-/* $Id: dlist.c,v 1.23 2000/01/07 07:42:34 brianp Exp $ */
+/* $Id: dlist.c,v 1.53 2000/11/24 10:25:05 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
- *
+ *
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#else
#include "glheader.h"
#include "accum.h"
-#include "alpha.h"
+#include "api_loopback.h"
#include "attrib.h"
#include "bitmap.h"
-#include "bbox.h"
#include "blend.h"
+#include "buffers.h"
#include "clip.h"
+#include "colormac.h"
#include "colortab.h"
#include "context.h"
+#include "convolve.h"
#include "copypix.h"
-#include "cva.h"
#include "depth.h"
-#include "dispatch.h"
-#include "drawpix.h"
#include "enable.h"
#include "enums.h"
#include "eval.h"
#include "extensions.h"
#include "feedback.h"
-#include "fog.h"
#include "get.h"
#include "glapi.h"
-#include "glmisc.h"
#include "hash.h"
+#include "histogram.h"
#include "image.h"
-#include "imaging.h"
#include "light.h"
#include "lines.h"
#include "dlist.h"
-#include "logic.h"
#include "macros.h"
-#include "masking.h"
#include "matrix.h"
#include "mem.h"
-#include "pipeline.h"
#include "pixel.h"
+#include "pixeltex.h"
#include "points.h"
#include "polygon.h"
-#include "rastpos.h"
#include "readpix.h"
-#include "rect.h"
-#include "scissor.h"
-#include "stencil.h"
+#include "state.h"
#include "texobj.h"
#include "teximage.h"
#include "texstate.h"
-#include "types.h"
+#include "mtypes.h"
#include "varray.h"
-#include "vb.h"
-#include "vbfill.h"
-#include "vbxform.h"
-#include "winpos.h"
-#include "xform.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
#endif
*/
-/* How many nodes to allocate at a time:
+/* How many nodes to allocate at a time:
* - reduced now that we hold vertices etc. elsewhere.
*/
#define BLOCK_SIZE 64
* The fact that these identifiers are assigned consecutive
* integer values starting at 0 is very important, see InstSize array usage)
*
- * KW: Commented out opcodes now handled by vertex-cassettes.
*/
typedef enum {
OPCODE_ACCUM,
OPCODE_COLOR_MASK,
OPCODE_COLOR_MATERIAL,
OPCODE_COLOR_TABLE,
+ OPCODE_COLOR_TABLE_PARAMETER_FV,
+ OPCODE_COLOR_TABLE_PARAMETER_IV,
OPCODE_COLOR_SUB_TABLE,
+ OPCODE_CONVOLUTION_FILTER_1D,
+ OPCODE_CONVOLUTION_FILTER_2D,
+ OPCODE_CONVOLUTION_PARAMETER_I,
+ OPCODE_CONVOLUTION_PARAMETER_IV,
+ OPCODE_CONVOLUTION_PARAMETER_F,
+ OPCODE_CONVOLUTION_PARAMETER_FV,
+ OPCODE_COPY_COLOR_SUB_TABLE,
+ OPCODE_COPY_COLOR_TABLE,
OPCODE_COPY_PIXELS,
OPCODE_COPY_TEX_IMAGE1D,
OPCODE_COPY_TEX_IMAGE2D,
OPCODE_FRUSTUM,
OPCODE_HINT,
OPCODE_HINT_PGI,
+ OPCODE_HISTOGRAM,
OPCODE_INDEX_MASK,
OPCODE_INIT_NAMES,
OPCODE_LIGHT,
OPCODE_MAPGRID1,
OPCODE_MAPGRID2,
OPCODE_MATRIX_MODE,
+ OPCODE_MIN_MAX,
OPCODE_MULT_MATRIX,
OPCODE_ORTHO,
OPCODE_PASSTHROUGH,
OPCODE_PUSH_MATRIX,
OPCODE_PUSH_NAME,
OPCODE_RASTER_POS,
- OPCODE_RECTF,
OPCODE_READ_BUFFER,
+ OPCODE_RESET_HISTOGRAM,
+ OPCODE_RESET_MIN_MAX,
+ OPCODE_ROTATE,
OPCODE_SCALE,
OPCODE_SCISSOR,
OPCODE_SELECT_TEXTURE_SGIS,
/* GL_ARB_multitexture */
OPCODE_ACTIVE_TEXTURE,
OPCODE_CLIENT_ACTIVE_TEXTURE,
+ /* GL_SGIX/SGIS_pixel_texture */
+ OPCODE_PIXEL_TEXGEN_SGIX,
+ OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS,
+ /* GL_ARB_texture_compression */
+ OPCODE_COMPRESSED_TEX_IMAGE_1D,
+ OPCODE_COMPRESSED_TEX_IMAGE_2D,
+ OPCODE_COMPRESSED_TEX_IMAGE_3D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
- OPCODE_VERTEX_CASSETTE, /* render prebuilt vertex buffer */
OPCODE_CONTINUE,
- OPCODE_END_OF_LIST
+ OPCODE_END_OF_LIST,
+ OPCODE_DRV_0
} OpCode;
-/* Number of nodes of storage needed for each instruction: */
+/* Number of nodes of storage needed for each instruction. Sizes for
+ * dynamically allocated opcodes are stored in the context struct.
+ */
static GLuint InstSize[ OPCODE_END_OF_LIST+1 ];
void mesa_print_display_list( GLuint list );
/**********************************************************************/
-/*
- * Allocate space for a display list instruction.
- * Input: opcode - type of instruction
- * argcount - number of arguments following the instruction
- * Return: pointer to first node in the instruction
- */
-static Node *alloc_instruction( GLcontext *ctx, OpCode opcode, GLint argcount )
-{
- Node *n, *newblock;
- GLuint count = InstSize[opcode];
-
- assert( (GLint) count == argcount+1 );
-
- if (ctx->CurrentPos + count + 2 > BLOCK_SIZE) {
- /* This block is full. Allocate a new block and chain to it */
- n = ctx->CurrentBlock + ctx->CurrentPos;
- n[0].opcode = OPCODE_CONTINUE;
- newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
- if (!newblock) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "Building display list" );
- return NULL;
- }
- n[1].next = (Node *) newblock;
- ctx->CurrentBlock = newblock;
- ctx->CurrentPos = 0;
- }
-
- n = ctx->CurrentBlock + ctx->CurrentPos;
- ctx->CurrentPos += count;
-
- n[0].opcode = opcode;
-
- return n;
-}
if (list==0)
return;
- block = (Node *) HashLookup(ctx->Shared->DisplayList, list);
+ block = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
n = block;
done = block ? GL_FALSE : GL_TRUE;
while (!done) {
- switch (n[0].opcode) {
- /* special cases first */
- case OPCODE_VERTEX_CASSETTE:
- if ( ! -- ((struct immediate *) n[1].data)->ref_count )
- gl_immediate_free( (struct immediate *) n[1].data );
- n += InstSize[n[0].opcode];
- break;
+
+ /* check for extension opcodes first */
+
+ int i = (int)n[0].opcode - (int)OPCODE_DRV_0;
+ if (i >= 0 && i < ctx->listext.nr_opcodes) {
+ ctx->listext.opcode[i].destroy(ctx, &n[1]);
+ n += ctx->listext.opcode[i].size;
+ }
+ else {
+ switch (n[0].opcode) {
case OPCODE_MAP1:
FREE(n[6].data);
n += InstSize[n[0].opcode];
FREE( n[6].data );
n += InstSize[n[0].opcode];
break;
+ case OPCODE_CONVOLUTION_FILTER_1D:
+ FREE( n[6].data );
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_CONVOLUTION_FILTER_2D:
+ FREE( n[7].data );
+ n += InstSize[n[0].opcode];
+ break;
case OPCODE_POLYGON_STIPPLE:
FREE( n[1].data );
n += InstSize[n[0].opcode];
FREE(n[11].data);
n += InstSize[n[0].opcode];
break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_1D:
+ FREE(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_2D:
+ FREE(n[8].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_3D:
+ FREE(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
+ FREE(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
+ FREE(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
+ FREE(n[11].data);
+ n += InstSize[n[0].opcode];
+ break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
FREE( block );
/* Most frequent case */
n += InstSize[n[0].opcode];
break;
+ }
}
}
- HashRemove(ctx->Shared->DisplayList, list);
+ _mesa_HashRemove(ctx->Shared->DisplayList, list);
}
InstSize[OPCODE_COLOR_MASK] = 5;
InstSize[OPCODE_COLOR_MATERIAL] = 3;
InstSize[OPCODE_COLOR_TABLE] = 7;
+ InstSize[OPCODE_COLOR_TABLE_PARAMETER_FV] = 7;
+ InstSize[OPCODE_COLOR_TABLE_PARAMETER_IV] = 7;
InstSize[OPCODE_COLOR_SUB_TABLE] = 7;
+ InstSize[OPCODE_CONVOLUTION_FILTER_1D] = 7;
+ InstSize[OPCODE_CONVOLUTION_FILTER_2D] = 8;
+ InstSize[OPCODE_CONVOLUTION_PARAMETER_I] = 4;
+ InstSize[OPCODE_CONVOLUTION_PARAMETER_IV] = 7;
+ InstSize[OPCODE_CONVOLUTION_PARAMETER_F] = 4;
+ InstSize[OPCODE_CONVOLUTION_PARAMETER_FV] = 7;
InstSize[OPCODE_COPY_PIXELS] = 6;
+ InstSize[OPCODE_COPY_COLOR_SUB_TABLE] = 6;
+ InstSize[OPCODE_COPY_COLOR_TABLE] = 6;
InstSize[OPCODE_COPY_TEX_IMAGE1D] = 8;
InstSize[OPCODE_COPY_TEX_IMAGE2D] = 9;
InstSize[OPCODE_COPY_TEX_SUB_IMAGE1D] = 7;
InstSize[OPCODE_FRUSTUM] = 7;
InstSize[OPCODE_HINT] = 3;
InstSize[OPCODE_HINT_PGI] = 3;
+ InstSize[OPCODE_HISTOGRAM] = 5;
InstSize[OPCODE_INDEX_MASK] = 2;
InstSize[OPCODE_INIT_NAMES] = 1;
InstSize[OPCODE_LIGHT] = 7;
InstSize[OPCODE_MAPGRID1] = 4;
InstSize[OPCODE_MAPGRID2] = 7;
InstSize[OPCODE_MATRIX_MODE] = 2;
+ InstSize[OPCODE_MIN_MAX] = 4;
InstSize[OPCODE_MULT_MATRIX] = 17;
InstSize[OPCODE_ORTHO] = 7;
InstSize[OPCODE_PASSTHROUGH] = 2;
InstSize[OPCODE_PUSH_MATRIX] = 1;
InstSize[OPCODE_PUSH_NAME] = 2;
InstSize[OPCODE_RASTER_POS] = 5;
- InstSize[OPCODE_RECTF] = 5;
InstSize[OPCODE_READ_BUFFER] = 2;
+ InstSize[OPCODE_RESET_HISTOGRAM] = 2;
+ InstSize[OPCODE_RESET_MIN_MAX] = 2;
+ InstSize[OPCODE_ROTATE] = 5;
InstSize[OPCODE_SCALE] = 4;
InstSize[OPCODE_SCISSOR] = 5;
InstSize[OPCODE_STENCIL_FUNC] = 4;
InstSize[OPCODE_WINDOW_POS] = 5;
InstSize[OPCODE_CONTINUE] = 2;
InstSize[OPCODE_ERROR] = 3;
- InstSize[OPCODE_VERTEX_CASSETTE] = 9;
InstSize[OPCODE_END_OF_LIST] = 1;
+ /* GL_SGIX/SGIS_pixel_texture */
+ InstSize[OPCODE_PIXEL_TEXGEN_SGIX] = 2;
+ InstSize[OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS] = 3;
+ /* GL_ARB_texture_compression */
+ InstSize[OPCODE_COMPRESSED_TEX_IMAGE_1D] = 8;
+ InstSize[OPCODE_COMPRESSED_TEX_IMAGE_2D] = 9;
+ InstSize[OPCODE_COMPRESSED_TEX_IMAGE_3D] = 10;
+ InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D] = 8;
+ InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D] = 10;
+ InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D] = 12;
/* GL_ARB_multitexture */
InstSize[OPCODE_ACTIVE_TEXTURE] = 2;
InstSize[OPCODE_CLIENT_ACTIVE_TEXTURE] = 2;
/*
- * Display List compilation functions
+ * Allocate space for a display list instruction.
+ * Input: opcode - type of instruction
+ * argcount - size in bytes of data required.
+ * Return: pointer to the usable data area (not including the internal
+ * opcode).
+ */
+void *
+_mesa_alloc_instruction( GLcontext *ctx, int opcode, GLint sz )
+{
+ Node *n, *newblock;
+ GLuint count = 1 + (sz + sizeof(Node) - 1) / sizeof(Node);
+
+#ifdef DEBUG
+ if (opcode < (int) OPCODE_DRV_0) {
+ assert( (GLint) count == InstSize[opcode] );
+ }
+#endif
+
+ if (ctx->CurrentPos + count + 2 > BLOCK_SIZE) {
+ /* This block is full. Allocate a new block and chain to it */
+ n = ctx->CurrentBlock + ctx->CurrentPos;
+ n[0].opcode = OPCODE_CONTINUE;
+ newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
+ if (!newblock) {
+ gl_error( ctx, GL_OUT_OF_MEMORY, "Building display list" );
+ return NULL;
+ }
+ n[1].next = (Node *) newblock;
+ ctx->CurrentBlock = newblock;
+ ctx->CurrentPos = 0;
+ }
+
+ n = ctx->CurrentBlock + ctx->CurrentPos;
+ ctx->CurrentPos += count;
+
+ n[0].opcode = (OpCode) opcode;
+
+ return (void *)&n[1];
+}
+
+
+/* Allow modules and drivers to get their own opcodes.
+ */
+int
+_mesa_alloc_opcode( GLcontext *ctx,
+ GLuint sz,
+ void (*execute)( GLcontext *, void * ),
+ void (*destroy)( GLcontext *, void * ),
+ void (*print)( GLcontext *, void * ) )
+{
+ if (ctx->listext.nr_opcodes < GL_MAX_EXT_OPCODES) {
+ GLuint i = ctx->listext.nr_opcodes++;
+ ctx->listext.opcode[i].size = 1 + (sz + sizeof(Node) - 1)/sizeof(Node);
+ ctx->listext.opcode[i].execute = execute;
+ ctx->listext.opcode[i].destroy = destroy;
+ ctx->listext.opcode[i].print = print;
+ return i + OPCODE_DRV_0;
+ }
+ return -1;
+}
+
+
+
+/* Mimic the old behaviour of alloc_instruction:
+ * - sz is in units of sizeof(Node)
+ * - return value a pointer to sizeof(Node) before the actual
+ * usable data area.
