fix for bug#10182
[mesa.git] / src / mesa / main / dlist.c
index 13976d8b1fbe302e47e87e82c83224dbd15966fb..49bc2933bf56635758cdda3b42bb5d60ed79794a 100644 (file)
@@ -1,21 +1,19 @@
-/* $Id: dlist.c,v 1.36 2000/03/21 17:42:27 brianp Exp $ */
-
 /*
  * Mesa 3-D graphics library
- * Version:  3.3
- * 
- * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
- * 
+ * Version:  6.5.1
+ *
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * to deal in the Software without restriction, including without limitation
  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  * and/or sell copies of the Software, and to permit persons to whom the
  * Software is furnished to do so, subject to the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice shall be included
  * in all copies or substantial portions of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  */
 
 
-#ifdef PC_HEADER
-#include "all.h"
-#else
+/**
+ * \file dlist.c
+ * Display lists management functions.
+ */
+
 #include "glheader.h"
-#include "accum.h"
+#include "imports.h"
+#include "api_arrayelt.h"
+#include "api_loopback.h"
+#include "config.h"
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+#include "arbprogram.h"
+#include "program.h"
+#endif
 #include "attrib.h"
-#include "bitmap.h"
-#include "bbox.h"
 #include "blend.h"
 #include "buffers.h"
+#if FEATURE_ARB_vertex_buffer_object
+#include "bufferobj.h"
+#endif
+#include "arrayobj.h"
 #include "clip.h"
+#include "colormac.h"
 #include "colortab.h"
 #include "context.h"
-#include "copypix.h"
-#include "cva.h"
+#include "convolve.h"
 #include "depth.h"
+#include "dlist.h"
 #include "enable.h"
 #include "enums.h"
 #include "eval.h"
 #include "get.h"
 #include "glapi.h"
 #include "hash.h"
+#include "histogram.h"
 #include "image.h"
-#include "imaging.h"
 #include "light.h"
 #include "lines.h"
 #include "dlist.h"
 #include "macros.h"
 #include "matrix.h"
-#include "mem.h"
-#include "pipeline.h"
+#include "occlude.h"
 #include "pixel.h"
 #include "points.h"
 #include "polygon.h"
-#include "readpix.h"
-#include "rect.h"
 #include "state.h"
 #include "texobj.h"
 #include "teximage.h"
 #include "texstate.h"
-#include "types.h"
+#include "mtypes.h"
 #include "varray.h"
-#include "vb.h"
-#include "vbfill.h"
-#include "vbxform.h"
-#include "xform.h"
+#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
+#include "nvprogram.h"
+#include "program.h"
+#endif
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
 #endif
 
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
 
-
-/*
-Functions which aren't compiled but executed immediately:
-       glIsList
-       glGenLists
-       glDeleteLists
-       glEndList
-       glFeedbackBuffer
-       glSelectBuffer
-       glRenderMode
-       glReadPixels
-       glPixelStore
-       glFlush
-       glFinish
-       glIsEnabled
-       glGet*
-
-Functions which cause errors if called while compiling a display list:
-       glNewList
-*/
-
+#include "dispatch.h"
 
 
-/*
- * Display list instructions are stored as sequences of "nodes".  Nodes
- * are allocated in blocks.  Each block has BLOCK_SIZE nodes.  Blocks
- * are linked together with a pointer.
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ *
+ * Checks if dd_function_table::SaveNeedFlush is marked to flush
+ * stored (save) vertices, and calls
+ * dd_function_table::SaveFlushVertices if so.
  */
+#define SAVE_FLUSH_VERTICES(ctx)               \
+do {                                           \
+   if (ctx->Driver.SaveNeedFlush)              \
+      ctx->Driver.SaveFlushVertices(ctx);      \
+} while (0)
 
 
-/* How many nodes to allocate at a time: 
- * - reduced now that we hold vertices etc. elsewhere.
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair, with return value.
+ * 
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval)         \
+do {                                                                   \
+   if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON ||               \
+       ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+      _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" );   \
+      return retval;                                                   \
+   }                                                                   \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair.
+ * 
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx)                             \
+do {                                                                   \
+   if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON ||               \
+       ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+      _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" );   \
+      return;                                                          \
+   }                                                                   \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices.
+ * 
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx)                   \
+do {                                                                   \
+   ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);                                 \
+   SAVE_FLUSH_VERTICES(ctx);                                           \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices, with return value.
+ * 
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
  */
-#define BLOCK_SIZE 64
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
+do {                                                                   \
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval);             \
+   SAVE_FLUSH_VERTICES(ctx);                                           \
+} while (0)
 
 
-/*
+
+/**
  * Display list opcodes.
  *
  * The fact that these identifiers are assigned consecutive
  * integer values starting at 0 is very important, see InstSize array usage)
- *
- * KW: Commented out opcodes now handled by vertex-cassettes.
  */
-typedef enum {
-       OPCODE_ACCUM,
-       OPCODE_ALPHA_FUNC,
-        OPCODE_BIND_TEXTURE,
-       OPCODE_BITMAP,
-       OPCODE_BLEND_COLOR,
-       OPCODE_BLEND_EQUATION,
-       OPCODE_BLEND_FUNC,
-       OPCODE_BLEND_FUNC_SEPARATE,
-        OPCODE_CALL_LIST,
-        OPCODE_CALL_LIST_OFFSET,
-       OPCODE_CLEAR,
-       OPCODE_CLEAR_ACCUM,
-       OPCODE_CLEAR_COLOR,
-       OPCODE_CLEAR_DEPTH,
-       OPCODE_CLEAR_INDEX,
-       OPCODE_CLEAR_STENCIL,
-        OPCODE_CLIP_PLANE,
-       OPCODE_COLOR_MASK,
-       OPCODE_COLOR_MATERIAL,
-       OPCODE_COLOR_TABLE,
-       OPCODE_COLOR_SUB_TABLE,
-       OPCODE_COPY_PIXELS,
-        OPCODE_COPY_TEX_IMAGE1D,
-        OPCODE_COPY_TEX_IMAGE2D,
-        OPCODE_COPY_TEX_SUB_IMAGE1D,
-        OPCODE_COPY_TEX_SUB_IMAGE2D,
-        OPCODE_COPY_TEX_SUB_IMAGE3D,
-       OPCODE_CULL_FACE,
-       OPCODE_DEPTH_FUNC,
-       OPCODE_DEPTH_MASK,
-       OPCODE_DEPTH_RANGE,
-       OPCODE_DISABLE,
-       OPCODE_DRAW_BUFFER,
-       OPCODE_DRAW_PIXELS,
-       OPCODE_ENABLE,
-       OPCODE_EVALCOORD1,
-       OPCODE_EVALCOORD2,
-       OPCODE_EVALMESH1,
-       OPCODE_EVALMESH2,
-       OPCODE_EVALPOINT1,
-       OPCODE_EVALPOINT2,
-       OPCODE_FOG,
-       OPCODE_FRONT_FACE,
-       OPCODE_FRUSTUM,
-       OPCODE_HINT,
-       OPCODE_HINT_PGI,
-       OPCODE_INDEX_MASK,
-       OPCODE_INIT_NAMES,
-       OPCODE_LIGHT,
-       OPCODE_LIGHT_MODEL,
-       OPCODE_LINE_STIPPLE,
-       OPCODE_LINE_WIDTH,
-       OPCODE_LIST_BASE,
-       OPCODE_LOAD_IDENTITY,
-       OPCODE_LOAD_MATRIX,
-       OPCODE_LOAD_NAME,
-       OPCODE_LOGIC_OP,
-       OPCODE_MAP1,
-       OPCODE_MAP2,
-       OPCODE_MAPGRID1,
-       OPCODE_MAPGRID2,
-       OPCODE_MATRIX_MODE,
-       OPCODE_MULT_MATRIX,
-       OPCODE_ORTHO,
-       OPCODE_PASSTHROUGH,
-       OPCODE_PIXEL_MAP,
-       OPCODE_PIXEL_TRANSFER,
-       OPCODE_PIXEL_ZOOM,
-       OPCODE_POINT_SIZE,
-        OPCODE_POINT_PARAMETERS,
-       OPCODE_POLYGON_MODE,
-        OPCODE_POLYGON_STIPPLE,
-       OPCODE_POLYGON_OFFSET,
-       OPCODE_POP_ATTRIB,
-       OPCODE_POP_MATRIX,
-       OPCODE_POP_NAME,
-       OPCODE_PRIORITIZE_TEXTURE,
-       OPCODE_PUSH_ATTRIB,
-       OPCODE_PUSH_MATRIX,
-       OPCODE_PUSH_NAME,
-       OPCODE_RASTER_POS,
-       OPCODE_RECTF,
-       OPCODE_READ_BUFFER,
-        OPCODE_SCALE,
-       OPCODE_SCISSOR,
-       OPCODE_SELECT_TEXTURE_SGIS,
-       OPCODE_SELECT_TEXTURE_COORD_SET,
-       OPCODE_SHADE_MODEL,
-       OPCODE_STENCIL_FUNC,
-       OPCODE_STENCIL_MASK,
-       OPCODE_STENCIL_OP,
-        OPCODE_TEXENV,
-        OPCODE_TEXGEN,
-        OPCODE_TEXPARAMETER,
-       OPCODE_TEX_IMAGE1D,
-       OPCODE_TEX_IMAGE2D,
-       OPCODE_TEX_IMAGE3D,
-       OPCODE_TEX_SUB_IMAGE1D,
-       OPCODE_TEX_SUB_IMAGE2D,
-       OPCODE_TEX_SUB_IMAGE3D,
-        OPCODE_TRANSLATE,
-       OPCODE_VIEWPORT,
-       OPCODE_WINDOW_POS,
-        /* GL_ARB_multitexture */
-        OPCODE_ACTIVE_TEXTURE,
-        OPCODE_CLIENT_ACTIVE_TEXTURE,
-       /* The following three are meta instructions */
-       OPCODE_ERROR,           /* raise compiled-in error */
-       OPCODE_VERTEX_CASSETTE, /* render prebuilt vertex buffer */
-       OPCODE_CONTINUE,
-       OPCODE_END_OF_LIST
+typedef enum
+{
+   OPCODE_INVALID = -1,         /* Force signed enum */
+   OPCODE_ACCUM,
+   OPCODE_ALPHA_FUNC,
+   OPCODE_BIND_TEXTURE,
+   OPCODE_BITMAP,
+   OPCODE_BLEND_COLOR,
+   OPCODE_BLEND_EQUATION,
+   OPCODE_BLEND_EQUATION_SEPARATE,
+   OPCODE_BLEND_FUNC_SEPARATE,
+   OPCODE_CALL_LIST,
+   OPCODE_CALL_LIST_OFFSET,
+   OPCODE_CLEAR,
+   OPCODE_CLEAR_ACCUM,
+   OPCODE_CLEAR_COLOR,
+   OPCODE_CLEAR_DEPTH,
+   OPCODE_CLEAR_INDEX,
+   OPCODE_CLEAR_STENCIL,
+   OPCODE_CLIP_PLANE,
+   OPCODE_COLOR_MASK,
+   OPCODE_COLOR_MATERIAL,
+   OPCODE_COLOR_TABLE,
+   OPCODE_COLOR_TABLE_PARAMETER_FV,
+   OPCODE_COLOR_TABLE_PARAMETER_IV,
+   OPCODE_COLOR_SUB_TABLE,
+   OPCODE_CONVOLUTION_FILTER_1D,
+   OPCODE_CONVOLUTION_FILTER_2D,
+   OPCODE_CONVOLUTION_PARAMETER_I,
+   OPCODE_CONVOLUTION_PARAMETER_IV,
+   OPCODE_CONVOLUTION_PARAMETER_F,
+   OPCODE_CONVOLUTION_PARAMETER_FV,
+   OPCODE_COPY_COLOR_SUB_TABLE,
+   OPCODE_COPY_COLOR_TABLE,
+   OPCODE_COPY_PIXELS,
+   OPCODE_COPY_TEX_IMAGE1D,
+   OPCODE_COPY_TEX_IMAGE2D,
+   OPCODE_COPY_TEX_SUB_IMAGE1D,
+   OPCODE_COPY_TEX_SUB_IMAGE2D,
+   OPCODE_COPY_TEX_SUB_IMAGE3D,
+   OPCODE_CULL_FACE,
+   OPCODE_DEPTH_FUNC,
+   OPCODE_DEPTH_MASK,
+   OPCODE_DEPTH_RANGE,
+   OPCODE_DISABLE,
+   OPCODE_DRAW_BUFFER,
+   OPCODE_DRAW_PIXELS,
+   OPCODE_ENABLE,
+   OPCODE_EVALMESH1,
+   OPCODE_EVALMESH2,
+   OPCODE_FOG,
+   OPCODE_FRONT_FACE,
+   OPCODE_FRUSTUM,
+   OPCODE_HINT,
+   OPCODE_HISTOGRAM,
+   OPCODE_INDEX_MASK,
+   OPCODE_INIT_NAMES,
+   OPCODE_LIGHT,
+   OPCODE_LIGHT_MODEL,
+   OPCODE_LINE_STIPPLE,
+   OPCODE_LINE_WIDTH,
+   OPCODE_LIST_BASE,
+   OPCODE_LOAD_IDENTITY,
+   OPCODE_LOAD_MATRIX,
+   OPCODE_LOAD_NAME,
+   OPCODE_LOGIC_OP,
+   OPCODE_MAP1,
+   OPCODE_MAP2,
+   OPCODE_MAPGRID1,
+   OPCODE_MAPGRID2,
+   OPCODE_MATRIX_MODE,
+   OPCODE_MIN_MAX,
+   OPCODE_MULT_MATRIX,
+   OPCODE_ORTHO,
+   OPCODE_PASSTHROUGH,
+   OPCODE_PIXEL_MAP,
+   OPCODE_PIXEL_TRANSFER,
+   OPCODE_PIXEL_ZOOM,
+   OPCODE_POINT_SIZE,
+   OPCODE_POINT_PARAMETERS,
+   OPCODE_POLYGON_MODE,
+   OPCODE_POLYGON_STIPPLE,
+   OPCODE_POLYGON_OFFSET,
+   OPCODE_POP_ATTRIB,
+   OPCODE_POP_MATRIX,
+   OPCODE_POP_NAME,
+   OPCODE_PRIORITIZE_TEXTURE,
+   OPCODE_PUSH_ATTRIB,
+   OPCODE_PUSH_MATRIX,
+   OPCODE_PUSH_NAME,
+   OPCODE_RASTER_POS,
+   OPCODE_READ_BUFFER,
+   OPCODE_RESET_HISTOGRAM,
+   OPCODE_RESET_MIN_MAX,
+   OPCODE_ROTATE,
+   OPCODE_SCALE,
+   OPCODE_SCISSOR,
+   OPCODE_SELECT_TEXTURE_SGIS,
+   OPCODE_SELECT_TEXTURE_COORD_SET,
+   OPCODE_SHADE_MODEL,
+   OPCODE_STENCIL_FUNC,
+   OPCODE_STENCIL_MASK,
+   OPCODE_STENCIL_OP,
+   OPCODE_TEXENV,
+   OPCODE_TEXGEN,
+   OPCODE_TEXPARAMETER,
+   OPCODE_TEX_IMAGE1D,
+   OPCODE_TEX_IMAGE2D,
+   OPCODE_TEX_IMAGE3D,
+   OPCODE_TEX_SUB_IMAGE1D,
+   OPCODE_TEX_SUB_IMAGE2D,
+   OPCODE_TEX_SUB_IMAGE3D,
+   OPCODE_TRANSLATE,
+   OPCODE_VIEWPORT,
+   OPCODE_WINDOW_POS,
+   /* GL_ARB_multitexture */
+   OPCODE_ACTIVE_TEXTURE,
+   /* GL_ARB_texture_compression */
+   OPCODE_COMPRESSED_TEX_IMAGE_1D,
+   OPCODE_COMPRESSED_TEX_IMAGE_2D,
+   OPCODE_COMPRESSED_TEX_IMAGE_3D,
+   OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
+   OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
+   OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
+   /* GL_ARB_multisample */
+   OPCODE_SAMPLE_COVERAGE,
+   /* GL_ARB_window_pos */
+   OPCODE_WINDOW_POS_ARB,
+   /* GL_NV_vertex_program */
+   OPCODE_BIND_PROGRAM_NV,
+   OPCODE_EXECUTE_PROGRAM_NV,
+   OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
+   OPCODE_LOAD_PROGRAM_NV,
+   OPCODE_PROGRAM_PARAMETER4F_NV,
+   OPCODE_TRACK_MATRIX_NV,
+   /* GL_NV_fragment_program */
+   OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
+   OPCODE_PROGRAM_NAMED_PARAMETER_NV,
+   /* GL_EXT_stencil_two_side */
+   OPCODE_ACTIVE_STENCIL_FACE_EXT,
+   /* GL_EXT_depth_bounds_test */
+   OPCODE_DEPTH_BOUNDS_EXT,
+   /* GL_ARB_vertex/fragment_program */
+   OPCODE_PROGRAM_STRING_ARB,
+   OPCODE_PROGRAM_ENV_PARAMETER_ARB,
+   /* GL_ARB_occlusion_query */
+   OPCODE_BEGIN_QUERY_ARB,
+   OPCODE_END_QUERY_ARB,
+   /* GL_ARB_draw_buffers */
+   OPCODE_DRAW_BUFFERS_ARB,
+   /* GL_ATI_fragment_shader */
+   OPCODE_BIND_FRAGMENT_SHADER_ATI,
+   OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
+   /* OpenGL 2.0 */
+   OPCODE_STENCIL_FUNC_SEPARATE,
+   OPCODE_STENCIL_OP_SEPARATE,
+   OPCODE_STENCIL_MASK_SEPARATE,
+
+   /* GL_EXT_framebuffer_blit */
+   OPCODE_BLIT_FRAMEBUFFER,
+
+   /* Vertex attributes -- fallback for when optimized display
+    * list build isn't active.
+    */
+   OPCODE_ATTR_1F_NV,
+   OPCODE_ATTR_2F_NV,
+   OPCODE_ATTR_3F_NV,
+   OPCODE_ATTR_4F_NV,
+   OPCODE_ATTR_1F_ARB,
+   OPCODE_ATTR_2F_ARB,
+   OPCODE_ATTR_3F_ARB,
+   OPCODE_ATTR_4F_ARB,
+   OPCODE_MATERIAL,
+   OPCODE_BEGIN,
+   OPCODE_END,
+   OPCODE_RECTF,
+   OPCODE_EVAL_C1,
+   OPCODE_EVAL_C2,
+   OPCODE_EVAL_P1,
+   OPCODE_EVAL_P2,
+
+   /* The following three are meta instructions */
+   OPCODE_ERROR,                /* raise compiled-in error */
+   OPCODE_CONTINUE,
+   OPCODE_END_OF_LIST,
+   OPCODE_EXT_0
 } OpCode;
 
 
-/*
+
+/**
+ * Display list node.
+ *
+ * Display list instructions are stored as sequences of "nodes".  Nodes
+ * are allocated in blocks.  Each block has BLOCK_SIZE nodes.  Blocks
+ * are linked together with a pointer.
+ *
  * Each instruction in the display list is stored as a sequence of
  * contiguous nodes in memory.
- * Each node is the union of a variety of datatypes.
+ * Each node is the union of a variety of data types.
  */
-union node {
-       OpCode          opcode;
-       GLboolean       b;
-       GLbitfield      bf;
-       GLubyte         ub;
-       GLshort         s;
-       GLushort        us;
-       GLint           i;
-       GLuint          ui;
-       GLenum          e;
-       GLfloat         f;
-       GLvoid          *data;
-       void            *next;  /* If prev node's opcode==OPCODE_CONTINUE */
+union node
+{
+   OpCode opcode;
+   GLboolean b;
+   GLbitfield bf;
+   GLubyte ub;
+   GLshort s;
+   GLushort us;
+   GLint i;
+   GLuint ui;
+   GLenum e;
+   GLfloat f;
+   GLvoid *data;
+   void *next;                  /* If prev node's opcode==OPCODE_CONTINUE */
 };
 
 
+/**
+ * How many nodes to allocate at a time.
+ *
+ * \note Reduced now that we hold vertices etc. elsewhere.
+ */
+#define BLOCK_SIZE 256
+
+
 
-/* Number of nodes of storage needed for each instruction: */
-static GLuint InstSize[ OPCODE_END_OF_LIST+1 ];
+/**
+ * Number of nodes of storage needed for each instruction.
+ * Sizes for dynamically allocated opcodes are stored in the context struct.
+ */
+static GLuint InstSize[OPCODE_END_OF_LIST + 1];
 
-void mesa_print_display_list( GLuint list );
+void mesa_print_display_list(GLuint list);
 
 
 /**********************************************************************/
@@ -268,157 +411,211 @@ void mesa_print_display_list( GLuint list );
 /**********************************************************************/
 
 
-/*
- * Allocate space for a display list instruction.
- * Input:  opcode - type of instruction
- *         argcount - number of arguments following the instruction
- * Return: pointer to first node in the instruction
+/**
+ * Make an empty display list.  This is used by glGenLists() to
+ * reserve display list IDs.
  */
-static Node *alloc_instruction( GLcontext *ctx, OpCode opcode, GLint argcount )
+static struct mesa_display_list *
+make_list(GLuint list, GLuint count)
 {
-   Node *n, *newblock;
-   GLuint count = InstSize[opcode];
-
-   assert( (GLint) count == argcount+1 );
-
-   if (ctx->CurrentPos + count + 2 > BLOCK_SIZE) {
-      /* This block is full.  Allocate a new block and chain to it */
-      n = ctx->CurrentBlock + ctx->CurrentPos;
-      n[0].opcode = OPCODE_CONTINUE;
-      newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
-      if (!newblock) {
-         gl_error( ctx, GL_OUT_OF_MEMORY, "Building display list" );
-         return NULL;
-      }
-      n[1].next = (Node *) newblock;
-      ctx->CurrentBlock = newblock;
-      ctx->CurrentPos = 0;
-   }
-
-   n = ctx->CurrentBlock + ctx->CurrentPos;
-   ctx->CurrentPos += count;
-
-   n[0].opcode = opcode;
-
-   return n;
+   struct mesa_display_list *dlist = CALLOC_STRUCT(mesa_display_list);
+   dlist->id = list;
+   dlist->node = (Node *) _mesa_malloc(sizeof(Node) * count);
+   dlist->node[0].opcode = OPCODE_END_OF_LIST;
+   return dlist;
 }
 
 
-
-/*
- * Make an empty display list.  This is used by glGenLists() to
- * reserver display list IDs.
+/**
+ * Lookup function to just encapsulate casting.
  */
-static Node *make_empty_list( void )
+static INLINE struct mesa_display_list *
+lookup_list(GLcontext *ctx, GLuint list)
 {
-   Node *n = (Node *) MALLOC( sizeof(Node) );
-   n[0].opcode = OPCODE_END_OF_LIST;
-   return n;
+   return (struct mesa_display_list *)
+      _mesa_HashLookup(ctx->Shared->DisplayList, list);
 }
 
 
 
-/*
- * Destroy all nodes in a display list.
- * Input:  list - display list number
+/**
+ * Delete the named display list, but don't remove from hash table.
+ * \param dlist - display list pointer
  */
-void gl_destroy_list( GLcontext *ctx, GLuint list )
+void
+_mesa_delete_list(GLcontext *ctx, struct mesa_display_list *dlist)
 {
    Node *n, *block;
    GLboolean done;
 
-   if (list==0)
-      return;
-
-   block = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
-   n = block;
+   n = block = dlist->node;
 
    done = block ? GL_FALSE : GL_TRUE;
    while (!done) {
-      switch (n[0].opcode) {
-        /* special cases first */
-         case OPCODE_VERTEX_CASSETTE: 
-           if ( ! -- ((struct immediate *) n[1].data)->ref_count )
-              gl_immediate_free( (struct immediate *) n[1].data );
-           n += InstSize[n[0].opcode];
-           break;
-        case OPCODE_MAP1:
-            FREE(n[6].data);
-           n += InstSize[n[0].opcode];
-           break;
-        case OPCODE_MAP2:
-            FREE(n[10].data);
-           n += InstSize[n[0].opcode];
-           break;
-        case OPCODE_DRAW_PIXELS:
-           FREE( n[5].data );
-           n += InstSize[n[0].opcode];
-           break;
-        case OPCODE_BITMAP:
-           FREE( n[7].data );
-           n += InstSize[n[0].opcode];
-           break;
+
+      /* check for extension opcodes first */
+
+      GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0;
+      if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) {
+         ctx->ListExt.Opcode[i].Destroy(ctx, &n[1]);
+         n += ctx->ListExt.Opcode[i].Size;
+      }
+      else {
+         switch (n[0].opcode) {
+            /* for some commands, we need to free malloc'd memory */
+         case OPCODE_MAP1:
+            _mesa_free(n[6].data);
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_MAP2:
+            _mesa_free(n[10].data);
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_DRAW_PIXELS:
+            _mesa_free(n[5].data);
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_BITMAP:
+            _mesa_free(n[7].data);
+            n += InstSize[n[0].opcode];
+            break;
          case OPCODE_COLOR_TABLE:
-            FREE( n[6].data );
+            _mesa_free(n[6].data);
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_COLOR_SUB_TABLE:
-            FREE( n[6].data );
+            _mesa_free(n[6].data);
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_CONVOLUTION_FILTER_1D:
+            _mesa_free(n[6].data);
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_CONVOLUTION_FILTER_2D:
+            _mesa_free(n[7].data);
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_POLYGON_STIPPLE:
-            FREE( n[1].data );
-           n += InstSize[n[0].opcode];
+            _mesa_free(n[1].data);
+            n += InstSize[n[0].opcode];
             break;
-        case OPCODE_TEX_IMAGE1D:
-            FREE(n[8].data);
+         case OPCODE_TEX_IMAGE1D:
+            _mesa_free(n[8].data);
             n += InstSize[n[0].opcode];
-           break;
-        case OPCODE_TEX_IMAGE2D:
-            FREE( n[9]. data );
+            break;
+         case OPCODE_TEX_IMAGE2D:
+            _mesa_free(n[9].data);
             n += InstSize[n[0].opcode];
-           break;
-        case OPCODE_TEX_IMAGE3D:
-            FREE( n[10]. data );
+            break;
+         case OPCODE_TEX_IMAGE3D:
+            _mesa_free(n[10].data);
             n += InstSize[n[0].opcode];
-           break;
+            break;
          case OPCODE_TEX_SUB_IMAGE1D:
-            FREE(n[7].data);
+            _mesa_free(n[7].data);
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_TEX_SUB_IMAGE2D:
-            FREE(n[9].data);
+            _mesa_free(n[9].data);
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_TEX_SUB_IMAGE3D:
-            FREE(n[11].data);
+            _mesa_free(n[11].data);
             n += InstSize[n[0].opcode];
             break;
-        case OPCODE_CONTINUE:
-           n = (Node *) n[1].next;
-           FREE( block );
-           block = n;
-           break;
-        case OPCODE_END_OF_LIST:
-           FREE( block );
-           done = GL_TRUE;
-           break;
-        default:
-           /* Most frequent case */
-           n += InstSize[n[0].opcode];
-           break;
+         case OPCODE_COMPRESSED_TEX_IMAGE_1D:
+            _mesa_free(n[7].data);
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_COMPRESSED_TEX_IMAGE_2D:
+            _mesa_free(n[8].data);
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_COMPRESSED_TEX_IMAGE_3D:
+            _mesa_free(n[9].data);
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
+            _mesa_free(n[7].data);
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
+            _mesa_free(n[9].data);
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
+            _mesa_free(n[11].data);
+            n += InstSize[n[0].opcode];
+            break;
+#if FEATURE_NV_vertex_program
+         case OPCODE_LOAD_PROGRAM_NV:
+            _mesa_free(n[4].data);      /* program string */
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
+            _mesa_free(n[2].data);      /* array of program ids */
+            n += InstSize[n[0].opcode];
+            break;
+#endif
+#if FEATURE_NV_fragment_program
+         case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
+            _mesa_free(n[3].data);      /* parameter name */
+            n += InstSize[n[0].opcode];
+            break;
+#endif
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+         case OPCODE_PROGRAM_STRING_ARB:
+            _mesa_free(n[4].data);      /* program string */
+            n += InstSize[n[0].opcode];
+            break;
+#endif
+         case OPCODE_CONTINUE:
+            n = (Node *) n[1].next;
+            _mesa_free(block);
+            block = n;
+            break;
+         case OPCODE_END_OF_LIST:
+            _mesa_free(block);
+            done = GL_TRUE;
+            break;
+         default:
+            /* Most frequent case */
+            n += InstSize[n[0].opcode];
+            break;
+         }
       }
    }
 
-   _mesa_HashRemove(ctx->Shared->DisplayList, list);
+   _mesa_free(dlist);
 }
 
 
+/**
+ * Destroy a display list and remove from hash table.
+ * \param list - display list number
+ */
+static void
+destroy_list(GLcontext *ctx, GLuint list)
+{
+   struct mesa_display_list *dlist;
+
+   if (list == 0)
+      return;
+
+   dlist = lookup_list(ctx, list);
+   if (!dlist)
+      return;
+
+   _mesa_delete_list(ctx, dlist);
+   _mesa_HashRemove(ctx->Shared->DisplayList, list);
+}
+
 
