.c
matrix.obj : matrix.c
+mm.obj : mm.c
occlude.obj : occlude.c
pixel.obj : pixel.c
points.obj : points.c
polygon.obj : polygon.c
rastpos.obj : rastpos.c
+rbadaptors.obj : rbadaptors.c
renderbuffer.obj : renderbuffer.c
state.obj : state.c
stencil.obj : stencil.c