*/
+#define ALLOC_INSTRUCTION(ctx, opcode, sz) \
+ ((Node *)_mesa_alloc_instruction(ctx, opcode, sz*sizeof(Node)) - 1)
+/*
+ * Display List compilation functions
+ */
static void save_Accum( GLenum op, GLfloat value )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_ACCUM, 2 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ACCUM, 2 );
if (n) {
n[1].e = op;
n[2].f = value;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Accum)( op, value );
+ (*ctx->Exec->Accum)( op, value );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_ALPHA_FUNC, 2 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ALPHA_FUNC, 2 );
if (n) {
n[1].e = func;
n[2].f = (GLfloat) ref;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.AlphaFunc)( func, ref );
+ (*ctx->Exec->AlphaFunc)( func, ref );
}
}
-static void save_Begin( GLenum mode )
-{
- _mesa_Begin(mode); /* special case */
-}
-
-
static void save_BindTexture( GLenum target, GLuint texture )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_BIND_TEXTURE, 2 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_TEXTURE, 2 );
if (n) {
n[1].e = target;
n[2].ui = texture;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BindTexture)( target, texture );
+ (*ctx->Exec->BindTexture)( target, texture );
}
}
GET_CURRENT_CONTEXT(ctx);
GLvoid *image = _mesa_unpack_bitmap( width, height, pixels, &ctx->Unpack );
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_BITMAP, 7 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BITMAP, 7 );
if (n) {
n[1].i = (GLint) width;
n[2].i = (GLint) height;
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Bitmap)( width, height,
+ (*ctx->Exec->Bitmap)( width, height,
xorig, yorig, xmove, ymove, pixels );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_BLEND_EQUATION, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_EQUATION, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendEquationEXT)( mode );
+ (*ctx->Exec->BlendEquation)( mode );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_BLEND_FUNC, 2 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC, 2 );
if (n) {
n[1].e = sfactor;
n[2].e = dfactor;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendFunc)( sfactor, dfactor );
+ (*ctx->Exec->BlendFunc)( sfactor, dfactor );
}
}
-static void save_BlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
+static void save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 );
if (n) {
n[1].e = sfactorRGB;
n[2].e = dfactorRGB;
n[4].e = dfactorA;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendFuncSeparateINGR)( sfactorRGB, dfactorRGB,
+ (*ctx->Exec->BlendFuncSeparateEXT)( sfactorRGB, dfactorRGB,
sfactorA, dfactorA);
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_BLEND_COLOR, 4 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_COLOR, 4 );
if (n) {
n[1].f = red;
n[2].f = green;
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendColorEXT)( red, green, blue, alpha );
+ (*ctx->Exec->BlendColor)( red, green, blue, alpha );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CALL_LIST, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST, 1 );
if (n) {
n[1].ui = list;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CallList)( list );
+ (*ctx->Exec->CallList)( list );
}
}
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
- FLUSH_VB(ctx, "dlist");
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
for (i=0;i<n;i++) {
GLuint list = translate_id( i, type, lists );
- Node *n = alloc_instruction( ctx, OPCODE_CALL_LIST_OFFSET, 1 );
+ Node *n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST_OFFSET, 1 );
if (n) {
n[1].ui = list;
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CallLists)( n, type, lists );
+ (*ctx->Exec->CallLists)( n, type, lists );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLEAR, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR, 1 );
if (n) {
n[1].bf = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Clear)( mask );
+ (*ctx->Exec->Clear)( mask );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLEAR_ACCUM, 4 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_ACCUM, 4 );
if (n) {
n[1].f = red;
n[2].f = green;
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearAccum)( red, green, blue, alpha );
+ (*ctx->Exec->ClearAccum)( red, green, blue, alpha );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLEAR_COLOR, 4 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_COLOR, 4 );
if (n) {
n[1].f = red;
n[2].f = green;
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearColor)( red, green, blue, alpha );
+ (*ctx->Exec->ClearColor)( red, green, blue, alpha );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLEAR_DEPTH, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_DEPTH, 1 );
if (n) {
n[1].f = (GLfloat) depth;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearDepth)( depth );
+ (*ctx->Exec->ClearDepth)( depth );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLEAR_INDEX, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_INDEX, 1 );
if (n) {
n[1].f = c;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearIndex)( c );
+ (*ctx->Exec->ClearIndex)( c );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLEAR_STENCIL, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_STENCIL, 1 );
if (n) {
n[1].i = s;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearStencil)( s );
+ (*ctx->Exec->ClearStencil)( s );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLIP_PLANE, 5 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIP_PLANE, 5 );
if (n) {
n[1].e = plane;
n[2].f = equ[0];
n[5].f = equ[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClipPlane)( plane, equ );
+ (*ctx->Exec->ClipPlane)( plane, equ );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COLOR_MASK, 4 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MASK, 4 );
if (n) {
n[1].b = red;
n[2].b = green;
n[4].b = alpha;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorMask)( red, green, blue, alpha );
+ (*ctx->Exec->ColorMask)( red, green, blue, alpha );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COLOR_MATERIAL, 2 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MATERIAL, 2 );
if (n) {
n[1].e = face;
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorMaterial)( face, mode );
+ (*ctx->Exec->ColorMaterial)( face, mode );
}
}
-static void save_ColorTableEXT( GLenum target, GLenum internalFormat,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *table )
+static void save_ColorTable( GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *table )
{
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_1D ||
target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_3D) {
/* execute immediately */
- (*ctx->Exec.ColorTableEXT)( target, internalFormat, width,
- format, type, table );
+ (*ctx->Exec->ColorTable)( target, internalFormat, width,
+ format, type, table );
}
else {
GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, table,
&ctx->Unpack);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COLOR_TABLE, 6 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE, 6 );
if (n) {
n[1].e = target;
n[2].e = internalFormat;
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorTableEXT)( target, internalFormat, width,
- format, type, table );
+ (*ctx->Exec->ColorTable)( target, internalFormat, width,
+ format, type, table );
}
}
}
-static void save_ColorSubTableEXT( GLenum target, GLsizei start, GLsizei count,
- GLenum format, GLenum type,
- const GLvoid *table)
+
+static void
+save_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = _mesa_unpack_image(count, 1, 1, format, type, table,
- &ctx->Unpack);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COLOR_SUB_TABLE, 6 );
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx, "glColorTableParameterfv");
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6 );
if (n) {
n[1].e = target;
- n[2].i = start;
- n[3].i = count;
- n[4].e = format;
- n[5].e = type;
- n[6].data = image;
- }
- else if (image) {
- FREE(image);
+ n[2].e = pname;
+ n[3].f = params[0];
+ if (pname == GL_COLOR_TABLE_SGI ||
+ pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+ pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI) {
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
}
+
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorSubTableEXT)(target, start, count, format, type, table);
+ (*ctx->Exec->ColorTableParameterfv)( target, pname, params );
}
}
-
-static void save_CopyPixels( GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type )
+static void
+save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COPY_PIXELS, 5 );
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx, "glColorTableParameterfv");
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6 );
if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- n[5].e = type;
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_COLOR_TABLE_SGI ||
+ pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+ pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
}
+
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyPixels)( x, y, width, height, type );
+ (*ctx->Exec->ColorTableParameteriv)( target, pname, params );
}
}
-static void
-save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLint border )
+static void save_ColorSubTable( GLenum target, GLsizei start, GLsizei count,
+ GLenum format, GLenum type,
+ const GLvoid *table)
{
GET_CURRENT_CONTEXT(ctx);
+ GLvoid *image = _mesa_unpack_image(count, 1, 1, format, type, table,
+ &ctx->Unpack);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_SUB_TABLE, 6 );
if (n) {
n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = border;
+ n[2].i = start;
+ n[3].i = count;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = image;
+ }
+ else if (image) {
+ FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexImage1D)( target, level, internalformat,
- x, y, width, border );
+ (*ctx->Exec->ColorSubTable)(target, start, count, format, type, table);
}
}
static void
-save_CopyTexImage2D( GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLsizei height, GLint border )
+save_CopyColorSubTable(GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 );
+
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_SUB_TABLE, 6 );
if (n) {
n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = height;
- n[8].i = border;
+ n[2].i = start;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = width;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexImage2D)( target, level, internalformat,
- x, y, width, height, border );
+ (*ctx->Exec->CopyColorSubTable)(target, start, x, y, width);
}
}
-
static void
-save_CopyTexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width )
+save_CopyColorTable(GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 );
+
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_TABLE, 6 );
if (n) {
n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
+ n[2].e = internalformat;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = width;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexSubImage1D)( target, level, xoffset, x, y, width );
+ (*ctx->Exec->CopyColorTable)(target, internalformat, x, y, width);
}
}
static void
-save_CopyTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLint height )
+save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
+ GLenum format, GLenum type, const GLvoid *filter)
{
GET_CURRENT_CONTEXT(ctx);
+ GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, filter,
+ &ctx->Unpack);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_1D, 6 );
if (n) {
n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = x;
- n[6].i = y;
- n[7].i = width;
- n[8].i = height;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = image;
+ }
+ else if (image) {
+ FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexSubImage2D)( target, level, xoffset, yoffset,
- x, y, width, height );
+ (*ctx->Exec->ConvolutionFilter1D)( target, internalFormat, width,
+ format, type, filter );
}
}
static void
-save_CopyTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLint height )
+save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *filter)
{
GET_CURRENT_CONTEXT(ctx);
+ GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, filter,
+ &ctx->Unpack);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_2D, 7 );
if (n) {
n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = x;
- n[7].i = y;
- n[8].i = width;
- n[9].i = height;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].i = height;
+ n[5].e = format;
+ n[6].e = type;
+ n[7].data = image;
+ }
+ else if (image) {
+ FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexSubImage3D)( target, level,
- xoffset, yoffset, zoffset,
- x, y, width, height );
+ (*ctx->Exec->ConvolutionFilter2D)( target, internalFormat, width, height,
+ format, type, filter );
}
}
-static void save_CullFace( GLenum mode )
+static void
+save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CULL_FACE, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3 );
if (n) {
- n[1].e = mode;
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = param;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.CullFace)( mode );
+ (*ctx->Exec->ConvolutionParameteri)( target, pname, param );
}
}
-static void save_DepthFunc( GLenum func )
+static void
+save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DEPTH_FUNC, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 );
if (n) {
- n[1].e = func;
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+ pname == GL_CONVOLUTION_FILTER_SCALE ||
+ pname == GL_CONVOLUTION_FILTER_BIAS) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ else {
+ n[4].i = n[5].i = n[6].i = 0;
+ }
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DepthFunc)( func );
+ (*ctx->Exec->ConvolutionParameteriv)( target, pname, params );
}
}
-static void save_DepthMask( GLboolean mask )
+static void
+save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DEPTH_MASK, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3 );
if (n) {
- n[1].b = mask;
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = param;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DepthMask)( mask );
+ (*ctx->Exec->ConvolutionParameterf)( target, pname, param );
}
}
-static void save_DepthRange( GLclampd nearval, GLclampd farval )
+static void
+save_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DEPTH_RANGE, 2 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 );
if (n) {
- n[1].f = (GLfloat) nearval;
- n[2].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.DepthRange)( nearval, farval );
- }
-}
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+ pname == GL_CONVOLUTION_FILTER_SCALE ||
+ pname == GL_CONVOLUTION_FILTER_BIAS) {
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ConvolutionParameterfv)( target, pname, params );
+ }
+}
+
+
+static void save_CopyPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum type )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_PIXELS, 5 );
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = (GLint) width;
+ n[4].i = (GLint) height;
+ n[5].e = type;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CopyPixels)( x, y, width, height, type );
+ }
+}
+
+
+
+static void
+save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalformat;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ n[7].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CopyTexImage1D)( target, level, internalformat,
+ x, y, width, border );
+ }
+}
+
+
+static void
+save_CopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalformat;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ n[7].i = height;
+ n[8].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CopyTexImage2D)( target, level, internalformat,
+ x, y, width, height, border );
+ }
+}
+
+
+
+static void
+save_CopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y,
+ GLsizei width )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CopyTexSubImage1D)( target, level, xoffset, x, y, width );
+ }
+}
+
+
+static void
+save_CopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLint height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ n[8].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CopyTexSubImage2D)( target, level, xoffset, yoffset,
+ x, y, width, height );
+ }
+}
+
+
+static void
+save_CopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLint height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = x;
+ n[7].i = y;
+ n[8].i = width;
+ n[9].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CopyTexSubImage3D)( target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height );
+ }
+}
+
+
+static void save_CullFace( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CULL_FACE, 1 );
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CullFace)( mode );
+ }
+}
+
+
+static void save_DepthFunc( GLenum func )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_FUNC, 1 );
+ if (n) {
+ n[1].e = func;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->DepthFunc)( func );
+ }
+}
+
+
+static void save_DepthMask( GLboolean mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_MASK, 1 );
+ if (n) {
+ n[1].b = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->DepthMask)( mask );
+ }
+}
+
+
+static void save_DepthRange( GLclampd nearval, GLclampd farval )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_RANGE, 2 );
+ if (n) {
+ n[1].f = (GLfloat) nearval;
+ n[2].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->DepthRange)( nearval, farval );
+ }
+}
static void save_Disable( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DISABLE, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_DISABLE, 1 );
if (n) {
n[1].e = cap;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Disable)( cap );
+ (*ctx->Exec->Disable)( cap );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DRAW_BUFFER, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_BUFFER, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DrawBuffer)( mode );
+ (*ctx->Exec->DrawBuffer)( mode );
}
}
GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
pixels, &ctx->Unpack);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DRAW_PIXELS, 5 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_PIXELS, 5 );
if (n) {
n[1].i = width;
n[2].i = height;
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.DrawPixels)( width, height, format, type, pixels );
+ (*ctx->Exec->DrawPixels)( width, height, format, type, pixels );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_ENABLE, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ENABLE, 1 );
if (n) {
n[1].e = cap;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Enable)( cap );
+ (*ctx->Exec->Enable)( cap );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_EVALMESH1, 3 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH1, 3 );
if (n) {
n[1].e = mode;
n[2].i = i1;
n[3].i = i2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.EvalMesh1)( mode, i1, i2 );
+ (*ctx->Exec->EvalMesh1)( mode, i1, i2 );