 /*
  * Translate the nth element of list from type to GLuint.
  */
-static GLuint translate_id( GLsizei n, GLenum type, const GLvoid *list )
+static GLuint
+translate_id(GLsizei n, GLenum type, const GLvoid * list)
 {
    GLbyte *bptr;
    GLubyte *ubptr;
@@ -429,43 +626,41 @@ static GLuint translate_id( GLsizei n, GLenum type, const GLvoid *list )
    GLfloat *fptr;
 
    switch (type) {
-      case GL_BYTE:
-         bptr = (GLbyte *) list;
-         return (GLuint) *(bptr+n);
-      case GL_UNSIGNED_BYTE:
-         ubptr = (GLubyte *) list;
-         return (GLuint) *(ubptr+n);
-      case GL_SHORT:
-         sptr = (GLshort *) list;
-         return (GLuint) *(sptr+n);
-      case GL_UNSIGNED_SHORT:
-         usptr = (GLushort *) list;
-         return (GLuint) *(usptr+n);
-      case GL_INT:
-         iptr = (GLint *) list;
-         return (GLuint) *(iptr+n);
-      case GL_UNSIGNED_INT:
-         uiptr = (GLuint *) list;
-         return (GLuint) *(uiptr+n);
-      case GL_FLOAT:
-         fptr = (GLfloat *) list;
-         return (GLuint) *(fptr+n);
-      case GL_2_BYTES:
-         ubptr = ((GLubyte *) list) + 2*n;
-         return (GLuint) *ubptr * 256 + (GLuint) *(ubptr+1);
-      case GL_3_BYTES:
-         ubptr = ((GLubyte *) list) + 3*n;
-         return (GLuint) *ubptr * 65536
-              + (GLuint) *(ubptr+1) * 256
-              + (GLuint) *(ubptr+2);
-      case GL_4_BYTES:
-         ubptr = ((GLubyte *) list) + 4*n;
-         return (GLuint) *ubptr * 16777216
-              + (GLuint) *(ubptr+1) * 65536
-              + (GLuint) *(ubptr+2) * 256
-              + (GLuint) *(ubptr+3);
-      default:
-         return 0;
+   case GL_BYTE:
+      bptr = (GLbyte *) list;
+      return (GLuint) *(bptr + n);
+   case GL_UNSIGNED_BYTE:
+      ubptr = (GLubyte *) list;
+      return (GLuint) *(ubptr + n);
+   case GL_SHORT:
+      sptr = (GLshort *) list;
+      return (GLuint) *(sptr + n);
+   case GL_UNSIGNED_SHORT:
+      usptr = (GLushort *) list;
+      return (GLuint) *(usptr + n);
+   case GL_INT:
+      iptr = (GLint *) list;
+      return (GLuint) *(iptr + n);
+   case GL_UNSIGNED_INT:
+      uiptr = (GLuint *) list;
+      return (GLuint) *(uiptr + n);
+   case GL_FLOAT:
+      fptr = (GLfloat *) list;
+      return (GLuint) *(fptr + n);
+   case GL_2_BYTES:
+      ubptr = ((GLubyte *) list) + 2 * n;
+      return (GLuint) *ubptr * 256 + (GLuint) * (ubptr + 1);
+   case GL_3_BYTES:
+      ubptr = ((GLubyte *) list) + 3 * n;
+      return (GLuint) * ubptr * 65536
+           + (GLuint) *(ubptr + 1) * 256 + (GLuint) * (ubptr + 2);
+   case GL_4_BYTES:
+      ubptr = ((GLubyte *) list) + 4 * n;
+      return (GLuint) *ubptr * 16777216
+           + (GLuint) *(ubptr + 1) * 65536
+           + (GLuint) *(ubptr + 2) * 256 + (GLuint) * (ubptr + 3);
+   default:
+      return 0;
    }
 }
 
@@ -476,194 +671,187 @@ static GLuint translate_id( GLsizei n, GLenum type, const GLvoid *list )
 /*****                        Public                              *****/
 /**********************************************************************/
 
-void gl_init_lists( void )
-{
-   static int init_flag = 0;
-
-   if (init_flag==0) {
-      InstSize[OPCODE_ACCUM] = 3;
-      InstSize[OPCODE_ALPHA_FUNC] = 3;
-      InstSize[OPCODE_BIND_TEXTURE] = 3;
-      InstSize[OPCODE_BITMAP] = 8;
-      InstSize[OPCODE_BLEND_COLOR] = 5;
-      InstSize[OPCODE_BLEND_EQUATION] = 2;
-      InstSize[OPCODE_BLEND_FUNC] = 3;
-      InstSize[OPCODE_BLEND_FUNC_SEPARATE] = 5;
-      InstSize[OPCODE_CALL_LIST] = 2;
-      InstSize[OPCODE_CALL_LIST_OFFSET] = 2;
-      InstSize[OPCODE_CLEAR] = 2;
-      InstSize[OPCODE_CLEAR_ACCUM] = 5;
-      InstSize[OPCODE_CLEAR_COLOR] = 5;
-      InstSize[OPCODE_CLEAR_DEPTH] = 2;
-      InstSize[OPCODE_CLEAR_INDEX] = 2;
-      InstSize[OPCODE_CLEAR_STENCIL] = 2;
-      InstSize[OPCODE_CLIP_PLANE] = 6;
-      InstSize[OPCODE_COLOR_MASK] = 5;
-      InstSize[OPCODE_COLOR_MATERIAL] = 3;
-      InstSize[OPCODE_COLOR_TABLE] = 7;
-      InstSize[OPCODE_COLOR_SUB_TABLE] = 7;
-      InstSize[OPCODE_COPY_PIXELS] = 6;
-      InstSize[OPCODE_COPY_TEX_IMAGE1D] = 8;
-      InstSize[OPCODE_COPY_TEX_IMAGE2D] = 9;
-      InstSize[OPCODE_COPY_TEX_SUB_IMAGE1D] = 7;
-      InstSize[OPCODE_COPY_TEX_SUB_IMAGE2D] = 9;
-      InstSize[OPCODE_COPY_TEX_SUB_IMAGE3D] = 10;
-      InstSize[OPCODE_CULL_FACE] = 2;
-      InstSize[OPCODE_DEPTH_FUNC] = 2;
-      InstSize[OPCODE_DEPTH_MASK] = 2;
-      InstSize[OPCODE_DEPTH_RANGE] = 3;
-      InstSize[OPCODE_DISABLE] = 2;
-      InstSize[OPCODE_DRAW_BUFFER] = 2;
-      InstSize[OPCODE_DRAW_PIXELS] = 6;
-      InstSize[OPCODE_ENABLE] = 2;
-      InstSize[OPCODE_EVALCOORD1] = 2;
-      InstSize[OPCODE_EVALCOORD2] = 3;
-      InstSize[OPCODE_EVALMESH1] = 4;
-      InstSize[OPCODE_EVALMESH2] = 6;
-      InstSize[OPCODE_EVALPOINT1] = 2;
-      InstSize[OPCODE_EVALPOINT2] = 3;
-      InstSize[OPCODE_FOG] = 6;
-      InstSize[OPCODE_FRONT_FACE] = 2;
-      InstSize[OPCODE_FRUSTUM] = 7;
-      InstSize[OPCODE_HINT] = 3;
-      InstSize[OPCODE_HINT_PGI] = 3;
-      InstSize[OPCODE_INDEX_MASK] = 2;
-      InstSize[OPCODE_INIT_NAMES] = 1;
-      InstSize[OPCODE_LIGHT] = 7;
-      InstSize[OPCODE_LIGHT_MODEL] = 6;
-      InstSize[OPCODE_LINE_STIPPLE] = 3;
-      InstSize[OPCODE_LINE_WIDTH] = 2;
-      InstSize[OPCODE_LIST_BASE] = 2;
-      InstSize[OPCODE_LOAD_IDENTITY] = 1;
-      InstSize[OPCODE_LOAD_MATRIX] = 17;
-      InstSize[OPCODE_LOAD_NAME] = 2;
-      InstSize[OPCODE_LOGIC_OP] = 2;
-      InstSize[OPCODE_MAP1] = 7;
-      InstSize[OPCODE_MAP2] = 11;
-      InstSize[OPCODE_MAPGRID1] = 4;
-      InstSize[OPCODE_MAPGRID2] = 7;
-      InstSize[OPCODE_MATRIX_MODE] = 2;
-      InstSize[OPCODE_MULT_MATRIX] = 17;
-      InstSize[OPCODE_ORTHO] = 7;
-      InstSize[OPCODE_PASSTHROUGH] = 2;
-      InstSize[OPCODE_PIXEL_MAP] = 4;
-      InstSize[OPCODE_PIXEL_TRANSFER] = 3;
-      InstSize[OPCODE_PIXEL_ZOOM] = 3;
-      InstSize[OPCODE_POINT_SIZE] = 2;
-      InstSize[OPCODE_POINT_PARAMETERS] = 5;
-      InstSize[OPCODE_POLYGON_MODE] = 3;
-      InstSize[OPCODE_POLYGON_STIPPLE] = 2;
-      InstSize[OPCODE_POLYGON_OFFSET] = 3;
-      InstSize[OPCODE_POP_ATTRIB] = 1;
-      InstSize[OPCODE_POP_MATRIX] = 1;
-      InstSize[OPCODE_POP_NAME] = 1;
-      InstSize[OPCODE_PRIORITIZE_TEXTURE] = 3;
-      InstSize[OPCODE_PUSH_ATTRIB] = 2;
-      InstSize[OPCODE_PUSH_MATRIX] = 1;
-      InstSize[OPCODE_PUSH_NAME] = 2;
-      InstSize[OPCODE_RASTER_POS] = 5;
-      InstSize[OPCODE_RECTF] = 5;
-      InstSize[OPCODE_READ_BUFFER] = 2;
-      InstSize[OPCODE_SCALE] = 4;
-      InstSize[OPCODE_SCISSOR] = 5;
-      InstSize[OPCODE_STENCIL_FUNC] = 4;
-      InstSize[OPCODE_STENCIL_MASK] = 2;
-      InstSize[OPCODE_STENCIL_OP] = 4;
-      InstSize[OPCODE_SHADE_MODEL] = 2;
-      InstSize[OPCODE_TEXENV] = 7;
-      InstSize[OPCODE_TEXGEN] = 7;
-      InstSize[OPCODE_TEXPARAMETER] = 7;
-      InstSize[OPCODE_TEX_IMAGE1D] = 9;
-      InstSize[OPCODE_TEX_IMAGE2D] = 10;
-      InstSize[OPCODE_TEX_IMAGE3D] = 11;
-      InstSize[OPCODE_TEX_SUB_IMAGE1D] = 8;
-      InstSize[OPCODE_TEX_SUB_IMAGE2D] = 10;
-      InstSize[OPCODE_TEX_SUB_IMAGE3D] = 12;
-      InstSize[OPCODE_TRANSLATE] = 4;
-      InstSize[OPCODE_VIEWPORT] = 5;
-      InstSize[OPCODE_WINDOW_POS] = 5;
-      InstSize[OPCODE_CONTINUE] = 2;
-      InstSize[OPCODE_ERROR] = 3;
-      InstSize[OPCODE_VERTEX_CASSETTE] = 9;
-      InstSize[OPCODE_END_OF_LIST] = 1;
-      /* GL_ARB_multitexture */
-      InstSize[OPCODE_ACTIVE_TEXTURE] = 2;
-      InstSize[OPCODE_CLIENT_ACTIVE_TEXTURE] = 2;
-   }
-   init_flag = 1;
+/**
+ * Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
+ * \todo This won't suffice when the PBO is really in VRAM/GPU memory.
+ */
+static GLvoid *
+unpack_image(GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth,
+             GLenum format, GLenum type, const GLvoid * pixels,
+             const struct gl_pixelstore_attrib *unpack)
+{
+   if (unpack->BufferObj->Name == 0) {
+      /* no PBO */
+      return _mesa_unpack_image(dimensions, width, height, depth, format,
+                                type, pixels, unpack);
+   }
+   else
+      if (_mesa_validate_pbo_access
+          (dimensions, unpack, width, height, depth, format, type, pixels)) {
+      const GLubyte *src = ADD_POINTERS(unpack->BufferObj->Data, pixels);
+      return _mesa_unpack_image(dimensions, width, height, depth, format,
+                                type, src, unpack);
+   }
+   /* bad access! */
+   return NULL;
 }
 
 
-/*
- * Display List compilation functions
+/**
+ * Allocate space for a display list instruction.
+ * \param opcode  the instruction opcode (OPCODE_* value)
+ * \param size   instruction size in bytes, not counting opcode.
+ * \return pointer to the usable data area (not including the internal
+ *         opcode).
+ */
+void *
+_mesa_alloc_instruction(GLcontext *ctx, GLuint opcode, GLuint bytes)
+{
+   const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
+   Node *n;
+
+   if (opcode < (GLuint) OPCODE_EXT_0) {
+      if (InstSize[opcode] == 0) {
+         /* save instruction size now */
+         InstSize[opcode] = numNodes;
+      }
+      else {
+         /* make sure instruction size agrees */
+         ASSERT(numNodes == InstSize[opcode]);
+      }
+   }
+
+   if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
+      /* This block is full.  Allocate a new block and chain to it */
+      Node *newblock;
+      n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
+      n[0].opcode = OPCODE_CONTINUE;
+      newblock = (Node *) _mesa_malloc(sizeof(Node) * BLOCK_SIZE);
+      if (!newblock) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
+         return NULL;
+      }
+      n[1].next = (Node *) newblock;
+      ctx->ListState.CurrentBlock = newblock;
+      ctx->ListState.CurrentPos = 0;
+   }
+
+   n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
+   ctx->ListState.CurrentPos += numNodes;
+
+   n[0].opcode = (OpCode) opcode;
+
+   return (void *) (n + 1);     /* return ptr to node following opcode */
+}
+
+
+/**
+ * This function allows modules and drivers to get their own opcodes
+ * for extending display list functionality.
+ * \param ctx  the rendering context
+ * \param size  number of bytes for storing the new display list command
+ * \param execute  function to execute the new display list command
+ * \param destroy  function to destroy the new display list command
+ * \param print  function to print the new display list command
+ * \return  the new opcode number or -1 if error
+ */
+GLint
+_mesa_alloc_opcode(GLcontext *ctx,
+                   GLuint size,
+                   void (*execute) (GLcontext *, void *),
+                   void (*destroy) (GLcontext *, void *),
+                   void (*print) (GLcontext *, void *))
+{
+   if (ctx->ListExt.NumOpcodes < MAX_DLIST_EXT_OPCODES) {
+      const GLuint i = ctx->ListExt.NumOpcodes++;
+      ctx->ListExt.Opcode[i].Size =
+         1 + (size + sizeof(Node) - 1) / sizeof(Node);
+      ctx->ListExt.Opcode[i].Execute = execute;
+      ctx->ListExt.Opcode[i].Destroy = destroy;
+      ctx->ListExt.Opcode[i].Print = print;
+      return i + OPCODE_EXT_0;
+   }
+   return -1;
+}
+
+
+
+/**
+ * Allocate display list instruction.  Returns Node ptr to where the opcode
+ * is stored.
+ *   - nParams is the number of function parameters
+ *   - return value a pointer to sizeof(Node) before the actual
+ *     usable data area.
  */
+#define ALLOC_INSTRUCTION(CTX, OPCODE, NPARAMS) \
+    ((Node *)_mesa_alloc_instruction(CTX, OPCODE, (NPARAMS)*sizeof(Node)) - 1)
 
 
 
-static void save_Accum( GLenum op, GLfloat value )
+/*
+ * Display List compilation functions
+ */
+static void GLAPIENTRY
+save_Accum(GLenum op, GLfloat value)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_ACCUM, 2 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ACCUM, 2);
    if (n) {
       n[1].e = op;
       n[2].f = value;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Accum)( op, value );
+      CALL_Accum(ctx->Exec, (op, value));
    }
 }
 
 
-static void save_AlphaFunc( GLenum func, GLclampf ref )
+static void GLAPIENTRY
+save_AlphaFunc(GLenum func, GLclampf ref)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_ALPHA_FUNC, 2 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ALPHA_FUNC, 2);
    if (n) {
       n[1].e = func;
       n[2].f = (GLfloat) ref;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->AlphaFunc)( func, ref );
+      CALL_AlphaFunc(ctx->Exec, (func, ref));
    }
 }
 
 
-static void save_Begin( GLenum mode )
-{
-   _mesa_Begin(mode);  /* special case */
-}
-
-
-static void save_BindTexture( GLenum target, GLuint texture )
+static void GLAPIENTRY
+save_BindTexture(GLenum target, GLuint texture)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_BIND_TEXTURE, 2 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_BIND_TEXTURE, 2);
    if (n) {
       n[1].e = target;
       n[2].ui = texture;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->BindTexture)( target, texture );
+      CALL_BindTexture(ctx->Exec, (target, texture));
    }
 }
 
 
-static void save_Bitmap( GLsizei width, GLsizei height,
-                         GLfloat xorig, GLfloat yorig,
-                         GLfloat xmove, GLfloat ymove,
-                         const GLubyte *pixels )
+static void GLAPIENTRY
+save_Bitmap(GLsizei width, GLsizei height,
+            GLfloat xorig, GLfloat yorig,
+            GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
 {
    GET_CURRENT_CONTEXT(ctx);
-   GLvoid *image = _mesa_unpack_bitmap( width, height, pixels, &ctx->Unpack );
+   GLvoid *image = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_BITMAP, 7 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_BITMAP, 7);
    if (n) {
       n[1].i = (GLint) width;
       n[2].i = (GLint) height;
@@ -674,53 +862,56 @@ static void save_Bitmap( GLsizei width, GLsizei height,
       n[7].data = image;
    }
    else if (image) {
-      FREE(image);
+      _mesa_free(image);
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Bitmap)( width, height,
-                           xorig, yorig, xmove, ymove, pixels );
+      CALL_Bitmap(ctx->Exec, (width, height,
+                              xorig, yorig, xmove, ymove, pixels));
    }
 }
 
 
-static void save_BlendEquation( GLenum mode )
+static void GLAPIENTRY
+save_BlendEquation(GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_BLEND_EQUATION, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_EQUATION, 1);
    if (n) {
       n[1].e = mode;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->BlendEquation)( mode );
+      CALL_BlendEquation(ctx->Exec, (mode));
    }
 }
 
 
-static void save_BlendFunc( GLenum sfactor, GLenum dfactor )
+static void GLAPIENTRY
+save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_BLEND_FUNC, 2 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
    if (n) {
-      n[1].e = sfactor;
-      n[2].e = dfactor;
+      n[1].e = modeRGB;
+      n[2].e = modeA;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->BlendFunc)( sfactor, dfactor );
+      CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA));
    }
 }
 
 
-static void save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
-                                      GLenum sfactorA, GLenum dfactorA)
+static void GLAPIENTRY
+save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
+                          GLenum sfactorA, GLenum dfactorA)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
    if (n) {
       n[1].e = sfactorRGB;
       n[2].e = dfactorRGB;
@@ -728,19 +919,19 @@ static void save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
       n[4].e = dfactorA;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->BlendFuncSeparateEXT)( sfactorRGB, dfactorRGB,
-                                          sfactorA, dfactorA);
+      CALL_BlendFuncSeparateEXT(ctx->Exec,
+                                (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
    }
 }
 
 
-static void save_BlendColor( GLfloat red, GLfloat green,
-                             GLfloat blue, GLfloat alpha )
+static void GLAPIENTRY
+save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_BLEND_COLOR, 4 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_BLEND_COLOR, 4);
    if (n) {
       n[1].f = red;
       n[2].f = green;
@@ -748,67 +939,101 @@ static void save_BlendColor( GLfloat red, GLfloat green,
       n[4].f = alpha;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->BlendColor)( red, green, blue, alpha );
+      CALL_BlendColor(ctx->Exec, (red, green, blue, alpha));
    }
 }
 
 
-static void save_CallList( GLuint list )
+void GLAPIENTRY
+_mesa_save_CallList(GLuint list)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_CALL_LIST, 1 );
+   SAVE_FLUSH_VERTICES(ctx);
+
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CALL_LIST, 1);
    if (n) {
       n[1].ui = list;
    }
+
+   /* After this, we don't know what begin/end state we're in:
+    */
+   ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->CallList)( list );
+      CALL_CallList(ctx->Exec, (list));
    }
 }
 
 
-static void save_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
+void GLAPIENTRY
+_mesa_save_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
 {
    GET_CURRENT_CONTEXT(ctx);
    GLint i;
-   FLUSH_VB(ctx, "dlist");
+   GLboolean typeErrorFlag;
+
+   SAVE_FLUSH_VERTICES(ctx);
 
-   for (i=0;i<n;i++) {
-      GLuint list = translate_id( i, type, lists );
-      Node *n = alloc_instruction( ctx, OPCODE_CALL_LIST_OFFSET, 1 );
+   switch (type) {
+   case GL_BYTE:
+   case GL_UNSIGNED_BYTE:
+   case GL_SHORT:
+   case GL_UNSIGNED_SHORT:
+   case GL_INT:
+   case GL_UNSIGNED_INT:
+   case GL_FLOAT:
+   case GL_2_BYTES:
+   case GL_3_BYTES:
+   case GL_4_BYTES:
+      typeErrorFlag = GL_FALSE;
+      break;
+   default:
+      typeErrorFlag = GL_TRUE;
+   }
+
+   for (i = 0; i < n; i++) {
+      GLuint list = translate_id(i, type, lists);
+      Node *n = ALLOC_INSTRUCTION(ctx, OPCODE_CALL_LIST_OFFSET, 2);
       if (n) {
          n[1].ui = list;
+         n[2].b = typeErrorFlag;
       }
    }
+
+   /* After this, we don't know what begin/end state we're in:
+    */
+   ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->CallLists)( n, type, lists );
+      CALL_CallLists(ctx->Exec, (n, type, lists));
    }
 }
 
 
-static void save_Clear( GLbitfield mask )
+static void GLAPIENTRY
+save_Clear(GLbitfield mask)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_CLEAR, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR, 1);
    if (n) {
       n[1].bf = mask;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Clear)( mask );
+      CALL_Clear(ctx->Exec, (mask));
    }
 }
 
 
-static void save_ClearAccum( GLfloat red, GLfloat green,
-                             GLfloat blue, GLfloat alpha )
+static void GLAPIENTRY
+save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_CLEAR_ACCUM, 4 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_ACCUM, 4);
    if (n) {
       n[1].f = red;
       n[2].f = green;
@@ -816,18 +1041,18 @@ static void save_ClearAccum( GLfloat red, GLfloat green,
       n[4].f = alpha;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ClearAccum)( red, green, blue, alpha );
+      CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha));
    }
 }
 
 
-static void save_ClearColor( GLclampf red, GLclampf green,
-                             GLclampf blue, GLclampf alpha )
+static void GLAPIENTRY
+save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_CLEAR_COLOR, 4 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_COLOR, 4);
    if (n) {
       n[1].f = red;
       n[2].f = green;
@@ -835,83 +1060,88 @@ static void save_ClearColor( GLclampf red, GLclampf green,
       n[4].f = alpha;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ClearColor)( red, green, blue, alpha );
+      CALL_ClearColor(ctx->Exec, (red, green, blue, alpha));
    }
 }
 
 
-static void save_ClearDepth( GLclampd depth )
+static void GLAPIENTRY
+save_ClearDepth(GLclampd depth)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_CLEAR_DEPTH, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_DEPTH, 1);
    if (n) {
       n[1].f = (GLfloat) depth;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ClearDepth)( depth );
+      CALL_ClearDepth(ctx->Exec, (depth));
    }
 }
 
 
-static void save_ClearIndex( GLfloat c )
+static void GLAPIENTRY
+save_ClearIndex(GLfloat c)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_CLEAR_INDEX, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_INDEX, 1);
    if (n) {
       n[1].f = c;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ClearIndex)( c );
+      CALL_ClearIndex(ctx->Exec, (c));
    }
 }
 
 
-static void save_ClearStencil( GLint s )
+static void GLAPIENTRY
+save_ClearStencil(GLint s)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_CLEAR_STENCIL, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CLEAR_STENCIL, 1);
    if (n) {
       n[1].i = s;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ClearStencil)( s );
+      CALL_ClearStencil(ctx->Exec, (s));
    }
 }
 
 
-static void save_ClipPlane( GLenum plane, const GLdouble *equ )
+static void GLAPIENTRY
+save_ClipPlane(GLenum plane, const GLdouble * equ)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_CLIP_PLANE, 5 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CLIP_PLANE, 5);
    if (n) {
       n[1].e = plane;
-      n[2].f = equ[0];
-      n[3].f = equ[1];
-      n[4].f = equ[2];
-      n[5].f = equ[3];
+      n[2].f = (GLfloat) equ[0];
+      n[3].f = (GLfloat) equ[1];
+      n[4].f = (GLfloat) equ[2];
+      n[5].f = (GLfloat) equ[3];
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ClipPlane)( plane, equ );
+      CALL_ClipPlane(ctx->Exec, (plane, equ));
    }
 }
 
 
 
-static void save_ColorMask( GLboolean red, GLboolean green,
-                            GLboolean blue, GLboolean alpha )
+static void GLAPIENTRY
+save_ColorMask(GLboolean red, GLboolean green,
+               GLboolean blue, GLboolean alpha)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_COLOR_MASK, 4 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_MASK, 4);
    if (n) {
       n[1].b = red;
       n[2].b = green;
@@ -919,45 +1149,46 @@ static void save_ColorMask( GLboolean red, GLboolean green,
       n[4].b = alpha;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ColorMask)( red, green, blue, alpha );
+      CALL_ColorMask(ctx->Exec, (red, green, blue, alpha));
    }
 }
 
 
-static void save_ColorMaterial( GLenum face, GLenum mode )
+static void GLAPIENTRY
+save_ColorMaterial(GLenum face, GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_COLOR_MATERIAL, 2 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_MATERIAL, 2);
    if (n) {
       n[1].e = face;
       n[2].e = mode;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ColorMaterial)( face, mode );
+      CALL_ColorMaterial(ctx->Exec, (face, mode));
    }
 }
 
 
-static void save_ColorTable( GLenum target, GLenum internalFormat,
-                             GLsizei width, GLenum format, GLenum type,
-                             const GLvoid *table )
+static void GLAPIENTRY
+save_ColorTable(GLenum target, GLenum internalFormat,
+                GLsizei width, GLenum format, GLenum type,
+                const GLvoid * table)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (target == GL_PROXY_TEXTURE_1D ||
-       target == GL_PROXY_TEXTURE_2D ||
-       target == GL_PROXY_TEXTURE_3D) {
+   if (_mesa_is_proxy_texture(target)) {
       /* execute immediately */
-      (*ctx->Exec->ColorTable)( target, internalFormat, width,
-                                format, type, table );
+      CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
+                                  format, type, table));
    }
    else {
-      GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, table,
-                                         &ctx->Unpack);
+      GLvoid *image = unpack_image(1, width, 1, 1, format, type, table,
+                                   &ctx->Unpack);
       Node *n;
-      FLUSH_VB(ctx, "dlist");
-      n = alloc_instruction( ctx, OPCODE_COLOR_TABLE, 6 );
+      ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+      n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE, 6);
       if (n) {
          n[1].e = target;
          n[2].e = internalFormat;
@@ -967,150 +1198,406 @@ static void save_ColorTable( GLenum target, GLenum internalFormat,
          n[6].data = image;
       }
       else if (image) {
-         FREE(image);
+         _mesa_free(image);
       }
       if (ctx->ExecuteFlag) {
-         (*ctx->Exec->ColorTable)( target, internalFormat, width,
-                                   format, type, table );
+         CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
+                                     format, type, table));
       }
    }
 }
 
 
-static void save_ColorSubTable( GLenum target, GLsizei start, GLsizei count,
-                                GLenum format, GLenum type,
-                                const GLvoid *table)
+
+static void GLAPIENTRY
+save_ColorTableParameterfv(GLenum target, GLenum pname,
+                           const GLfloat *params)
 {
    GET_CURRENT_CONTEXT(ctx);
-   GLvoid *image = _mesa_unpack_image(count, 1, 1, format, type, table,
-                                      &ctx->Unpack);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_COLOR_SUB_TABLE, 6 );
+
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
    if (n) {
       n[1].e = target;
-      n[2].i = start;
-      n[3].i = count;
-      n[4].e = format;
-      n[5].e = type;
-      n[6].data = image;
-   }
-   else if (image) {
-      FREE(image);
+      n[2].e = pname;
+      n[3].f = params[0];
+      if (pname == GL_COLOR_TABLE_SGI ||
+          pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+          pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI ||
+          pname == GL_TEXTURE_COLOR_TABLE_SGI) {
+         n[4].f = params[1];
+         n[5].f = params[2];
+         n[6].f = params[3];
+      }
    }
+
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ColorSubTable)(target, start, count, format, type, table);
+      CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
    }
 }
 
 
-
-static void save_CopyPixels( GLint x, GLint y,
-                             GLsizei width, GLsizei height, GLenum type )
+static void GLAPIENTRY
+save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_COPY_PIXELS, 5 );
+
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
    if (n) {
-      n[1].i = x;
-      n[2].i = y;
-      n[3].i = (GLint) width;
-      n[4].i = (GLint) height;
-      n[5].e = type;
+      n[1].e = target;
+      n[2].e = pname;
+      n[3].i = params[0];
+      if (pname == GL_COLOR_TABLE_SGI ||
+          pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+          pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI ||
+          pname == GL_TEXTURE_COLOR_TABLE_SGI) {
+         n[4].i = params[1];
+         n[5].i = params[2];
+         n[6].i = params[3];
+      }
    }
+
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->CopyPixels)( x, y, width, height, type );
+      CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
    }
 }
 
 
 
-static void
-save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
-                     GLint x, GLint y, GLsizei width, GLint border )
+static void GLAPIENTRY
+save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
+                   GLenum format, GLenum type, const GLvoid * table)
 {
    GET_CURRENT_CONTEXT(ctx);
+   GLvoid *image = unpack_image(1, count, 1, 1, format, type, table,
+                                &ctx->Unpack);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_SUB_TABLE, 6);
    if (n) {
       n[1].e = target;
-      n[2].i = level;
-      n[3].e = internalformat;
-      n[4].i = x;
-      n[5].i = y;
-      n[6].i = width;
-      n[7].i = border;
+      n[2].i = start;
+      n[3].i = count;
+      n[4].e = format;
+      n[5].e = type;
+      n[6].data = image;
+   }
+   else if (image) {
+      _mesa_free(image);
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->CopyTexImage1D)( target, level, internalformat,
-                                   x, y, width, border );
+      CALL_ColorSubTable(ctx->Exec,
+                         (target, start, count, format, type, table));
    }
 }
 
 
-static void
-save_CopyTexImage2D( GLenum target, GLint level,
-                     GLenum internalformat,
-                     GLint x, GLint y, GLsizei width,
-                     GLsizei height, GLint border )
+static void GLAPIENTRY
+save_CopyColorSubTable(GLenum target, GLsizei start,
+                       GLint x, GLint y, GLsizei width)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 );
+
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
    if (n) {
       n[1].e = target;
-      n[2].i = level;
-      n[3].e = internalformat;
-      n[4].i = x;
-      n[5].i = y;
-      n[6].i = width;
-      n[7].i = height;
-      n[8].i = border;
+      n[2].i = start;
+      n[3].i = x;
+      n[4].i = y;
+      n[5].i = width;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->CopyTexImage2D)( target, level, internalformat,
-                                   x, y, width, height, border );
+      CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
    }
 }
 
 
-
-static void
-save_CopyTexSubImage1D( GLenum target, GLint level,
-                        GLint xoffset, GLint x, GLint y,
-                        GLsizei width )
+static void GLAPIENTRY
+save_CopyColorTable(GLenum target, GLenum internalformat,
+                    GLint x, GLint y, GLsizei width)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 );
+
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_COLOR_TABLE, 5);
    if (n) {
       n[1].e = target;
-      n[2].i = level;
-      n[3].i = xoffset;
-      n[4].i = x;
-      n[5].i = y;
+      n[2].e = internalformat;
+      n[3].i = x;
+      n[4].i = y;
+      n[5].i = width;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
+                         GLenum format, GLenum type, const GLvoid * filter)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLvoid *image = unpack_image(1, width, 1, 1, format, type, filter,
+                                &ctx->Unpack);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
+   if (n) {
+      n[1].e = target;
+      n[2].e = internalFormat;
+      n[3].i = width;
+      n[4].e = format;
+      n[5].e = type;
+      n[6].data = image;
+   }
+   else if (image) {
+      _mesa_free(image);
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
+                                           format, type, filter));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
+                         GLsizei width, GLsizei height, GLenum format,
+                         GLenum type, const GLvoid * filter)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLvoid *image = unpack_image(2, width, height, 1, format, type, filter,
+                                &ctx->Unpack);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
+   if (n) {
+      n[1].e = target;
+      n[2].e = internalFormat;
+      n[3].i = width;
+      n[4].i = height;
+      n[5].e = format;
+      n[6].e = type;
+      n[7].data = image;
+   }
+   else if (image) {
+      _mesa_free(image);
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ConvolutionFilter2D(ctx->Exec,
+                               (target, internalFormat, width, height, format,
+                                type, filter));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
+   if (n) {
+      n[1].e = target;
+      n[2].e = pname;
+      n[3].i = param;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
+   if (n) {
+      n[1].e = target;
+      n[2].e = pname;
+      n[3].i = params[0];
+      if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+          pname == GL_CONVOLUTION_FILTER_SCALE ||
+          pname == GL_CONVOLUTION_FILTER_BIAS) {
+         n[4].i = params[1];
+         n[5].i = params[2];
+         n[6].i = params[3];
+      }
+      else {
+         n[4].i = n[5].i = n[6].i = 0;
+      }
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
+   if (n) {
+      n[1].e = target;
+      n[2].e = pname;
+      n[3].f = param;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameterfv(GLenum target, GLenum pname,
+                            const GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
+   if (n) {
+      n[1].e = target;
+      n[2].e = pname;
+      n[3].f = params[0];
+      if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+          pname == GL_CONVOLUTION_FILTER_SCALE ||
+          pname == GL_CONVOLUTION_FILTER_BIAS) {
+         n[4].f = params[1];
+         n[5].f = params[2];
+         n[6].f = params[3];
+      }
+      else {
+         n[4].f = n[5].f = n[6].f = 0.0F;
+      }
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
+   }
+}
+
+
+static void GLAPIENTRY
+save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_PIXELS, 5);
+   if (n) {
+      n[1].i = x;
+      n[2].i = y;
+      n[3].i = (GLint) width;
+      n[4].i = (GLint) height;
+      n[5].e = type;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
+   }
+}
+
+
+
+static void GLAPIENTRY
+save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
+                    GLint x, GLint y, GLsizei width, GLint border)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
+   if (n) {
+      n[1].e = target;
+      n[2].i = level;
+      n[3].e = internalformat;
+      n[4].i = x;
+      n[5].i = y;
       n[6].i = width;
+      n[7].i = border;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->CopyTexSubImage1D)( target, level, xoffset, x, y, width );
+      CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
+                                      x, y, width, border));
    }
 }
 
 
-static void
-save_CopyTexSubImage2D( GLenum target, GLint level,
-                        GLint xoffset, GLint yoffset,
-                        GLint x, GLint y,
-                        GLsizei width, GLint height )
+static void GLAPIENTRY
+save_CopyTexImage2D(GLenum target, GLint level,
+                    GLenum internalformat,
+                    GLint x, GLint y, GLsizei width,
+                    GLsizei height, GLint border)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
+   if (n) {
+      n[1].e = target;
+      n[2].i = level;
+      n[3].e = internalformat;
+      n[4].i = x;
+      n[5].i = y;
+      n[6].i = width;
+      n[7].i = height;
+      n[8].i = border;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
+                                      x, y, width, height, border));
+   }
+}
+
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage1D(GLenum target, GLint level,
+                       GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
+   if (n) {
+      n[1].e = target;
+      n[2].i = level;
+      n[3].i = xoffset;
+      n[4].i = x;
+      n[5].i = y;
+      n[6].i = width;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_CopyTexSubImage1D(ctx->Exec,
+                             (target, level, xoffset, x, y, width));
+   }
+}
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage2D(GLenum target, GLint level,
+                       GLint xoffset, GLint yoffset,
+                       GLint x, GLint y, GLsizei width, GLint height)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
    if (n) {
       n[1].e = target;
       n[2].i = level;
@@ -1122,22 +1609,21 @@ save_CopyTexSubImage2D( GLenum target, GLint level,
       n[8].i = height;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->CopyTexSubImage2D)( target, level, xoffset, yoffset,
-                               x, y, width, height );
+      CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
+                                         x, y, width, height));
    }
 }
 
 
-static void
-save_CopyTexSubImage3D( GLenum target, GLint level,
-                        GLint xoffset, GLint yoffset, GLint zoffset,
-                        GLint x, GLint y,
-                        GLsizei width, GLint height )
+static void GLAPIENTRY
+save_CopyTexSubImage3D(GLenum target, GLint level,
+                       GLint xoffset, GLint yoffset, GLint zoffset,
+                       GLint x, GLint y, GLsizei width, GLint height)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
    if (n) {
       n[1].e = target;
       n[2].i = level;
@@ -1150,114 +1636,120 @@ save_CopyTexSubImage3D( GLenum target, GLint level,
       n[9].i = height;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->CopyTexSubImage3D)( target, level,
-                                      xoffset, yoffset, zoffset,
-                                      x, y, width, height );
+      CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
+                                         xoffset, yoffset, zoffset,
+                                         x, y, width, height));
    }
 }
 
 
-static void save_CullFace( GLenum mode )
+static void GLAPIENTRY
+save_CullFace(GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_CULL_FACE, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_CULL_FACE, 1);
    if (n) {
       n[1].e = mode;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->CullFace)( mode );
+      CALL_CullFace(ctx->Exec, (mode));
    }
 }
 
 
-static void save_DepthFunc( GLenum func )
+static void GLAPIENTRY
+save_DepthFunc(GLenum func)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_DEPTH_FUNC, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_FUNC, 1);
    if (n) {
       n[1].e = func;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->DepthFunc)( func );
+      CALL_DepthFunc(ctx->Exec, (func));
    }
 }
 
 
-static void save_DepthMask( GLboolean mask )
+static void GLAPIENTRY
+save_DepthMask(GLboolean mask)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_DEPTH_MASK, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_MASK, 1);
    if (n) {
       n[1].b = mask;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->DepthMask)( mask );
+      CALL_DepthMask(ctx->Exec, (mask));
    }
 }
 
 
-static void save_DepthRange( GLclampd nearval, GLclampd farval )
+static void GLAPIENTRY
+save_DepthRange(GLclampd nearval, GLclampd farval)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_DEPTH_RANGE, 2 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_RANGE, 2);
    if (n) {
       n[1].f = (GLfloat) nearval;
       n[2].f = (GLfloat) farval;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->DepthRange)( nearval, farval );
+      CALL_DepthRange(ctx->Exec, (nearval, farval));
    }
 }
 
 
-static void save_Disable( GLenum cap )
+static void GLAPIENTRY
+save_Disable(GLenum cap)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_DISABLE, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_DISABLE, 1);
    if (n) {
       n[1].e = cap;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Disable)( cap );
+      CALL_Disable(ctx->Exec, (cap));
    }
 }
 
 
-static void save_DrawBuffer( GLenum mode )
+static void GLAPIENTRY
+save_DrawBuffer(GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_DRAW_BUFFER, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_BUFFER, 1);
    if (n) {
       n[1].e = mode;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->DrawBuffer)( mode );
+      CALL_DrawBuffer(ctx->Exec, (mode));
    }
 }
 
 
-static void save_DrawPixels( GLsizei width, GLsizei height,
-                             GLenum format, GLenum type,
-                             const GLvoid *pixels )
+static void GLAPIENTRY
+save_DrawPixels(GLsizei width, GLsizei height,
+                GLenum format, GLenum type, const GLvoid * pixels)
 {
    GET_CURRENT_CONTEXT(ctx);
-   GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
-                                      pixels, &ctx->Unpack);
+   GLvoid *image = unpack_image(2, width, height, 1, format, type,
+                                pixels, &ctx->Unpack);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_DRAW_PIXELS, 5 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_PIXELS, 5);
    if (n) {
       n[1].i = width;
       n[2].i = height;
@@ -1266,55 +1758,57 @@ static void save_DrawPixels( GLsizei width, GLsizei height,
       n[5].data = image;
    }
    else if (image) {
-      FREE(image);
+      _mesa_free(image);
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->DrawPixels)( width, height, format, type, pixels );
+      CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
    }
 }
 
 
 
-static void save_Enable( GLenum cap )
+static void GLAPIENTRY
+save_Enable(GLenum cap)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_ENABLE, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ENABLE, 1);
    if (n) {
       n[1].e = cap;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Enable)( cap );
+      CALL_Enable(ctx->Exec, (cap));
    }
 }
 
 
 
-static void save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+static void GLAPIENTRY
+_mesa_save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_EVALMESH1, 3 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_EVALMESH1, 3);
    if (n) {
       n[1].e = mode;
       n[2].i = i1;
       n[3].i = i2;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->EvalMesh1)( mode, i1, i2 );
+      CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
    }
 }
 
 
-static void save_EvalMesh2( 
-                        GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
+static void GLAPIENTRY
+_mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_EVALMESH2, 5 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_EVALMESH2, 5);
    if (n) {
       n[1].e = mode;
       n[2].i = i1;
@@ -1323,19 +1817,20 @@ static void save_EvalMesh2(
       n[5].i = j2;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->EvalMesh2)( mode, i1, i2, j1, j2 );
+      CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
    }
 }
 
 
 
 
-static void save_Fogfv( GLenum pname, const GLfloat *params )
+static void GLAPIENTRY
+save_Fogfv(GLenum pname, const GLfloat *params)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_FOG, 5 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_FOG, 5);
    if (n) {
       n[1].e = pname;
       n[2].f = params[0];
@@ -1344,254 +1839,270 @@ static void save_Fogfv( GLenum pname, const GLfloat *params )
       n[5].f = params[3];
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Fogfv)( pname, params );
+      CALL_Fogfv(ctx->Exec, (pname, params));
    }
 }
 
 
-static void save_Fogf( GLenum pname, GLfloat param )
+static void GLAPIENTRY
+save_Fogf(GLenum pname, GLfloat param)
 {
    save_Fogfv(pname, &param);
 }
 
 
-static void save_Fogiv(GLenum pname, const GLint *params )
+static void GLAPIENTRY
+save_Fogiv(GLenum pname, const GLint *params)
 {
    GLfloat p[4];
    switch (pname) {
-      case GL_FOG_MODE:
-      case GL_FOG_DENSITY:
-      case GL_FOG_START:
-      case GL_FOG_END:
-      case GL_FOG_INDEX:
-        p[0] = (GLfloat) *params;
-        break;
-      case GL_FOG_COLOR:
-        p[0] = INT_TO_FLOAT( params[0] );
-        p[1] = INT_TO_FLOAT( params[1] );
-        p[2] = INT_TO_FLOAT( params[2] );
-        p[3] = INT_TO_FLOAT( params[3] );
-        break;
-      default:
-         /* Error will be caught later in gl_Fogfv */
-         ;
+   case GL_FOG_MODE:
+   case GL_FOG_DENSITY:
+   case GL_FOG_START:
+   case GL_FOG_END:
+   case GL_FOG_INDEX:
+      p[0] = (GLfloat) *params;
+      break;
+   case GL_FOG_COLOR:
+      p[0] = INT_TO_FLOAT(params[0]);
+      p[1] = INT_TO_FLOAT(params[1]);
+      p[2] = INT_TO_FLOAT(params[2]);
+      p[3] = INT_TO_FLOAT(params[3]);
+      break;
+   default:
+      /* Error will be caught later in gl_Fogfv */
+      ;
    }
    save_Fogfv(pname, p);
 }
 
 
-static void save_Fogi(GLenum pname, GLint param )
+static void GLAPIENTRY
+save_Fogi(GLenum pname, GLint param)
 {
    save_Fogiv(pname, &param);
 }
 
 
-static void save_FrontFace( GLenum mode )
+static void GLAPIENTRY
+save_FrontFace(GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_FRONT_FACE, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_FRONT_FACE, 1);
    if (n) {
       n[1].e = mode;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->FrontFace)( mode );
+      CALL_FrontFace(ctx->Exec, (mode));
    }
 }
 
 
-static void save_Frustum( GLdouble left, GLdouble right,
-                      GLdouble bottom, GLdouble top,
-                      GLdouble nearval, GLdouble farval )
+static void GLAPIENTRY
+save_Frustum(GLdouble left, GLdouble right,
+             GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_FRUSTUM, 6 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_FRUSTUM, 6);
    if (n) {
-      n[1].f = left;
-      n[2].f = right;
-      n[3].f = bottom;
-      n[4].f = top;
-      n[5].f = nearval;
-      n[6].f = farval;
+      n[1].f = (GLfloat) left;
+      n[2].f = (GLfloat) right;
+      n[3].f = (GLfloat) bottom;
+      n[4].f = (GLfloat) top;
+      n[5].f = (GLfloat) nearval;
+      n[6].f = (GLfloat) farval;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Frustum)( left, right, bottom, top, nearval, farval );
+      CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
    }
 }
 
 
-static void save_Hint( GLenum target, GLenum mode )
+static void GLAPIENTRY
+save_Hint(GLenum target, GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_HINT, 2 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_HINT, 2);
    if (n) {
       n[1].e = target;
       n[2].e = mode;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Hint)( target, mode );
+      CALL_Hint(ctx->Exec, (target, mode));
    }
 }
 
 
-/* GL_PGI_misc_hints*/
-static void save_HintPGI( GLenum target, GLint mode )
+static void GLAPIENTRY
+save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
+               GLboolean sink)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_HINT_PGI, 2 );
+
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_HISTOGRAM, 4);
    if (n) {
       n[1].e = target;
-      n[2].i = mode;
+      n[2].i = width;
+      n[3].e = internalFormat;
+      n[4].b = sink;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->HintPGI)( target, mode );
+      CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
    }
 }
 
 
-static void save_IndexMask( GLuint mask )
+static void GLAPIENTRY
+save_IndexMask(GLuint mask)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_INDEX_MASK, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_INDEX_MASK, 1);
    if (n) {
       n[1].ui = mask;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->IndexMask)( mask );
+      CALL_IndexMask(ctx->Exec, (mask));
    }
 }
 
 
-static void save_InitNames( void )
+static void GLAPIENTRY
+save_InitNames(void)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VB(ctx, "dlist");
-   (void) alloc_instruction( ctx, OPCODE_INIT_NAMES, 0 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   (void) ALLOC_INSTRUCTION(ctx, OPCODE_INIT_NAMES, 0);
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->InitNames)();
+      CALL_InitNames(ctx->Exec, ());
    }
 }
 
 
-static void save_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
+static void GLAPIENTRY
+save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_LIGHT, 6 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_LIGHT, 6);
    if (OPCODE_LIGHT) {
       GLint i, nParams;
       n[1].e = light;
       n[2].e = pname;
       switch (pname) {
-         case GL_AMBIENT:
-            nParams = 4;
-            break;
-         case GL_DIFFUSE:
-            nParams = 4;
-            break;
-         case GL_SPECULAR:
-            nParams = 4;
-            break;
-         case GL_POSITION:
-            nParams = 4;
-            break;
-         case GL_SPOT_DIRECTION:
-            nParams = 3;
-            break;
-         case GL_SPOT_EXPONENT:
-            nParams = 1;
-            break;
-         case GL_SPOT_CUTOFF:
-            nParams = 1;
-            break;
-         case GL_CONSTANT_ATTENUATION:
-            nParams = 1;
-            break;
-         case GL_LINEAR_ATTENUATION:
-            nParams = 1;
-            break;
-         case GL_QUADRATIC_ATTENUATION:
-            nParams = 1;
-            break;
-         default:
-            nParams = 0;
-      }
-      for (i = 0; i < nParams; i++) {
-        n[3+i].f = params[i];
-      }
-   }
-   if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Lightfv)( light, pname, params );
-   }
-}
-
-
-static void save_Lightf( GLenum light, GLenum pname, GLfloat params )
-{
-   save_Lightfv(light, pname, &params);
-}
-
-
-static void save_Lightiv( GLenum light, GLenum pname, const GLint *params )
-{
-   GLfloat fparam[4];
-   switch (pname) {
       case GL_AMBIENT:
+         nParams = 4;
+         break;
       case GL_DIFFUSE:
+         nParams = 4;
+         break;
       case GL_SPECULAR:
-         fparam[0] = INT_TO_FLOAT( params[0] );
-         fparam[1] = INT_TO_FLOAT( params[1] );
-         fparam[2] = INT_TO_FLOAT( params[2] );
-         fparam[3] = INT_TO_FLOAT( params[3] );
+         nParams = 4;
          break;
       case GL_POSITION:
-         fparam[0] = (GLfloat) params[0];
-         fparam[1] = (GLfloat) params[1];
-         fparam[2] = (GLfloat) params[2];
-         fparam[3] = (GLfloat) params[3];
+         nParams = 4;
          break;
       case GL_SPOT_DIRECTION:
-         fparam[0] = (GLfloat) params[0];
-         fparam[1] = (GLfloat) params[1];
-         fparam[2] = (GLfloat) params[2];
+         nParams = 3;
          break;
       case GL_SPOT_EXPONENT:
+         nParams = 1;
+         break;
       case GL_SPOT_CUTOFF:
+         nParams = 1;
+         break;
       case GL_CONSTANT_ATTENUATION:
+         nParams = 1;
+         break;
       case GL_LINEAR_ATTENUATION:
+         nParams = 1;
+         break;
       case GL_QUADRATIC_ATTENUATION:
-         fparam[0] = (GLfloat) params[0];
+         nParams = 1;
          break;
       default:
-         /* error will be caught later in gl_Lightfv */
-         ;
+         nParams = 0;
+      }
+      for (i = 0; i < nParams; i++) {
+         n[3 + i].f = params[i];
+      }
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_Lightfv(ctx->Exec, (light, pname, params));
    }
-   save_Lightfv( light, pname, fparam );
 }
 
 
-static void save_Lighti( GLenum light, GLenum pname, GLint param )
+static void GLAPIENTRY
+save_Lightf(GLenum light, GLenum pname, GLfloat params)
 {
-   save_Lightiv( light, pname, &param );
+   save_Lightfv(light, pname, &params);
 }
 
 
-static void save_LightModelfv( GLenum pname, const GLfloat *params )
+static void GLAPIENTRY
+save_Lightiv(GLenum light, GLenum pname, const GLint *params)
+{
+   GLfloat fparam[4];
+   switch (pname) {
+   case GL_AMBIENT:
+   case GL_DIFFUSE:
+   case GL_SPECULAR:
+      fparam[0] = INT_TO_FLOAT(params[0]);
+      fparam[1] = INT_TO_FLOAT(params[1]);
+      fparam[2] = INT_TO_FLOAT(params[2]);
+      fparam[3] = INT_TO_FLOAT(params[3]);
+      break;
+   case GL_POSITION:
+      fparam[0] = (GLfloat) params[0];
+      fparam[1] = (GLfloat) params[1];
+      fparam[2] = (GLfloat) params[2];
+      fparam[3] = (GLfloat) params[3];
+      break;
+   case GL_SPOT_DIRECTION:
+      fparam[0] = (GLfloat) params[0];
+      fparam[1] = (GLfloat) params[1];
+      fparam[2] = (GLfloat) params[2];
+      break;
+   case GL_SPOT_EXPONENT:
+   case GL_SPOT_CUTOFF:
+   case GL_CONSTANT_ATTENUATION:
+   case GL_LINEAR_ATTENUATION:
+   case GL_QUADRATIC_ATTENUATION:
+      fparam[0] = (GLfloat) params[0];
+      break;
+   default:
+      /* error will be caught later in gl_Lightfv */
+      ;
+   }
+   save_Lightfv(light, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_Lighti(GLenum light, GLenum pname, GLint param)
+{
+   save_Lightiv(light, pname, &param);
+}
+
+
+static void GLAPIENTRY
+save_LightModelfv(GLenum pname, const GLfloat *params)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_LIGHT_MODEL, 5 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_LIGHT_MODEL, 5);
    if (n) {
       n[1].e = pname;
       n[2].f = params[0];
@@ -1600,298 +2111,316 @@ static void save_LightModelfv( GLenum pname, const GLfloat *params )
       n[5].f = params[3];
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->LightModelfv)( pname, params );
+      CALL_LightModelfv(ctx->Exec, (pname, params));
    }
 }
 
 
-static void save_LightModelf( GLenum pname, GLfloat param )
+static void GLAPIENTRY
+save_LightModelf(GLenum pname, GLfloat param)
 {
    save_LightModelfv(pname, &param);
 }
 
 
-static void save_LightModeliv( GLenum pname, const GLint *params )
+static void GLAPIENTRY
+save_LightModeliv(GLenum pname, const GLint *params)
 {
    GLfloat fparam[4];
    switch (pname) {
-      case GL_LIGHT_MODEL_AMBIENT:
-         fparam[0] = INT_TO_FLOAT( params[0] );
-         fparam[1] = INT_TO_FLOAT( params[1] );
-         fparam[2] = INT_TO_FLOAT( params[2] );
-         fparam[3] = INT_TO_FLOAT( params[3] );
-         break;
-      case GL_LIGHT_MODEL_LOCAL_VIEWER:
-      case GL_LIGHT_MODEL_TWO_SIDE:
-      case GL_LIGHT_MODEL_COLOR_CONTROL:
-         fparam[0] = (GLfloat) params[0];
-         break;
-      default:
-         /* Error will be caught later in gl_LightModelfv */
-         ;
+   case GL_LIGHT_MODEL_AMBIENT:
+      fparam[0] = INT_TO_FLOAT(params[0]);
+      fparam[1] = INT_TO_FLOAT(params[1]);
+      fparam[2] = INT_TO_FLOAT(params[2]);
+      fparam[3] = INT_TO_FLOAT(params[3]);
+      break;
+   case GL_LIGHT_MODEL_LOCAL_VIEWER:
+   case GL_LIGHT_MODEL_TWO_SIDE:
+   case GL_LIGHT_MODEL_COLOR_CONTROL:
+      fparam[0] = (GLfloat) params[0];
+      break;
+   default:
+      /* Error will be caught later in gl_LightModelfv */
+      ;
    }
    save_LightModelfv(pname, fparam);
 }
 
 
-static void save_LightModeli( GLenum pname, GLint param )
+static void GLAPIENTRY
+save_LightModeli(GLenum pname, GLint param)
 {
    save_LightModeliv(pname, &param);
 }
 
 
-static void save_LineStipple( GLint factor, GLushort pattern )
+static void GLAPIENTRY
+save_LineStipple(GLint factor, GLushort pattern)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_LINE_STIPPLE, 2 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_LINE_STIPPLE, 2);
    if (n) {
       n[1].i = factor;
       n[2].us = pattern;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->LineStipple)( factor, pattern );
+      CALL_LineStipple(ctx->Exec, (factor, pattern));
    }
 }
 
 
-static void save_LineWidth( GLfloat width )
+static void GLAPIENTRY
+save_LineWidth(GLfloat width)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_LINE_WIDTH, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_LINE_WIDTH, 1);
    if (n) {
       n[1].f = width;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->LineWidth)( width );
+      CALL_LineWidth(ctx->Exec, (width));
    }
 }
 
 
-static void save_ListBase( GLuint base )
+static void GLAPIENTRY
+save_ListBase(GLuint base)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_LIST_BASE, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_LIST_BASE, 1);
    if (n) {
       n[1].ui = base;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ListBase)( base );
+      CALL_ListBase(ctx->Exec, (base));
    }
 }
 
 
-static void save_LoadIdentity( void )
+static void GLAPIENTRY
+save_LoadIdentity(void)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VB(ctx, "dlist");
-   (void) alloc_instruction( ctx, OPCODE_LOAD_IDENTITY, 0 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   (void) ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_IDENTITY, 0);
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->LoadIdentity)();
+      CALL_LoadIdentity(ctx->Exec, ());
    }
 }
 
 
-static void save_LoadMatrixf( const GLfloat *m )
+static void GLAPIENTRY
+save_LoadMatrixf(const GLfloat * m)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_LOAD_MATRIX, 16 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_MATRIX, 16);
    if (n) {
       GLuint i;
-      for (i=0;i<16;i++) {
-        n[1+i].f = m[i];
+      for (i = 0; i < 16; i++) {
+         n[1 + i].f = m[i];
       }
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->LoadMatrixf)( m );
+      CALL_LoadMatrixf(ctx->Exec, (m));
    }
 }
 
 
-static void save_LoadMatrixd( const GLdouble *m )
+static void GLAPIENTRY
+save_LoadMatrixd(const GLdouble * m)
 {
    GLfloat f[16];
    GLint i;
    for (i = 0; i < 16; i++) {
-      f[i] = m[i];
+      f[i] = (GLfloat) m[i];
    }
    save_LoadMatrixf(f);
 }
 
 
-static void save_LoadName( GLuint name )
+static void GLAPIENTRY
+save_LoadName(GLuint name)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_LOAD_NAME, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_NAME, 1);
    if (n) {
       n[1].ui = name;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->LoadName)( name );
+      CALL_LoadName(ctx->Exec, (name));
    }
 }
 
 
-static void save_LogicOp( GLenum opcode )
+static void GLAPIENTRY
+save_LogicOp(GLenum opcode)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_LOGIC_OP, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_LOGIC_OP, 1);
    if (n) {
       n[1].e = opcode;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->LogicOp)( opcode );
+      CALL_LogicOp(ctx->Exec, (opcode));
    }
 }
 
 
-static void save_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
-                        GLint order, const GLdouble *points)
+static void GLAPIENTRY
+save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+           GLint order, const GLdouble * points)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_MAP1, 6 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP1, 6);
    if (n) {
-      GLfloat *pnts = gl_copy_map_points1d( target, stride, order, points );
+      GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
       n[1].e = target;
-      n[2].f = u1;
-      n[3].f = u2;
-      n[4].i = _mesa_evaluator_components(target);  /* stride */
+      n[2].f = (GLfloat) u1;
+      n[3].f = (GLfloat) u2;
+      n[4].i = _mesa_evaluator_components(target);      /* stride */
       n[5].i = order;
       n[6].data = (void *) pnts;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Map1d)( target, u1, u2, stride, order, points );
+      CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
    }
 }
 
-static void save_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
-                        GLint order, const GLfloat *points)
+static void GLAPIENTRY
+save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+           GLint order, const GLfloat * points)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_MAP1, 6 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP1, 6);
    if (n) {
-      GLfloat *pnts = gl_copy_map_points1f( target, stride, order, points );
+      GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
       n[1].e = target;
       n[2].f = u1;
       n[3].f = u2;
-      n[4].i = _mesa_evaluator_components(target);  /* stride */
+      n[4].i = _mesa_evaluator_components(target);      /* stride */
       n[5].i = order;
       n[6].data = (void *) pnts;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Map1f)( target, u1, u2, stride, order, points );
+      CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
    }
 }
 
 
-static void save_Map2d( GLenum target,
-                        GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
-                        GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
-                        const GLdouble *points )
+static void GLAPIENTRY
+save_Map2d(GLenum target,
+           GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+           GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+           const GLdouble * points)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_MAP2, 10 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP2, 10);
    if (n) {
-      GLfloat *pnts = gl_copy_map_points2d( target, ustride, uorder,
-                                            vstride, vorder, points );
+      GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
+                                              vstride, vorder, points);
       n[1].e = target;
-      n[2].f = u1;
-      n[3].f = u2;
-      n[4].f = v1;
-      n[5].f = v2;
+      n[2].f = (GLfloat) u1;
+      n[3].f = (GLfloat) u2;
+      n[4].f = (GLfloat) v1;
+      n[5].f = (GLfloat) v2;
       /* XXX verify these strides are correct */
-      n[6].i = _mesa_evaluator_components(target) * vorder;  /*ustride*/
-      n[7].i = _mesa_evaluator_components(target);           /*vstride*/
+      n[6].i = _mesa_evaluator_components(target) * vorder;     /*ustride */
+      n[7].i = _mesa_evaluator_components(target);      /*vstride */
       n[8].i = uorder;
       n[9].i = vorder;
       n[10].data = (void *) pnts;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Map2d)( target,
-                          u1, u2, ustride, uorder,
-                          v1, v2, vstride, vorder, points );
+      CALL_Map2d(ctx->Exec, (target,
+                             u1, u2, ustride, uorder,
+                             v1, v2, vstride, vorder, points));
    }
 }
 
 
-static void save_Map2f( GLenum target,
-                        GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
-                        GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
-                        const GLfloat *points )
+static void GLAPIENTRY
+save_Map2f(GLenum target,
+           GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+           GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+           const GLfloat * points)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_MAP2, 10 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_MAP2, 10);
    if (n) {
-      GLfloat *pnts = gl_copy_map_points2f( target, ustride, uorder,
-                                            vstride, vorder, points );
+      GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
+                                              vstride, vorder, points);
       n[1].e = target;
       n[2].f = u1;
       n[3].f = u2;
       n[4].f = v1;
       n[5].f = v2;
       /* XXX verify these strides are correct */
-      n[6].i = _mesa_evaluator_components(target) * vorder;  /*ustride*/
-      n[7].i = _mesa_evaluator_components(target);           /*vstride*/
+      n[6].i = _mesa_evaluator_components(target) * vorder;     /*ustride */
+      n[7].i = _mesa_evaluator_components(target);      /*vstride */
       n[8].i = uorder;
       n[9].i = vorder;
       n[10].data = (void *) pnts;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder,
-                          v1, v2, vstride, vorder, points );
+      CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
+                             v1, v2, vstride, vorder, points));
    }
 }
 
 
-static void save_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
+static void GLAPIENTRY
+save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_MAPGRID1, 3 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_MAPGRID1, 3);
    if (n) {
       n[1].i = un;
       n[2].f = u1;
       n[3].f = u2;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->MapGrid1f)( un, u1, u2 );
+      CALL_MapGrid1f(ctx->Exec, (un, u1, u2));
    }
 }
 