}
}
-static void save_EvalMesh2(
+static void save_EvalMesh2(
GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_EVALMESH2, 5 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH2, 5 );
if (n) {
n[1].e = mode;
n[2].i = i1;
n[5].i = j2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.EvalMesh2)( mode, i1, i2, j1, j2 );
+ (*ctx->Exec->EvalMesh2)( mode, i1, i2, j1, j2 );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_FOG, 5 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_FOG, 5 );
if (n) {
n[1].e = pname;
n[2].f = params[0];
n[5].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Fogfv)( pname, params );
+ (*ctx->Exec->Fogfv)( pname, params );
}
}
}
-void save_Fogi(GLenum pname, GLint param )
+static void save_Fogi(GLenum pname, GLint param )
{
save_Fogiv(pname, ¶m);
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_FRONT_FACE, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_FRONT_FACE, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.FrontFace)( mode );
+ (*ctx->Exec->FrontFace)( mode );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_FRUSTUM, 6 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_FRUSTUM, 6 );
if (n) {
n[1].f = left;
n[2].f = right;
n[6].f = farval;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Frustum)( left, right, bottom, top, nearval, farval );
+ (*ctx->Exec->Frustum)( left, right, bottom, top, nearval, farval );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_HINT, 2 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_HINT, 2 );
if (n) {
n[1].e = target;
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Hint)( target, mode );
+ (*ctx->Exec->Hint)( target, mode );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_HINT_PGI, 2 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_HINT_PGI, 2 );
if (n) {
n[1].e = target;
n[2].i = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.HintPGI)( target, mode );
+ (*ctx->Exec->HintPGI)( target, mode );
+ }
+}
+
+
+static void
+save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_HISTOGRAM, 4 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = width;
+ n[3].e = internalFormat;
+ n[4].b = sink;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->Histogram)( target, width, internalFormat, sink );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_INDEX_MASK, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_INDEX_MASK, 1 );
if (n) {
n[1].ui = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.IndexMask)( mask );
+ (*ctx->Exec->IndexMask)( mask );
}
}
static void save_InitNames( void )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VB(ctx, "dlist");
- (void) alloc_instruction( ctx, OPCODE_INIT_NAMES, 0 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ (void) ALLOC_INSTRUCTION( ctx, OPCODE_INIT_NAMES, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.InitNames)();
+ (*ctx->Exec->InitNames)();
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LIGHT, 6 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT, 6 );
if (OPCODE_LIGHT) {
GLint i, nParams;
n[1].e = light;
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Lightfv)( light, pname, params );
+ (*ctx->Exec->Lightfv)( light, pname, params );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LIGHT_MODEL, 5 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT_MODEL, 5 );
if (n) {
n[1].e = pname;
n[2].f = params[0];
n[5].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LightModelfv)( pname, params );
+ (*ctx->Exec->LightModelfv)( pname, params );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LINE_STIPPLE, 2 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_STIPPLE, 2 );
if (n) {
n[1].i = factor;
n[2].us = pattern;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LineStipple)( factor, pattern );
+ (*ctx->Exec->LineStipple)( factor, pattern );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LINE_WIDTH, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_WIDTH, 1 );
if (n) {
n[1].f = width;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LineWidth)( width );
+ (*ctx->Exec->LineWidth)( width );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LIST_BASE, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_LIST_BASE, 1 );
if (n) {
n[1].ui = base;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ListBase)( base );
+ (*ctx->Exec->ListBase)( base );
}
}
static void save_LoadIdentity( void )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VB(ctx, "dlist");
- (void) alloc_instruction( ctx, OPCODE_LOAD_IDENTITY, 0 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ (void) ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_IDENTITY, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LoadIdentity)();
+ (*ctx->Exec->LoadIdentity)();
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LOAD_MATRIX, 16 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_MATRIX, 16 );
if (n) {
GLuint i;
for (i=0;i<16;i++) {
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LoadMatrixf)( m );
+ (*ctx->Exec->LoadMatrixf)( m );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LOAD_NAME, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_NAME, 1 );
if (n) {
n[1].ui = name;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LoadName)( name );
+ (*ctx->Exec->LoadName)( name );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LOGIC_OP, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_LOGIC_OP, 1 );
if (n) {
n[1].e = opcode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.LogicOp)( opcode );
+ (*ctx->Exec->LogicOp)( opcode );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MAP1, 6 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 );
if (n) {
GLfloat *pnts = gl_copy_map_points1d( target, stride, order, points );
n[1].e = target;
n[6].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Map1d)( target, u1, u2, stride, order, points );
+ (*ctx->Exec->Map1d)( target, u1, u2, stride, order, points );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MAP1, 6 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 );
if (n) {
GLfloat *pnts = gl_copy_map_points1f( target, stride, order, points );
n[1].e = target;
n[6].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Map1f)( target, u1, u2, stride, order, points );
+ (*ctx->Exec->Map1f)( target, u1, u2, stride, order, points );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MAP2, 10 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 );
if (n) {
GLfloat *pnts = gl_copy_map_points2d( target, ustride, uorder,
vstride, vorder, points );
n[10].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Map2d)( target,
+ (*ctx->Exec->Map2d)( target,
u1, u2, ustride, uorder,
v1, v2, vstride, vorder, points );
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MAP2, 10 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 );
if (n) {
GLfloat *pnts = gl_copy_map_points2f( target, ustride, uorder,
vstride, vorder, points );
n[10].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Map2f)( target, u1, u2, ustride, uorder,
+ (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder,
v1, v2, vstride, vorder, points );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MAPGRID1, 3 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID1, 3 );
if (n) {
n[1].i = un;
n[2].f = u1;
n[3].f = u2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.MapGrid1f)( un, u1, u2 );
+ (*ctx->Exec->MapGrid1f)( un, u1, u2 );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MAPGRID2, 6 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID2, 6 );
if (n) {
n[1].i = un;
n[2].f = u1;
n[6].f = v2;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.MapGrid2f)( un, u1, u2, vn, v1, v2 );
+ (*ctx->Exec->MapGrid2f)( un, u1, u2, vn, v1, v2 );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MATRIX_MODE, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_MATRIX_MODE, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.MatrixMode)( mode );
+ (*ctx->Exec->MatrixMode)( mode );
+ }
+}
+
+
+static void
+save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_MIN_MAX, 3 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].b = sink;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->Minmax)( target, internalFormat, sink );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MULT_MATRIX, 16 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_MULT_MATRIX, 16 );
if (n) {
GLuint i;
for (i=0;i<16;i++) {
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.MultMatrixf)( m );
+ (*ctx->Exec->MultMatrixf)( m );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_ORTHO, 6 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ORTHO, 6 );
if (n) {
n[1].f = left;
n[2].f = right;
n[6].f = farval;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Ortho)( left, right, bottom, top, nearval, farval );
+ (*ctx->Exec->Ortho)( left, right, bottom, top, nearval, farval );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_PIXEL_MAP, 3 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_MAP, 3 );
if (n) {
n[1].e = map;
n[2].i = mapsize;
MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) );
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PixelMapfv)( map, mapsize, values );
+ (*ctx->Exec->PixelMapfv)( map, mapsize, values );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_PIXEL_TRANSFER, 2 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TRANSFER, 2 );
if (n) {
n[1].e = pname;
n[2].f = param;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PixelTransferf)( pname, param );
+ (*ctx->Exec->PixelTransferf)( pname, param );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_PIXEL_ZOOM, 2 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_ZOOM, 2 );
if (n) {
n[1].f = xfactor;
n[2].f = yfactor;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PixelZoom)( xfactor, yfactor );
+ (*ctx->Exec->PixelZoom)( xfactor, yfactor );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_POINT_PARAMETERS, 4 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_PARAMETERS, 4 );
if (n) {
n[1].e = pname;
n[2].f = params[0];
n[4].f = params[2];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PointParameterfvEXT)( pname, params );
+ (*ctx->Exec->PointParameterfvEXT)( pname, params );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_POINT_SIZE, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_SIZE, 1 );
if (n) {
n[1].f = size;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PointSize)( size );
+ (*ctx->Exec->PointSize)( size );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_POLYGON_MODE, 2 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_MODE, 2 );
if (n) {
n[1].e = face;
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PolygonMode)( face, mode );
+ (*ctx->Exec->PolygonMode)( face, mode );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_POLYGON_STIPPLE, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_STIPPLE, 1 );
if (n) {
void *data;
n[1].data = MALLOC( 32 * 4 );
MEMCPY( data, pattern, 32 * 4 );
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PolygonStipple)( (GLubyte*) pattern );
+ (*ctx->Exec->PolygonStipple)( (GLubyte*) pattern );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_POLYGON_OFFSET, 2 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_OFFSET, 2 );
if (n) {
n[1].f = factor;
n[2].f = units;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PolygonOffset)( factor, units );
+ (*ctx->Exec->PolygonOffset)( factor, units );
}
}
static void save_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
{
- save_PolygonOffset(factor, DEPTH_SCALE * bias);
+ GET_CURRENT_CONTEXT(ctx);
+ save_PolygonOffset(factor, ctx->Visual.DepthMaxF * bias);
}
static void save_PopAttrib( void )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VB(ctx, "dlist");
- (void) alloc_instruction( ctx, OPCODE_POP_ATTRIB, 0 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_ATTRIB, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PopAttrib)();
+ (*ctx->Exec->PopAttrib)();
}
}
static void save_PopMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VB(ctx, "dlist");
- (void) alloc_instruction( ctx, OPCODE_POP_MATRIX, 0 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_MATRIX, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PopMatrix)();
+ (*ctx->Exec->PopMatrix)();
}
}
static void save_PopName( void )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VB(ctx, "dlist");
- (void) alloc_instruction( ctx, OPCODE_POP_NAME, 0 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ (void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_NAME, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PopName)();
+ (*ctx->Exec->PopName)();
}
}
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
- FLUSH_VB(ctx, "dlist");
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
for (i=0;i<num;i++) {
Node *n;
- n = alloc_instruction( ctx, OPCODE_PRIORITIZE_TEXTURE, 2 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PRIORITIZE_TEXTURE, 2 );
if (n) {
n[1].ui = textures[i];
n[2].f = priorities[i];
}
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PrioritizeTextures)( num, textures, priorities );
+ (*ctx->Exec->PrioritizeTextures)( num, textures, priorities );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_PUSH_ATTRIB, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_ATTRIB, 1 );
if (n) {
n[1].bf = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PushAttrib)( mask );
+ (*ctx->Exec->PushAttrib)( mask );
}
}
static void save_PushMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VB(ctx, "dlist");
- (void) alloc_instruction( ctx, OPCODE_PUSH_MATRIX, 0 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ (void) ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_MATRIX, 0 );
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PushMatrix)();
+ (*ctx->Exec->PushMatrix)();
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_PUSH_NAME, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_NAME, 1 );
if (n) {
n[1].ui = name;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PushName)( name );
+ (*ctx->Exec->PushName)( name );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_RASTER_POS, 4 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_RASTER_POS, 4 );
if (n) {
n[1].f = x;
n[2].f = y;
n[4].f = w;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.RasterPos4f)( x, y, z, w );
+ (*ctx->Exec->RasterPos4f)( x, y, z, w );
}
}
-void save_RasterPos2d(GLdouble x, GLdouble y)
+static void save_RasterPos2d(GLdouble x, GLdouble y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}
-void save_RasterPos2f(GLfloat x, GLfloat y)
+static void save_RasterPos2f(GLfloat x, GLfloat y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}
-void save_RasterPos2i(GLint x, GLint y)
+static void save_RasterPos2i(GLint x, GLint y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}
-void save_RasterPos2s(GLshort x, GLshort y)
+static void save_RasterPos2s(GLshort x, GLshort y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}
-void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+static void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
save_RasterPos4f(x, y, z, 1.0F);
}
-void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+static void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
save_RasterPos4f(x, y, z, 1.0F);
}
-void save_RasterPos3i(GLint x, GLint y, GLint z)
+static void save_RasterPos3i(GLint x, GLint y, GLint z)
{
save_RasterPos4f(x, y, z, 1.0F);
}
-void save_RasterPos3s(GLshort x, GLshort y, GLshort z)
+static void save_RasterPos3s(GLshort x, GLshort y, GLshort z)
{
save_RasterPos4f(x, y, z, 1.0F);
}
-void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+static void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
save_RasterPos4f(x, y, z, w);
}
-void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
+static void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
save_RasterPos4f(x, y, z, w);
}
-void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+static void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
save_RasterPos4f(x, y, z, w);
}
-void save_RasterPos2dv(const GLdouble *v)
+static void save_RasterPos2dv(const GLdouble *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
-void save_RasterPos2fv(const GLfloat *v)
+static void save_RasterPos2fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
-void save_RasterPos2iv(const GLint *v)
+static void save_RasterPos2iv(const GLint *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
-void save_RasterPos2sv(const GLshort *v)
+static void save_RasterPos2sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
-void save_RasterPos3dv(const GLdouble *v)
+static void save_RasterPos3dv(const GLdouble *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
-void save_RasterPos3fv(const GLfloat *v)
+static void save_RasterPos3fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
-void save_RasterPos3iv(const GLint *v)
+static void save_RasterPos3iv(const GLint *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
-void save_RasterPos3sv(const GLshort *v)
+static void save_RasterPos3sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
-void save_RasterPos4dv(const GLdouble *v)
+static void save_RasterPos4dv(const GLdouble *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}
-void save_RasterPos4fv(const GLfloat *v)
+static void save_RasterPos4fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}
-void save_RasterPos4iv(const GLint *v)
+static void save_RasterPos4iv(const GLint *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}
-void save_RasterPos4sv(const GLshort *v)
+static void save_RasterPos4sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_PASSTHROUGH, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PASSTHROUGH, 1 );
if (n) {
n[1].f = token;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.PassThrough)( token );
+ (*ctx->Exec->PassThrough)( token );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_READ_BUFFER, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_READ_BUFFER, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ReadBuffer)( mode );
+ (*ctx->Exec->ReadBuffer)( mode );
}
}
-static void save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+static void
+save_ResetHistogram(GLenum target)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_RECTF, 4 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_HISTOGRAM, 1 );
if (n) {
- n[1].f = x1;
- n[2].f = y1;
- n[3].f = x2;
- n[4].f = y2;
+ n[1].e = target;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Rectf)( x1, y1, x2, y2 );
+ (*ctx->Exec->ResetHistogram)( target );
}
}
-static void save_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- save_Rectf(x1, y1, x2, y2);
-}
-
-static void save_Rectdv(const GLdouble *v1, const GLdouble *v2)
-{
- save_Rectf(v1[0], v1[1], v2[0], v2[1]);
-}
-
-static void save_Rectfv( const GLfloat *v1, const GLfloat *v2 )
-{
- save_Rectf(v1[0], v1[1], v2[0], v2[1]);
-}
-