 
-static void save_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
+static void GLAPIENTRY
+save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
 {
-   save_MapGrid1f(un, u1, u2);
+   save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
 }
 
 
-static void save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
-                            GLint vn, GLfloat v1, GLfloat v2 )
+static void GLAPIENTRY
+save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
+               GLint vn, GLfloat v1, GLfloat v2)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_MAPGRID2, 6 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_MAPGRID2, 6);
    if (n) {
       n[1].i = un;
       n[2].f = u1;
@@ -1901,194 +2430,226 @@ static void save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
       n[6].f = v2;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->MapGrid2f)( un, u1, u2, vn, v1, v2 );
+      CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2));
    }
 }
 
 
 
-static void save_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
-                            GLint vn, GLdouble v1, GLdouble v2 )
+static void GLAPIENTRY
+save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2,
+               GLint vn, GLdouble v1, GLdouble v2)
 {
-   save_MapGrid2f(un, u1, u2, vn, v1, v2);
+   save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
+                  vn, (GLfloat) v1, (GLfloat) v2);
 }
 
 
-static void save_MatrixMode( GLenum mode )
+static void GLAPIENTRY
+save_MatrixMode(GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_MATRIX_MODE, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_MATRIX_MODE, 1);
    if (n) {
       n[1].e = mode;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->MatrixMode)( mode );
+      CALL_MatrixMode(ctx->Exec, (mode));
+   }
+}
+
+
+static void GLAPIENTRY
+save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_MIN_MAX, 3);
+   if (n) {
+      n[1].e = target;
+      n[2].e = internalFormat;
+      n[3].b = sink;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
    }
 }
 
 
-static void save_MultMatrixf( const GLfloat *m )
+static void GLAPIENTRY
+save_MultMatrixf(const GLfloat * m)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_MULT_MATRIX, 16 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_MULT_MATRIX, 16);
    if (n) {
       GLuint i;
-      for (i=0;i<16;i++) {
-        n[1+i].f = m[i];
+      for (i = 0; i < 16; i++) {
+         n[1 + i].f = m[i];
       }
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->MultMatrixf)( m );
+      CALL_MultMatrixf(ctx->Exec, (m));
    }
 }
 
 
-static void save_MultMatrixd( const GLdouble *m )
+static void GLAPIENTRY
+save_MultMatrixd(const GLdouble * m)
 {
    GLfloat f[16];
    GLint i;
    for (i = 0; i < 16; i++) {
-      f[i] = m[i];
+      f[i] = (GLfloat) m[i];
    }
    save_MultMatrixf(f);
 }
 
 
-static void save_NewList( GLuint list, GLenum mode )
+static void GLAPIENTRY
+save_NewList(GLuint list, GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
    /* It's an error to call this function while building a display list */
-   gl_error( ctx, GL_INVALID_OPERATION, "glNewList" );
+   _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
    (void) list;
    (void) mode;
 }
 
 
 
-static void save_Ortho( GLdouble left, GLdouble right,
-                    GLdouble bottom, GLdouble top,
-                    GLdouble nearval, GLdouble farval )
+static void GLAPIENTRY
+save_Ortho(GLdouble left, GLdouble right,
+           GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_ORTHO, 6 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ORTHO, 6);
    if (n) {
-      n[1].f = left;
-      n[2].f = right;
-      n[3].f = bottom;
-      n[4].f = top;
-      n[5].f = nearval;
-      n[6].f = farval;
+      n[1].f = (GLfloat) left;
+      n[2].f = (GLfloat) right;
+      n[3].f = (GLfloat) bottom;
+      n[4].f = (GLfloat) top;
+      n[5].f = (GLfloat) nearval;
+      n[6].f = (GLfloat) farval;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Ortho)( left, right, bottom, top, nearval, farval );
+      CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
    }
 }
 
 
-static void save_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
+static void GLAPIENTRY
+save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_PIXEL_MAP, 3 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PIXEL_MAP, 3);
    if (n) {
       n[1].e = map;
       n[2].i = mapsize;
-      n[3].data  = (void *) MALLOC( mapsize * sizeof(GLfloat) );
-      MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) );
+      n[3].data = (void *) _mesa_malloc(mapsize * sizeof(GLfloat));
+      MEMCPY(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PixelMapfv)( map, mapsize, values );
+      CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
    }
 }
 
 
-static void save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values )
+static void GLAPIENTRY
+save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
 {
    GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
    GLint i;
-   if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
-      for (i=0;i<mapsize;i++) {
+   if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+      for (i = 0; i < mapsize; i++) {
          fvalues[i] = (GLfloat) values[i];
       }
    }
    else {
-      for (i=0;i<mapsize;i++) {
-         fvalues[i] = UINT_TO_FLOAT( values[i] );
+      for (i = 0; i < mapsize; i++) {
+         fvalues[i] = UINT_TO_FLOAT(values[i]);
       }
    }
    save_PixelMapfv(map, mapsize, fvalues);
 }
 
 
-static void save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+static void GLAPIENTRY
+save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
 {
    GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
    GLint i;
-   if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
-      for (i=0;i<mapsize;i++) {
+   if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+      for (i = 0; i < mapsize; i++) {
          fvalues[i] = (GLfloat) values[i];
       }
    }
    else {
-      for (i=0;i<mapsize;i++) {
-         fvalues[i] = USHORT_TO_FLOAT( values[i] );
+      for (i = 0; i < mapsize; i++) {
+         fvalues[i] = USHORT_TO_FLOAT(values[i]);
       }
    }
    save_PixelMapfv(map, mapsize, fvalues);
 }
 
 
-static void save_PixelTransferf( GLenum pname, GLfloat param )
+static void GLAPIENTRY
+save_PixelTransferf(GLenum pname, GLfloat param)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_PIXEL_TRANSFER, 2 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PIXEL_TRANSFER, 2);
    if (n) {
       n[1].e = pname;
       n[2].f = param;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PixelTransferf)( pname, param );
+      CALL_PixelTransferf(ctx->Exec, (pname, param));
    }
 }
 
 
-static void save_PixelTransferi( GLenum pname, GLint param )
+static void GLAPIENTRY
+save_PixelTransferi(GLenum pname, GLint param)
 {
-   save_PixelTransferf( pname, (GLfloat) param );
+   save_PixelTransferf(pname, (GLfloat) param);
 }
 
 
-static void save_PixelZoom( GLfloat xfactor, GLfloat yfactor )
+static void GLAPIENTRY
+save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_PIXEL_ZOOM, 2 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PIXEL_ZOOM, 2);
    if (n) {
       n[1].f = xfactor;
       n[2].f = yfactor;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PixelZoom)( xfactor, yfactor );
+      CALL_PixelZoom(ctx->Exec, (xfactor, yfactor));
    }
 }
 
 
-static void save_PointParameterfvEXT( GLenum pname, const GLfloat *params )
+static void GLAPIENTRY
+save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_POINT_PARAMETERS, 4 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_POINT_PARAMETERS, 4);
    if (n) {
       n[1].e = pname;
       n[2].f = params[0];
@@ -2096,44 +2657,61 @@ static void save_PointParameterfvEXT( GLenum pname, const GLfloat *params )
       n[4].f = params[2];
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PointParameterfvEXT)( pname, params );
+      CALL_PointParameterfvEXT(ctx->Exec, (pname, params));
    }
 }
 
 
-static void save_PointParameterfEXT( GLenum pname, GLfloat param )
+static void GLAPIENTRY
+save_PointParameterfEXT(GLenum pname, GLfloat param)
 {
    save_PointParameterfvEXT(pname, &param);
 }
 
+static void GLAPIENTRY
+save_PointParameteriNV(GLenum pname, GLint param)
+{
+   GLfloat p = (GLfloat) param;
+   save_PointParameterfvEXT(pname, &p);
+}
+
+static void GLAPIENTRY
+save_PointParameterivNV(GLenum pname, const GLint * param)
+{
+   GLfloat p = (GLfloat) param[0];
+   save_PointParameterfvEXT(pname, &p);
+}
+
 
-static void save_PointSize( GLfloat size )
+static void GLAPIENTRY
+save_PointSize(GLfloat size)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_POINT_SIZE, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_POINT_SIZE, 1);
    if (n) {
       n[1].f = size;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PointSize)( size );
+      CALL_PointSize(ctx->Exec, (size));
    }
 }
 
 
-static void save_PolygonMode( GLenum face, GLenum mode )
+static void GLAPIENTRY
+save_PolygonMode(GLenum face, GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_POLYGON_MODE, 2 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_MODE, 2);
    if (n) {
       n[1].e = face;
       n[2].e = mode;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PolygonMode)( face, mode );
+      CALL_PolygonMode(ctx->Exec, (face, mode));
    }
 }
 
@@ -2141,148 +2719,160 @@ static void save_PolygonMode( GLenum face, GLenum mode )
 /*
  * Polygon stipple must have been upacked already!
  */
-static void save_PolygonStipple( const GLubyte *pattern )
+static void GLAPIENTRY
+save_PolygonStipple(const GLubyte * pattern)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_POLYGON_STIPPLE, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_STIPPLE, 1);
    if (n) {
       void *data;
-      n[1].data = MALLOC( 32 * 4 );
-      data = n[1].data;   /* This needed for Acorn compiler */
-      MEMCPY( data, pattern, 32 * 4 );
+      n[1].data = _mesa_malloc(32 * 4);
+      data = n[1].data;         /* This needed for Acorn compiler */
+      MEMCPY(data, pattern, 32 * 4);
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PolygonStipple)( (GLubyte*) pattern );
+      CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
    }
 }
 
 
-static void save_PolygonOffset( GLfloat factor, GLfloat units )
+static void GLAPIENTRY
+save_PolygonOffset(GLfloat factor, GLfloat units)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_POLYGON_OFFSET, 2 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_OFFSET, 2);
    if (n) {
       n[1].f = factor;
       n[2].f = units;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PolygonOffset)( factor, units );
+      CALL_PolygonOffset(ctx->Exec, (factor, units));
    }
 }
 
 
-static void save_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
+static void GLAPIENTRY
+save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
 {
    GET_CURRENT_CONTEXT(ctx);
-   save_PolygonOffset(factor, ctx->Visual->DepthMaxF * bias);
+   /* XXX mult by DepthMaxF here??? */
+   save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
 }
 
 
-static void save_PopAttrib( void )
+static void GLAPIENTRY
+save_PopAttrib(void)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VB(ctx, "dlist");
-   (void) alloc_instruction( ctx, OPCODE_POP_ATTRIB, 0 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   (void) ALLOC_INSTRUCTION(ctx, OPCODE_POP_ATTRIB, 0);
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PopAttrib)();
+      CALL_PopAttrib(ctx->Exec, ());
    }
 }
 
 
-static void save_PopMatrix( void )
+static void GLAPIENTRY
+save_PopMatrix(void)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VB(ctx, "dlist");
-   (void) alloc_instruction( ctx, OPCODE_POP_MATRIX, 0 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   (void) ALLOC_INSTRUCTION(ctx, OPCODE_POP_MATRIX, 0);
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PopMatrix)();
+      CALL_PopMatrix(ctx->Exec, ());
    }
 }
 
 
-static void save_PopName( void )
+static void GLAPIENTRY
+save_PopName(void)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VB(ctx, "dlist");
-   (void) alloc_instruction( ctx, OPCODE_POP_NAME, 0 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   (void) ALLOC_INSTRUCTION(ctx, OPCODE_POP_NAME, 0);
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PopName)();
+      CALL_PopName(ctx->Exec, ());
    }
 }
 
 
-static void save_PrioritizeTextures( GLsizei num, const GLuint *textures,
-                                     const GLclampf *priorities )
+static void GLAPIENTRY
+save_PrioritizeTextures(GLsizei num, const GLuint * textures,
+                        const GLclampf * priorities)
 {
    GET_CURRENT_CONTEXT(ctx);
    GLint i;
-   FLUSH_VB(ctx, "dlist");
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-   for (i=0;i<num;i++) {
+   for (i = 0; i < num; i++) {
       Node *n;
-      n = alloc_instruction( ctx,  OPCODE_PRIORITIZE_TEXTURE, 2 );
+      n = ALLOC_INSTRUCTION(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
       if (n) {
          n[1].ui = textures[i];
          n[2].f = priorities[i];
       }
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PrioritizeTextures)( num, textures, priorities );
+      CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities));
    }
 }
 
 
-static void save_PushAttrib( GLbitfield mask )
+static void GLAPIENTRY
+save_PushAttrib(GLbitfield mask)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_PUSH_ATTRIB, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PUSH_ATTRIB, 1);
    if (n) {
       n[1].bf = mask;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PushAttrib)( mask );
+      CALL_PushAttrib(ctx->Exec, (mask));
    }
 }
 
 
-static void save_PushMatrix( void )
+static void GLAPIENTRY
+save_PushMatrix(void)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VB(ctx, "dlist");
-   (void) alloc_instruction( ctx, OPCODE_PUSH_MATRIX, 0 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   (void) ALLOC_INSTRUCTION(ctx, OPCODE_PUSH_MATRIX, 0);
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PushMatrix)();
+      CALL_PushMatrix(ctx->Exec, ());
    }
 }
 
 
-static void save_PushName( GLuint name )
+static void GLAPIENTRY
+save_PushName(GLuint name)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_PUSH_NAME, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PUSH_NAME, 1);
    if (n) {
       n[1].ui = name;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PushName)( name );
+      CALL_PushName(ctx->Exec, (name));
    }
 }
 
 
-static void save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void GLAPIENTRY
+save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_RASTER_POS, 4 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_RASTER_POS, 4);
    if (n) {
       n[1].f = x;
       n[2].f = y;
@@ -2290,252 +2880,273 @@ static void save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
       n[4].f = w;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->RasterPos4f)( x, y, z, w );
+      CALL_RasterPos4f(ctx->Exec, (x, y, z, w));
    }
 }
 
-static void save_RasterPos2d(GLdouble x, GLdouble y)
+static void GLAPIENTRY
+save_RasterPos2d(GLdouble x, GLdouble y)
 {
-   save_RasterPos4f(x, y, 0.0F, 1.0F);
+   save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
 }
 
-static void save_RasterPos2f(GLfloat x, GLfloat y)
+static void GLAPIENTRY
+save_RasterPos2f(GLfloat x, GLfloat y)
 {
    save_RasterPos4f(x, y, 0.0F, 1.0F);
 }
 
-static void save_RasterPos2i(GLint x, GLint y)
+static void GLAPIENTRY
+save_RasterPos2i(GLint x, GLint y)
 {
-   save_RasterPos4f(x, y, 0.0F, 1.0F);
+   save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
 }
 
-static void save_RasterPos2s(GLshort x, GLshort y)
+static void GLAPIENTRY
+save_RasterPos2s(GLshort x, GLshort y)
 {
    save_RasterPos4f(x, y, 0.0F, 1.0F);
 }
 
-static void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+static void GLAPIENTRY
+save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
 {
-   save_RasterPos4f(x, y, z, 1.0F);
+   save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
 }
 
-static void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+static void GLAPIENTRY
+save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
 {
    save_RasterPos4f(x, y, z, 1.0F);
 }
 
-static void save_RasterPos3i(GLint x, GLint y, GLint z)
+static void GLAPIENTRY
+save_RasterPos3i(GLint x, GLint y, GLint z)
 {
-   save_RasterPos4f(x, y, z, 1.0F);
+   save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
 }
 
-static void save_RasterPos3s(GLshort x, GLshort y, GLshort z)
+static void GLAPIENTRY
+save_RasterPos3s(GLshort x, GLshort y, GLshort z)
 {
    save_RasterPos4f(x, y, z, 1.0F);
 }
 
-static void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+static void GLAPIENTRY
+save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 {
-   save_RasterPos4f(x, y, z, w);
+   save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
 }
 
-static void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
+static void GLAPIENTRY
+save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
 {
-   save_RasterPos4f(x, y, z, w);
+   save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
 }
 
-static void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+static void GLAPIENTRY
+save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
 {
    save_RasterPos4f(x, y, z, w);
 }
 
-static void save_RasterPos2dv(const GLdouble *v)
+static void GLAPIENTRY
+save_RasterPos2dv(const GLdouble * v)
 {
-   save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+   save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
 }
 
-static void save_RasterPos2fv(const GLfloat *v)
+static void GLAPIENTRY
+save_RasterPos2fv(const GLfloat * v)
 {
    save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
 }
 
-static void save_RasterPos2iv(const GLint *v)
+static void GLAPIENTRY
+save_RasterPos2iv(const GLint * v)
 {
-   save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+   save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
 }
 
-static void save_RasterPos2sv(const GLshort *v)
+static void GLAPIENTRY
+save_RasterPos2sv(const GLshort * v)
 {
    save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
 }
 
-static void save_RasterPos3dv(const GLdouble *v)
+static void GLAPIENTRY
+save_RasterPos3dv(const GLdouble * v)
 {
-   save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+   save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
 }
 
-static void save_RasterPos3fv(const GLfloat *v)
+static void GLAPIENTRY
+save_RasterPos3fv(const GLfloat * v)
 {
    save_RasterPos4f(v[0], v[1], v[2], 1.0F);
 }
 
-static void save_RasterPos3iv(const GLint *v)
+static void GLAPIENTRY
+save_RasterPos3iv(const GLint * v)
 {
-   save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+   save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
 }
 
-static void save_RasterPos3sv(const GLshort *v)
+static void GLAPIENTRY
+save_RasterPos3sv(const GLshort * v)
 {
    save_RasterPos4f(v[0], v[1], v[2], 1.0F);
 }
 
-static void save_RasterPos4dv(const GLdouble *v)
+static void GLAPIENTRY
+save_RasterPos4dv(const GLdouble * v)
 {
-   save_RasterPos4f(v[0], v[1], v[2], v[3]);
+   save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+                    (GLfloat) v[2], (GLfloat) v[3]);
 }
 
-static void save_RasterPos4fv(const GLfloat *v)
+static void GLAPIENTRY
+save_RasterPos4fv(const GLfloat * v)
 {
    save_RasterPos4f(v[0], v[1], v[2], v[3]);
 }
 
-static void save_RasterPos4iv(const GLint *v)
+static void GLAPIENTRY
+save_RasterPos4iv(const GLint * v)
 {
-   save_RasterPos4f(v[0], v[1], v[2], v[3]);
+   save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+                    (GLfloat) v[2], (GLfloat) v[3]);
 }
 
-static void save_RasterPos4sv(const GLshort *v)
+static void GLAPIENTRY
+save_RasterPos4sv(const GLshort * v)
 {
    save_RasterPos4f(v[0], v[1], v[2], v[3]);
 }
 
 
-static void save_PassThrough( GLfloat token )
+static void GLAPIENTRY
+save_PassThrough(GLfloat token)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_PASSTHROUGH, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PASSTHROUGH, 1);
    if (n) {
       n[1].f = token;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->PassThrough)( token );
+      CALL_PassThrough(ctx->Exec, (token));
    }
 }
 
 
-static void save_ReadBuffer( GLenum mode )
+static void GLAPIENTRY
+save_ReadBuffer(GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_READ_BUFFER, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_READ_BUFFER, 1);
    if (n) {
       n[1].e = mode;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ReadBuffer)( mode );
+      CALL_ReadBuffer(ctx->Exec, (mode));
    }
 }
 
 
-static void save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+static void GLAPIENTRY
+save_ResetHistogram(GLenum target)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_RECTF, 4 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_RESET_HISTOGRAM, 1);
    if (n) {
-      n[1].f = x1;
-      n[2].f = y1;
-      n[3].f = x2;
-      n[4].f = y2;
+      n[1].e = target;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Rectf)( x1, y1, x2, y2 );
+      CALL_ResetHistogram(ctx->Exec, (target));
    }
 }
 
-static void save_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
-   save_Rectf(x1, y1, x2, y2);
-}
 
-static void save_Rectdv(const GLdouble *v1, const GLdouble *v2)
+static void GLAPIENTRY
+save_ResetMinmax(GLenum target)
 {
-   save_Rectf(v1[0], v1[1], v2[0], v2[1]);
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_RESET_MIN_MAX, 1);
+   if (n) {
+      n[1].e = target;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ResetMinmax(ctx->Exec, (target));
+   }
 }
 
-static void save_Rectfv( const GLfloat *v1, const GLfloat *v2 )
-{
-   save_Rectf(v1[0], v1[1], v2[0], v2[1]);
-}
-static void save_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
-{
-   save_Rectf(x1, y1, x2, y2);
-}
 
-static void save_Rectiv(const GLint *v1, const GLint *v2)
+static void GLAPIENTRY
+save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
 {
-   save_Rectf(v1[0], v1[1], v2[0], v2[1]);
-}
-
-static void save_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
-   save_Rectf(x1, y1, x2, y2);
-}
-
-static void save_Rectsv(const GLshort *v1, const GLshort *v2)
-{
-   save_Rectf(v1[0], v1[1], v2[0], v2[1]);
-}
-
-
-static void save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
-{
-   GLfloat m[16];
-   gl_rotation_matrix( angle, x, y, z, m );
-   save_MultMatrixf( m );  /* save and maybe execute */
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ROTATE, 4);
+   if (n) {
+      n[1].f = angle;
+      n[2].f = x;
+      n[3].f = y;
+      n[4].f = z;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_Rotatef(ctx->Exec, (angle, x, y, z));
+   }
 }
 
 
-static void save_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
+static void GLAPIENTRY
+save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
 {
-   save_Rotatef(angle, x, y, z);
+   save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
 }
 
 
-static void save_Scalef( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY
+save_Scalef(GLfloat x, GLfloat y, GLfloat z)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_SCALE, 3 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_SCALE, 3);
    if (n) {
       n[1].f = x;
       n[2].f = y;
       n[3].f = z;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Scalef)( x, y, z );
+      CALL_Scalef(ctx->Exec, (x, y, z));
    }
 }
 
 
-static void save_Scaled( GLdouble x, GLdouble y, GLdouble z )
+static void GLAPIENTRY
+save_Scaled(GLdouble x, GLdouble y, GLdouble z)
 {
-   save_Scalef(x, y, z);
+   save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
 }
 
 
-static void save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
+static void GLAPIENTRY
+save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_SCISSOR, 4 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_SCISSOR, 4);
    if (n) {
       n[1].i = x;
       n[2].i = y;
@@ -2543,127 +3154,203 @@ static void save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
       n[4].i = height;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Scissor)( x, y, width, height );
+      CALL_Scissor(ctx->Exec, (x, y, width, height));
    }
 }
 
 
-static void save_ShadeModel( GLenum mode )
+static void GLAPIENTRY
+save_ShadeModel(GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_SHADE_MODEL, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1);
    if (n) {
       n[1].e = mode;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ShadeModel)( mode );
+      CALL_ShadeModel(ctx->Exec, (mode));
    }
 }
 
 
-static void save_StencilFunc( GLenum func, GLint ref, GLuint mask )
+static void GLAPIENTRY
+save_StencilFunc(GLenum func, GLint ref, GLuint mask)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_STENCIL_FUNC, 3 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC, 3);
    if (n) {
       n[1].e = func;
       n[2].i = ref;
       n[3].ui = mask;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->StencilFunc)( func, ref, mask );
+      CALL_StencilFunc(ctx->Exec, (func, ref, mask));
    }
 }
 
 
-static void save_StencilMask( GLuint mask )
+static void GLAPIENTRY
+save_StencilMask(GLuint mask)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_STENCIL_MASK, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_MASK, 1);
    if (n) {
       n[1].ui = mask;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->StencilMask)( mask );
+      CALL_StencilMask(ctx->Exec, (mask));
    }
 }
 
 
-static void save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass )
+static void GLAPIENTRY
+save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_STENCIL_OP, 3 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_OP, 3);
    if (n) {
       n[1].e = fail;
       n[2].e = zfail;
       n[3].e = zpass;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->StencilOp)( fail, zfail, zpass );
+      CALL_StencilOp(ctx->Exec, (fail, zfail, zpass));
+   }
+}
+
+
+static void GLAPIENTRY
+save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+   if (n) {
+      n[1].e = face;
+      n[2].e = func;
+      n[3].i = ref;
+      n[4].ui = mask;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
+   }
+}
+
+
+static void GLAPIENTRY
+save_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
+   if (n) {
+      n[1].e = face;
+      n[2].ui = mask;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
+   }
+}
+
+
+static void GLAPIENTRY
+save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
+   if (n) {
+      n[1].e = face;
+      n[2].e = fail;
+      n[3].e = zfail;
+      n[4].e = zpass;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
    }
 }
 
 
-static void save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params )
+static void GLAPIENTRY
+save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_TEXENV, 6 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_TEXENV, 6);
    if (n) {
       n[1].e = target;
       n[2].e = pname;
-      n[3].f = params[0];
-      n[4].f = params[1];
-      n[5].f = params[2];
-      n[6].f = params[3];
+      if (pname == GL_TEXTURE_ENV_COLOR) {
+         n[3].f = params[0];
+         n[4].f = params[1];
+         n[5].f = params[2];
+         n[6].f = params[3];
+      }
+      else {
+         n[3].f = params[0];
+         n[4].f = n[5].f = n[6].f = 0.0F;
+      }
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->TexEnvfv)( target, pname, params );
+      CALL_TexEnvfv(ctx->Exec, (target, pname, params));
    }
 }
 
 
-static void save_TexEnvf( GLenum target, GLenum pname, GLfloat param )
+static void GLAPIENTRY
+save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
 {
-   save_TexEnvfv( target, pname, &param );
+   save_TexEnvfv(target, pname, &param);
 }
 
 
-static void save_TexEnvi( GLenum target, GLenum pname, GLint param )
+static void GLAPIENTRY
+save_TexEnvi(GLenum target, GLenum pname, GLint param)
 {
    GLfloat p[4];
    p[0] = (GLfloat) param;
    p[1] = p[2] = p[3] = 0.0;
-   save_TexEnvfv( target, pname, p );
+   save_TexEnvfv(target, pname, p);
 }
 
 
-static void save_TexEnviv( GLenum target, GLenum pname, const GLint *param )
+static void GLAPIENTRY
+save_TexEnviv(GLenum target, GLenum pname, const GLint * param)
 {
    GLfloat p[4];
-   p[0] = INT_TO_FLOAT( param[0] );
-   p[1] = INT_TO_FLOAT( param[1] );
-   p[2] = INT_TO_FLOAT( param[2] );
-   p[3] = INT_TO_FLOAT( param[3] );
-   save_TexEnvfv( target, pname, p );
+   if (pname == GL_TEXTURE_ENV_COLOR) {
+      p[0] = INT_TO_FLOAT(param[0]);
+      p[1] = INT_TO_FLOAT(param[1]);
+      p[2] = INT_TO_FLOAT(param[2]);
+      p[3] = INT_TO_FLOAT(param[3]);
+   }
+   else {
+      p[0] = (GLfloat) param[0];
+      p[1] = p[2] = p[3] = 0.0F;
+   }
+   save_TexEnvfv(target, pname, p);
 }
 
 
-static void save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
+static void GLAPIENTRY
+save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_TEXGEN, 6 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_TEXGEN, 6);
    if (n) {
       n[1].e = coord;
       n[2].e = pname;
@@ -2673,59 +3360,64 @@ static void save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
       n[6].f = params[3];
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->TexGenfv)( coord, pname, params );
+      CALL_TexGenfv(ctx->Exec, (coord, pname, params));
    }
 }
 
 
-static void save_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
+static void GLAPIENTRY
+save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
 {
    GLfloat p[4];
-   p[0] = params[0];
-   p[1] = params[1];
-   p[2] = params[2];
-   p[3] = params[3];
+   p[0] = (GLfloat) params[0];
+   p[1] = (GLfloat) params[1];
+   p[2] = (GLfloat) params[2];
+   p[3] = (GLfloat) params[3];
    save_TexGenfv(coord, pname, p);
 }
 
 
-static void save_TexGend(GLenum coord, GLenum pname, GLdouble param )
+static void GLAPIENTRY
+save_TexGend(GLenum coord, GLenum pname, GLdouble param)
 {
    GLfloat p = (GLfloat) param;
-   save_TexGenfv( coord, pname, &p );
+   save_TexGenfv(coord, pname, &p);
 }
 
 
-static void save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
+static void GLAPIENTRY
+save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
 {
    GLfloat p[4];
-   p[0] = params[0];
-   p[1] = params[1];
-   p[2] = params[2];
-   p[3] = params[3];
-   save_TexGenfv( coord, pname, p );
+   p[0] = (GLfloat) params[0];
+   p[1] = (GLfloat) params[1];
+   p[2] = (GLfloat) params[2];
+   p[3] = (GLfloat) params[3];
+   save_TexGenfv(coord, pname, p);
 }
 
 
-static void save_TexGenf( GLenum coord, GLenum pname, GLfloat param )
+static void GLAPIENTRY
+save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
 {
    save_TexGenfv(coord, pname, &param);
 }
 
 
-static void save_TexGeni( GLenum coord, GLenum pname, GLint param )
+static void GLAPIENTRY
+save_TexGeni(GLenum coord, GLenum pname, GLint param)
 {
-   save_TexGeniv( coord, pname, &param );
+   save_TexGeniv(coord, pname, &param);
 }
 
 
-static void save_TexParameterfv( GLenum target,
-                             GLenum pname, const GLfloat *params )
+static void GLAPIENTRY
+save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_TEXPARAMETER, 6 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_TEXPARAMETER, 6);
    if (n) {
       n[1].e = target;
       n[2].e = pname;
@@ -2735,18 +3427,20 @@ static void save_TexParameterfv( GLenum target,
       n[6].f = params[3];
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->TexParameterfv)( target, pname, params );
+      CALL_TexParameterfv(ctx->Exec, (target, pname, params));
    }
 }
 
 
-static void save_TexParameterf( GLenum target, GLenum pname, GLfloat param )
+static void GLAPIENTRY
+save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
 {
    save_TexParameterfv(target, pname, &param);
 }
 
 
-static void save_TexParameteri( GLenum target, GLenum pname, const GLint param )
+static void GLAPIENTRY
+save_TexParameteri(GLenum target, GLenum pname, GLint param)
 {
    GLfloat fparam[4];
    fparam[0] = (GLfloat) param;
@@ -2755,7 +3449,8 @@ static void save_TexParameteri( GLenum target, GLenum pname, const GLint param )
 }
 
 
-static void save_TexParameteriv( GLenum target, GLenum pname, const GLint *params )
+static void GLAPIENTRY
+save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
 {
    GLfloat fparam[4];
    fparam[0] = (GLfloat) params[0];
@@ -2764,24 +3459,24 @@ static void save_TexParameteriv( GLenum target, GLenum pname, const GLint *param
 }
 
 
-static void save_TexImage1D( GLenum target,
-                             GLint level, GLint components,
-                             GLsizei width, GLint border,
-                             GLenum format, GLenum type,
-                             const GLvoid *pixels )
+static void GLAPIENTRY
+save_TexImage1D(GLenum target,
+                GLint level, GLint components,
+                GLsizei width, GLint border,
+                GLenum format, GLenum type, const GLvoid * pixels)
 {
    GET_CURRENT_CONTEXT(ctx);
    if (target == GL_PROXY_TEXTURE_1D) {
       /* don't compile, execute immediately */
-      (*ctx->Exec->TexImage1D)( target, level, components, width,
-                               border, format, type, pixels );
+      CALL_TexImage1D(ctx->Exec, (target, level, components, width,
+                                  border, format, type, pixels));
    }
    else {
-      GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
-                                         pixels, &ctx->Unpack);
+      GLvoid *image = unpack_image(1, width, 1, 1, format, type,
+                                   pixels, &ctx->Unpack);
       Node *n;
-      FLUSH_VB(ctx, "dlist");
-      n = alloc_instruction( ctx, OPCODE_TEX_IMAGE1D, 8 );
+      ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+      n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE1D, 8);
       if (n) {
          n[1].e = target;
          n[2].i = level;
@@ -2793,34 +3488,34 @@ static void save_TexImage1D( GLenum target,
          n[8].data = image;
       }
       else if (image) {
-         FREE(image);
+         _mesa_free(image);
       }
       if (ctx->ExecuteFlag) {
-         (*ctx->Exec->TexImage1D)( target, level, components, width,
-                                  border, format, type, pixels );
+         CALL_TexImage1D(ctx->Exec, (target, level, components, width,
+                                     border, format, type, pixels));
       }
    }
 }
 
 
-static void save_TexImage2D( GLenum target,
-                             GLint level, GLint components,
-                             GLsizei width, GLsizei height, GLint border,
-                             GLenum format, GLenum type,
-                             const GLvoid *pixels)
+static void GLAPIENTRY
+save_TexImage2D(GLenum target,
+                GLint level, GLint components,
+                GLsizei width, GLsizei height, GLint border,
+                GLenum format, GLenum type, const GLvoid * pixels)
 {
    GET_CURRENT_CONTEXT(ctx);
    if (target == GL_PROXY_TEXTURE_2D) {
       /* don't compile, execute immediately */
-      (*ctx->Exec->TexImage2D)( target, level, components, width,
-                               height, border, format, type, pixels );
+      CALL_TexImage2D(ctx->Exec, (target, level, components, width,
+                                  height, border, format, type, pixels));
    }
    else {
-      GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
-                                         pixels, &ctx->Unpack);
+      GLvoid *image = unpack_image(2, width, height, 1, format, type,
+                                   pixels, &ctx->Unpack);
       Node *n;
-      FLUSH_VB(ctx, "dlist");
-      n = alloc_instruction( ctx, OPCODE_TEX_IMAGE2D, 9 );
+      ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+      n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE2D, 9);
       if (n) {
          n[1].e = target;
          n[2].i = level;
@@ -2833,68 +3528,71 @@ static void save_TexImage2D( GLenum target,
          n[9].data = image;
       }
       else if (image) {
-         FREE(image);
+         _mesa_free(image);
       }
       if (ctx->ExecuteFlag) {
-         (*ctx->Exec->TexImage2D)( target, level, components, width,
-                                  height, border, format, type, pixels );
+         CALL_TexImage2D(ctx->Exec, (target, level, components, width,
+                                     height, border, format, type, pixels));
       }
    }
 }
 
 
-static void save_TexImage3D( GLenum target,
-                             GLint level, GLint components,
-                             GLsizei width, GLsizei height, GLsizei depth,
-                             GLint border,
-                             GLenum format, GLenum type,
-                             const GLvoid *pixels )
+static void GLAPIENTRY
+save_TexImage3D(GLenum target,
+                GLint level, GLint internalFormat,
+                GLsizei width, GLsizei height, GLsizei depth,
+                GLint border,
+                GLenum format, GLenum type, const GLvoid * pixels)
 {
    GET_CURRENT_CONTEXT(ctx);
    if (target == GL_PROXY_TEXTURE_3D) {
       /* don't compile, execute immediately */
-      (*ctx->Exec->TexImage3D)( target, level, components, width,
-                               height, depth, border, format, type, pixels );
+      CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
+                                  height, depth, border, format, type,
+                                  pixels));
    }
    else {
       Node *n;
-      GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
-                                         pixels, &ctx->Unpack);
-      FLUSH_VB(ctx, "dlist");
-      n = alloc_instruction( ctx, OPCODE_TEX_IMAGE3D, 10 );
+      GLvoid *image = unpack_image(3, width, height, depth, format, type,
+                                   pixels, &ctx->Unpack);
+      ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+      n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE3D, 10);
       if (n) {
          n[1].e = target;
          n[2].i = level;
-         n[3].i = components;
+         n[3].i = (GLint) internalFormat;
          n[4].i = (GLint) width;
          n[5].i = (GLint) height;
-         n[6].i = (GLint) depth; 
+         n[6].i = (GLint) depth;
          n[7].i = border;
          n[8].e = format;
          n[9].e = type;
          n[10].data = image;
       }
       else if (image) {
-         FREE(image);
+         _mesa_free(image);
       }
       if (ctx->ExecuteFlag) {
-         (*ctx->Exec->TexImage3D)( target, level, components, width,
-                                height, depth, border, format, type, pixels );
+         CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
+                                     height, depth, border, format, type,
+                                     pixels));
       }
    }
 }
 
 
-static void save_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
-                                GLsizei width, GLenum format, GLenum type,
-                                const GLvoid *pixels )
+static void GLAPIENTRY
+save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
+                   GLsizei width, GLenum format, GLenum type,
+                   const GLvoid * pixels)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
-                                      pixels, &ctx->Unpack);
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 );
+   GLvoid *image = unpack_image(1, width, 1, 1, format, type,
+                                pixels, &ctx->Unpack);
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
    if (n) {
       n[1].e = target;
       n[2].i = level;
@@ -2905,27 +3603,27 @@ static void save_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
       n[7].data = image;
    }
    else if (image) {
-      FREE(image);
+      _mesa_free(image);
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->TexSubImage1D)( target, level, xoffset, width,
-                                  format, type, pixels );
+      CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
+                                     format, type, pixels));
    }
 }
 
 
-static void save_TexSubImage2D( GLenum target, GLint level,
-                                GLint xoffset, GLint yoffset,
-                                GLsizei width, GLsizei height,
-                                GLenum format, GLenum type,
-                                const GLvoid *pixels )
+static void GLAPIENTRY
+save_TexSubImage2D(GLenum target, GLint level,
+                   GLint xoffset, GLint yoffset,
+                   GLsizei width, GLsizei height,
+                   GLenum format, GLenum type, const GLvoid * pixels)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
-                                      pixels, &ctx->Unpack);
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 );
+   GLvoid *image = unpack_image(2, width, height, 1, format, type,
+                                pixels, &ctx->Unpack);
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
    if (n) {
       n[1].e = target;
       n[2].i = level;
@@ -2938,27 +3636,27 @@ static void save_TexSubImage2D( GLenum target, GLint level,
       n[9].data = image;
    }
    else if (image) {
-      FREE(image);
+      _mesa_free(image);
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->TexSubImage2D)( target, level, xoffset, yoffset,
-                           width, height, format, type, pixels );
+      CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
+                                     width, height, format, type, pixels));
    }
 }
 
 
-static void save_TexSubImage3D( GLenum target, GLint level,
-                                GLint xoffset, GLint yoffset,GLint zoffset,
-                                GLsizei width, GLsizei height, GLsizei depth,
-                                GLenum format, GLenum type,
-                                const GLvoid *pixels )
+static void GLAPIENTRY
+save_TexSubImage3D(GLenum target, GLint level,
+                   GLint xoffset, GLint yoffset, GLint zoffset,
+                   GLsizei width, GLsizei height, GLsizei depth,
+                   GLenum format, GLenum type, const GLvoid * pixels)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
-                                      pixels, &ctx->Unpack);
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 );
+   GLvoid *image = unpack_image(3, width, height, depth, format, type,
+                                pixels, &ctx->Unpack);
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
    if (n) {
       n[1].e = target;
       n[2].i = level;
@@ -2973,46 +3671,50 @@ static void save_TexSubImage3D( GLenum target, GLint level,
       n[11].data = image;
    }
    else if (image) {
-      FREE(image);
+      _mesa_free(image);
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->TexSubImage3D)( target, level,
-                                  xoffset, yoffset, zoffset,
-                                  width, height, depth, format, type, pixels );
+      CALL_TexSubImage3D(ctx->Exec, (target, level,
+                                     xoffset, yoffset, zoffset,
+                                     width, height, depth, format, type,
+                                     pixels));
    }
 }
 
 
-static void save_Translatef( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY
+save_Translatef(GLfloat x, GLfloat y, GLfloat z)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx,  OPCODE_TRANSLATE, 3 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_TRANSLATE, 3);
    if (n) {
       n[1].f = x;
       n[2].f = y;
       n[3].f = z;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Translatef)( x, y, z );
+      CALL_Translatef(ctx->Exec, (x, y, z));
    }
 }
 
 
-static void save_Translated( GLdouble x, GLdouble y, GLdouble z )
+static void GLAPIENTRY
+save_Translated(GLdouble x, GLdouble y, GLdouble z)
 {
-   save_Translatef(x, y, z);
+   save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
 }
 
 
 
-static void save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
+static void GLAPIENTRY
+save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx,  OPCODE_VIEWPORT, 4 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_VIEWPORT, 4);
    if (n) {
       n[1].i = x;
       n[2].i = y;
@@ -3020,17 +3722,18 @@ static void save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
       n[4].i = (GLint) height;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->Viewport)( x, y, width, height );
+      CALL_Viewport(ctx->Exec, (x, y, width, height));
    }
 }
 
 
-static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void GLAPIENTRY
+save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx,  OPCODE_WINDOW_POS, 4 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_WINDOW_POS, 4);
    if (n) {
       n[1].f = x;
       n[2].f = y;
@@ -3038,121 +3741,146 @@ static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
       n[4].f = w;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->WindowPos4fMESA)( x, y, z, w );
+      CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w));
    }
 }
 
-static void save_WindowPos2dMESA(GLdouble x, GLdouble y)
+static void GLAPIENTRY
+save_WindowPos2dMESA(GLdouble x, GLdouble y)
 {
-   save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+   save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
 }
 
-static void save_WindowPos2fMESA(GLfloat x, GLfloat y)
+static void GLAPIENTRY
+save_WindowPos2fMESA(GLfloat x, GLfloat y)
 {
    save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
 }
 
-static void save_WindowPos2iMESA(GLint x, GLint y)
+static void GLAPIENTRY
+save_WindowPos2iMESA(GLint x, GLint y)
 {
-   save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+   save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
 }
 
-static void save_WindowPos2sMESA(GLshort x, GLshort y)
+static void GLAPIENTRY
+save_WindowPos2sMESA(GLshort x, GLshort y)
 {
    save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
 }
 
-static void save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+static void GLAPIENTRY
+save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
 {
-   save_WindowPos4fMESA(x, y, z, 1.0F);
+   save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
 }
 
-static void save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+static void GLAPIENTRY
+save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
 {
    save_WindowPos4fMESA(x, y, z, 1.0F);
 }
 
-static void save_WindowPos3iMESA(GLint x, GLint y, GLint z)
+static void GLAPIENTRY
+save_WindowPos3iMESA(GLint x, GLint y, GLint z)
 {
-   save_WindowPos4fMESA(x, y, z, 1.0F);
+   save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
 }
 
-static void save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+static void GLAPIENTRY
+save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
 {
    save_WindowPos4fMESA(x, y, z, 1.0F);
 }
 
-static void save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+static void GLAPIENTRY
+save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 {
-   save_WindowPos4fMESA(x, y, z, w);
+   save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
 }
 
-static void save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
+static void GLAPIENTRY
+save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
 {
-   save_WindowPos4fMESA(x, y, z, w);
+   save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
 }
 
-static void save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
+static void GLAPIENTRY
+save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
 {
    save_WindowPos4fMESA(x, y, z, w);
 }
 
-static void save_WindowPos2dvMESA(const GLdouble *v)
+static void GLAPIENTRY
+save_WindowPos2dvMESA(const GLdouble * v)
 {
-   save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+   save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
 }
 
-static void save_WindowPos2fvMESA(const GLfloat *v)
+static void GLAPIENTRY
+save_WindowPos2fvMESA(const GLfloat * v)
 {
    save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
 }
 
-static void save_WindowPos2ivMESA(const GLint *v)
+static void GLAPIENTRY
+save_WindowPos2ivMESA(const GLint * v)
 {
-   save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+   save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
 }
 
-static void save_WindowPos2svMESA(const GLshort *v)
+static void GLAPIENTRY
+save_WindowPos2svMESA(const GLshort * v)
 {
    save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
 }
 
-static void save_WindowPos3dvMESA(const GLdouble *v)
+static void GLAPIENTRY
+save_WindowPos3dvMESA(const GLdouble * v)
 {
-   save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+   save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
 }
 
-static void save_WindowPos3fvMESA(const GLfloat *v)
+static void GLAPIENTRY
+save_WindowPos3fvMESA(const GLfloat * v)
 {
    save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
 }
 
-static void save_WindowPos3ivMESA(const GLint *v)
+static void GLAPIENTRY
+save_WindowPos3ivMESA(const GLint * v)
 {
-   save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+   save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
 }
 
-static void save_WindowPos3svMESA(const GLshort *v)
+static void GLAPIENTRY
+save_WindowPos3svMESA(const GLshort * v)
 {
    save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
 }
 
-static void save_WindowPos4dvMESA(const GLdouble *v)
+static void GLAPIENTRY
+save_WindowPos4dvMESA(const GLdouble * v)
 {
-   save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+   save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+                        (GLfloat) v[2], (GLfloat) v[3]);
 }
 
-static void save_WindowPos4fvMESA(const GLfloat *v)
+static void GLAPIENTRY
+save_WindowPos4fvMESA(const GLfloat * v)
 {
    save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
 }
 
-static void save_WindowPos4ivMESA(const GLint *v)
+static void GLAPIENTRY
+save_WindowPos4ivMESA(const GLint * v)
 {
-   save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+   save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+                        (GLfloat) v[2], (GLfloat) v[3]);
 }
 
-static void save_WindowPos4svMESA(const GLshort *v)
+static void GLAPIENTRY
+save_WindowPos4svMESA(const GLshort * v)
 {
    save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
 }
@@ -3160,283 +3888,1944 @@ static void save_WindowPos4svMESA(const GLshort *v)
 
 
 /* GL_ARB_multitexture */
-static void save_ActiveTextureARB( GLenum target )
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_ACTIVE_TEXTURE, 1 );
-   if (n) {
-      n[1].e = target;
-   }
-   if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ActiveTextureARB)( target );
-   }
-}
-
-
-/* GL_ARB_multitexture */
-static void save_ClientActiveTextureARB( GLenum target )
+static void GLAPIENTRY
+save_ActiveTextureARB(GLenum target)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   FLUSH_VB(ctx, "dlist");
-   n = alloc_instruction( ctx, OPCODE_CLIENT_ACTIVE_TEXTURE, 1 );
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ACTIVE_TEXTURE, 1);
    if (n) {
       n[1].e = target;
    }
    if (ctx->ExecuteFlag) {
-      (*ctx->Exec->ClientActiveTextureARB)( target );
+      CALL_ActiveTextureARB(ctx->Exec, (target));
    }
 }
 
 
+/* GL_ARB_transpose_matrix */
 
-static void save_LoadTransposeMatrixdARB( const GLdouble m[16] )
+static void GLAPIENTRY
+save_LoadTransposeMatrixdARB(const GLdouble m[16])
 {
-   GLdouble tm[16];
-   gl_matrix_transposed(tm, m);
-   save_LoadMatrixd(tm);
+   GLfloat tm[16];
+   _math_transposefd(tm, m);
+   save_LoadMatrixf(tm);
 }
 
 
-static void save_LoadTransposeMatrixfARB( const GLfloat m[16] )
+static void GLAPIENTRY
+save_LoadTransposeMatrixfARB(const GLfloat m[16])
 {
    GLfloat tm[16];
-   gl_matrix_transposef(tm, m);
+   _math_transposef(tm, m);
    save_LoadMatrixf(tm);
 }
 
 
-static void save_MultTransposeMatrixdARB( const GLdouble m[16] )
+static void GLAPIENTRY
+save_MultTransposeMatrixdARB(const GLdouble m[16])
 {
-   GLdouble tm[16];
-   gl_matrix_transposed(tm, m);
-   save_MultMatrixd(tm);
+   GLfloat tm[16];
+   _math_transposefd(tm, m);
+   save_MultMatrixf(tm);
 }
 
 
-static void save_MultTransposeMatrixfARB( const GLfloat m[16] )
+static void GLAPIENTRY
+save_MultTransposeMatrixfARB(const GLfloat m[16])
 {
    GLfloat tm[16];
-   gl_matrix_transposef(tm, m);
+   _math_transposef(tm, m);
    save_MultMatrixf(tm);
 }
 
 
-
-void gl_compile_cassette( GLcontext *ctx )
+/* GL_ARB_texture_compression */
+static void GLAPIENTRY
+save_CompressedTexImage1DARB(GLenum target, GLint level,
+                             GLenum internalFormat, GLsizei width,
+                             GLint border, GLsizei imageSize,
+                             const GLvoid * data)
 {
-   Node *n = alloc_instruction( ctx, OPCODE_VERTEX_CASSETTE, 8 );
-   struct immediate *im = ctx->input;   
+   GET_CURRENT_CONTEXT(ctx);
+   if (target == GL_PROXY_TEXTURE_1D) {
+      /* don't compile, execute immediately */
+      CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
+                                               width, border, imageSize,
+                                               data));
+   }
+   else {
+      Node *n;
+      GLvoid *image;
+      ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+      /* make copy of image */
+      image = _mesa_malloc(imageSize);
+      if (!image) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
+         return;
+      }
+      MEMCPY(image, data, imageSize);
+      n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
+      if (n) {
+         n[1].e = target;
+         n[2].i = level;
+         n[3].e = internalFormat;
+         n[4].i = (GLint) width;
+         n[5].i = border;
+         n[6].i = imageSize;
+         n[7].data = image;
+      }
+      else if (image) {
+         _mesa_free(image);
+      }
+      if (ctx->ExecuteFlag) {
+         CALL_CompressedTexImage1DARB(ctx->Exec,
+                                      (target, level, internalFormat, width,
+                                       border, imageSize, data));
+      }
+   }
+}
 
-   if (!n) 
-      return;
-   
 
-   /* Do some easy optimizations of the cassette.  
-    */
-#if 0
-   if (0 && im->v.Obj.size < 4 && im->Count > 15) {
-      im->Bounds = (GLfloat (*)[3]) MALLOC(6 * sizeof(GLfloat));
-      (gl_calc_bound_tab[im->v.Obj.size])( im->Bounds, &im->v.Obj );
+static void GLAPIENTRY
+save_CompressedTexImage2DARB(GLenum target, GLint level,
+                             GLenum internalFormat, GLsizei width,
+                             GLsizei height, GLint border, GLsizei imageSize,
+                             const GLvoid * data)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   if (target == GL_PROXY_TEXTURE_2D) {
+      /* don't compile, execute immediately */
+      CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
+                                               width, height, border,
+                                               imageSize, data));
    }
-#endif
+   else {
+      Node *n;
+      GLvoid *image;
+      ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+      /* make copy of image */
+      image = _mesa_malloc(imageSize);
+      if (!image) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
+         return;
+      }
+      MEMCPY(image, data, imageSize);
+      n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
+      if (n) {
+         n[1].e = target;
+         n[2].i = level;
+         n[3].e = internalFormat;
+         n[4].i = (GLint) width;
+         n[5].i = (GLint) height;
+         n[6].i = border;
+         n[7].i = imageSize;
+         n[8].data = image;
+      }
+      else if (image) {
+         _mesa_free(image);
+      }
+      if (ctx->ExecuteFlag) {
+         CALL_CompressedTexImage2DARB(ctx->Exec,
+                                      (target, level, internalFormat, width,
+                                       height, border, imageSize, data));
+      }
+   }
+}
 
-   n[1].data = (void *)im;   
-   n[2].ui = im->Start;
-   n[3].ui = im->Count;
-   n[4].ui = im->BeginState;
-   n[5].ui = im->OrFlag;
-   n[6].ui = im->AndFlag;
-   n[7].ui = im->LastData;
-   n[8].ui = im->LastPrimitive;
 
-   if (im->Count > VB_MAX - 4) {
+static void GLAPIENTRY
+save_CompressedTexImage3DARB(GLenum target, GLint level,
+                             GLenum internalFormat, GLsizei width,
+                             GLsizei height, GLsizei depth, GLint border,
+                             GLsizei imageSize, const GLvoid * data)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   if (target == GL_PROXY_TEXTURE_3D) {
+      /* don't compile, execute immediately */
+      CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
+                                               width, height, depth, border,
+                                               imageSize, data));
+   }
+   else {
+      Node *n;
+      GLvoid *image;
+      ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+      /* make copy of image */
+      image = _mesa_malloc(imageSize);
+      if (!image) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
+         return;
+      }
+      MEMCPY(image, data, imageSize);
+      n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
+      if (n) {
+         n[1].e = target;
+         n[2].i = level;
+         n[3].e = internalFormat;
+         n[4].i = (GLint) width;
+         n[5].i = (GLint) height;
+         n[6].i = (GLint) depth;
+         n[7].i = border;
+         n[8].i = imageSize;
+         n[9].data = image;
+      }
+      else if (image) {
+         _mesa_free(image);
+      }
+      if (ctx->ExecuteFlag) {
+         CALL_CompressedTexImage3DARB(ctx->Exec,
+                                      (target, level, internalFormat, width,
+                                       height, depth, border, imageSize,
+                                       data));
+      }
+   }
+}
 
-      struct immediate *new_im = gl_immediate_alloc(ctx);      
-      if (!new_im) return;
-      SET_IMMEDIATE( ctx, new_im );
-      gl_reset_input( ctx );
 
-   } else {
-      im->Count++;;
-      im->Start = im->Count;   /* don't clear anything in reset_input */
-      im->ref_count++;
+static void GLAPIENTRY
+save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+                                GLsizei width, GLenum format,
+                                GLsizei imageSize, const GLvoid * data)
+{
+   Node *n;
+   GLvoid *image;
 
-      im->Primitive[im->Start] = ctx->Current.Primitive;
-      im->LastPrimitive = im->Start;
-      im->BeginState = VERT_BEGIN_0;
-      im->OrFlag = 0;
-      im->AndFlag = ~0;
+   GET_CURRENT_CONTEXT(ctx);
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-      if (0)
-        fprintf(stderr, "in compile_cassette, BeginState is %x\n", 
-             im->BeginState);
-   }   
+   /* make copy of image */
+   image = _mesa_malloc(imageSize);
+   if (!image) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
+      return;
+   }
+   MEMCPY(image, data, imageSize);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
+   if (n) {
+      n[1].e = target;
+      n[2].i = level;
+      n[3].i = xoffset;
+      n[4].i = (GLint) width;
+      n[5].e = format;
+      n[6].i = imageSize;
+      n[7].data = image;
+   }
+   else if (image) {
+      _mesa_free(image);
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
+                                                  width, format, imageSize,
+                                                  data));
+   }
 }
 
-/* KW: Compile commands  
- * 
- * Will appear in the list before the vertex buffer containing the
- * command that provoked the error.  I don't see this as a problem.  
- */
-void gl_save_error( GLcontext *ctx, GLenum error, const char *s )
+
+static void GLAPIENTRY
+save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+                                GLint yoffset, GLsizei width, GLsizei height,
+                                GLenum format, GLsizei imageSize,
+                                const GLvoid * data)
 {
    Node *n;
-   n = alloc_instruction( ctx, OPCODE_ERROR, 2 );
+   GLvoid *image;
+
+   GET_CURRENT_CONTEXT(ctx);
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+   /* make copy of image */
+   image = _mesa_malloc(imageSize);
+   if (!image) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
+      return;
+   }
+   MEMCPY(image, data, imageSize);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
    if (n) {
-      n[1].e = error;
-      n[2].data = (void *) s;
+      n[1].e = target;
+      n[2].i = level;
+      n[3].i = xoffset;
+      n[4].i = yoffset;
+      n[5].i = (GLint) width;
+      n[6].i = (GLint) height;
+      n[7].e = format;
+      n[8].i = imageSize;
+      n[9].data = image;
+   }
+   else if (image) {
+      _mesa_free(image);
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_CompressedTexSubImage2DARB(ctx->Exec,
+                                      (target, level, xoffset, yoffset, width,
+                                       height, format, imageSize, data));
    }
-   /* execute already done */
 }
 
 
-static GLboolean
-islist(GLcontext *ctx, GLuint list)
+static void GLAPIENTRY
+save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+                                GLint yoffset, GLint zoffset, GLsizei width,
+                                GLsizei height, GLsizei depth, GLenum format,
+                                GLsizei imageSize, const GLvoid * data)
 {
-   if (list > 0 && _mesa_HashLookup(ctx->Shared->DisplayList, list)) {
-      return GL_TRUE;
+   Node *n;
+   GLvoid *image;
+
+   GET_CURRENT_CONTEXT(ctx);
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+   /* make copy of image */
+   image = _mesa_malloc(imageSize);
+   if (!image) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
+      return;
    }
-   else {
-      return GL_FALSE;
+   MEMCPY(image, data, imageSize);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
+   if (n) {
+      n[1].e = target;
+      n[2].i = level;
+      n[3].i = xoffset;
+      n[4].i = yoffset;
+      n[5].i = zoffset;
+      n[6].i = (GLint) width;
+      n[7].i = (GLint) height;
+      n[8].i = (GLint) depth;
+      n[9].e = format;
+      n[10].i = imageSize;
+      n[11].data = image;
+   }
+   else if (image) {
+      _mesa_free(image);
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_CompressedTexSubImage3DARB(ctx->Exec,
+                                      (target, level, xoffset, yoffset,
+                                       zoffset, width, height, depth, format,
+                                       imageSize, data));
    }
 }
 
 
-
-/**********************************************************************/
-/*                     Display list execution                         */
-/**********************************************************************/
+/* GL_ARB_multisample */
+static void GLAPIENTRY
+save_SampleCoverageARB(GLclampf value, GLboolean invert)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_SAMPLE_COVERAGE, 2);
+   if (n) {
+      n[1].f = value;
+      n[2].b = invert;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_SampleCoverageARB(ctx->Exec, (value, invert));
+   }
+}
 
 
 /*
- * Execute a display list.  Note that the ListBase offset must have already
- * been added before calling this function.  I.e. the list argument is
- * the absolute list number, not relative to ListBase.
- * Input:  list - display list number
+ * GL_NV_vertex_program
  */
-static void execute_list( GLcontext *ctx, GLuint list )
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+static void GLAPIENTRY
+save_BindProgramNV(GLenum target, GLuint id)
 {
+   GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   GLboolean done;
-   OpCode opcode;
-
-   if (!islist(ctx,list))
-      return;
-
-/*    mesa_print_display_list( list ); */
-
-   ctx->CallDepth++;
-
-   n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
-
-   done = GL_FALSE;
-   while (!done) {
-      opcode = n[0].opcode;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_BIND_PROGRAM_NV, 2);
+   if (n) {
+      n[1].e = target;
+      n[2].ui = id;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_BindProgramNV(ctx->Exec, (target, id));
+   }
+}
+#endif /* FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
 