-static void save_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
-{
- save_Rectf(x1, y1, x2, y2);
-}
-
-static void save_Rectiv(const GLint *v1, const GLint *v2)
-{
- save_Rectf(v1[0], v1[1], v2[0], v2[1]);
-}
-
-static void save_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- save_Rectf(x1, y1, x2, y2);
-}
-static void save_Rectsv(const GLshort *v1, const GLshort *v2)
+static void
+save_ResetMinmax(GLenum target)
{
- save_Rectf(v1[0], v1[1], v2[0], v2[1]);
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_MIN_MAX, 1 );
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ResetMinmax)( target );
+ }
}
static void save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
{
- GLfloat m[16];
- gl_rotation_matrix( angle, x, y, z, m );
- save_MultMatrixf( m ); /* save and maybe execute */
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ROTATE, 4 );
+ if (n) {
+ n[1].f = angle;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->Rotatef)( angle, x, y, z );
+ }
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_SCALE, 3 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_SCALE, 3 );
if (n) {
n[1].f = x;
n[2].f = y;
n[3].f = z;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Scalef)( x, y, z );
+ (*ctx->Exec->Scalef)( x, y, z );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_SCISSOR, 4 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_SCISSOR, 4 );
if (n) {
n[1].i = x;
n[2].i = y;
n[4].i = height;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.Scissor)( x, y, width, height );
+ (*ctx->Exec->Scissor)( x, y, width, height );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_SHADE_MODEL, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_SHADE_MODEL, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ShadeModel)( mode );
+ (*ctx->Exec->ShadeModel)( mode );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_STENCIL_FUNC, 3 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_FUNC, 3 );
if (n) {
n[1].e = func;
n[2].i = ref;
n[3].ui = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.StencilFunc)( func, ref, mask );
+ (*ctx->Exec->StencilFunc)( func, ref, mask );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_STENCIL_MASK, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_MASK, 1 );
if (n) {
n[1].ui = mask;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.StencilMask)( mask );
+ (*ctx->Exec->StencilMask)( mask );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_STENCIL_OP, 3 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_OP, 3 );
if (n) {
n[1].e = fail;
n[2].e = zfail;
n[3].e = zpass;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.StencilOp)( fail, zfail, zpass );
+ (*ctx->Exec->StencilOp)( fail, zfail, zpass );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEXENV, 6 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXENV, 6 );
if (n) {
n[1].e = target;
n[2].e = pname;
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexEnvfv)( target, pname, params );
+ (*ctx->Exec->TexEnvfv)( target, pname, params );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEXGEN, 6 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXGEN, 6 );
if (n) {
n[1].e = coord;
n[2].e = pname;
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexGenfv)( coord, pname, params );
+ (*ctx->Exec->TexGenfv)( coord, pname, params );
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEXPARAMETER, 6 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXPARAMETER, 6 );
if (n) {
n[1].e = target;
n[2].e = pname;
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexParameterfv)( target, pname, params );
+ (*ctx->Exec->TexParameterfv)( target, pname, params );
}
}
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_1D) {
/* don't compile, execute immediately */
- (*ctx->Exec.TexImage1D)( target, level, components, width,
+ (*ctx->Exec->TexImage1D)( target, level, components, width,
border, format, type, pixels );
}
else {
GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
pixels, &ctx->Unpack);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEX_IMAGE1D, 8 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE1D, 8 );
if (n) {
n[1].e = target;
n[2].i = level;
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexImage1D)( target, level, components, width,
+ (*ctx->Exec->TexImage1D)( target, level, components, width,
border, format, type, pixels );
}
}
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_2D) {
/* don't compile, execute immediately */
- (*ctx->Exec.TexImage2D)( target, level, components, width,
+ (*ctx->Exec->TexImage2D)( target, level, components, width,
height, border, format, type, pixels );
}
else {
GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
pixels, &ctx->Unpack);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEX_IMAGE2D, 9 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE2D, 9 );
if (n) {
n[1].e = target;
n[2].i = level;
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexImage2D)( target, level, components, width,
+ (*ctx->Exec->TexImage2D)( target, level, components, width,
height, border, format, type, pixels );
}
}
static void save_TexImage3D( GLenum target,
- GLint level, GLint components,
+ GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border,
GLenum format, GLenum type,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_3D) {
/* don't compile, execute immediately */
- (*ctx->Exec.TexImage3D)( target, level, components, width,
- height, depth, border, format, type, pixels );
+ (*ctx->Exec->TexImage3D)( target, level, internalFormat, width,
+ height, depth, border, format, type, pixels );
+ }
+ else {
+ Node *n;
+ GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
+ pixels, &ctx->Unpack);
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE3D, 10 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = (GLint) depth;
+ n[7].i = border;
+ n[8].e = format;
+ n[9].e = type;
+ n[10].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->TexImage3D)( target, level, internalFormat, width,
+ height, depth, border, format, type, pixels );
+ }
+ }
+}
+
+
+static void save_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = (GLint) width;
+ n[5].e = format;
+ n[6].e = type;
+ n[7].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->TexSubImage1D)( target, level, xoffset, width,
+ format, type, pixels );
+ }
+}
+
+
+static void save_TexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].e = format;
+ n[8].e = type;
+ n[9].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->TexSubImage2D)( target, level, xoffset, yoffset,
+ width, height, format, type, pixels );
+ }
+}
+
+
+static void save_TexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
+ pixels, &ctx->Unpack);
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].i = (GLint) depth;
+ n[9].e = format;
+ n[10].e = type;
+ n[11].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->TexSubImage3D)( target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type, pixels );
+ }
+}
+
+
+static void save_Translatef( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_TRANSLATE, 3 );
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->Translatef)( x, y, z );
+ }
+}
+
+
+static void save_Translated( GLdouble x, GLdouble y, GLdouble z )
+{
+ save_Translatef(x, y, z);
+}
+
+
+
+static void save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_VIEWPORT, 4 );
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = (GLint) width;
+ n[4].i = (GLint) height;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->Viewport)( x, y, width, height );
+ }
+}
+
+
+static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_WINDOW_POS, 4 );
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ n[4].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->WindowPos4fMESA)( x, y, z, w );
+ }
+}
+
+static void save_WindowPos2dMESA(GLdouble x, GLdouble y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void save_WindowPos2fMESA(GLfloat x, GLfloat y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void save_WindowPos2iMESA(GLint x, GLint y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void save_WindowPos2sMESA(GLshort x, GLshort y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void save_WindowPos3iMESA(GLint x, GLint y, GLint z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_WindowPos4fMESA(x, y, z, w);
+}
+
+static void save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
+{
+ save_WindowPos4fMESA(x, y, z, w);
+}
+
+static void save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ save_WindowPos4fMESA(x, y, z, w);
+}
+
+static void save_WindowPos2dvMESA(const GLdouble *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_WindowPos2fvMESA(const GLfloat *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_WindowPos2ivMESA(const GLint *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_WindowPos2svMESA(const GLshort *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_WindowPos3dvMESA(const GLdouble *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_WindowPos3fvMESA(const GLfloat *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_WindowPos3ivMESA(const GLint *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_WindowPos3svMESA(const GLshort *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_WindowPos4dvMESA(const GLdouble *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+static void save_WindowPos4fvMESA(const GLfloat *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+static void save_WindowPos4ivMESA(const GLint *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+static void save_WindowPos4svMESA(const GLshort *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+
+
+/* GL_ARB_multitexture */
+static void save_ActiveTextureARB( GLenum target )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_TEXTURE, 1 );
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ActiveTextureARB)( target );
+ }
+}
+
+
+/* GL_ARB_multitexture */
+static void save_ClientActiveTextureARB( GLenum target )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIENT_ACTIVE_TEXTURE, 1 );
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ClientActiveTextureARB)( target );
+ }
+}
+
+
+
+/* GL_ARB_transpose_matrix */
+
+static void save_LoadTransposeMatrixdARB( const GLdouble m[16] )
+{
+ GLfloat tm[16];
+ _math_transposefd(tm, m);
+ save_LoadMatrixf(tm);
+}
+
+
+static void save_LoadTransposeMatrixfARB( const GLfloat m[16] )
+{
+ GLfloat tm[16];
+ _math_transposef(tm, m);
+ save_LoadMatrixf(tm);
+}
+
+
+static void save_MultTransposeMatrixdARB( const GLdouble m[16] )
+{
+ GLfloat tm[16];
+ _math_transposefd(tm, m);
+ save_MultMatrixf(tm);
+}
+
+
+static void save_MultTransposeMatrixfARB( const GLfloat m[16] )
+{
+ GLfloat tm[16];
+ _math_transposef(tm, m);
+ save_MultMatrixf(tm);
+}
+
+
+static void save_PixelTexGenSGIX(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_SGIX, 1 );
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->PixelTexGenSGIX)( mode );
+ }
+}
+
+
+/* GL_ARB_texture_compression */
+static void
+save_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat,
+ width, border, imageSize, data);
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ /* make copy of image */
+ image = MALLOC(imageSize);
+ if (!image) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
+ return;
+ }
+ MEMCPY(image, data, imageSize);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 8 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = border;
+ n[6].i = imageSize;
+ n[7].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat,
+ width, border, imageSize, data);
+ }
+ }
+}
+
+
+static void
+save_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat,
+ width, height, border, imageSize, data);
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ /* make copy of image */
+ image = MALLOC(imageSize);
+ if (!image) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
+ return;
+ }
+ MEMCPY(image, data, imageSize);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 9 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = border;
+ n[7].i = imageSize;
+ n[8].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat,
+ width, height, border, imageSize, data);
+ }
+ }
+}
+
+
+static void
+save_CompressedTexImage3DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat,
+ width, height, depth, border, imageSize, data);
}
else {
Node *n;
- GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
- pixels, &ctx->Unpack);
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEX_IMAGE3D, 10 );
+ GLvoid *image;
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ /* make copy of image */
+ image = MALLOC(imageSize);
+ if (!image) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
+ return;
+ }
+ MEMCPY(image, data, imageSize);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 10 );
if (n) {
n[1].e = target;
n[2].i = level;
- n[3].i = components;
+ n[3].e = internalFormat;
n[4].i = (GLint) width;
n[5].i = (GLint) height;
- n[6].i = (GLint) depth;
+ n[6].i = (GLint) depth;
n[7].i = border;
- n[8].e = format;
- n[9].e = type;
- n[10].data = image;
+ n[8].i = imageSize;
+ n[9].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexImage3D)( target, level, components, width,
- height, depth, border, format, type, pixels );
+ (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat,
+ width, height, depth, border, imageSize, data);
}
}
}
-static void save_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *pixels )
+static void
+save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
{
- GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
- pixels, &ctx->Unpack);
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 );
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+
+ /* make copy of image */
+ image = MALLOC(imageSize);
+ if (!image) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
+ return;
+ }
+ MEMCPY(image, data, imageSize);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 8 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].i = xoffset;
n[4].i = (GLint) width;
n[5].e = format;
- n[6].e = type;
+ n[6].i = imageSize;
n[7].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexSubImage1D)( target, level, xoffset, width,
- format, type, pixels );
+ (*ctx->Exec->CompressedTexSubImage1DARB)(target, level, xoffset,
+ width, format, imageSize, data);
}
}
-static void save_TexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels )
+static void
+save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
{
- GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
- pixels, &ctx->Unpack);
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 );
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+
+ /* make copy of image */
+ image = MALLOC(imageSize);
+ if (!image) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
+ return;
+ }
+ MEMCPY(image, data, imageSize);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 10 );
if (n) {
n[1].e = target;
n[2].i = level;
n[5].i = (GLint) width;
n[6].i = (GLint) height;
n[7].e = format;
- n[8].e = type;
+ n[8].i = imageSize;
n[9].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexSubImage2D)( target, level, xoffset, yoffset,
- width, height, format, type, pixels );
+ (*ctx->Exec->CompressedTexSubImage2DARB)(target, level, xoffset, yoffset,
+ width, height, format, imageSize, data);
}
}
-static void save_TexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels )
+static void
+save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
{
- GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
- pixels, &ctx->Unpack);
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 );
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+
+ /* make copy of image */
+ image = MALLOC(imageSize);
+ if (!image) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
+ return;
+ }
+ MEMCPY(image, data, imageSize);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 12 );
if (n) {
n[1].e = target;
n[2].i = level;
n[7].i = (GLint) height;
n[8].i = (GLint) depth;
n[9].e = format;
- n[10].e = type;
+ n[10].i = imageSize;
n[11].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexSubImage3D)( target, level,
- xoffset, yoffset, zoffset,
- width, height, depth, format, type, pixels );
- }
-}
-
-
-static void save_Translatef( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TRANSLATE, 3 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Translatef)( x, y, z );
- }
-}
-
-
-static void save_Translated( GLdouble x, GLdouble y, GLdouble z )
-{
- save_Translatef(x, y, z);
-}
-
-
-
-static void save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_VIEWPORT, 4 );
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Viewport)( x, y, width, height );
- }
-}
-
-
-static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_WINDOW_POS, 4 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.WindowPos4fMESA)( x, y, z, w );
+ (*ctx->Exec->CompressedTexSubImage3DARB)(target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, imageSize, data);
}
}
+/* GL_SGIS_pixel_texture */
-
-/* GL_ARB_multitexture */
-static void save_ActiveTextureARB( GLenum target )
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_ACTIVE_TEXTURE, 1 );
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ActiveTextureARB)( target );
- }
-}
-
-
-/* GL_ARB_multitexture */
-static void save_ClientActiveTextureARB( GLenum target )
+static void save_PixelTexGenParameteriSGIS(GLenum target, GLint value)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLIENT_ACTIVE_TEXTURE, 1 );
+ FLUSH_TNL( ctx, FLUSH_STORED_VERTICES );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS, 2 );
if (n) {
n[1].e = target;
+ n[2].i = value;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClientActiveTextureARB)( target );
+ (*ctx->Exec->PixelTexGenParameteriSGIS)( target, value );
}
}
-
-static void save_LoadTransposeMatrixdARB( const GLdouble m[16] )
-{
- GLdouble tm[16];
- gl_matrix_transposed(tm, m);
- save_LoadMatrixd(tm);
-}
-
-
-static void save_LoadTransposeMatrixfARB( const GLfloat m[16] )
+static void save_PixelTexGenParameterfSGIS(GLenum target, GLfloat value)
{
- GLfloat tm[16];
- gl_matrix_transposef(tm, m);
- save_LoadMatrixf(tm);
+ save_PixelTexGenParameteriSGIS(target, (GLint) value);
}
-static void save_MultTransposeMatrixdARB( const GLdouble m[16] )
+static void save_PixelTexGenParameterivSGIS(GLenum target, const GLint *value)
{
- GLdouble tm[16];
- gl_matrix_transposed(tm, m);
- save_MultMatrixd(tm);
+ save_PixelTexGenParameteriSGIS(target, *value);
}
-static void save_MultTransposeMatrixfARB( const GLfloat m[16] )
+static void save_PixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value)
{
- GLfloat tm[16];
- gl_matrix_transposef(tm, m);
- save_MultMatrixf(tm);
+ save_PixelTexGenParameteriSGIS(target, (GLint) *value);
}
-
-void gl_compile_cassette( GLcontext *ctx )
-{
- Node *n = alloc_instruction( ctx, OPCODE_VERTEX_CASSETTE, 8 );
- struct immediate *im = ctx->input;
-
- if (!n)
- return;
-
-
- /* Do some easy optimizations of the cassette.