-      switch (opcode) {
-         case OPCODE_ERROR:
-           gl_error( ctx, n[1].e, (const char *) n[2].data ); 
-            break;
-         case OPCODE_VERTEX_CASSETTE: {
-           struct immediate *IM;
-
-           if (ctx->NewState)
-              gl_update_state(ctx);
-           if (ctx->CompileCVAFlag) {
-              ctx->CompileCVAFlag = 0;
-              ctx->CVA.elt.pipeline_valid = 0;
-           }
-           if (!ctx->CVA.elt.pipeline_valid)
-              gl_build_immediate_pipeline( ctx );
-
-           
-           IM = (struct immediate *) n[1].data;
-           IM->Start = n[2].ui;
-           IM->Count = n[3].ui;
-           IM->BeginState = n[4].ui;
-           IM->OrFlag = n[5].ui;
-           IM->AndFlag = n[6].ui;
-           IM->LastData = n[7].ui;
-           IM->LastPrimitive = n[8].ui;
-
-           if ((MESA_VERBOSE & VERBOSE_DISPLAY_LIST) &&
-               (MESA_VERBOSE & VERBOSE_IMMEDIATE))
-              gl_print_cassette( (struct immediate *) n[1].data );
-
-           if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) {
-              fprintf(stderr, "Run cassette %d, rows %d..%d, beginstate %x ",
-                      IM->id,
-                      IM->Start, IM->Count, IM->BeginState);
-              gl_print_vert_flags("orflag", IM->OrFlag);
-           }
-
-           gl_fixup_cassette( ctx, (struct immediate *) n[1].data ); 
-           gl_execute_cassette( ctx, (struct immediate *) n[1].data ); 
-            break;
-        }
-         case OPCODE_ACCUM:
-           (*ctx->Exec->Accum)( n[1].e, n[2].f );
-           break;
+#if FEATURE_NV_vertex_program
+static void GLAPIENTRY
+save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
+   if (n) {
+      n[1].e = target;
+      n[2].ui = id;
+      n[3].f = params[0];
+      n[4].f = params[1];
+      n[5].f = params[2];
+      n[6].f = params[3];
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameter4fNV(GLenum target, GLuint index,
+                          GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_PARAMETER4F_NV, 6);
+   if (n) {
+      n[1].e = target;
+      n[2].ui = index;
+      n[3].f = x;
+      n[4].f = y;
+      n[5].f = z;
+      n[6].f = w;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramParameter4fNV(ctx->Exec, (target, index, x, y, z, w));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameter4fvNV(GLenum target, GLuint index,
+                           const GLfloat *params)
+{
+   save_ProgramParameter4fNV(target, index, params[0], params[1],
+                             params[2], params[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameter4dNV(GLenum target, GLuint index,
+                          GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+   save_ProgramParameter4fNV(target, index, (GLfloat) x, (GLfloat) y,
+                             (GLfloat) z, (GLfloat) w);
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameter4dvNV(GLenum target, GLuint index,
+                           const GLdouble *params)
+{
+   save_ProgramParameter4fNV(target, index, (GLfloat) params[0],
+                             (GLfloat) params[1], (GLfloat) params[2],
+                             (GLfloat) params[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameters4dvNV(GLenum target, GLuint index,
+                            GLuint num, const GLdouble *params)
+{
+   GLuint i;
+   for (i = 0; i < num; i++) {
+      save_ProgramParameter4dvNV(target, index + i, params + 4 * i);
+   }
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameters4fvNV(GLenum target, GLuint index,
+                            GLuint num, const GLfloat *params)
+{
+   GLuint i;
+   for (i = 0; i < num; i++) {
+      save_ProgramParameter4fvNV(target, index + i, params + 4 * i);
+   }
+}
+
+
+static void GLAPIENTRY
+save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
+                   const GLubyte * program)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   GLubyte *programCopy;
+
+   programCopy = (GLubyte *) _mesa_malloc(len);
+   if (!programCopy) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+      return;
+   }
+   _mesa_memcpy(programCopy, program, len);
+
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
+   if (n) {
+      n[1].e = target;
+      n[2].ui = id;
+      n[3].i = len;
+      n[4].data = programCopy;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
+   }
+}
+
+
+static void GLAPIENTRY
+save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint));
+   if (!idCopy) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
+      return;
+   }
+   _mesa_memcpy(idCopy, ids, num * sizeof(GLuint));
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_TRACK_MATRIX_NV, 2);
+   if (n) {
+      n[1].i = num;
+      n[2].data = idCopy;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
+   }
+}
+
+
+static void GLAPIENTRY
+save_TrackMatrixNV(GLenum target, GLuint address,
+                   GLenum matrix, GLenum transform)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_TRACK_MATRIX_NV, 4);
+   if (n) {
+      n[1].e = target;
+      n[2].ui = address;
+      n[3].e = matrix;
+      n[4].e = transform;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
+   }
+}
+#endif /* FEATURE_NV_vertex_program */
+
+
+/*
+ * GL_NV_fragment_program
+ */
+#if FEATURE_NV_fragment_program
+static void GLAPIENTRY
+save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
+                                GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+   if (n) {
+      n[1].e = target;
+      n[2].ui = index;
+      n[3].f = x;
+      n[4].f = y;
+      n[5].f = z;
+      n[6].f = w;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
+                                 const GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+   if (n) {
+      n[1].e = target;
+      n[2].ui = index;
+      n[3].f = params[0];
+      n[4].f = params[1];
+      n[5].f = params[2];
+      n[6].f = params[3];
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
+                                 const GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+   if (count > 0) {
+      GLint i;
+      const GLfloat * p = params;
+
+      for (i = 0 ; i < count ; i++) {
+        n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+        if (n) {
+           n[1].e = target;
+           n[2].ui = index;
+           n[3].f = p[0];
+           n[4].f = p[1];
+           n[5].f = p[2];
+           n[6].f = p[3];
+           p += 4;
+        }
+      }
+   }
+
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
+                                GLdouble x, GLdouble y,
+                                GLdouble z, GLdouble w)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+   if (n) {
+      n[1].e = target;
+      n[2].ui = index;
+      n[3].f = (GLfloat) x;
+      n[4].f = (GLfloat) y;
+      n[5].f = (GLfloat) z;
+      n[6].f = (GLfloat) w;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
+                                 const GLdouble *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+   if (n) {
+      n[1].e = target;
+      n[2].ui = index;
+      n[3].f = (GLfloat) params[0];
+      n[4].f = (GLfloat) params[1];
+      n[5].f = (GLfloat) params[2];
+      n[6].f = (GLfloat) params[3];
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
+   }
+}
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
+                               GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len);
+   if (!nameCopy) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
+      return;
+   }
+   _mesa_memcpy(nameCopy, name, len);
+
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
+   if (n) {
+      n[1].ui = id;
+      n[2].i = len;
+      n[3].data = nameCopy;
+      n[4].f = x;
+      n[5].f = y;
+      n[6].f = z;
+      n[7].f = w;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name,
+                                const float v[])
+{
+   save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name,
+                               GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+   save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
+                                  (GLfloat) z, (GLfloat) w);
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name,
+                                const double v[])
+{
+   save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
+                                  (GLfloat) v[1], (GLfloat) v[2],
+                                  (GLfloat) v[3]);
+}
+
+#endif /* FEATURE_NV_fragment_program */
+
+
+
+/* GL_EXT_stencil_two_side */
+static void GLAPIENTRY
+save_ActiveStencilFaceEXT(GLenum face)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
+   if (n) {
+      n[1].e = face;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ActiveStencilFaceEXT(ctx->Exec, (face));
+   }
+}
+
+
+/* GL_EXT_depth_bounds_test */
+static void GLAPIENTRY
+save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
+   if (n) {
+      n[1].f = (GLfloat) zmin;
+      n[2].f = (GLfloat) zmax;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax));
+   }
+}
+
+
+
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+
+static void GLAPIENTRY
+save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
+                      const GLvoid * string)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   GLubyte *programCopy;
+
+   programCopy = (GLubyte *) _mesa_malloc(len);
+   if (!programCopy) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
+      return;
+   }
+   _mesa_memcpy(programCopy, string, len);
+
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
+   if (n) {
+      n[1].e = target;
+      n[2].e = format;
+      n[3].i = len;
+      n[4].data = programCopy;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
+                              GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
+   if (n) {
+      n[1].e = target;
+      n[2].ui = index;
+      n[3].f = x;
+      n[4].f = y;
+      n[5].f = z;
+      n[6].f = w;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
+                               const GLfloat *params)
+{
+   save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
+                                 params[2], params[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
+                               const GLfloat * params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+   if (count > 0) {
+      GLint i;
+      const GLfloat * p = params;
+
+      for (i = 0 ; i < count ; i++) {
+        n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
+        if (n) {
+           n[1].e = target;
+           n[2].ui = index;
+           n[3].f = p[0];
+           n[4].f = p[1];
+           n[5].f = p[2];
+           n[6].f = p[3];
+           p += 4;
+        }
+      }
+   }
+
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params));
+   }
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
+                              GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+   save_ProgramEnvParameter4fARB(target, index,
+                                 (GLfloat) x,
+                                 (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
+                               const GLdouble *params)
+{
+   save_ProgramEnvParameter4fARB(target, index,
+                                 (GLfloat) params[0],
+                                 (GLfloat) params[1],
+                                 (GLfloat) params[2], (GLfloat) params[3]);
+}
+
+#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
+
+
+#if FEATURE_ARB_occlusion_query
+
+static void GLAPIENTRY
+save_BeginQueryARB(GLenum target, GLuint id)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
+   if (n) {
+      n[1].e = target;
+      n[2].ui = id;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_BeginQueryARB(ctx->Exec, (target, id));
+   }
+}
+
+
+static void GLAPIENTRY
+save_EndQueryARB(GLenum target)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_END_QUERY_ARB, 1);
+   if (n) {
+      n[1].e = target;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_EndQueryARB(ctx->Exec, (target));
+   }
+}
+
+#endif /* FEATURE_ARB_occlusion_query */
+
+
+static void GLAPIENTRY
+save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
+   if (n) {
+      GLint i;
+      n[1].i = count;
+      if (count > MAX_DRAW_BUFFERS)
+         count = MAX_DRAW_BUFFERS;
+      for (i = 0; i < count; i++) {
+         n[2 + i].e = buffers[i];
+      }
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
+   }
+}
+
+#if FEATURE_ATI_fragment_shader
+static void GLAPIENTRY
+save_BindFragmentShaderATI(GLuint id)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
+   if (n) {
+      n[1].ui = id;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_BindFragmentShaderATI(ctx->Exec, (id));
+   }
+}
+
+static void GLAPIENTRY
+save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
+   if (n) {
+      n[1].ui = dst;
+      n[2].f = value[0];
+      n[3].f = value[1];
+      n[4].f = value[2];
+      n[5].f = value[3];
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
+   }
+}
+#endif
+
+static void
+save_Attr1fNV(GLenum attr, GLfloat x)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   SAVE_FLUSH_VERTICES(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_1F_NV, 2);
+   if (n) {
+      n[1].e = attr;
+      n[2].f = x;
+   }
+
+   ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+   ctx->ListState.ActiveAttribSize[attr] = 1;
+   ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
+
+   if (ctx->ExecuteFlag) {
+      CALL_VertexAttrib1fNV(ctx->Exec, (attr, x));
+   }
+}
+
+static void
+save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   SAVE_FLUSH_VERTICES(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_2F_NV, 3);
+   if (n) {
+      n[1].e = attr;
+      n[2].f = x;
+      n[3].f = y;
+   }
+
+   ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+   ctx->ListState.ActiveAttribSize[attr] = 2;
+   ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
+
+   if (ctx->ExecuteFlag) {
+      CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y));
+   }
+}
+
+static void
+save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   SAVE_FLUSH_VERTICES(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_3F_NV, 4);
+   if (n) {
+      n[1].e = attr;
+      n[2].f = x;
+      n[3].f = y;
+      n[4].f = z;
+   }
+
+   ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+   ctx->ListState.ActiveAttribSize[attr] = 3;
+   ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
+
+   if (ctx->ExecuteFlag) {
+      CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z));
+   }
+}
+
+static void
+save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   SAVE_FLUSH_VERTICES(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_4F_NV, 5);
+   if (n) {
+      n[1].e = attr;
+      n[2].f = x;
+      n[3].f = y;
+      n[4].f = z;
+      n[5].f = w;
+   }
+
+   ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+   ctx->ListState.ActiveAttribSize[attr] = 4;
+   ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
+
+   if (ctx->ExecuteFlag) {
+      CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w));
+   }
+}
+
+
+static void
+save_Attr1fARB(GLenum attr, GLfloat x)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   SAVE_FLUSH_VERTICES(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_1F_ARB, 2);
+   if (n) {
+      n[1].e = attr;
+      n[2].f = x;
+   }
+
+   ASSERT(attr < MAX_VERTEX_ATTRIBS);
+   ctx->ListState.ActiveAttribSize[attr] = 1;
+   ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
+
+   if (ctx->ExecuteFlag) {
+      CALL_VertexAttrib1fARB(ctx->Exec, (attr, x));
+   }
+}
+
+static void
+save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   SAVE_FLUSH_VERTICES(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_2F_ARB, 3);
+   if (n) {
+      n[1].e = attr;
+      n[2].f = x;
+      n[3].f = y;
+   }
+
+   ASSERT(attr < MAX_VERTEX_ATTRIBS);
+   ctx->ListState.ActiveAttribSize[attr] = 2;
+   ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
+
+   if (ctx->ExecuteFlag) {
+      CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y));
+   }
+}
+
+static void
+save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   SAVE_FLUSH_VERTICES(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_3F_ARB, 4);
+   if (n) {
+      n[1].e = attr;
+      n[2].f = x;
+      n[3].f = y;
+      n[4].f = z;
+   }
+
+   ASSERT(attr < MAX_VERTEX_ATTRIBS);
+   ctx->ListState.ActiveAttribSize[attr] = 3;
+   ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
+
+   if (ctx->ExecuteFlag) {
+      CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z));
+   }
+}
+
+static void
+save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   SAVE_FLUSH_VERTICES(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ATTR_4F_ARB, 5);
+   if (n) {
+      n[1].e = attr;
+      n[2].f = x;
+      n[3].f = y;
+      n[4].f = z;
+      n[5].f = w;
+   }
+
+   ASSERT(attr < MAX_VERTEX_ATTRIBS);
+   ctx->ListState.ActiveAttribSize[attr] = 4;
+   ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
+
+   if (ctx->ExecuteFlag) {
+      CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w));
+   }
+}
+
+
+static void GLAPIENTRY
+save_EvalCoord1f(GLfloat x)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   SAVE_FLUSH_VERTICES(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_C1, 1);
+   if (n) {
+      n[1].f = x;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_EvalCoord1f(ctx->Exec, (x));
+   }
+}
+
+static void GLAPIENTRY
+save_EvalCoord1fv(const GLfloat * v)
+{
+   save_EvalCoord1f(v[0]);
+}
+
+static void GLAPIENTRY
+save_EvalCoord2f(GLfloat x, GLfloat y)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   SAVE_FLUSH_VERTICES(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_C2, 2);
+   if (n) {
+      n[1].f = x;
+      n[2].f = y;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_EvalCoord2f(ctx->Exec, (x, y));
+   }
+}
+
+static void GLAPIENTRY
+save_EvalCoord2fv(const GLfloat * v)
+{
+   save_EvalCoord2f(v[0], v[1]);
+}
+
+
+static void GLAPIENTRY
+save_EvalPoint1(GLint x)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   SAVE_FLUSH_VERTICES(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_P1, 1);
+   if (n) {
+      n[1].i = x;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_EvalPoint1(ctx->Exec, (x));
+   }
+}
+
+static void GLAPIENTRY
+save_EvalPoint2(GLint x, GLint y)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   SAVE_FLUSH_VERTICES(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_EVAL_P2, 2);
+   if (n) {
+      n[1].i = x;
+      n[2].i = y;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_EvalPoint2(ctx->Exec, (x, y));
+   }
+}
+
+static void GLAPIENTRY
+save_Indexf(GLfloat x)
+{
+   save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
+}
+
+static void GLAPIENTRY
+save_Indexfv(const GLfloat * v)
+{
+   save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
+}
+
+static void GLAPIENTRY
+save_EdgeFlag(GLboolean x)
+{
+   save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? 1.0 : 0.0);
+}
+
+static void GLAPIENTRY
+save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   int args, i;
+
+   SAVE_FLUSH_VERTICES(ctx);
+
+   switch (face) {
+   case GL_BACK:
+   case GL_FRONT:
+   case GL_FRONT_AND_BACK:
+      break;
+   default:
+      _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)");
+      return;
+   }
+
+   switch (pname) {
+   case GL_EMISSION:
+   case GL_AMBIENT:
+   case GL_DIFFUSE:
+   case GL_SPECULAR:
+   case GL_AMBIENT_AND_DIFFUSE:
+      args = 4;
+      break;
+   case GL_SHININESS:
+      args = 1;
+      break;
+   case GL_COLOR_INDEXES:
+      args = 3;
+      break;
+   default:
+      _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
+      return;
+   }
+
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_MATERIAL, 6);
+   if (n) {
+      n[1].e = face;
+      n[2].e = pname;
+      for (i = 0; i < args; i++)
+         n[3 + i].f = param[i];
+   }
+
+   {
+      GLuint bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
+      for (i = 0; i < MAT_ATTRIB_MAX; i++)
+         if (bitmask & (1 << i)) {
+            ctx->ListState.ActiveMaterialSize[i] = args;
+            COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
+         }
+   }
+
+   if (ctx->ExecuteFlag) {
+      CALL_Materialfv(ctx->Exec, (face, pname, param));
+   }
+}
+
+static void GLAPIENTRY
+save_Begin(GLenum mode)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   GLboolean error = GL_FALSE;
+
+   if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) {
+      _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)");
+      error = GL_TRUE;
+   }
+   else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
+      /* Typically the first begin.  This may raise an error on
+       * playback, depending on whether CallList is issued from inside
+       * a begin/end or not.
+       */
+      ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
+   }
+   else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
+      ctx->Driver.CurrentSavePrimitive = mode;
+   }
+   else {
+      _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
+      error = GL_TRUE;
+   }
+
+   if (!error) {
+      /* Give the driver an opportunity to hook in an optimized
+       * display list compiler.
+       */
+      if (ctx->Driver.NotifySaveBegin(ctx, mode))
+         return;
+
+      SAVE_FLUSH_VERTICES(ctx);
+      n = ALLOC_INSTRUCTION(ctx, OPCODE_BEGIN, 1);
+      if (n) {
+         n[1].e = mode;
+      }
+   }
+
+   if (ctx->ExecuteFlag) {
+      CALL_Begin(ctx->Exec, (mode));
+   }
+}
+
+static void GLAPIENTRY
+save_End(void)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   SAVE_FLUSH_VERTICES(ctx);
+   (void) ALLOC_INSTRUCTION(ctx, OPCODE_END, 0);
+   ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
+   if (ctx->ExecuteFlag) {
+      CALL_End(ctx->Exec, ());
+   }
+}
+
+static void GLAPIENTRY
+save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   SAVE_FLUSH_VERTICES(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_RECTF, 4);
+   if (n) {
+      n[1].f = a;
+      n[2].f = b;
+      n[3].f = c;
+      n[4].f = d;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_Rectf(ctx->Exec, (a, b, c, d));
+   }
+}
+
+
+static void GLAPIENTRY
+save_Vertex2f(GLfloat x, GLfloat y)
+{
+   save_Attr2fNV(VERT_ATTRIB_POS, x, y);
+}
+
+static void GLAPIENTRY
+save_Vertex2fv(const GLfloat * v)
+{
+   save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+   save_Attr3fNV(VERT_ATTRIB_POS, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Vertex3fv(const GLfloat * v)
+{
+   save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+   save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_Vertex4fv(const GLfloat * v)
+{
+   save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_TexCoord1f(GLfloat x)
+{
+   save_Attr1fNV(VERT_ATTRIB_TEX0, x);
+}
+
+static void GLAPIENTRY
+save_TexCoord1fv(const GLfloat * v)
+{
+   save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]);
+}
+
+static void GLAPIENTRY
+save_TexCoord2f(GLfloat x, GLfloat y)
+{
+   save_Attr2fNV(VERT_ATTRIB_TEX0, x, y);
+}
+
+static void GLAPIENTRY
+save_TexCoord2fv(const GLfloat * v)
+{
+   save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
+{
+   save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z);
+}
+
+static void GLAPIENTRY
+save_TexCoord3fv(const GLfloat * v)
+{
+   save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+   save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_TexCoord4fv(const GLfloat * v)
+{
+   save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_Normal3f(GLfloat x, GLfloat y, GLfloat z)
+{
+   save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Normal3fv(const GLfloat * v)
+{
+   save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_FogCoordfEXT(GLfloat x)
+{
+   save_Attr1fNV(VERT_ATTRIB_FOG, x);
+}
+
+static void GLAPIENTRY
+save_FogCoordfvEXT(const GLfloat * v)
+{
+   save_Attr1fNV(VERT_ATTRIB_FOG, v[0]);
+}
+
+static void GLAPIENTRY
+save_Color3f(GLfloat x, GLfloat y, GLfloat z)
+{
+   save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Color3fv(const GLfloat * v)
+{
+   save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+   save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_Color4fv(const GLfloat * v)
+{
+   save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z)
+{
+   save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z);
+}
+
+static void GLAPIENTRY
+save_SecondaryColor3fvEXT(const GLfloat * v)
+{
+   save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]);
+}
+
+
+/* Just call the respective ATTR for texcoord
+ */
+static void GLAPIENTRY
+save_MultiTexCoord1f(GLenum target, GLfloat x)
+{
+   GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+   save_Attr1fNV(attr, x);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord1fv(GLenum target, const GLfloat * v)
+{
+   GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+   save_Attr1fNV(attr, v[0]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y)
+{
+   GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+   save_Attr2fNV(attr, x, y);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord2fv(GLenum target, const GLfloat * v)
+{
+   GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+   save_Attr2fNV(attr, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z)
+{
+   GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+   save_Attr3fNV(attr, x, y, z);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord3fv(GLenum target, const GLfloat * v)
+{
+   GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+   save_Attr3fNV(attr, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y,
+                     GLfloat z, GLfloat w)
+{
+   GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+   save_Attr4fNV(attr, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
+{
+   GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+   save_Attr4fNV(attr, v[0], v[1], v[2], v[3]);
+}
+
+
+/**
+ * Record a GL_INVALID_VALUE error when a invalid vertex attribute
+ * index is found.
+ */
+static void
+index_error(void)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)");
+}
+
+
+/* First level for NV_vertex_program:
+ *
+ * Check for errors at compile time?.
+ */
+static void GLAPIENTRY
+save_VertexAttrib1fNV(GLuint index, GLfloat x)
+{
+   if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+      save_Attr1fNV(index, x);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
+{
+   if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+      save_Attr1fNV(index, v[0]);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
+{
+   if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+      save_Attr2fNV(index, x, y);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
+{
+   if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+      save_Attr2fNV(index, v[0], v[1]);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+   if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+      save_Attr3fNV(index, x, y, z);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
+{
+   if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+      save_Attr3fNV(index, v[0], v[1], v[2]);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
+                      GLfloat z, GLfloat w)
+{
+   if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+      save_Attr4fNV(index, x, y, z, w);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
+{
+   if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
+      save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
+   else
+      index_error();
+}
+
+
+
+
+static void GLAPIENTRY
+save_VertexAttrib1fARB(GLuint index, GLfloat x)
+{
+   if (index < MAX_VERTEX_ATTRIBS)
+      save_Attr1fARB(index, x);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
+{
+   if (index < MAX_VERTEX_ATTRIBS)
+      save_Attr1fARB(index, v[0]);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
+{
+   if (index < MAX_VERTEX_ATTRIBS)
+      save_Attr2fARB(index, x, y);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
+{
+   if (index < MAX_VERTEX_ATTRIBS)
+      save_Attr2fARB(index, v[0], v[1]);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+   if (index < MAX_VERTEX_ATTRIBS)
+      save_Attr3fARB(index, x, y, z);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
+{
+   if (index < MAX_VERTEX_ATTRIBS)
+      save_Attr3fARB(index, v[0], v[1], v[2]);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
+                       GLfloat w)
+{
+   if (index < MAX_VERTEX_ATTRIBS)
+      save_Attr4fARB(index, x, y, z, w);
+   else
+      index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
+{
+   if (index < MAX_VERTEX_ATTRIBS)
+      save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
+   else
+      index_error();
+}
+
+
+#if FEATURE_EXT_framebuffer_blit
+static void GLAPIENTRY
+save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+                        GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+                        GLbitfield mask, GLenum filter)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
+   if (n) {
+      n[1].i = srcX0;
+      n[2].i = srcY0;
+      n[3].i = srcX1;
+      n[4].i = srcY1;
+      n[5].i = dstX0;
+      n[6].i = dstY0;
+      n[7].i = dstX1;
+      n[8].i = dstY1;
+      n[9].i = mask;
+      n[10].e = filter;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
+                                          dstX0, dstY0, dstX1, dstY1,
+                                          mask, filter));
+   }
+}
+#endif
+
+
+/**
+ * Save an error-generating command into display list.
+ *
+ * KW: Will appear in the list before the vertex buffer containing the
+ * command that provoked the error.  I don't see this as a problem.
+ */
+static void
+save_error(GLcontext *ctx, GLenum error, const char *s)
+{
+   Node *n;
+   n = ALLOC_INSTRUCTION(ctx, OPCODE_ERROR, 2);
+   if (n) {
+      n[1].e = error;
+      n[2].data = (void *) s;
+   }
+}
+
+
+/**
+ * Compile an error into current display list.
+ */
+void
+_mesa_compile_error(GLcontext *ctx, GLenum error, const char *s)
+{
+   if (ctx->CompileFlag)
+      save_error(ctx, error, s);
+   if (ctx->ExecuteFlag)
+      _mesa_error(ctx, error, s);
+}
+
+
+/**
+ * Test if ID names a display list.
+ */
+static GLboolean
+islist(GLcontext *ctx, GLuint list)
+{
+   if (list > 0 && lookup_list(ctx, list)) {
+      return GL_TRUE;
+   }
+   else {
+      return GL_FALSE;
+   }
+}
+
+
+
+/**********************************************************************/
+/*                     Display list execution                         */
+/**********************************************************************/
+
+
+/*
+ * Execute a display list.  Note that the ListBase offset must have already
+ * been added before calling this function.  I.e. the list argument is
+ * the absolute list number, not relative to ListBase.
+ * \param list - display list number
+ */
+static void
+execute_list(GLcontext *ctx, GLuint list)
+{
+   struct mesa_display_list *dlist;
+   Node *n;
+   GLboolean done;
+
+   if (list == 0 || !islist(ctx, list))
+      return;
+
+   if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
+      /* raise an error? */
+      return;
+   }
+
+   dlist = lookup_list(ctx, list);
+   if (!dlist)
+      return;
+
+   ctx->ListState.CallStack[ctx->ListState.CallDepth++] = dlist;
+
+   if (ctx->Driver.BeginCallList)
+      ctx->Driver.BeginCallList(ctx, dlist);
+
+   n = dlist->node;
+
+   done = GL_FALSE;
+   while (!done) {
+      OpCode opcode = n[0].opcode;
+      int i = (int) n[0].opcode - (int) OPCODE_EXT_0;
+
+      if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) {
+         /* this is a driver-extended opcode */
+         ctx->ListExt.Opcode[i].Execute(ctx, &n[1]);
+         n += ctx->ListExt.Opcode[i].Size;
+      }
+      else {
+         switch (opcode) {
+         case OPCODE_ERROR:
+            _mesa_error(ctx, n[1].e, (const char *) n[2].data);
+            break;
+         case OPCODE_ACCUM:
+            CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
+            break;
          case OPCODE_ALPHA_FUNC:
-           (*ctx->Exec->AlphaFunc)( n[1].e, n[2].f );
-           break;
+            CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
+            break;
          case OPCODE_BIND_TEXTURE:
-            (*ctx->Exec->BindTexture)( n[1].e, n[2].ui );
+            CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
             break;
-        case OPCODE_BITMAP:
+         case OPCODE_BITMAP:
             {
-               struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = _mesa_native_packing;
-               (*ctx->Exec->Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i,
-                 n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data );
-               ctx->Unpack = save;  /* restore */
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
+                                       n[3].f, n[4].f, n[5].f, n[6].f,
+                                       (const GLubyte *) n[7].data));
+               ctx->Unpack = save;      /* restore */
             }
-           break;
-        case OPCODE_BLEND_COLOR:
-           (*ctx->Exec->BlendColor)( n[1].f, n[2].f, n[3].f, n[4].f );
-           break;
-        case OPCODE_BLEND_EQUATION:
-           (*ctx->Exec->BlendEquation)( n[1].e );
-           break;
-        case OPCODE_BLEND_FUNC:
-           (*ctx->Exec->BlendFunc)( n[1].e, n[2].e );
-           break;
-        case OPCODE_BLEND_FUNC_SEPARATE:
-           (*ctx->Exec->BlendFuncSeparateEXT)(n[1].e, n[2].e, n[3].e, n[4].e);
-           break;
+            break;
+         case OPCODE_BLEND_COLOR:
+            CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+            break;
+         case OPCODE_BLEND_EQUATION:
+            CALL_BlendEquation(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_BLEND_EQUATION_SEPARATE:
+            CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e));
+            break;
+         case OPCODE_BLEND_FUNC_SEPARATE:
+            CALL_BlendFuncSeparateEXT(ctx->Exec,
+                                      (n[1].e, n[2].e, n[3].e, n[4].e));
+            break;
          case OPCODE_CALL_LIST:
-           /* Generated by glCallList(), don't add ListBase */
-            if (ctx->CallDepth<MAX_LIST_NESTING) {
-               execute_list( ctx, n[1].ui );
+            /* Generated by glCallList(), don't add ListBase */
+            if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
+               execute_list(ctx, n[1].ui);
             }
             break;
          case OPCODE_CALL_LIST_OFFSET:
-           /* Generated by glCallLists() so we must add ListBase */
-            if (ctx->CallDepth<MAX_LIST_NESTING) {
-               execute_list( ctx, ctx->List.ListBase + n[1].ui );
+            /* Generated by glCallLists() so we must add ListBase */
+            if (n[2].b) {
+               /* user specified a bad data type at compile time */
+               _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+            }
+            else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
+               execute_list(ctx, ctx->List.ListBase + n[1].ui);
             }
             break;
-        case OPCODE_CLEAR:
-           (*ctx->Exec->Clear)( n[1].bf );
-           break;
-        case OPCODE_CLEAR_COLOR:
-           (*ctx->Exec->ClearColor)( n[1].f, n[2].f, n[3].f, n[4].f );
-           break;
-        case OPCODE_CLEAR_ACCUM:
-           (*ctx->Exec->ClearAccum)( n[1].f, n[2].f, n[3].f, n[4].f );
-           break;
-        case OPCODE_CLEAR_DEPTH:
-           (*ctx->Exec->ClearDepth)( (GLclampd) n[1].f );
-           break;
-        case OPCODE_CLEAR_INDEX:
-           (*ctx->Exec->ClearIndex)( n[1].ui );
-           break;
-        case OPCODE_CLEAR_STENCIL:
-           (*ctx->Exec->ClearStencil)( n[1].i );
-           break;
+         case OPCODE_CLEAR:
+            CALL_Clear(ctx->Exec, (n[1].bf));
+            break;
+         case OPCODE_CLEAR_COLOR:
+            CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+            break;
+         case OPCODE_CLEAR_ACCUM:
+            CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+            break;
+         case OPCODE_CLEAR_DEPTH:
+            CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
+            break;
+         case OPCODE_CLEAR_INDEX:
+            CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
+            break;
+         case OPCODE_CLEAR_STENCIL:
+            CALL_ClearStencil(ctx->Exec, (n[1].i));
+            break;
          case OPCODE_CLIP_PLANE:
             {
                GLdouble eq[4];
@@ -3444,184 +5833,268 @@ static void execute_list( GLcontext *ctx, GLuint list )
                eq[1] = n[3].f;
                eq[2] = n[4].f;
                eq[3] = n[5].f;
-               (*ctx->Exec->ClipPlane)( n[1].e, eq );
+               CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
             }
             break;
-        case OPCODE_COLOR_MASK:
-           (*ctx->Exec->ColorMask)( n[1].b, n[2].b, n[3].b, n[4].b );
-           break;
-        case OPCODE_COLOR_MATERIAL:
-           (*ctx->Exec->ColorMaterial)( n[1].e, n[2].e );
-           break;
+         case OPCODE_COLOR_MASK:
+            CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
+            break;
+         case OPCODE_COLOR_MATERIAL:
+            CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
+            break;
          case OPCODE_COLOR_TABLE:
             {
-               struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = _mesa_native_packing;
-               (*ctx->Exec->ColorTable)( n[1].e, n[2].e, n[3].i, n[4].e,
-                                         n[5].e, n[6].data );
-               ctx->Unpack = save;  /* restore */
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
+                                           n[5].e, n[6].data));
+               ctx->Unpack = save;      /* restore */
+            }
+            break;
+         case OPCODE_COLOR_TABLE_PARAMETER_FV:
+            {
+               GLfloat params[4];
+               params[0] = n[3].f;
+               params[1] = n[4].f;
+               params[2] = n[5].f;
+               params[3] = n[6].f;
+               CALL_ColorTableParameterfv(ctx->Exec,
+                                          (n[1].e, n[2].e, params));
+            }
+            break;
+         case OPCODE_COLOR_TABLE_PARAMETER_IV:
+            {
+               GLint params[4];
+               params[0] = n[3].i;
+               params[1] = n[4].i;
+               params[2] = n[5].i;
+               params[3] = n[6].i;
+               CALL_ColorTableParameteriv(ctx->Exec,
+                                          (n[1].e, n[2].e, params));
             }
             break;
          case OPCODE_COLOR_SUB_TABLE:
             {
-               struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = _mesa_native_packing;
-               (*ctx->Exec->ColorSubTable)( n[1].e, n[2].i, n[3].i,
-                                            n[4].e, n[5].e, n[6].data );
-               ctx->Unpack = save;  /* restore */
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                              n[4].e, n[5].e, n[6].data));
+               ctx->Unpack = save;      /* restore */
             }
             break;
-        case OPCODE_COPY_PIXELS:
-           (*ctx->Exec->CopyPixels)( n[1].i, n[2].i,
-                          (GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e );
-           break;
+         case OPCODE_CONVOLUTION_FILTER_1D:
+            {
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                                    n[4].e, n[5].e,
+                                                    n[6].data));
+               ctx->Unpack = save;      /* restore */
+            }
+            break;
+         case OPCODE_CONVOLUTION_FILTER_2D:
+            {
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                                    n[4].i, n[5].e, n[6].e,
+                                                    n[7].data));
+               ctx->Unpack = save;      /* restore */
+            }
+            break;
+         case OPCODE_CONVOLUTION_PARAMETER_I:
+            CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
+            break;
+         case OPCODE_CONVOLUTION_PARAMETER_IV:
+            {
+               GLint params[4];
+               params[0] = n[3].i;
+               params[1] = n[4].i;
+               params[2] = n[5].i;
+               params[3] = n[6].i;
+               CALL_ConvolutionParameteriv(ctx->Exec,
+                                           (n[1].e, n[2].e, params));
+            }
+            break;
+         case OPCODE_CONVOLUTION_PARAMETER_F:
+            CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
+            break;
+         case OPCODE_CONVOLUTION_PARAMETER_FV:
+            {
+               GLfloat params[4];
+               params[0] = n[3].f;
+               params[1] = n[4].f;
+               params[2] = n[5].f;
+               params[3] = n[6].f;
+               CALL_ConvolutionParameterfv(ctx->Exec,
+                                           (n[1].e, n[2].e, params));
+            }
+            break;
+         case OPCODE_COPY_COLOR_SUB_TABLE:
+            CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
+                                               n[3].i, n[4].i, n[5].i));
+            break;
+         case OPCODE_COPY_COLOR_TABLE:
+            CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
+                                               n[3].i, n[4].i, n[5].i));
+            break;
+         case OPCODE_COPY_PIXELS:
+            CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
+                                        (GLsizei) n[3].i, (GLsizei) n[4].i,
+                                        n[5].e));
+            break;
          case OPCODE_COPY_TEX_IMAGE1D:
-           (*ctx->Exec->CopyTexImage1D)( n[1].e, n[2].i, n[3].e, n[4].i,
-                                         n[5].i, n[6].i, n[7].i );
+            CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
+                                            n[5].i, n[6].i, n[7].i));
             break;
          case OPCODE_COPY_TEX_IMAGE2D:
-           (*ctx->Exec->CopyTexImage2D)( n[1].e, n[2].i, n[3].e, n[4].i,
-                                         n[5].i, n[6].i, n[7].i, n[8].i );
+            CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
+                                            n[5].i, n[6].i, n[7].i, n[8].i));
             break;
          case OPCODE_COPY_TEX_SUB_IMAGE1D:
-           (*ctx->Exec->CopyTexSubImage1D)( n[1].e, n[2].i, n[3].i,
-                                            n[4].i, n[5].i, n[6].i );
+            CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                               n[4].i, n[5].i, n[6].i));
             break;
          case OPCODE_COPY_TEX_SUB_IMAGE2D:
-           (*ctx->Exec->CopyTexSubImage2D)( n[1].e, n[2].i, n[3].i,
-                                     n[4].i, n[5].i, n[6].i, n[7].i, n[8].i );
+            CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                               n[4].i, n[5].i, n[6].i, n[7].i,
+                                               n[8].i));
             break;
          case OPCODE_COPY_TEX_SUB_IMAGE3D:
-            (*ctx->Exec->CopyTexSubImage3D)( n[1].e, n[2].i, n[3].i,
-                            n[4].i, n[5].i, n[6].i, n[7].i, n[8].i , n[9].i);
+            CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                               n[4].i, n[5].i, n[6].i, n[7].i,
+                                               n[8].i, n[9].i));
             break;
-        case OPCODE_CULL_FACE:
-           (*ctx->Exec->CullFace)( n[1].e );
-           break;
-        case OPCODE_DEPTH_FUNC:
-           (*ctx->Exec->DepthFunc)( n[1].e );