- */
-#if 0
- if (0 && im->v.Obj.size < 4 && im->Count > 15) {
- im->Bounds = (GLfloat (*)[3]) MALLOC(6 * sizeof(GLfloat));
- (gl_calc_bound_tab[im->v.Obj.size])( im->Bounds, &im->v.Obj );
- }
-#endif
-
- n[1].data = (void *)im;
- n[2].ui = im->Start;
- n[3].ui = im->Count;
- n[4].ui = im->BeginState;
- n[5].ui = im->OrFlag;
- n[6].ui = im->AndFlag;
- n[7].ui = im->LastData;
- n[8].ui = im->LastPrimitive;
-
- if (im->Count > VB_MAX - 4) {
-
- struct immediate *new_im = gl_immediate_alloc(ctx);
- if (!new_im) return;
- SET_IMMEDIATE( ctx, new_im );
- gl_reset_input( ctx );
-
- } else {
- im->Count++;;
- im->Start = im->Count; /* don't clear anything in reset_input */
- im->ref_count++;
-
- im->Primitive[im->Start] = ctx->Current.Primitive;
- im->LastPrimitive = im->Start;
- im->BeginState = VERT_BEGIN_0;
- im->OrFlag = 0;
- im->AndFlag = ~0;
-
- if (0)
- fprintf(stderr, "in compile_cassette, BeginState is %x\n",
- im->BeginState);
- }
-}
-
-/* KW: Compile commands
- *
+/* KW: Compile commands
+ *
* Will appear in the list before the vertex buffer containing the
- * command that provoked the error. I don't see this as a problem.
+ * command that provoked the error. I don't see this as a problem.
*/
void gl_save_error( GLcontext *ctx, GLenum error, const char *s )
{
Node *n;
- n = alloc_instruction( ctx, OPCODE_ERROR, 2 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ERROR, 2 );
if (n) {
n[1].e = error;
n[2].data = (void *) s;
static GLboolean
islist(GLcontext *ctx, GLuint list)
{
- if (list > 0 && HashLookup(ctx->Shared->DisplayList, list)) {
+ if (list > 0 && _mesa_HashLookup(ctx->Shared->DisplayList, list)) {
return GL_TRUE;
}
else {
{
Node *n;
GLboolean done;
- OpCode opcode;
if (!islist(ctx,list))
return;
-/* mesa_print_display_list( list ); */
+/* mesa_print_display_list( list ); */
ctx->CallDepth++;
- n = (Node *) HashLookup(ctx->Shared->DisplayList, list);
+ n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
done = GL_FALSE;
while (!done) {
- opcode = n[0].opcode;
+ OpCode opcode = n[0].opcode;
+ int i = (int)n[0].opcode - (int)OPCODE_DRV_0;
- switch (opcode) {
- case OPCODE_ERROR:
- gl_error( ctx, n[1].e, (const char *) n[2].data );
- break;
- case OPCODE_VERTEX_CASSETTE: {
- struct immediate *IM;
-
- if (ctx->NewState)
- gl_update_state(ctx);
- if (ctx->CompileCVAFlag) {
- ctx->CompileCVAFlag = 0;
- ctx->CVA.elt.pipeline_valid = 0;
- }
- if (!ctx->CVA.elt.pipeline_valid)
- gl_build_immediate_pipeline( ctx );
-
-
- IM = (struct immediate *) n[1].data;
- IM->Start = n[2].ui;
- IM->Count = n[3].ui;
- IM->BeginState = n[4].ui;
- IM->OrFlag = n[5].ui;
- IM->AndFlag = n[6].ui;
- IM->LastData = n[7].ui;
- IM->LastPrimitive = n[8].ui;
-
- if ((MESA_VERBOSE & VERBOSE_DISPLAY_LIST) &&
- (MESA_VERBOSE & VERBOSE_IMMEDIATE))
- gl_print_cassette( (struct immediate *) n[1].data );
-
- if (0)
- fprintf(stderr, "Run cassette %d, rows %d..%d, beginstate %x\n",
- IM->id,
- IM->Start, IM->Count, IM->BeginState);
-
- gl_fixup_cassette( ctx, (struct immediate *) n[1].data );
- gl_execute_cassette( ctx, (struct immediate *) n[1].data );
- break;
- }
+ if (i >= 0 && i < ctx->listext.nr_opcodes) {
+ ctx->listext.opcode[i].execute(ctx, &n[1]);
+ n += ctx->listext.opcode[i].size;
+ }
+ else {
+ switch (opcode) {
+ case OPCODE_ERROR:
+ gl_error( ctx, n[1].e, (const char *) n[2].data );
+ break;
case OPCODE_ACCUM:
- (*ctx->Exec.Accum)( n[1].e, n[2].f );
+ (*ctx->Exec->Accum)( n[1].e, n[2].f );
break;
case OPCODE_ALPHA_FUNC:
- (*ctx->Exec.AlphaFunc)( n[1].e, n[2].f );
+ (*ctx->Exec->AlphaFunc)( n[1].e, n[2].f );
break;
case OPCODE_BIND_TEXTURE:
- (*ctx->Exec.BindTexture)( n[1].e, n[2].ui );
+ (*ctx->Exec->BindTexture)( n[1].e, n[2].ui );
break;
case OPCODE_BITMAP:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec.Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f, n[7].data );
+ (*ctx->Exec->Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_BLEND_COLOR:
- (*ctx->Exec.BlendColorEXT)( n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec->BlendColor)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_BLEND_EQUATION:
- (*ctx->Exec.BlendEquationEXT)( n[1].e );
+ (*ctx->Exec->BlendEquation)( n[1].e );
break;
case OPCODE_BLEND_FUNC:
- (*ctx->Exec.BlendFunc)( n[1].e, n[2].e );
+ (*ctx->Exec->BlendFunc)( n[1].e, n[2].e );
break;
case OPCODE_BLEND_FUNC_SEPARATE:
- (*ctx->Exec.BlendFuncSeparateINGR)(n[1].e, n[2].e, n[3].e, n[4].e);
+ (*ctx->Exec->BlendFuncSeparateEXT)(n[1].e, n[2].e, n[3].e, n[4].e);
break;
case OPCODE_CALL_LIST:
/* Generated by glCallList(), don't add ListBase */
}
break;
case OPCODE_CLEAR:
- (*ctx->Exec.Clear)( n[1].bf );
+ (*ctx->Exec->Clear)( n[1].bf );
break;
case OPCODE_CLEAR_COLOR:
- (*ctx->Exec.ClearColor)( n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec->ClearColor)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_CLEAR_ACCUM:
- (*ctx->Exec.ClearAccum)( n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec->ClearAccum)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_CLEAR_DEPTH:
- (*ctx->Exec.ClearDepth)( (GLclampd) n[1].f );
+ (*ctx->Exec->ClearDepth)( (GLclampd) n[1].f );
break;
case OPCODE_CLEAR_INDEX:
- (*ctx->Exec.ClearIndex)( n[1].ui );
+ (*ctx->Exec->ClearIndex)( n[1].ui );
break;
case OPCODE_CLEAR_STENCIL:
- (*ctx->Exec.ClearStencil)( n[1].i );
+ (*ctx->Exec->ClearStencil)( n[1].i );
break;
case OPCODE_CLIP_PLANE:
{
eq[1] = n[3].f;
eq[2] = n[4].f;
eq[3] = n[5].f;
- (*ctx->Exec.ClipPlane)( n[1].e, eq );
+ (*ctx->Exec->ClipPlane)( n[1].e, eq );
}
break;
case OPCODE_COLOR_MASK:
- (*ctx->Exec.ColorMask)( n[1].b, n[2].b, n[3].b, n[4].b );
+ (*ctx->Exec->ColorMask)( n[1].b, n[2].b, n[3].b, n[4].b );
break;
case OPCODE_COLOR_MATERIAL:
- (*ctx->Exec.ColorMaterial)( n[1].e, n[2].e );
+ (*ctx->Exec->ColorMaterial)( n[1].e, n[2].e );
break;
case OPCODE_COLOR_TABLE:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec.ColorTableEXT)( n[1].e, n[2].e, n[3].i, n[4].e,
- n[5].e, n[6].data );
+ (*ctx->Exec->ColorTable)( n[1].e, n[2].e, n[3].i, n[4].e,
+ n[5].e, n[6].data );
ctx->Unpack = save; /* restore */
}
break;
+ case OPCODE_COLOR_TABLE_PARAMETER_FV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ (*ctx->Exec->ColorTableParameterfv)( n[1].e, n[2].e, params );
+ }
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_IV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ (*ctx->Exec->ColorTableParameteriv)( n[1].e, n[2].e, params );
+ }
+ break;
case OPCODE_COLOR_SUB_TABLE:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec.ColorSubTableEXT)( n[1].e, n[2].i, n[3].i,
- n[4].e, n[5].e, n[6].data );
+ (*ctx->Exec->ColorSubTable)( n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e, n[6].data );
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_FILTER_1D:
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->ConvolutionFilter1D)( n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e, n[6].data );
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_FILTER_2D:
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->ConvolutionFilter2D)( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e, n[6].e, n[7].data );
ctx->Unpack = save; /* restore */
}
break;
+ case OPCODE_CONVOLUTION_PARAMETER_I:
+ (*ctx->Exec->ConvolutionParameteri)( n[1].e, n[2].e, n[3].i );
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_IV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ (*ctx->Exec->ConvolutionParameteriv)( n[1].e, n[2].e, params );
+ }
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_F:
+ (*ctx->Exec->ConvolutionParameterf)( n[1].e, n[2].e, n[3].f );
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_FV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ (*ctx->Exec->ConvolutionParameterfv)( n[1].e, n[2].e, params );
+ }
+ break;
+ case OPCODE_COPY_COLOR_SUB_TABLE:
+ (*ctx->Exec->CopyColorSubTable)( n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i );
+ break;
+ case OPCODE_COPY_COLOR_TABLE:
+ (*ctx->Exec->CopyColorSubTable)( n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i );
+ break;
case OPCODE_COPY_PIXELS:
- (*ctx->Exec.CopyPixels)( n[1].i, n[2].i,
+ (*ctx->Exec->CopyPixels)( n[1].i, n[2].i,
(GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e );
break;
case OPCODE_COPY_TEX_IMAGE1D:
- (*ctx->Exec.CopyTexImage1D)( n[1].e, n[2].i, n[3].e, n[4].i,
+ (*ctx->Exec->CopyTexImage1D)( n[1].e, n[2].i, n[3].e, n[4].i,
n[5].i, n[6].i, n[7].i );
break;
case OPCODE_COPY_TEX_IMAGE2D:
- (*ctx->Exec.CopyTexImage2D)( n[1].e, n[2].i, n[3].e, n[4].i,
+ (*ctx->Exec->CopyTexImage2D)( n[1].e, n[2].i, n[3].e, n[4].i,
n[5].i, n[6].i, n[7].i, n[8].i );
break;
case OPCODE_COPY_TEX_SUB_IMAGE1D:
- (*ctx->Exec.CopyTexSubImage1D)( n[1].e, n[2].i, n[3].i,
+ (*ctx->Exec->CopyTexSubImage1D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i );
break;
case OPCODE_COPY_TEX_SUB_IMAGE2D:
- (*ctx->Exec.CopyTexSubImage2D)( n[1].e, n[2].i, n[3].i,
+ (*ctx->Exec->CopyTexSubImage2D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].i );
break;
case OPCODE_COPY_TEX_SUB_IMAGE3D:
- (*ctx->Exec.CopyTexSubImage3D)( n[1].e, n[2].i, n[3].i,
+ (*ctx->Exec->CopyTexSubImage3D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].i , n[9].i);
break;
case OPCODE_CULL_FACE:
- (*ctx->Exec.CullFace)( n[1].e );
+ (*ctx->Exec->CullFace)( n[1].e );
break;
case OPCODE_DEPTH_FUNC:
- (*ctx->Exec.DepthFunc)( n[1].e );
+ (*ctx->Exec->DepthFunc)( n[1].e );
break;
case OPCODE_DEPTH_MASK:
- (*ctx->Exec.DepthMask)( n[1].b );
+ (*ctx->Exec->DepthMask)( n[1].b );
break;
case OPCODE_DEPTH_RANGE:
- (*ctx->Exec.DepthRange)( (GLclampd) n[1].f, (GLclampd) n[2].f );
+ (*ctx->Exec->DepthRange)( (GLclampd) n[1].f, (GLclampd) n[2].f );
break;
case OPCODE_DISABLE:
- (*ctx->Exec.Disable)( n[1].e );
+ (*ctx->Exec->Disable)( n[1].e );
break;
case OPCODE_DRAW_BUFFER:
- (*ctx->Exec.DrawBuffer)( n[1].e );
+ (*ctx->Exec->DrawBuffer)( n[1].e );
break;
case OPCODE_DRAW_PIXELS:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec.DrawPixels)( n[1].i, n[2].i, n[3].e, n[4].e,
+ (*ctx->Exec->DrawPixels)( n[1].i, n[2].i, n[3].e, n[4].e,
n[5].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_ENABLE:
- (*ctx->Exec.Enable)( n[1].e );
+ (*ctx->Exec->Enable)( n[1].e );
break;
case OPCODE_EVALMESH1:
- (*ctx->Exec.EvalMesh1)( n[1].e, n[2].i, n[3].i );
+ (*ctx->Exec->EvalMesh1)( n[1].e, n[2].i, n[3].i );
break;
case OPCODE_EVALMESH2:
- (*ctx->Exec.EvalMesh2)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i );
+ (*ctx->Exec->EvalMesh2)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i );
break;
case OPCODE_FOG:
{
p[1] = n[3].f;
p[2] = n[4].f;
p[3] = n[5].f;
- (*ctx->Exec.Fogfv)( n[1].e, p );
+ (*ctx->Exec->Fogfv)( n[1].e, p );
}
break;
case OPCODE_FRONT_FACE:
- (*ctx->Exec.FrontFace)( n[1].e );
+ (*ctx->Exec->FrontFace)( n[1].e );
break;
case OPCODE_FRUSTUM:
- (*ctx->Exec.Frustum)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
+ (*ctx->Exec->Frustum)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
break;
case OPCODE_HINT:
- (*ctx->Exec.Hint)( n[1].e, n[2].e );
+ (*ctx->Exec->Hint)( n[1].e, n[2].e );
break;
case OPCODE_HINT_PGI:
- (*ctx->Exec.HintPGI)( n[1].e, n[2].i );
+ (*ctx->Exec->HintPGI)( n[1].e, n[2].i );
+ break;
+ case OPCODE_HISTOGRAM:
+ (*ctx->Exec->Histogram)( n[1].e, n[2].i, n[3].e, n[4].b );
break;
case OPCODE_INDEX_MASK:
- (*ctx->Exec.IndexMask)( n[1].ui );
+ (*ctx->Exec->IndexMask)( n[1].ui );
break;
case OPCODE_INIT_NAMES:
- (*ctx->Exec.InitNames)();
+ (*ctx->Exec->InitNames)();
break;
case OPCODE_LIGHT:
{
p[1] = n[4].f;
p[2] = n[5].f;
p[3] = n[6].f;
- (*ctx->Exec.Lightfv)( n[1].e, n[2].e, p );
+ (*ctx->Exec->Lightfv)( n[1].e, n[2].e, p );
}
break;
case OPCODE_LIGHT_MODEL:
p[1] = n[3].f;
p[2] = n[4].f;
p[3] = n[5].f;
- (*ctx->Exec.LightModelfv)( n[1].e, p );
+ (*ctx->Exec->LightModelfv)( n[1].e, p );
}
break;
case OPCODE_LINE_STIPPLE:
- (*ctx->Exec.LineStipple)( n[1].i, n[2].us );
+ (*ctx->Exec->LineStipple)( n[1].i, n[2].us );
break;
case OPCODE_LINE_WIDTH:
- (*ctx->Exec.LineWidth)( n[1].f );
+ (*ctx->Exec->LineWidth)( n[1].f );
break;
case OPCODE_LIST_BASE:
- (*ctx->Exec.ListBase)( n[1].ui );
+ (*ctx->Exec->ListBase)( n[1].ui );
break;
case OPCODE_LOAD_IDENTITY:
- (*ctx->Exec.LoadIdentity)();
+ (*ctx->Exec->LoadIdentity)();
break;
case OPCODE_LOAD_MATRIX:
if (sizeof(Node)==sizeof(GLfloat)) {
- (*ctx->Exec.LoadMatrixf)( &n[1].f );
+ (*ctx->Exec->LoadMatrixf)( &n[1].f );
}
else {
GLfloat m[16];
for (i=0;i<16;i++) {
m[i] = n[1+i].f;
}
- (*ctx->Exec.LoadMatrixf)( m );
+ (*ctx->Exec->LoadMatrixf)( m );
}
break;
case OPCODE_LOAD_NAME:
- (*ctx->Exec.LoadName)( n[1].ui );
+ (*ctx->Exec->LoadName)( n[1].ui );
break;
case OPCODE_LOGIC_OP:
- (*ctx->Exec.LogicOp)( n[1].e );
+ (*ctx->Exec->LogicOp)( n[1].e );
break;
case OPCODE_MAP1:
{
GLint uorder = n[5].i;
GLfloat u1 = n[2].f;
GLfloat u2 = n[3].f;
- (*ctx->Exec.Map1f)( target, u1, u2, ustride, uorder,
+ (*ctx->Exec->Map1f)( target, u1, u2, ustride, uorder,
(GLfloat *) n[6].data );
}
break;
GLint vstride = n[7].i;
GLint uorder = n[8].i;
GLint vorder = n[9].i;
- (*ctx->Exec.Map2f)( target, u1, u2, ustride, uorder,
+ (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder,
v1, v2, vstride, vorder,
(GLfloat *) n[10].data );
}
break;
case OPCODE_MAPGRID1:
- (*ctx->Exec.MapGrid1f)( n[1].i, n[2].f, n[3].f );
+ (*ctx->Exec->MapGrid1f)( n[1].i, n[2].f, n[3].f );
break;
case OPCODE_MAPGRID2:
- (*ctx->Exec.MapGrid2f)( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
+ (*ctx->Exec->MapGrid2f)( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
break;
case OPCODE_MATRIX_MODE:
- (*ctx->Exec.MatrixMode)( n[1].e );
+ (*ctx->Exec->MatrixMode)( n[1].e );
+ break;
+ case OPCODE_MIN_MAX:
+ (*ctx->Exec->Minmax)(n[1].e, n[2].e, n[3].b);
break;
case OPCODE_MULT_MATRIX:
if (sizeof(Node)==sizeof(GLfloat)) {
- (*ctx->Exec.MultMatrixf)( &n[1].f );
+ (*ctx->Exec->MultMatrixf)( &n[1].f );
}
else {
GLfloat m[16];
for (i=0;i<16;i++) {
m[i] = n[1+i].f;
}
- (*ctx->Exec.MultMatrixf)( m );
+ (*ctx->Exec->MultMatrixf)( m );
}
break;
case OPCODE_ORTHO:
- (*ctx->Exec.Ortho)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
+ (*ctx->Exec->Ortho)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
break;
case OPCODE_PASSTHROUGH:
- (*ctx->Exec.PassThrough)( n[1].f );
+ (*ctx->Exec->PassThrough)( n[1].f );
break;
case OPCODE_PIXEL_MAP:
- (*ctx->Exec.PixelMapfv)( n[1].e, n[2].i, (GLfloat *) n[3].data );
+ (*ctx->Exec->PixelMapfv)( n[1].e, n[2].i, (GLfloat *) n[3].data );
break;
case OPCODE_PIXEL_TRANSFER:
- (*ctx->Exec.PixelTransferf)( n[1].e, n[2].f );
+ (*ctx->Exec->PixelTransferf)( n[1].e, n[2].f );
break;
case OPCODE_PIXEL_ZOOM:
- (*ctx->Exec.PixelZoom)( n[1].f, n[2].f );
+ (*ctx->Exec->PixelZoom)( n[1].f, n[2].f );
break;
case OPCODE_POINT_SIZE:
- (*ctx->Exec.PointSize)( n[1].f );
+ (*ctx->Exec->PointSize)( n[1].f );
break;
case OPCODE_POINT_PARAMETERS:
{
params[0] = n[2].f;
params[1] = n[3].f;
params[2] = n[4].f;
- (*ctx->Exec.PointParameterfvEXT)( n[1].e, params );
+ (*ctx->Exec->PointParameterfvEXT)( n[1].e, params );
}
break;
case OPCODE_POLYGON_MODE:
- (*ctx->Exec.PolygonMode)( n[1].e, n[2].e );
+ (*ctx->Exec->PolygonMode)( n[1].e, n[2].e );
break;
case OPCODE_POLYGON_STIPPLE:
- (*ctx->Exec.PolygonStipple)( (GLubyte *) n[1].data );
+ (*ctx->Exec->PolygonStipple)( (GLubyte *) n[1].data );
break;
case OPCODE_POLYGON_OFFSET:
- (*ctx->Exec.PolygonOffset)( n[1].f, n[2].f );
+ (*ctx->Exec->PolygonOffset)( n[1].f, n[2].f );
break;
case OPCODE_POP_ATTRIB:
- (*ctx->Exec.PopAttrib)();
+ (*ctx->Exec->PopAttrib)();
break;
case OPCODE_POP_MATRIX:
- (*ctx->Exec.PopMatrix)();
+ (*ctx->Exec->PopMatrix)();
break;
case OPCODE_POP_NAME:
- (*ctx->Exec.PopName)();
+ (*ctx->Exec->PopName)();
break;
case OPCODE_PRIORITIZE_TEXTURE:
- (*ctx->Exec.PrioritizeTextures)( 1, &n[1].ui, &n[2].f );
+ (*ctx->Exec->PrioritizeTextures)( 1, &n[1].ui, &n[2].f );
break;
case OPCODE_PUSH_ATTRIB:
- (*ctx->Exec.PushAttrib)( n[1].bf );
+ (*ctx->Exec->PushAttrib)( n[1].bf );
break;
case OPCODE_PUSH_MATRIX:
- (*ctx->Exec.PushMatrix)();
+ (*ctx->Exec->PushMatrix)();
break;
case OPCODE_PUSH_NAME:
- (*ctx->Exec.PushName)( n[1].ui );
+ (*ctx->Exec->PushName)( n[1].ui );
break;
case OPCODE_RASTER_POS:
- (*ctx->Exec.RasterPos4f)( n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec->RasterPos4f)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_READ_BUFFER:
- (*ctx->Exec.ReadBuffer)( n[1].e );
+ (*ctx->Exec->ReadBuffer)( n[1].e );
break;
- case OPCODE_RECTF:
- (*ctx->Exec.Rectf)( n[1].f, n[2].f, n[3].f, n[4].f );
+ case OPCODE_RESET_HISTOGRAM:
+ (*ctx->Exec->ResetHistogram)( n[1].e );
+ break;
+ case OPCODE_RESET_MIN_MAX:
+ (*ctx->Exec->ResetMinmax)( n[1].e );
+ break;
+ case OPCODE_ROTATE:
+ (*ctx->Exec->Rotatef)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_SCALE:
- (*ctx->Exec.Scalef)( n[1].f, n[2].f, n[3].f );
+ (*ctx->Exec->Scalef)( n[1].f, n[2].f, n[3].f );
break;
case OPCODE_SCISSOR:
- (*ctx->Exec.Scissor)( n[1].i, n[2].i, n[3].i, n[4].i );
+ (*ctx->Exec->Scissor)( n[1].i, n[2].i, n[3].i, n[4].i );
break;
case OPCODE_SHADE_MODEL:
- (*ctx->Exec.ShadeModel)( n[1].e );
+ (*ctx->Exec->ShadeModel)( n[1].e );
break;
case OPCODE_STENCIL_FUNC:
- (*ctx->Exec.StencilFunc)( n[1].e, n[2].i, n[3].ui );
+ (*ctx->Exec->StencilFunc)( n[1].e, n[2].i, n[3].ui );
break;
case OPCODE_STENCIL_MASK:
- (*ctx->Exec.StencilMask)( n[1].ui );
+ (*ctx->Exec->StencilMask)( n[1].ui );
break;
case OPCODE_STENCIL_OP:
- (*ctx->Exec.StencilOp)( n[1].e, n[2].e, n[3].e );
+ (*ctx->Exec->StencilOp)( n[1].e, n[2].e, n[3].e );
break;
case OPCODE_TEXENV:
{
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- (*ctx->Exec.TexEnvfv)( n[1].e, n[2].e, params );
+ (*ctx->Exec->TexEnvfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_TEXGEN:
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- (*ctx->Exec.TexGenfv)( n[1].e, n[2].e, params );
+ (*ctx->Exec->TexGenfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_TEXPARAMETER:
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
- (*ctx->Exec.TexParameterfv)( n[1].e, n[2].e, params );
+ (*ctx->Exec->TexParameterfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_TEX_IMAGE1D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec.TexImage1D)(
+ (*ctx->Exec->TexImage1D)(
n[1].e, /* target */
n[2].i, /* level */
n[3].i, /* components */
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec.TexImage2D)(
+ (*ctx->Exec->TexImage2D)(
n[1].e, /* target */
n[2].i, /* level */
n[3].i, /* components */
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec.TexImage3D)(
+ (*ctx->Exec->TexImage3D)(
n[1].e, /* target */
n[2].i, /* level */
n[3].i, /* components */
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec.TexSubImage1D)( n[1].e, n[2].i, n[3].i,
+ (*ctx->Exec->TexSubImage1D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e,
n[6].e, n[7].data );
ctx->Unpack = save; /* restore */
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec.TexSubImage2D)( n[1].e, n[2].i, n[3].i,
+ (*ctx->Exec->TexSubImage2D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e,
n[6].i, n[7].e, n[8].e, n[9].data );
ctx->Unpack = save; /* restore */
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
- (*ctx->Exec.TexSubImage3D)( n[1].e, n[2].i, n[3].i,
+ (*ctx->Exec->TexSubImage3D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].i,
n[8].i, n[9].e, n[10].e,
n[11].data );
}
break;
case OPCODE_TRANSLATE:
- (*ctx->Exec.Translatef)( n[1].f, n[2].f, n[3].f );
+ (*ctx->Exec->Translatef)( n[1].f, n[2].f, n[3].f );
break;
case OPCODE_VIEWPORT:
- (*ctx->Exec.Viewport)(n[1].i, n[2].i,
+ (*ctx->Exec->Viewport)(n[1].i, n[2].i,
(GLsizei) n[3].i, (GLsizei) n[4].i);
break;
case OPCODE_WINDOW_POS:
- (*ctx->Exec.WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f );
+ (*ctx->Exec->WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- (*ctx->Exec.ActiveTextureARB)( n[1].e );
+ (*ctx->Exec->ActiveTextureARB)( n[1].e );
break;
case OPCODE_CLIENT_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- (*ctx->Exec.ClientActiveTextureARB)( n[1].e );
+ (*ctx->Exec->ClientActiveTextureARB)( n[1].e );
+ break;
+ case OPCODE_PIXEL_TEXGEN_SGIX: /* GL_SGIX_pixel_texture */
+ (*ctx->Exec->PixelTexGenSGIX)( n[1].e );
+ break;
+ case OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS: /* GL_SGIS_pixel_texture */
+ (*ctx->Exec->PixelTexGenParameteriSGIS)( n[1].e, n[2].i );
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
+ (*ctx->Exec->CompressedTexImage1DARB)(n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i, n[7].data);
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
+ (*ctx->Exec->CompressedTexImage2DARB)(n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].data);
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
+ (*ctx->Exec->CompressedTexImage3DARB)(n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].data);
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
+ (*ctx->Exec->CompressedTexSubImage1DARB)(n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e, n[6].i, n[7].data);
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
+ (*ctx->Exec->CompressedTexSubImage2DARB)(n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].e, n[8].i, n[9].data);
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
+ (*ctx->Exec->CompressedTexSubImage3DARB)(n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].e, n[10].i, n[11].data);
break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
gl_problem( ctx, msg );
}
done = GL_TRUE;
- }
+ }
- /* increment n to point to next compiled command */
- if (opcode!=OPCODE_CONTINUE) {
- n += InstSize[opcode];
+ /* increment n to point to next compiled command */
+ if (opcode!=OPCODE_CONTINUE) {
+ n += InstSize[opcode];
+ }
}
-
}
ctx->CallDepth--;
}
return 0;
}
- base = HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
+ /*
+ * Make this an atomic operation
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
if (base) {
/* reserve the list IDs by with empty/dummy lists */
GLint i;
for (i=0; i<range; i++) {
- HashInsert(ctx->Shared->DisplayList, base+i, make_empty_list());
+ _mesa_HashInsert(ctx->Shared->DisplayList, base+i, make_empty_list());
}
}
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
return base;
}
_mesa_NewList( GLuint list, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- struct immediate *IM;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glNewList");
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glNewList %u %s\n", list, gl_lookup_enum_by_nr(mode));
ctx->CurrentBlock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
ctx->CurrentListPtr = ctx->CurrentBlock;
ctx->CurrentPos = 0;
-
- IM = gl_immediate_alloc( ctx );
- SET_IMMEDIATE( ctx, IM );
- gl_reset_input( ctx );
-
ctx->CompileFlag = GL_TRUE;
- ctx->CompileCVAFlag = GL_FALSE;
ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
- ctx->CurrentDispatch = &ctx->Save;
+ ctx->Driver.NewList( ctx, list, mode );
+
+ ctx->CurrentDispatch = ctx->Save;
_glapi_set_dispatch( ctx->CurrentDispatch );
}
/*
- * End definition of current display list.