-           break;
-        case OPCODE_DEPTH_MASK:
-           (*ctx->Exec->DepthMask)( n[1].b );
-           break;
-        case OPCODE_DEPTH_RANGE:
-           (*ctx->Exec->DepthRange)( (GLclampd) n[1].f, (GLclampd) n[2].f );
-           break;
-        case OPCODE_DISABLE:
-           (*ctx->Exec->Disable)( n[1].e );
-           break;
-        case OPCODE_DRAW_BUFFER:
-           (*ctx->Exec->DrawBuffer)( n[1].e );
-           break;
-        case OPCODE_DRAW_PIXELS:
+         case OPCODE_CULL_FACE:
+            CALL_CullFace(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_DEPTH_FUNC:
+            CALL_DepthFunc(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_DEPTH_MASK:
+            CALL_DepthMask(ctx->Exec, (n[1].b));
+            break;
+         case OPCODE_DEPTH_RANGE:
+            CALL_DepthRange(ctx->Exec,
+                            ((GLclampd) n[1].f, (GLclampd) n[2].f));
+            break;
+         case OPCODE_DISABLE:
+            CALL_Disable(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_DRAW_BUFFER:
+            CALL_DrawBuffer(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_DRAW_PIXELS:
             {
-               struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = _mesa_native_packing;
-               (*ctx->Exec->DrawPixels)( n[1].i, n[2].i, n[3].e, n[4].e,
-                                        n[5].data );
-               ctx->Unpack = save;  /* restore */
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
+                                           n[5].data));
+               ctx->Unpack = save;      /* restore */
             }
-           break;
-        case OPCODE_ENABLE:
-           (*ctx->Exec->Enable)( n[1].e );
-           break;
-        case OPCODE_EVALMESH1:
-           (*ctx->Exec->EvalMesh1)( n[1].e, n[2].i, n[3].i );
-           break;
-        case OPCODE_EVALMESH2:
-           (*ctx->Exec->EvalMesh2)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i );
-           break;
-        case OPCODE_FOG:
-           {
-              GLfloat p[4];
-              p[0] = n[2].f;
-              p[1] = n[3].f;
-              p[2] = n[4].f;
-              p[3] = n[5].f;
-              (*ctx->Exec->Fogfv)( n[1].e, p );
-           }
-           break;
-        case OPCODE_FRONT_FACE:
-           (*ctx->Exec->FrontFace)( n[1].e );
-           break;
+            break;
+         case OPCODE_ENABLE:
+            CALL_Enable(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_EVALMESH1:
+            CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
+            break;
+         case OPCODE_EVALMESH2:
+            CALL_EvalMesh2(ctx->Exec,
+                           (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
+            break;
+         case OPCODE_FOG:
+            {
+               GLfloat p[4];
+               p[0] = n[2].f;
+               p[1] = n[3].f;
+               p[2] = n[4].f;
+               p[3] = n[5].f;
+               CALL_Fogfv(ctx->Exec, (n[1].e, p));
+            }
+            break;
+         case OPCODE_FRONT_FACE:
+            CALL_FrontFace(ctx->Exec, (n[1].e));
+            break;
          case OPCODE_FRUSTUM:
-            (*ctx->Exec->Frustum)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
+            CALL_Frustum(ctx->Exec,
+                         (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
+            break;
+         case OPCODE_HINT:
+            CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
+            break;
+         case OPCODE_HISTOGRAM:
+            CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
+            break;
+         case OPCODE_INDEX_MASK:
+            CALL_IndexMask(ctx->Exec, (n[1].ui));
+            break;
+         case OPCODE_INIT_NAMES:
+            CALL_InitNames(ctx->Exec, ());
             break;
-        case OPCODE_HINT:
-           (*ctx->Exec->Hint)( n[1].e, n[2].e );
-           break;
-        case OPCODE_HINT_PGI:
-           (*ctx->Exec->HintPGI)( n[1].e, n[2].i );
-           break;
-        case OPCODE_INDEX_MASK:
-           (*ctx->Exec->IndexMask)( n[1].ui );
-           break;
-        case OPCODE_INIT_NAMES:
-           (*ctx->Exec->InitNames)();
-           break;
          case OPCODE_LIGHT:
-           {
-              GLfloat p[4];
-              p[0] = n[3].f;
-              p[1] = n[4].f;
-              p[2] = n[5].f;
-              p[3] = n[6].f;
-              (*ctx->Exec->Lightfv)( n[1].e, n[2].e, p );
-           }
-           break;
+            {
+               GLfloat p[4];
+               p[0] = n[3].f;
+               p[1] = n[4].f;
+               p[2] = n[5].f;
+               p[3] = n[6].f;
+               CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
+            }
+            break;
          case OPCODE_LIGHT_MODEL:
-           {
-              GLfloat p[4];
-              p[0] = n[2].f;
-              p[1] = n[3].f;
-              p[2] = n[4].f;
-              p[3] = n[5].f;
-              (*ctx->Exec->LightModelfv)( n[1].e, p );
-           }
-           break;
-        case OPCODE_LINE_STIPPLE:
-           (*ctx->Exec->LineStipple)( n[1].i, n[2].us );
-           break;
-        case OPCODE_LINE_WIDTH:
-           (*ctx->Exec->LineWidth)( n[1].f );
-           break;
-        case OPCODE_LIST_BASE:
-           (*ctx->Exec->ListBase)( n[1].ui );
-           break;
-        case OPCODE_LOAD_IDENTITY:
-            (*ctx->Exec->LoadIdentity)();
-            break;
-        case OPCODE_LOAD_MATRIX:
-           if (sizeof(Node)==sizeof(GLfloat)) {
-              (*ctx->Exec->LoadMatrixf)( &n[1].f );
-           }
-           else {
-              GLfloat m[16];
-              GLuint i;
-              for (i=0;i<16;i++) {
-                 m[i] = n[1+i].f;
-              }
-              (*ctx->Exec->LoadMatrixf)( m );
-           }
-           break;
-        case OPCODE_LOAD_NAME:
-           (*ctx->Exec->LoadName)( n[1].ui );
-           break;
-        case OPCODE_LOGIC_OP:
-           (*ctx->Exec->LogicOp)( n[1].e );
-           break;
-        case OPCODE_MAP1:
+            {
+               GLfloat p[4];
+               p[0] = n[2].f;
+               p[1] = n[3].f;
+               p[2] = n[4].f;
+               p[3] = n[5].f;
+               CALL_LightModelfv(ctx->Exec, (n[1].e, p));
+            }
+            break;
+         case OPCODE_LINE_STIPPLE:
+            CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
+            break;
+         case OPCODE_LINE_WIDTH:
+            CALL_LineWidth(ctx->Exec, (n[1].f));
+            break;
+         case OPCODE_LIST_BASE:
+            CALL_ListBase(ctx->Exec, (n[1].ui));
+            break;
+         case OPCODE_LOAD_IDENTITY:
+            CALL_LoadIdentity(ctx->Exec, ());
+            break;
+         case OPCODE_LOAD_MATRIX:
+            if (sizeof(Node) == sizeof(GLfloat)) {
+               CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
+            }
+            else {
+               GLfloat m[16];
+               GLuint i;
+               for (i = 0; i < 16; i++) {
+                  m[i] = n[1 + i].f;
+               }
+               CALL_LoadMatrixf(ctx->Exec, (m));
+            }
+            break;
+         case OPCODE_LOAD_NAME:
+            CALL_LoadName(ctx->Exec, (n[1].ui));
+            break;
+         case OPCODE_LOGIC_OP:
+            CALL_LogicOp(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_MAP1:
             {
                GLenum target = n[1].e;
                GLint ustride = _mesa_evaluator_components(target);
                GLint uorder = n[5].i;
                GLfloat u1 = n[2].f;
                GLfloat u2 = n[3].f;
-               (*ctx->Exec->Map1f)( target, u1, u2, ustride, uorder,
-                                   (GLfloat *) n[6].data );
+               CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
+                                      (GLfloat *) n[6].data));
             }
-           break;
-        case OPCODE_MAP2:
+            break;
+         case OPCODE_MAP2:
             {
                GLenum target = n[1].e;
                GLfloat u1 = n[2].f;
@@ -3632,117 +6105,140 @@ static void execute_list( GLcontext *ctx, GLuint list )
                GLint vstride = n[7].i;
                GLint uorder = n[8].i;
                GLint vorder = n[9].i;
-               (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder,
-                                   v1, v2, vstride, vorder,
-                                   (GLfloat *) n[10].data );
+               CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
+                                      v1, v2, vstride, vorder,
+                                      (GLfloat *) n[10].data));
             }
-           break;
-        case OPCODE_MAPGRID1:
-           (*ctx->Exec->MapGrid1f)( n[1].i, n[2].f, n[3].f );
-           break;
-        case OPCODE_MAPGRID2:
-           (*ctx->Exec->MapGrid2f)( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
-           break;
+            break;
+         case OPCODE_MAPGRID1:
+            CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
+            break;
+         case OPCODE_MAPGRID2:
+            CALL_MapGrid2f(ctx->Exec,
+                           (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
+            break;
          case OPCODE_MATRIX_MODE:
-            (*ctx->Exec->MatrixMode)( n[1].e );
-            break;
-        case OPCODE_MULT_MATRIX:
-           if (sizeof(Node)==sizeof(GLfloat)) {
-              (*ctx->Exec->MultMatrixf)( &n[1].f );
-           }
-           else {
-              GLfloat m[16];
-              GLuint i;
-              for (i=0;i<16;i++) {
-                 m[i] = n[1+i].f;
-              }
-              (*ctx->Exec->MultMatrixf)( m );
-           }
-           break;
+            CALL_MatrixMode(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_MIN_MAX:
+            CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
+            break;
+         case OPCODE_MULT_MATRIX:
+            if (sizeof(Node) == sizeof(GLfloat)) {
+               CALL_MultMatrixf(ctx->Exec, (&n[1].f));
+            }
+            else {
+               GLfloat m[16];
+               GLuint i;
+               for (i = 0; i < 16; i++) {
+                  m[i] = n[1 + i].f;
+               }
+               CALL_MultMatrixf(ctx->Exec, (m));
+            }
+            break;
          case OPCODE_ORTHO:
-            (*ctx->Exec->Ortho)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
+            CALL_Ortho(ctx->Exec,
+                       (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
+            break;
+         case OPCODE_PASSTHROUGH:
+            CALL_PassThrough(ctx->Exec, (n[1].f));
+            break;
+         case OPCODE_PIXEL_MAP:
+            CALL_PixelMapfv(ctx->Exec,
+                            (n[1].e, n[2].i, (GLfloat *) n[3].data));
+            break;
+         case OPCODE_PIXEL_TRANSFER:
+            CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
+            break;
+         case OPCODE_PIXEL_ZOOM:
+            CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
+            break;
+         case OPCODE_POINT_SIZE:
+            CALL_PointSize(ctx->Exec, (n[1].f));
+            break;
+         case OPCODE_POINT_PARAMETERS:
+            {
+               GLfloat params[3];
+               params[0] = n[2].f;
+               params[1] = n[3].f;
+               params[2] = n[4].f;
+               CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params));
+            }
+            break;
+         case OPCODE_POLYGON_MODE:
+            CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
+            break;
+         case OPCODE_POLYGON_STIPPLE:
+            CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
+            break;
+         case OPCODE_POLYGON_OFFSET:
+            CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
+            break;
+         case OPCODE_POP_ATTRIB:
+            CALL_PopAttrib(ctx->Exec, ());
+            break;
+         case OPCODE_POP_MATRIX:
+            CALL_PopMatrix(ctx->Exec, ());
+            break;
+         case OPCODE_POP_NAME:
+            CALL_PopName(ctx->Exec, ());
+            break;
+         case OPCODE_PRIORITIZE_TEXTURE:
+            CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
+            break;
+         case OPCODE_PUSH_ATTRIB:
+            CALL_PushAttrib(ctx->Exec, (n[1].bf));
+            break;
+         case OPCODE_PUSH_MATRIX:
+            CALL_PushMatrix(ctx->Exec, ());
+            break;
+         case OPCODE_PUSH_NAME:
+            CALL_PushName(ctx->Exec, (n[1].ui));
+            break;
+         case OPCODE_RASTER_POS:
+            CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+            break;
+         case OPCODE_READ_BUFFER:
+            CALL_ReadBuffer(ctx->Exec, (n[1].e));
             break;
-        case OPCODE_PASSTHROUGH:
-           (*ctx->Exec->PassThrough)( n[1].f );
-           break;
-        case OPCODE_PIXEL_MAP:
-           (*ctx->Exec->PixelMapfv)( n[1].e, n[2].i, (GLfloat *) n[3].data );
-           break;
-        case OPCODE_PIXEL_TRANSFER:
-           (*ctx->Exec->PixelTransferf)( n[1].e, n[2].f );
-           break;
-        case OPCODE_PIXEL_ZOOM:
-           (*ctx->Exec->PixelZoom)( n[1].f, n[2].f );
-           break;
-        case OPCODE_POINT_SIZE:
-           (*ctx->Exec->PointSize)( n[1].f );
-           break;
-        case OPCODE_POINT_PARAMETERS:
-           {
-               GLfloat params[3];
-               params[0] = n[2].f;
-               params[1] = n[3].f;
-               params[2] = n[4].f;
-               (*ctx->Exec->PointParameterfvEXT)( n[1].e, params ); 
-           }
-           break;
-        case OPCODE_POLYGON_MODE:
-           (*ctx->Exec->PolygonMode)( n[1].e, n[2].e );
-           break;
-        case OPCODE_POLYGON_STIPPLE:
-           (*ctx->Exec->PolygonStipple)( (GLubyte *) n[1].data );
-           break;
-        case OPCODE_POLYGON_OFFSET:
-           (*ctx->Exec->PolygonOffset)( n[1].f, n[2].f );
-           break;
-        case OPCODE_POP_ATTRIB:
-           (*ctx->Exec->PopAttrib)();
-           break;
-        case OPCODE_POP_MATRIX:
-           (*ctx->Exec->PopMatrix)();
-           break;
-        case OPCODE_POP_NAME:
-           (*ctx->Exec->PopName)();
-           break;
-        case OPCODE_PRIORITIZE_TEXTURE:
-            (*ctx->Exec->PrioritizeTextures)( 1, &n[1].ui, &n[2].f );
-           break;
-        case OPCODE_PUSH_ATTRIB:
-           (*ctx->Exec->PushAttrib)( n[1].bf );
-           break;
-        case OPCODE_PUSH_MATRIX:
-           (*ctx->Exec->PushMatrix)();
-           break;
-        case OPCODE_PUSH_NAME:
-           (*ctx->Exec->PushName)( n[1].ui );
-           break;
-        case OPCODE_RASTER_POS:
-            (*ctx->Exec->RasterPos4f)( n[1].f, n[2].f, n[3].f, n[4].f );
-           break;
-        case OPCODE_READ_BUFFER:
-           (*ctx->Exec->ReadBuffer)( n[1].e );
-           break;
-         case OPCODE_RECTF:
-            (*ctx->Exec->Rectf)( n[1].f, n[2].f, n[3].f, n[4].f );
+         case OPCODE_RESET_HISTOGRAM:
+            CALL_ResetHistogram(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_RESET_MIN_MAX:
+            CALL_ResetMinmax(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_ROTATE:
+            CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
             break;
          case OPCODE_SCALE:
-            (*ctx->Exec->Scalef)( n[1].f, n[2].f, n[3].f );
+            CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+            break;
+         case OPCODE_SCISSOR:
+            CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+            break;
+         case OPCODE_SHADE_MODEL:
+            CALL_ShadeModel(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_STENCIL_FUNC:
+            CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
+            break;
+         case OPCODE_STENCIL_MASK:
+            CALL_StencilMask(ctx->Exec, (n[1].ui));
+            break;
+         case OPCODE_STENCIL_OP:
+            CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
+            break;
+         case OPCODE_STENCIL_FUNC_SEPARATE:
+            CALL_StencilFuncSeparate(ctx->Exec,
+                                     (n[1].e, n[2].e, n[3].i, n[4].ui));
+            break;
+         case OPCODE_STENCIL_MASK_SEPARATE:
+            CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
+            break;
+         case OPCODE_STENCIL_OP_SEPARATE:
+            CALL_StencilOpSeparate(ctx->Exec,
+                                   (n[1].e, n[2].e, n[3].e, n[4].e));
             break;
-        case OPCODE_SCISSOR:
-           (*ctx->Exec->Scissor)( n[1].i, n[2].i, n[3].i, n[4].i );
-           break;
-        case OPCODE_SHADE_MODEL:
-           (*ctx->Exec->ShadeModel)( n[1].e );
-           break;
-        case OPCODE_STENCIL_FUNC:
-           (*ctx->Exec->StencilFunc)( n[1].e, n[2].i, n[3].ui );
-           break;
-        case OPCODE_STENCIL_MASK:
-           (*ctx->Exec->StencilMask)( n[1].ui );
-           break;
-        case OPCODE_STENCIL_OP:
-           (*ctx->Exec->StencilOp)( n[1].e, n[2].e, n[3].e );
-           break;
          case OPCODE_TEXENV:
             {
                GLfloat params[4];
@@ -3750,7 +6246,7 @@ static void execute_list( GLcontext *ctx, GLuint list )
                params[1] = n[4].f;
                params[2] = n[5].f;
                params[3] = n[6].f;
-               (*ctx->Exec->TexEnvfv)( n[1].e, n[2].e, params );
+               CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
             }
             break;
          case OPCODE_TEXGEN:
@@ -3760,7 +6256,7 @@ static void execute_list( GLcontext *ctx, GLuint list )
                params[1] = n[4].f;
                params[2] = n[5].f;
                params[3] = n[6].f;
-               (*ctx->Exec->TexGenfv)( n[1].e, n[2].e, params );
+               CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
             }
             break;
          case OPCODE_TEXPARAMETER:
@@ -3770,1073 +6266,2313 @@ static void execute_list( GLcontext *ctx, GLuint list )
                params[1] = n[4].f;
                params[2] = n[5].f;
                params[3] = n[6].f;
-               (*ctx->Exec->TexParameterfv)( n[1].e, n[2].e, params );
+               CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
             }
             break;
-        case OPCODE_TEX_IMAGE1D:
+         case OPCODE_TEX_IMAGE1D:
             {
-               struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = _mesa_native_packing;
-               (*ctx->Exec->TexImage1D)(
-                                        n[1].e, /* target */
-                                        n[2].i, /* level */
-                                        n[3].i, /* components */
-                                        n[4].i, /* width */
-                                        n[5].e, /* border */
-                                        n[6].e, /* format */
-                                        n[7].e, /* type */
-                                        n[8].data );
-               ctx->Unpack = save;  /* restore */
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_TexImage1D(ctx->Exec, (n[1].e,      /* target */
+                                           n[2].i,      /* level */
+                                           n[3].i,      /* components */
+                                           n[4].i,      /* width */
+                                           n[5].e,      /* border */
+                                           n[6].e,      /* format */
+                                           n[7].e,      /* type */
+                                           n[8].data));
+               ctx->Unpack = save;      /* restore */
             }
-           break;
-        case OPCODE_TEX_IMAGE2D:
+            break;
+         case OPCODE_TEX_IMAGE2D:
             {
-               struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = _mesa_native_packing;
-               (*ctx->Exec->TexImage2D)(
-                                        n[1].e, /* target */
-                                        n[2].i, /* level */
-                                        n[3].i, /* components */
-                                        n[4].i, /* width */
-                                        n[5].i, /* height */
-                                        n[6].e, /* border */
-                                        n[7].e, /* format */
-                                        n[8].e, /* type */
-                                        n[9].data );
-               ctx->Unpack = save;  /* restore */
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_TexImage2D(ctx->Exec, (n[1].e,      /* target */
+                                           n[2].i,      /* level */
+                                           n[3].i,      /* components */
+                                           n[4].i,      /* width */
+                                           n[5].i,      /* height */
+                                           n[6].e,      /* border */
+                                           n[7].e,      /* format */
+                                           n[8].e,      /* type */
+                                           n[9].data));
+               ctx->Unpack = save;      /* restore */
             }
-           break;
+            break;
          case OPCODE_TEX_IMAGE3D:
             {
-               struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = _mesa_native_packing;
-               (*ctx->Exec->TexImage3D)(
-                                        n[1].e, /* target */
-                                        n[2].i, /* level */
-                                        n[3].i, /* components */
-                                        n[4].i, /* width */
-                                        n[5].i, /* height */
-                                        n[6].i, /* depth  */
-                                        n[7].e, /* border */
-                                        n[8].e, /* format */
-                                        n[9].e, /* type */
-                                        n[10].data );
-               ctx->Unpack = save;  /* restore */
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_TexImage3D(ctx->Exec, (n[1].e,      /* target */
+                                           n[2].i,      /* level */
+                                           n[3].i,      /* components */
+                                           n[4].i,      /* width */
+                                           n[5].i,      /* height */
+                                           n[6].i,      /* depth  */
+                                           n[7].e,      /* border */
+                                           n[8].e,      /* format */
+                                           n[9].e,      /* type */
+                                           n[10].data));
+               ctx->Unpack = save;      /* restore */
             }
             break;
          case OPCODE_TEX_SUB_IMAGE1D:
             {
-               struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = _mesa_native_packing;
-               (*ctx->Exec->TexSubImage1D)( n[1].e, n[2].i, n[3].i,
-                                           n[4].i, n[5].e,
-                                           n[6].e, n[7].data );
-               ctx->Unpack = save;  /* restore */
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                              n[4].i, n[5].e,
+                                              n[6].e, n[7].data));
+               ctx->Unpack = save;      /* restore */
             }
             break;
          case OPCODE_TEX_SUB_IMAGE2D:
             {
-               struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = _mesa_native_packing;
-               (*ctx->Exec->TexSubImage2D)( n[1].e, n[2].i, n[3].i,
-                                           n[4].i, n[5].e,
-                                           n[6].i, n[7].e, n[8].e, n[9].data );
-               ctx->Unpack = save;  /* restore */
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                              n[4].i, n[5].e,
+                                              n[6].i, n[7].e, n[8].e,
+                                              n[9].data));
+               ctx->Unpack = save;      /* restore */
             }
             break;
          case OPCODE_TEX_SUB_IMAGE3D:
             {
-               struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = _mesa_native_packing;
-               (*ctx->Exec->TexSubImage3D)( n[1].e, n[2].i, n[3].i,
-                                           n[4].i, n[5].i, n[6].i, n[7].i,
-                                           n[8].i, n[9].e, n[10].e,
-                                           n[11].data );
-               ctx->Unpack = save;  /* restore */
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                              n[4].i, n[5].i, n[6].i, n[7].i,
+                                              n[8].i, n[9].e, n[10].e,
+                                              n[11].data));
+               ctx->Unpack = save;      /* restore */
             }
             break;
          case OPCODE_TRANSLATE:
-            (*ctx->Exec->Translatef)( n[1].f, n[2].f, n[3].f );
+            CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
             break;
-        case OPCODE_VIEWPORT:
-           (*ctx->Exec->Viewport)(n[1].i, n[2].i,
-                                  (GLsizei) n[3].i, (GLsizei) n[4].i);
-           break;
-        case OPCODE_WINDOW_POS:
-            (*ctx->Exec->WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f );
-           break;
-         case OPCODE_ACTIVE_TEXTURE:  /* GL_ARB_multitexture */
-            (*ctx->Exec->ActiveTextureARB)( n[1].e );
+         case OPCODE_VIEWPORT:
+            CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
+                                      (GLsizei) n[3].i, (GLsizei) n[4].i));
             break;
-         case OPCODE_CLIENT_ACTIVE_TEXTURE:  /* GL_ARB_multitexture */
-            (*ctx->Exec->ClientActiveTextureARB)( n[1].e );
+         case OPCODE_WINDOW_POS:
+            CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
             break;
-        case OPCODE_CONTINUE:
-           n = (Node *) n[1].next;
-           break;
-        case OPCODE_END_OF_LIST:
-           done = GL_TRUE;
+         case OPCODE_ACTIVE_TEXTURE:   /* GL_ARB_multitexture */
+            CALL_ActiveTextureARB(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_COMPRESSED_TEX_IMAGE_1D:  /* GL_ARB_texture_compression */
+            CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+                                                     n[4].i, n[5].i, n[6].i,
+                                                     n[7].data));
+            break;
+         case OPCODE_COMPRESSED_TEX_IMAGE_2D:  /* GL_ARB_texture_compression */
+            CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+                                                     n[4].i, n[5].i, n[6].i,
+                                                     n[7].i, n[8].data));
+            break;
+         case OPCODE_COMPRESSED_TEX_IMAGE_3D:  /* GL_ARB_texture_compression */
+            CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+                                                     n[4].i, n[5].i, n[6].i,
+                                                     n[7].i, n[8].i,
+                                                     n[9].data));
+            break;
+         case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:      /* GL_ARB_texture_compress */
+            CALL_CompressedTexSubImage1DARB(ctx->Exec,
+                                            (n[1].e, n[2].i, n[3].i, n[4].i,
+                                             n[5].e, n[6].i, n[7].data));
+            break;
+         case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:      /* GL_ARB_texture_compress */
+            CALL_CompressedTexSubImage2DARB(ctx->Exec,
+                                            (n[1].e, n[2].i, n[3].i, n[4].i,
+                                             n[5].i, n[6].i, n[7].e, n[8].i,
+                                             n[9].data));
+            break;
+         case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:      /* GL_ARB_texture_compress */
+            CALL_CompressedTexSubImage3DARB(ctx->Exec,
+                                            (n[1].e, n[2].i, n[3].i, n[4].i,
+                                             n[5].i, n[6].i, n[7].i, n[8].i,
+                                             n[9].e, n[10].i, n[11].data));
+            break;
+         case OPCODE_SAMPLE_COVERAGE:  /* GL_ARB_multisample */
+            CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
+            break;
+         case OPCODE_WINDOW_POS_ARB:   /* GL_ARB_window_pos */
+            CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+            break;
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+         case OPCODE_BIND_PROGRAM_NV:  /* GL_NV_vertex_program */
+            CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui));
+            break;
+#endif
+#if FEATURE_NV_vertex_program
+         case OPCODE_EXECUTE_PROGRAM_NV:
+            {
+               GLfloat v[4];
+               v[0] = n[3].f;
+               v[1] = n[4].f;
+               v[2] = n[5].f;
+               v[3] = n[6].f;
+               CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
+            }
+            break;
+         case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
+            CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
+                                                       (GLuint *) n[2].data));
+            break;
+         case OPCODE_LOAD_PROGRAM_NV:
+            CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
+                                           (const GLubyte *) n[4].data));
+            break;
+         case OPCODE_PROGRAM_PARAMETER4F_NV:
+            CALL_ProgramParameter4fNV(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
+                                                  n[4].f, n[5].f, n[6].f));
+            break;
+         case OPCODE_TRACK_MATRIX_NV:
+            CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
+            break;
+#endif
+
+#if FEATURE_NV_fragment_program
+         case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
+            CALL_ProgramLocalParameter4fARB(ctx->Exec,
+                                            (n[1].e, n[2].ui, n[3].f, n[4].f,
+                                             n[5].f, n[6].f));
+            break;
+         case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
+            CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
+                                                       (const GLubyte *) n[3].
+                                                       data, n[4].f, n[5].f,
+                                                       n[6].f, n[7].f));
+            break;
+#endif
+
+         case OPCODE_ACTIVE_STENCIL_FACE_EXT:
+            CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_DEPTH_BOUNDS_EXT:
+            CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
+            break;
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+         case OPCODE_PROGRAM_STRING_ARB:
+            CALL_ProgramStringARB(ctx->Exec,
+                                  (n[1].e, n[2].e, n[3].i, n[4].data));
+            break;
+         case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
+            CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
+                                                      n[4].f, n[5].f,
+                                                      n[6].f));
+            break;
+#endif
+#if FEATURE_ARB_occlusion_query
+         case OPCODE_BEGIN_QUERY_ARB:
+            CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
+            break;
+         case OPCODE_END_QUERY_ARB:
+            CALL_EndQueryARB(ctx->Exec, (n[1].e));
+            break;
+#endif
+         case OPCODE_DRAW_BUFFERS_ARB:
+            {
+               GLenum buffers[MAX_DRAW_BUFFERS];
+               GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
+               for (i = 0; i < count; i++)
+                  buffers[i] = n[2 + i].e;
+               CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
+            }
+            break;
+#if FEATURE_EXT_framebuffer_blit
+        case OPCODE_BLIT_FRAMEBUFFER:
+           CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
+                                                n[5].i, n[6].i, n[7].i, n[8].i,
+                                                n[9].i, n[10].e));
            break;
-        default:
+#endif
+#if FEATURE_ATI_fragment_shader
+         case OPCODE_BIND_FRAGMENT_SHADER_ATI:
+            CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
+            break;
+         case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
+            {
+               GLfloat values[4];
+               GLuint i, dst = n[1].ui;
+
+               for (i = 0; i < 4; i++)
+                  values[i] = n[1 + i].f;
+               CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
+            }
+            break;
+#endif
+         case OPCODE_ATTR_1F_NV:
+            CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
+            break;
+         case OPCODE_ATTR_2F_NV:
+            /* Really shouldn't have to do this - the Node structure
+             * is convenient, but it would be better to store the data
+             * packed appropriately so that it can be sent directly
+             * on.  With x86_64 becoming common, this will start to
+             * matter more.
+             */
+            if (sizeof(Node) == sizeof(GLfloat))
+               CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
+            else
+               CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+            break;
+         case OPCODE_ATTR_3F_NV:
+            if (sizeof(Node) == sizeof(GLfloat))
+               CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
+            else
+               CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+                                                 n[4].f));
+            break;
+         case OPCODE_ATTR_4F_NV:
+            if (sizeof(Node) == sizeof(GLfloat))
+               CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
+            else
+               CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+                                                 n[4].f, n[5].f));
+            break;
+         case OPCODE_ATTR_1F_ARB:
+            CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
+            break;
+         case OPCODE_ATTR_2F_ARB:
+            /* Really shouldn't have to do this - the Node structure
+             * is convenient, but it would be better to store the data
+             * packed appropriately so that it can be sent directly
+             * on.  With x86_64 becoming common, this will start to
+             * matter more.
+             */
+            if (sizeof(Node) == sizeof(GLfloat))
+               CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
+            else
+               CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+            break;
+         case OPCODE_ATTR_3F_ARB:
+            if (sizeof(Node) == sizeof(GLfloat))
+               CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
+            else
+               CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+                                                  n[4].f));
+            break;
+         case OPCODE_ATTR_4F_ARB:
+            if (sizeof(Node) == sizeof(GLfloat))
+               CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
+            else
+               CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+                                                  n[4].f, n[5].f));
+            break;
+         case OPCODE_MATERIAL:
+            if (sizeof(Node) == sizeof(GLfloat))
+               CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
+            else {
+               GLfloat f[4];
+               f[0] = n[3].f;
+               f[1] = n[4].f;
+               f[2] = n[5].f;
+               f[3] = n[6].f;
+               CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
+            }
+            break;
+         case OPCODE_BEGIN:
+            CALL_Begin(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_END:
+            CALL_End(ctx->Exec, ());
+            break;
+         case OPCODE_RECTF:
+            CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+            break;
+         case OPCODE_EVAL_C1:
+            CALL_EvalCoord1f(ctx->Exec, (n[1].f));
+            break;
+         case OPCODE_EVAL_C2:
+            CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
+            break;
+         case OPCODE_EVAL_P1:
+            CALL_EvalPoint1(ctx->Exec, (n[1].i));
+            break;
+         case OPCODE_EVAL_P2:
+            CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
+            break;
+
+
+
+
+         case OPCODE_CONTINUE:
+            n = (Node *) n[1].next;
+            break;
+         case OPCODE_END_OF_LIST:
+            done = GL_TRUE;
+            break;
+         default:
             {
                char msg[1000];
-               sprintf(msg, "Error in execute_list: opcode=%d", (int) opcode);
-               gl_problem( ctx, msg );
+               _mesa_sprintf(msg, "Error in execute_list: opcode=%d",
+                             (int) opcode);
+               _mesa_problem(ctx, msg);
             }
             done = GL_TRUE;
+         }
+
+         /* increment n to point to next compiled command */
+         if (opcode != OPCODE_CONTINUE) {
+            n += InstSize[opcode];
+         }
+      }
+   }
+
+   if (ctx->Driver.EndCallList)
+      ctx->Driver.EndCallList(ctx);
+
+   ctx->ListState.CallStack[ctx->ListState.CallDepth--] = NULL;
+}
+
+
+
+/**********************************************************************/
+/*                           GL functions                             */
+/**********************************************************************/
+
+/**
+ * Test if a display list number is valid.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsList(GLuint list)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);      /* must be called before assert */
+   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+   return islist(ctx, list);
+}
+
+
+/**
+ * Delete a sequence of consecutive display lists.
+ */
+void GLAPIENTRY
+_mesa_DeleteLists(GLuint list, GLsizei range)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLuint i;
+   FLUSH_VERTICES(ctx, 0);      /* must be called before assert */
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (range < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
+      return;
+   }
+   for (i = list; i < list + range; i++) {
+      destroy_list(ctx, i);
+   }
+}
+
+
+/**
+ * Return a display list number, n, such that lists n through n+range-1
+ * are free.
+ */
+GLuint GLAPIENTRY
+_mesa_GenLists(GLsizei range)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLuint base;
+   FLUSH_VERTICES(ctx, 0);      /* must be called before assert */
+   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+   if (range < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
+      return 0;
+   }
+   if (range == 0) {
+      return 0;
+   }
+
+   /*
+    * Make this an atomic operation
+    */
+   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+   base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
+   if (base) {
+      /* reserve the list IDs by with empty/dummy lists */
+      GLint i;
+      for (i = 0; i < range; i++) {
+         _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
+                          make_list(base + i, 1));
       }
+   }
+
+   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+   return base;
+}
+
+
+/**
+ * Begin a new display list.
+ */
+void GLAPIENTRY
+_mesa_NewList(GLuint list, GLenum mode)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLint i;
+
+   FLUSH_CURRENT(ctx, 0);       /* must be called before assert */
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glNewList %u %s\n", list,
+                  _mesa_lookup_enum_by_nr(mode));
+
+   if (list == 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
+      return;
+   }
+
+   if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
+      return;
+   }
+
+   if (ctx->ListState.CurrentListPtr) {
+      /* already compiling a display list */
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
+      return;
+   }
+
+   ctx->CompileFlag = GL_TRUE;
+   ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
+
+   /* Allocate new display list */
+   ctx->ListState.CurrentListNum = list;
+   ctx->ListState.CurrentList = make_list(list, BLOCK_SIZE);
+   ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->node;
+   ctx->ListState.CurrentListPtr = ctx->ListState.CurrentBlock;
+   ctx->ListState.CurrentPos = 0;
+
+   /* Reset acumulated list state:
+    */
+   for (i = 0; i < VERT_ATTRIB_MAX; i++)
+      ctx->ListState.ActiveAttribSize[i] = 0;
+
+   for (i = 0; i < MAT_ATTRIB_MAX; i++)
+      ctx->ListState.ActiveMaterialSize[i] = 0;
+
+   ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+   ctx->Driver.NewList(ctx, list, mode);
+
+   ctx->CurrentDispatch = ctx->Save;
+   _glapi_set_dispatch(ctx->CurrentDispatch);
+}
+
+
+/**
+ * End definition of current display list. 
+ */
+void GLAPIENTRY
+_mesa_EndList(void)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   SAVE_FLUSH_VERTICES(ctx);
+   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glEndList\n");
+
+   /* Check that a list is under construction */
+   if (!ctx->ListState.CurrentListPtr) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
+      return;
+   }
+
+   (void) ALLOC_INSTRUCTION(ctx, OPCODE_END_OF_LIST, 0);
+
+   /* Destroy old list, if any */
+   destroy_list(ctx, ctx->ListState.CurrentListNum);
+   /* Install the list */
+   _mesa_HashInsert(ctx->Shared->DisplayList, ctx->ListState.CurrentListNum,
+                    ctx->ListState.CurrentList);
+
+
+   if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
+      mesa_print_display_list(ctx->ListState.CurrentListNum);
+
+   ctx->Driver.EndList(ctx);
+
+   ctx->ListState.CurrentList = NULL;
+   ctx->ListState.CurrentListNum = 0;
+   ctx->ListState.CurrentListPtr = NULL;
+   ctx->ExecuteFlag = GL_TRUE;
+   ctx->CompileFlag = GL_FALSE;
+
+   ctx->CurrentDispatch = ctx->Exec;
+   _glapi_set_dispatch(ctx->CurrentDispatch);
+}
+
+
+void GLAPIENTRY
+_mesa_CallList(GLuint list)
+{
+   GLboolean save_compile_flag;
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_CURRENT(ctx, 0);
+   /* VERY IMPORTANT:  Save the CompileFlag status, turn it off, */
+   /* execute the display list, and restore the CompileFlag. */
+
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glCallList %d\n", list);
+
+   if (list == 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
+      return;
+   }
+
+/*     mesa_print_display_list( list ); */
+
+   save_compile_flag = ctx->CompileFlag;
+   if (save_compile_flag) {
+      ctx->CompileFlag = GL_FALSE;
+   }
+
+   execute_list(ctx, list);
+   ctx->CompileFlag = save_compile_flag;
+
+   /* also restore API function pointers to point to "save" versions */
+   if (save_compile_flag) {
+      ctx->CurrentDispatch = ctx->Save;
+      _glapi_set_dispatch(ctx->CurrentDispatch);
+   }
+}
+
+
+/**
+ * Execute glCallLists:  call multiple display lists.
+ */
+void GLAPIENTRY
+_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLuint list;
+   GLint i;
+   GLboolean save_compile_flag;
 