+ * End definition of current display list. Is the current
+ * ASSERT_OUTSIDE_BEGIN_END strong enough to really guarentee that
+ * we are outside begin/end calls?
*/
void
_mesa_EndList( void )
fprintf(stderr, "glEndList\n");
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glEndList" );
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+
/* Check that a list is under construction */
if (!ctx->CurrentListPtr) {
return;
}
- (void) alloc_instruction( ctx, OPCODE_END_OF_LIST, 0 );
+ (void) ALLOC_INSTRUCTION( ctx, OPCODE_END_OF_LIST, 0 );
/* Destroy old list, if any */
gl_destroy_list(ctx, ctx->CurrentListNum);
/* Install the list */
- HashInsert(ctx->Shared->DisplayList, ctx->CurrentListNum, ctx->CurrentListPtr);
+ _mesa_HashInsert(ctx->Shared->DisplayList, ctx->CurrentListNum, ctx->CurrentListPtr);
if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
ctx->CurrentListPtr = NULL;
ctx->ExecuteFlag = GL_TRUE;
ctx->CompileFlag = GL_FALSE;
- /* ctx->CompileCVAFlag = ...; */
-
- /* KW: Put back the old input pointer.
- */
- if (--ctx->input->ref_count == 0)
- gl_immediate_free( ctx->input );
- SET_IMMEDIATE( ctx, ctx->VB->IM );
- gl_reset_input( ctx );
+ ctx->Driver.EndList( ctx );
/* Haven't tracked down why this is needed.
*/
ctx->NewState = ~0;
- ctx->CurrentDispatch = &ctx->Exec;
+ ctx->CurrentDispatch = ctx->Exec;
_glapi_set_dispatch( ctx->CurrentDispatch );
}
if (MESA_VERBOSE&VERBOSE_API) {
fprintf(stderr, "glCallList %u\n", list);
- mesa_print_display_list( list );
+ mesa_print_display_list( list );
}
- save_compile_flag = ctx->CompileFlag;
+ save_compile_flag = ctx->CompileFlag;
ctx->CompileFlag = GL_FALSE;
-
- FLUSH_VB( ctx, "call list" );
+
+ FLUSH_TNL( ctx, (FLUSH_STORED_VERTICES | FLUSH_UPDATE_CURRENT) );
execute_list( ctx, list );
ctx->CompileFlag = save_compile_flag;
/* also restore API function pointers to point to "save" versions */
if (save_compile_flag) {
- ctx->CurrentDispatch = &ctx->Save;
+ ctx->CurrentDispatch = ctx->Save;
_glapi_set_dispatch( ctx->CurrentDispatch );
}
}
save_compile_flag = ctx->CompileFlag;
ctx->CompileFlag = GL_FALSE;
- FLUSH_VB( ctx, "call lists" );
+ FLUSH_TNL( ctx, (FLUSH_STORED_VERTICES | FLUSH_UPDATE_CURRENT) );
for (i=0;i<n;i++) {
list = translate_id( i, type, lists );
/* also restore API function pointers to point to "save" versions */
if (save_compile_flag) {
- ctx->CurrentDispatch = &ctx->Save;
+ ctx->CurrentDispatch = ctx->Save;
_glapi_set_dispatch( ctx->CurrentDispatch );
}
-
-/* RESET_IMMEDIATE( ctx ); */
}
/*
- * Assign all the pointers in 'table' to point to Mesa's display list
+ * Assign all the pointers in <table> to point to Mesa's display list
* building functions.
+ *
+ * This does not include any of the tnl functions - they are
+ * initialized from _mesa_init_api_defaults and from the active vtxfmt
+ * struct.
*/
void
-_mesa_init_dlist_table( struct _glapi_table *table )
+_mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
{
- _mesa_init_no_op_table(table);
+ _mesa_init_no_op_table(table, tableSize);
+
+ _mesa_loopback_init_api_table( table, GL_FALSE );
/* GL 1.0 */
table->Accum = save_Accum;
table->AlphaFunc = save_AlphaFunc;
- table->Begin = save_Begin;
table->Bitmap = save_Bitmap;
table->BlendFunc = save_BlendFunc;
table->CallList = save_CallList;
table->ClearIndex = save_ClearIndex;
table->ClearStencil = save_ClearStencil;
table->ClipPlane = save_ClipPlane;
- table->Color3b = _mesa_Color3b;
- table->Color3bv = _mesa_Color3bv;
- table->Color3d = _mesa_Color3d;
- table->Color3dv = _mesa_Color3dv;
- table->Color3f = _mesa_Color3f;
- table->Color3fv = _mesa_Color3fv;
- table->Color3i = _mesa_Color3i;
- table->Color3iv = _mesa_Color3iv;
- table->Color3s = _mesa_Color3s;
- table->Color3sv = _mesa_Color3sv;
- table->Color3ub = _mesa_Color3ub;
- table->Color3ubv = _mesa_Color3ubv;
- table->Color3ui = _mesa_Color3ui;
- table->Color3uiv = _mesa_Color3uiv;
- table->Color3us = _mesa_Color3us;
- table->Color3usv = _mesa_Color3usv;
- table->Color4b = _mesa_Color4b;
- table->Color4bv = _mesa_Color4bv;
- table->Color4d = _mesa_Color4d;
- table->Color4dv = _mesa_Color4dv;
- table->Color4f = _mesa_Color4f;
- table->Color4fv = _mesa_Color4fv;
- table->Color4i = _mesa_Color4i;
- table->Color4iv = _mesa_Color4iv;
- table->Color4s = _mesa_Color4s;
- table->Color4sv = _mesa_Color4sv;
- table->Color4ub = _mesa_Color4ub;
- table->Color4ubv = _mesa_Color4ubv;
- table->Color4ui = _mesa_Color4ui;
- table->Color4uiv = _mesa_Color4uiv;
- table->Color4us = _mesa_Color4us;
- table->Color4usv = _mesa_Color4usv;
table->ColorMask = save_ColorMask;
table->ColorMaterial = save_ColorMaterial;
table->CopyPixels = save_CopyPixels;
table->Disable = save_Disable;
table->DrawBuffer = save_DrawBuffer;
table->DrawPixels = save_DrawPixels;
- table->EdgeFlag = _mesa_EdgeFlag;
- table->EdgeFlagv = _mesa_EdgeFlagv;
table->Enable = save_Enable;
- table->End = _mesa_End;
table->EndList = _mesa_EndList;
- table->EvalCoord1d = _mesa_EvalCoord1d;
- table->EvalCoord1dv = _mesa_EvalCoord1dv;
- table->EvalCoord1f = _mesa_EvalCoord1f;
- table->EvalCoord1fv = _mesa_EvalCoord1fv;
- table->EvalCoord2d = _mesa_EvalCoord2d;
- table->EvalCoord2dv = _mesa_EvalCoord2dv;
- table->EvalCoord2f = _mesa_EvalCoord2f;
- table->EvalCoord2fv = _mesa_EvalCoord2fv;
table->EvalMesh1 = save_EvalMesh1;
table->EvalMesh2 = save_EvalMesh2;
- table->EvalPoint1 = _mesa_EvalPoint1;
- table->EvalPoint2 = _mesa_EvalPoint2;
- table->FeedbackBuffer = _mesa_FeedbackBuffer;
table->Finish = _mesa_Finish;
table->Flush = _mesa_Flush;
table->Fogf = save_Fogf;
table->GetTexParameteriv = _mesa_GetTexParameteriv;
table->Hint = save_Hint;
table->IndexMask = save_IndexMask;
- table->Indexd = _mesa_Indexd;
- table->Indexdv = _mesa_Indexdv;
- table->Indexf = _mesa_Indexf;
- table->Indexfv = _mesa_Indexfv;
- table->Indexi = _mesa_Indexi;
- table->Indexiv = _mesa_Indexiv;
- table->Indexs = _mesa_Indexs;
- table->Indexsv = _mesa_Indexsv;
table->InitNames = save_InitNames;
table->IsEnabled = _mesa_IsEnabled;
table->IsList = _mesa_IsList;
table->MapGrid1f = save_MapGrid1f;
table->MapGrid2d = save_MapGrid2d;
table->MapGrid2f = save_MapGrid2f;
- table->Materialf = _mesa_Materialf;
- table->Materialfv = _mesa_Materialfv;
- table->Materiali = _mesa_Materiali;
- table->Materialiv = _mesa_Materialiv;
table->MatrixMode = save_MatrixMode;
table->MultMatrixd = save_MultMatrixd;
table->MultMatrixf = save_MultMatrixf;
table->NewList = save_NewList;
- table->Normal3b = _mesa_Normal3b;
- table->Normal3bv = _mesa_Normal3bv;
- table->Normal3d = _mesa_Normal3d;
- table->Normal3dv = _mesa_Normal3dv;
- table->Normal3f = _mesa_Normal3f;
- table->Normal3fv = _mesa_Normal3fv;
- table->Normal3i = _mesa_Normal3i;
- table->Normal3iv = _mesa_Normal3iv;
- table->Normal3s = _mesa_Normal3s;
- table->Normal3sv = _mesa_Normal3sv;
table->Ortho = save_Ortho;
table->PassThrough = save_PassThrough;
table->PixelMapfv = save_PixelMapfv;
table->RasterPos4sv = save_RasterPos4sv;
table->ReadBuffer = save_ReadBuffer;
table->ReadPixels = _mesa_ReadPixels;
- table->Rectd = save_Rectd;
- table->Rectdv = save_Rectdv;
- table->Rectf = save_Rectf;
- table->Rectfv = save_Rectfv;
- table->Recti = save_Recti;
- table->Rectiv = save_Rectiv;
- table->Rects = save_Rects;
- table->Rectsv = save_Rectsv;
table->RenderMode = _mesa_RenderMode;
table->Rotated = save_Rotated;
table->Rotatef = save_Rotatef;
table->Scaled = save_Scaled;
table->Scalef = save_Scalef;
table->Scissor = save_Scissor;
+ table->FeedbackBuffer = _mesa_FeedbackBuffer;
table->SelectBuffer = _mesa_SelectBuffer;
table->ShadeModel = save_ShadeModel;
table->StencilFunc = save_StencilFunc;
table->StencilMask = save_StencilMask;
table->StencilOp = save_StencilOp;
- table->TexCoord1d = _mesa_TexCoord1d;
- table->TexCoord1dv = _mesa_TexCoord1dv;
- table->TexCoord1f = _mesa_TexCoord1f;
- table->TexCoord1fv = _mesa_TexCoord1fv;
- table->TexCoord1i = _mesa_TexCoord1i;
- table->TexCoord1iv = _mesa_TexCoord1iv;
- table->TexCoord1s = _mesa_TexCoord1s;
- table->TexCoord1sv = _mesa_TexCoord1sv;
- table->TexCoord2d = _mesa_TexCoord2d;
- table->TexCoord2dv = _mesa_TexCoord2dv;
- table->TexCoord2f = _mesa_TexCoord2f;
- table->TexCoord2fv = _mesa_TexCoord2fv;
- table->TexCoord2i = _mesa_TexCoord2i;
- table->TexCoord2iv = _mesa_TexCoord2iv;
- table->TexCoord2s = _mesa_TexCoord2s;
- table->TexCoord2sv = _mesa_TexCoord2sv;
- table->TexCoord3d = _mesa_TexCoord3d;
- table->TexCoord3dv = _mesa_TexCoord3dv;
- table->TexCoord3f = _mesa_TexCoord3f;
- table->TexCoord3fv = _mesa_TexCoord3fv;
- table->TexCoord3i = _mesa_TexCoord3i;
- table->TexCoord3iv = _mesa_TexCoord3iv;
- table->TexCoord3s = _mesa_TexCoord3s;
- table->TexCoord3sv = _mesa_TexCoord3sv;
- table->TexCoord4d = _mesa_TexCoord4d;
- table->TexCoord4dv = _mesa_TexCoord4dv;
- table->TexCoord4f = _mesa_TexCoord4f;
- table->TexCoord4fv = _mesa_TexCoord4fv;
- table->TexCoord4i = _mesa_TexCoord4i;
- table->TexCoord4iv = _mesa_TexCoord4iv;
- table->TexCoord4s = _mesa_TexCoord4s;
- table->TexCoord4sv = _mesa_TexCoord4sv;
table->TexEnvf = save_TexEnvf;
table->TexEnvfv = save_TexEnvfv;
table->TexEnvi = save_TexEnvi;
table->TexParameteriv = save_TexParameteriv;
table->Translated = save_Translated;
table->Translatef = save_Translatef;
- table->Vertex2d = _mesa_Vertex2d;
- table->Vertex2dv = _mesa_Vertex2dv;
- table->Vertex2f = _mesa_Vertex2f;
- table->Vertex2fv = _mesa_Vertex2fv;
- table->Vertex2i = _mesa_Vertex2i;
- table->Vertex2iv = _mesa_Vertex2iv;
- table->Vertex2s = _mesa_Vertex2s;
- table->Vertex2sv = _mesa_Vertex2sv;
- table->Vertex3d = _mesa_Vertex3d;
- table->Vertex3dv = _mesa_Vertex3dv;
- table->Vertex3f = _mesa_Vertex3f;
- table->Vertex3fv = _mesa_Vertex3fv;
- table->Vertex3i = _mesa_Vertex3i;
- table->Vertex3iv = _mesa_Vertex3iv;
- table->Vertex3s = _mesa_Vertex3s;
- table->Vertex3sv = _mesa_Vertex3sv;
- table->Vertex4d = _mesa_Vertex4d;
- table->Vertex4dv = _mesa_Vertex4dv;
- table->Vertex4f = _mesa_Vertex4f;
- table->Vertex4fv = _mesa_Vertex4fv;
- table->Vertex4i = _mesa_Vertex4i;
- table->Vertex4iv = _mesa_Vertex4iv;
- table->Vertex4s = _mesa_Vertex4s;
- table->Vertex4sv = _mesa_Vertex4sv;
table->Viewport = save_Viewport;
/* GL 1.1 */
table->AreTexturesResident = _mesa_AreTexturesResident;
- table->ArrayElement = _mesa_ArrayElement;
table->BindTexture = save_BindTexture;
table->ColorPointer = _mesa_ColorPointer;
table->CopyTexImage1D = save_CopyTexImage1D;
table->CopyTexSubImage2D = save_CopyTexSubImage2D;
table->DeleteTextures = _mesa_DeleteTextures;
table->DisableClientState = _mesa_DisableClientState;
- table->DrawArrays = _mesa_DrawArrays;
- table->DrawElements = _mesa_DrawElements;
table->EdgeFlagPointer = _mesa_EdgeFlagPointer;
table->EnableClientState = _mesa_EnableClientState;
table->GenTextures = _mesa_GenTextures;
table->GetPointerv = _mesa_GetPointerv;
table->IndexPointer = _mesa_IndexPointer;
- table->Indexub = _mesa_Indexub;
- table->Indexubv = _mesa_Indexubv;
table->InterleavedArrays = _mesa_InterleavedArrays;
table->IsTexture = _mesa_IsTexture;
table->NormalPointer = _mesa_NormalPointer;
/* GL 1.2 */
table->CopyTexSubImage3D = save_CopyTexSubImage3D;
- table->DrawRangeElements = _mesa_DrawRangeElements;
table->TexImage3D = save_TexImage3D;
table->TexSubImage3D = save_TexSubImage3D;
/* GL_ARB_imaging */
- /* NOT supported, just call stub functions */
- table->BlendColor = _mesa_BlendColor;
- table->BlendEquation = _mesa_BlendEquation;
- table->ColorSubTable = _mesa_ColorSubTable;
- table->ColorTable = _mesa_ColorTable;
- table->ColorTableParameterfv = _mesa_ColorTableParameterfv;
- table->ColorTableParameteriv = _mesa_ColorTableParameteriv;
- table->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
- table->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
- table->ConvolutionParameterf = _mesa_ConvolutionParameterf;
- table->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
- table->ConvolutionParameteri = _mesa_ConvolutionParameteri;
- table->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
- table->CopyColorSubTable = _mesa_CopyColorSubTable;
- table->CopyColorTable = _mesa_CopyColorTable;
+ /* Not all are supported */
+ table->BlendColor = save_BlendColor;
+ table->BlendEquation = save_BlendEquation;
+ table->ColorSubTable = save_ColorSubTable;
+ table->ColorTable = save_ColorTable;
+ table->ColorTableParameterfv = save_ColorTableParameterfv;
+ table->ColorTableParameteriv = save_ColorTableParameteriv;
+ table->ConvolutionFilter1D = save_ConvolutionFilter1D;
+ table->ConvolutionFilter2D = save_ConvolutionFilter2D;
+ table->ConvolutionParameterf = save_ConvolutionParameterf;
+ table->ConvolutionParameterfv = save_ConvolutionParameterfv;
+ table->ConvolutionParameteri = save_ConvolutionParameteri;
+ table->ConvolutionParameteriv = save_ConvolutionParameteriv;
+ table->CopyColorSubTable = save_CopyColorSubTable;
+ table->CopyColorTable = save_CopyColorTable;
table->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
table->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
table->GetColorTable = _mesa_GetColorTable;
table->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
table->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
table->GetSeparableFilter = _mesa_GetSeparableFilter;
- table->Histogram = _mesa_Histogram;
- table->Minmax = _mesa_Minmax;
- table->ResetHistogram = _mesa_ResetHistogram;
- table->ResetMinmax = _mesa_ResetMinmax;
+ table->Histogram = save_Histogram;
+ table->Minmax = save_Minmax;
+ table->ResetHistogram = save_ResetHistogram;
+ table->ResetMinmax = save_ResetMinmax;
table->SeparableFilter2D = _mesa_SeparableFilter2D;
- /* GL_EXT_paletted_texture */
- table->ColorTableEXT = save_ColorTableEXT;
- table->ColorSubTableEXT = save_ColorSubTableEXT;
- table->GetColorTableEXT = _mesa_GetColorTableEXT;
- table->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfvEXT;
- table->GetColorTableParameterivEXT = _mesa_GetColorTableParameterivEXT;
+ /* 2. GL_EXT_blend_color */
+#if 0
+ table->BlendColorEXT = save_BlendColorEXT;
+#endif
- /* GL_EXT_compiled_vertex_array */
- table->LockArraysEXT = _mesa_LockArraysEXT;
- table->UnlockArraysEXT = _mesa_UnlockArraysEXT;
+ /* 3. GL_EXT_polygon_offset */
+ table->PolygonOffsetEXT = save_PolygonOffsetEXT;
+
+ /* 6. GL_EXT_texture3d */
+#if 0
+ table->CopyTexSubImage3DEXT = save_CopyTexSubImage3D;
+ table->TexImage3DEXT = save_TexImage3DEXT;
+ table->TexSubImage3DEXT = save_TexSubImage3D;
+#endif
- /* GL_EXT_point_parameters */
+ /* 15. GL_SGIX_pixel_texture */
+ table->PixelTexGenSGIX = save_PixelTexGenSGIX;
+
+ /* 15. GL_SGIS_pixel_texture */
+ table->PixelTexGenParameteriSGIS = save_PixelTexGenParameteriSGIS;
+ table->PixelTexGenParameterfSGIS = save_PixelTexGenParameterfSGIS;
+ table->PixelTexGenParameterivSGIS = save_PixelTexGenParameterivSGIS;
+ table->PixelTexGenParameterfvSGIS = save_PixelTexGenParameterfvSGIS;
+ table->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
+ table->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
+
+ /* 30. GL_EXT_vertex_array */
+ table->ColorPointerEXT = _mesa_ColorPointerEXT;
+ table->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT;
+ table->IndexPointerEXT = _mesa_IndexPointerEXT;
+ table->NormalPointerEXT = _mesa_NormalPointerEXT;
+ table->TexCoordPointerEXT = _mesa_TexCoordPointerEXT;
+ table->VertexPointerEXT = _mesa_VertexPointerEXT;
+
+ /* 37. GL_EXT_blend_minmax */
+#if 0
+ table->BlendEquationEXT = save_BlendEquationEXT;
+#endif
+
+ /* 54. GL_EXT_point_parameters */
table->PointParameterfEXT = save_PointParameterfEXT;
table->PointParameterfvEXT = save_PointParameterfvEXT;
- /* GL_PGI_misc_hints */
+ /* 77. GL_PGI_misc_hints */
table->HintPGI = save_HintPGI;
- /* GL_EXT_polygon_offset */
- table->PolygonOffsetEXT = save_PolygonOffsetEXT;
-
- /* GL_EXT_blend_minmax */
- table->BlendEquationEXT = save_BlendEquation;
+ /* 78. GL_EXT_paletted_texture */
+#if 0
+ table->ColorTableEXT = save_ColorTable;
+ table->ColorSubTableEXT = save_ColorSubTable;
+#endif
+ table->GetColorTableEXT = _mesa_GetColorTable;
+ table->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
+ table->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
- /* GL_EXT_blend_color */
- table->BlendColorEXT = save_BlendColor;
+ /* 97. GL_EXT_compiled_vertex_array */
+ table->LockArraysEXT = _mesa_LockArraysEXT;
+ table->UnlockArraysEXT = _mesa_UnlockArraysEXT;
/* GL_ARB_multitexture */
table->ActiveTextureARB = save_ActiveTextureARB;
table->ClientActiveTextureARB = save_ClientActiveTextureARB;
- table->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB;
- table->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB;
- table->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB;
- table->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB;
- table->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB;
- table->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB;
- table->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB;
- table->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB;
- table->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB;
- table->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB;
- table->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB;
- table->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB;
- table->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB;
- table->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB;
- table->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB;
- table->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB;
- table->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB;
- table->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB;
- table->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB;
- table->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB;
- table->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB;
- table->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB;
- table->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB;
- table->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB;
- table->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB;
- table->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB;
- table->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB;
- table->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB;
- table->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB;
- table->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB;
- table->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB;
- table->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB;
-
- /* GL_INGR_blend_func_separate */
- table->BlendFuncSeparateINGR = save_BlendFuncSeparateINGR;
+
+ /* GL_EXT_blend_func_separate */
+ table->BlendFuncSeparateEXT = save_BlendFuncSeparateEXT;
/* GL_MESA_window_pos */
+ table->WindowPos2dMESA = save_WindowPos2dMESA;
+ table->WindowPos2dvMESA = save_WindowPos2dvMESA;
+ table->WindowPos2fMESA = save_WindowPos2fMESA;
+ table->WindowPos2fvMESA = save_WindowPos2fvMESA;
+ table->WindowPos2iMESA = save_WindowPos2iMESA;
+ table->WindowPos2ivMESA = save_WindowPos2ivMESA;
+ table->WindowPos2sMESA = save_WindowPos2sMESA;
+ table->WindowPos2svMESA = save_WindowPos2svMESA;
+ table->WindowPos3dMESA = save_WindowPos3dMESA;
+ table->WindowPos3dvMESA = save_WindowPos3dvMESA;
+ table->WindowPos3fMESA = save_WindowPos3fMESA;
+ table->WindowPos3fvMESA = save_WindowPos3fvMESA;
+ table->WindowPos3iMESA = save_WindowPos3iMESA;
+ table->WindowPos3ivMESA = save_WindowPos3ivMESA;
+ table->WindowPos3sMESA = save_WindowPos3sMESA;
+ table->WindowPos3svMESA = save_WindowPos3svMESA;
+ table->WindowPos4dMESA = save_WindowPos4dMESA;
+ table->WindowPos4dvMESA = save_WindowPos4dvMESA;
table->WindowPos4fMESA = save_WindowPos4fMESA;
+ table->WindowPos4fvMESA = save_WindowPos4fvMESA;
+ table->WindowPos4iMESA = save_WindowPos4iMESA;
+ table->WindowPos4ivMESA = save_WindowPos4ivMESA;
+ table->WindowPos4sMESA = save_WindowPos4sMESA;
+ table->WindowPos4svMESA = save_WindowPos4svMESA;
/* GL_MESA_resize_buffers */
table->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
table->MultTransposeMatrixdARB = save_MultTransposeMatrixdARB;
table->MultTransposeMatrixfARB = save_MultTransposeMatrixfARB;
+ /* ARB 12. GL_ARB_texture_compression */
+ table->CompressedTexImage3DARB = save_CompressedTexImage3DARB;
+ table->CompressedTexImage2DARB = save_CompressedTexImage2DARB;
+ table->CompressedTexImage1DARB = save_CompressedTexImage1DARB;
+ table->CompressedTexSubImage3DARB = save_CompressedTexSubImage3DARB;
+ table->CompressedTexSubImage2DARB = save_CompressedTexSubImage2DARB;
+ table->CompressedTexSubImage1DARB = save_CompressedTexSubImage1DARB;
+ table->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
+
+ /* GL_EXT_secondary_color */
+ table->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT;
+
+ /* GL_EXT_fog_coord */
+ table->FogCoordPointerEXT = _mesa_FogCoordPointerEXT;
}
{
Node *n;
GLboolean done;
- OpCode opcode;
if (!glIsList(list)) {
fprintf(f,"%u is not a display list ID\n",list);
return;
}
- n = (Node *) HashLookup(ctx->Shared->DisplayList, list);
+ n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
fprintf( f, "START-LIST %u, address %p\n", list, (void*)n );
done = n ? GL_FALSE : GL_TRUE;
while (!done) {
- opcode = n[0].opcode;
-
- switch (opcode) {
+ OpCode opcode = n[0].opcode;
+ int i = (int)n[0].opcode - (int)OPCODE_DRV_0;
+
+ if (i >= 0 && i < ctx->listext.nr_opcodes) {
+ ctx->listext.opcode[i].print(ctx, &n[1]);
+ n += ctx->listext.opcode[i].size;
+ } else {
+ switch (opcode) {
case OPCODE_ACCUM:
fprintf(f,"accum %s %g\n", enum_string(n[1].e), n[2].f );
break;
fprintf(f,"CallList %d + offset %u = %u\n", (int) n[1].ui,
ctx->List.ListBase, ctx->List.ListBase + n[1].ui );
break;
+ case OPCODE_COLOR_TABLE_PARAMETER_FV:
+ fprintf(f,"ColorTableParameterfv %s %s %f %f %f %f\n",
+ enum_string(n[1].e), enum_string(n[2].e),
+ n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_IV:
+ fprintf(f,"ColorTableParameteriv %s %s %d %d %d %d\n",
+ enum_string(n[1].e), enum_string(n[2].e),
+ n[3].i, n[4].i, n[5].i, n[6].i);
+ break;
case OPCODE_DISABLE:
fprintf(f,"Disable %s\n", enum_string(n[1].e));
break;
case OPCODE_RASTER_POS:
fprintf(f,"RasterPos %g %g %g %g\n", n[1].f, n[2].f,n[3].f,n[4].f);
break;
- case OPCODE_RECTF:
- fprintf( f, "Rectf %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f);
+ case OPCODE_ROTATE:
+ fprintf(f,"Rotate %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_SCALE:
fprintf(f,"Scale %g %g %g\n", n[1].f, n[2].f, n[3].f );
fprintf(f,"Translate %g %g %g\n", n[1].f, n[2].f, n[3].f );
break;
case OPCODE_BIND_TEXTURE:
- fprintf(f,"BindTexture %s %d\n", gl_lookup_enum_by_nr(n[1].ui),
+ fprintf(f,"BindTexture %s %d\n", gl_lookup_enum_by_nr(n[1].ui),
n[2].ui);
break;
case OPCODE_SHADE_MODEL:
- fprintf(f,"ShadeModel %s\n", gl_lookup_enum_by_nr(n[1].ui));
+ fprintf(f,"ShadeModel %s\n", gl_lookup_enum_by_nr(n[1].ui));
break;
/*
case OPCODE_ERROR:
fprintf(f,"Error: %s %s\n", enum_string(n[1].e), (const char *)n[2].data );
break;
- case OPCODE_VERTEX_CASSETTE:
- fprintf(f,"VERTEX-CASSETTE, id %u, rows %u..%u\n",
- ((struct immediate *) n[1].data)->id,
- n[2].ui,
- n[3].ui);
- break;
case OPCODE_CONTINUE:
fprintf(f,"DISPLAY-LIST-CONTINUE\n");
n = (Node *) n[1].next;
else {
fprintf(f,"command %d, %u operands\n",opcode,InstSize[opcode]);
}
- }
-
- /* increment n to point to next compiled command */
- if (opcode!=OPCODE_CONTINUE) {
- n += InstSize[opcode];
+ }
+ /* increment n to point to next compiled command */
+ if (opcode!=OPCODE_CONTINUE) {
+ n += InstSize[opcode];
+ }
}
}
}