-      /* increment n to point to next compiled command */
-      if (opcode!=OPCODE_CONTINUE) {
-        n += InstSize[opcode];
-      }
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glCallLists %d\n", n);
+
+   switch (type) {
+   case GL_BYTE:
+   case GL_UNSIGNED_BYTE:
+   case GL_SHORT:
+   case GL_UNSIGNED_SHORT:
+   case GL_INT:
+   case GL_UNSIGNED_INT:
+   case GL_FLOAT:
+   case GL_2_BYTES:
+   case GL_3_BYTES:
+   case GL_4_BYTES:
+      /* OK */
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+      return;
+   }
+
+   /* Save the CompileFlag status, turn it off, execute display list,
+    * and restore the CompileFlag.
+    */
+   save_compile_flag = ctx->CompileFlag;
+   ctx->CompileFlag = GL_FALSE;
+
+   for (i = 0; i < n; i++) {
+      list = translate_id(i, type, lists);
+      execute_list(ctx, ctx->List.ListBase + list);
+   }
 
+   ctx->CompileFlag = save_compile_flag;
+
+   /* also restore API function pointers to point to "save" versions */
+   if (save_compile_flag) {
+      ctx->CurrentDispatch = ctx->Save;
+      _glapi_set_dispatch(ctx->CurrentDispatch);
    }
-   ctx->CallDepth--;
 }
 
 
+/**
+ * Set the offset added to list numbers in glCallLists.
+ */
+void GLAPIENTRY
+_mesa_ListBase(GLuint base)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);      /* must be called before assert */
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+   ctx->List.ListBase = base;
+}
 
 
+/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
+ */
+static void GLAPIENTRY
+exec_Finish(void)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_Finish(ctx->Exec, ());
+}
 
-/**********************************************************************/
-/*                           GL functions                             */
-/**********************************************************************/
+static void GLAPIENTRY
+exec_Flush(void)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_Flush(ctx->Exec, ());
+}
 
+static void GLAPIENTRY
+exec_GetBooleanv(GLenum pname, GLboolean *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetBooleanv(ctx->Exec, (pname, params));
+}
 
+static void GLAPIENTRY
+exec_GetClipPlane(GLenum plane, GLdouble * equation)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetClipPlane(ctx->Exec, (plane, equation));
+}
 
+static void GLAPIENTRY
+exec_GetDoublev(GLenum pname, GLdouble *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetDoublev(ctx->Exec, (pname, params));
+}
 
-/*
- * Test if a display list number is valid.
- */
-GLboolean
-_mesa_IsList( GLuint list )
+static GLenum GLAPIENTRY
+exec_GetError(void)
 {
    GET_CURRENT_CONTEXT(ctx);
-   return islist(ctx, list);
+   FLUSH_VERTICES(ctx, 0);
+   return CALL_GetError(ctx->Exec, ());
 }
 
+static void GLAPIENTRY
+exec_GetFloatv(GLenum pname, GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetFloatv(ctx->Exec, (pname, params));
+}
 
-/*
- * Delete a sequence of consecutive display lists.
- */
-void
-_mesa_DeleteLists( GLuint list, GLsizei range )
+static void GLAPIENTRY
+exec_GetIntegerv(GLenum pname, GLint *params)
 {
    GET_CURRENT_CONTEXT(ctx);
-   GLuint i;
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetIntegerv(ctx->Exec, (pname, params));
+}
 
-   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteLists");
-   if (range<0) {
-      gl_error( ctx, GL_INVALID_VALUE, "glDeleteLists" );
-      return;
-   }
-   for (i=list;i<list+range;i++) {
-      gl_destroy_list( ctx, i );
-   }
+static void GLAPIENTRY
+exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetLightfv(ctx->Exec, (light, pname, params));
 }
 
+static void GLAPIENTRY
+exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetLightiv(ctx->Exec, (light, pname, params));
+}
 
+static void GLAPIENTRY
+exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetMapdv(ctx->Exec, (target, query, v));
+}
 
-/*
- * Return a display list number, n, such that lists n through n+range-1
- * are free.
- */
-GLuint
-_mesa_GenLists(GLsizei range )
+static void GLAPIENTRY
+exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   GLuint base;
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetMapfv(ctx->Exec, (target, query, v));
+}
 
-   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGenLists", 0);
-   if (range<0) {
-      gl_error( ctx, GL_INVALID_VALUE, "glGenLists" );
-      return 0;
-   }
-   if (range==0) {
-      return 0;
-   }
+static void GLAPIENTRY
+exec_GetMapiv(GLenum target, GLenum query, GLint * v)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetMapiv(ctx->Exec, (target, query, v));
+}
 
-   /*
-    * Make this an atomic operation
-    */
-   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+static void GLAPIENTRY
+exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
+}
 
-   base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
-   if (base) {
-      /* reserve the list IDs by with empty/dummy lists */
-      GLint i;
-      for (i=0; i<range; i++) {
-         _mesa_HashInsert(ctx->Shared->DisplayList, base+i, make_empty_list());
-      }
-   }
+static void GLAPIENTRY
+exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
+}
 
-   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+static void GLAPIENTRY
+exec_GetPixelMapfv(GLenum map, GLfloat *values)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetPixelMapfv(ctx->Exec, (map, values));
+}
 
-   return base;
+static void GLAPIENTRY
+exec_GetPixelMapuiv(GLenum map, GLuint *values)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetPixelMapuiv(ctx->Exec, (map, values));
 }
 
+static void GLAPIENTRY
+exec_GetPixelMapusv(GLenum map, GLushort *values)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetPixelMapusv(ctx->Exec, (map, values));
+}
 
+static void GLAPIENTRY
+exec_GetPolygonStipple(GLubyte * dest)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetPolygonStipple(ctx->Exec, (dest));
+}
 
-/*
- * Begin a new display list.
- */
-void
-_mesa_NewList( GLuint list, GLenum mode )
+static const GLubyte *GLAPIENTRY
+exec_GetString(GLenum name)
 {
    GET_CURRENT_CONTEXT(ctx);
-   struct immediate *IM;
-   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glNewList");
+   FLUSH_VERTICES(ctx, 0);
+   return CALL_GetString(ctx->Exec, (name));
+}
 
-   if (MESA_VERBOSE&VERBOSE_API)
-      fprintf(stderr, "glNewList %u %s\n", list, gl_lookup_enum_by_nr(mode));
+static void GLAPIENTRY
+exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
+}
 
-   if (list==0) {
-      gl_error( ctx, GL_INVALID_VALUE, "glNewList" );
-      return;
-   }
+static void GLAPIENTRY
+exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
+}
 
-   if (mode!=GL_COMPILE && mode!=GL_COMPILE_AND_EXECUTE) {
-      gl_error( ctx, GL_INVALID_ENUM, "glNewList" );
-      return;
-   }
+static void GLAPIENTRY
+exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
+}
 
-   if (ctx->CurrentListPtr) {
-      /* already compiling a display list */
-      gl_error( ctx, GL_INVALID_OPERATION, "glNewList" );
-      return;
-   }
+static void GLAPIENTRY
+exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
+}
 
-   /* Allocate new display list */
-   ctx->CurrentListNum = list;
-   ctx->CurrentBlock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
-   ctx->CurrentListPtr = ctx->CurrentBlock;
-   ctx->CurrentPos = 0;
+static void GLAPIENTRY
+exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
+}
 
-   IM = gl_immediate_alloc( ctx );
-   SET_IMMEDIATE( ctx, IM );
-   gl_reset_input( ctx );
+static void GLAPIENTRY
+exec_GetTexImage(GLenum target, GLint level, GLenum format,
+                 GLenum type, GLvoid * pixels)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
+}
 
-   ctx->CompileFlag = GL_TRUE;
-   ctx->CompileCVAFlag = GL_FALSE;
-   ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
+static void GLAPIENTRY
+exec_GetTexLevelParameterfv(GLenum target, GLint level,
+                            GLenum pname, GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
+}
 
-   ctx->CurrentDispatch = ctx->Save;
-   _glapi_set_dispatch( ctx->CurrentDispatch );
+static void GLAPIENTRY
+exec_GetTexLevelParameteriv(GLenum target, GLint level,
+                            GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
 }
 
+static void GLAPIENTRY
+exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
+}
 
+static void GLAPIENTRY
+exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
+}
 
-/*
- * End definition of current display list.
- */
-void
-_mesa_EndList( void )
+static GLboolean GLAPIENTRY
+exec_IsEnabled(GLenum cap)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   return CALL_IsEnabled(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_PixelStoref(GLenum pname, GLfloat param)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_PixelStoref(ctx->Exec, (pname, param));
+}
+
+static void GLAPIENTRY
+exec_PixelStorei(GLenum pname, GLint param)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_PixelStorei(ctx->Exec, (pname, param));
+}
+
+static void GLAPIENTRY
+exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+                GLenum format, GLenum type, GLvoid * pixels)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
+}
+
+static GLint GLAPIENTRY
+exec_RenderMode(GLenum mode)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   return CALL_RenderMode(ctx->Exec, (mode));
+}
+
+static void GLAPIENTRY
+exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
+}
+
+static void GLAPIENTRY
+exec_SelectBuffer(GLsizei size, GLuint * buffer)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_SelectBuffer(ctx->Exec, (size, buffer));
+}
+
+static GLboolean GLAPIENTRY
+exec_AreTexturesResident(GLsizei n, const GLuint * texName,
+                         GLboolean * residences)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
+}
+
+static void GLAPIENTRY
+exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_DeleteTextures(GLsizei n, const GLuint * texName)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_DeleteTextures(ctx->Exec, (n, texName));
+}
+
+static void GLAPIENTRY
+exec_DisableClientState(GLenum cap)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_DisableClientState(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
+}
+
+static void GLAPIENTRY
+exec_EnableClientState(GLenum cap)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_EnableClientState(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_GenTextures(GLsizei n, GLuint * texName)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GenTextures(ctx->Exec, (n, texName));
+}
+
+static void GLAPIENTRY
+exec_GetPointerv(GLenum pname, GLvoid **params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetPointerv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
+}
+
+static GLboolean GLAPIENTRY
+exec_IsTexture(GLuint texture)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   return CALL_IsTexture(ctx->Exec, (texture));
+}
+
+static void GLAPIENTRY
+exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_PopClientAttrib(void)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_PopClientAttrib(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_PushClientAttrib(GLbitfield mask)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_PushClientAttrib(ctx->Exec, (mask));
+}
+
+static void GLAPIENTRY
+exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
+                     const GLvoid *ptr)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img));
+}
+
+static void GLAPIENTRY
+exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
+                   const GLvoid *ptr)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
+                             GLint x, GLint y, GLsizei width)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (MESA_VERBOSE&VERBOSE_API)
-      fprintf(stderr, "glEndList\n");
+   FLUSH_VERTICES(ctx, 0);
+   CALL_CopyConvolutionFilter1D(ctx->Exec,
+                                (target, internalFormat, x, y, width));
+}
 
-   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glEndList" );
+static void GLAPIENTRY
+exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
+                             GLint x, GLint y, GLsizei width, GLsizei height)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_CopyConvolutionFilter2D(ctx->Exec,
+                                (target, internalFormat, x, y, width,
+                                 height));
+}
 
-   /* Check that a list is under construction */
-   if (!ctx->CurrentListPtr) {
-      gl_error( ctx, GL_INVALID_OPERATION, "glEndList" );
-      return;
-   }
+static void GLAPIENTRY
+exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetColorTable(ctx->Exec, (target, format, type, data));
+}
 
-   (void) alloc_instruction( ctx, OPCODE_END_OF_LIST, 0 );
+static void GLAPIENTRY
+exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
+}
 
-   /* Destroy old list, if any */
-   gl_destroy_list(ctx, ctx->CurrentListNum);
-   /* Install the list */
-   _mesa_HashInsert(ctx->Shared->DisplayList, ctx->CurrentListNum, ctx->CurrentListPtr);
+static void GLAPIENTRY
+exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
+}
 
+static void GLAPIENTRY
+exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
+                          GLvoid * image)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
+}
 
-   if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
-      mesa_print_display_list(ctx->CurrentListNum);
+static void GLAPIENTRY
+exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
+}
 
-   ctx->CurrentListNum = 0;
-   ctx->CurrentListPtr = NULL;
-   ctx->ExecuteFlag = GL_TRUE;
-   ctx->CompileFlag = GL_FALSE;
-   /* ctx->CompileCVAFlag = ...; */
+static void GLAPIENTRY
+exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
+}
 
-   /* KW: Put back the old input pointer.
-    */
-   if (--ctx->input->ref_count == 0)
-      gl_immediate_free( ctx->input );
+static void GLAPIENTRY
+exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
+                  GLenum type, GLvoid *values)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
+}
 
-   SET_IMMEDIATE( ctx, ctx->VB->IM );
-   gl_reset_input( ctx );
+static void GLAPIENTRY
+exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
+}
 
-   /* Haven't tracked down why this is needed.
-    */
-   ctx->NewState = ~0;
+static void GLAPIENTRY
+exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
+}
 
-   ctx->CurrentDispatch = ctx->Exec;
-   _glapi_set_dispatch( ctx->CurrentDispatch );
+static void GLAPIENTRY
+exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
+               GLenum type, GLvoid *values)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
 }
 
+static void GLAPIENTRY
+exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
+}
 
+static void GLAPIENTRY
+exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
+}
 
-void
-_mesa_CallList( GLuint list )
+static void GLAPIENTRY
+exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
+                        GLvoid *row, GLvoid *column, GLvoid *span)
 {
    GET_CURRENT_CONTEXT(ctx);
-   /* VERY IMPORTANT:  Save the CompileFlag status, turn it off, */
-   /* execute the display list, and restore the CompileFlag. */
-   GLboolean save_compile_flag;
+   FLUSH_VERTICES(ctx, 0);
+   CALL_GetSeparableFilter(ctx->Exec,
+                           (target, format, type, row, column, span));
+}
 
-   if (MESA_VERBOSE&VERBOSE_API) {
-      fprintf(stderr, "glCallList %u\n", list);
-      mesa_print_display_list( list ); 
-   }
+static void GLAPIENTRY
+exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
+                       GLsizei width, GLsizei height, GLenum format,
+                       GLenum type, const GLvoid *row, const GLvoid *column)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_SeparableFilter2D(ctx->Exec,
+                          (target, internalFormat, width, height, format,
+                           type, row, column));
+}
 
-   save_compile_flag = ctx->CompileFlag;   
-   ctx->CompileFlag = GL_FALSE;
-   
-   FLUSH_VB( ctx, "call list" );
-   execute_list( ctx, list );
-   ctx->CompileFlag = save_compile_flag;
+static void GLAPIENTRY
+exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
+                     GLsizei count, const GLvoid *ptr)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
 
-   /* also restore API function pointers to point to "save" versions */
-   if (save_compile_flag) {
-      ctx->CurrentDispatch = ctx->Save;
-      _glapi_set_dispatch( ctx->CurrentDispatch );
-   }
+static void GLAPIENTRY
+exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
 }
 
+static void GLAPIENTRY
+exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+                     const GLvoid *ptr)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
+}
 
+static void GLAPIENTRY
+exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+                      const GLvoid *ptr)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
+}
 
-/*
- * Execute glCallLists:  call multiple display lists.
- */
-void
-_mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
+static void GLAPIENTRY
+exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
+                        GLsizei count, const GLvoid *ptr)
 {
    GET_CURRENT_CONTEXT(ctx);
-   GLuint list;
-   GLint i;
-   GLboolean save_compile_flag;
+   FLUSH_VERTICES(ctx, 0);
+   CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
 
-   /* Save the CompileFlag status, turn it off, execute display list,
-    * and restore the CompileFlag.
-    */
-   save_compile_flag = ctx->CompileFlag;
-   ctx->CompileFlag = GL_FALSE;
+static void GLAPIENTRY
+exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
+                      GLsizei count, const GLvoid *ptr)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
 
-   FLUSH_VB( ctx, "call lists" );
+static void GLAPIENTRY
+exec_LockArraysEXT(GLint first, GLsizei count)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_LockArraysEXT(ctx->Exec, (first, count));
+}
 
-   for (i=0;i<n;i++) {
-      list = translate_id( i, type, lists );
-      execute_list( ctx, ctx->List.ListBase + list );
-   }
+static void GLAPIENTRY
+exec_UnlockArraysEXT(void)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_UnlockArraysEXT(ctx->Exec, ());
+}
 
-   ctx->CompileFlag = save_compile_flag;
+static void GLAPIENTRY
+exec_ClientActiveTextureARB(GLenum target)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_ClientActiveTextureARB(ctx->Exec, (target));
+}
 
-   /* also restore API function pointers to point to "save" versions */
-   if (save_compile_flag) {
-      ctx->CurrentDispatch = ctx->Save;
-      _glapi_set_dispatch( ctx->CurrentDispatch );
-   }
+static void GLAPIENTRY
+exec_SecondaryColorPointerEXT(GLint size, GLenum type,
+                              GLsizei stride, const GLvoid *ptr)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr));
+}
 
-/*    RESET_IMMEDIATE( ctx ); */
+static void GLAPIENTRY
+exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr));
 }
 
+/* GL_EXT_multi_draw_arrays */
+static void GLAPIENTRY
+exec_MultiDrawArraysEXT(GLenum mode, GLint * first,
+                        GLsizei * count, GLsizei primcount)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
+}
 
+/* GL_EXT_multi_draw_arrays */
+static void GLAPIENTRY
+exec_MultiDrawElementsEXT(GLenum mode, const GLsizei * count,
+                          GLenum type, const GLvoid ** indices,
+                          GLsizei primcount)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_MultiDrawElementsEXT(ctx->Exec,
+                             (mode, count, type, indices, primcount));
+}
 
-/*
- * Set the offset added to list numbers in glCallLists.
- */
-void
-_mesa_ListBase( GLuint base )
+/* GL_IBM_multimode_draw_arrays */
+static void GLAPIENTRY
+exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
+                            const GLsizei * count, GLsizei primcount,
+                            GLint modestride)
 {
    GET_CURRENT_CONTEXT(ctx);
-   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glListBase");
-   ctx->List.ListBase = base;
+   FLUSH_VERTICES(ctx, 0);
+   CALL_MultiModeDrawArraysIBM(ctx->Exec,
+                               (mode, first, count, primcount, modestride));
 }
 
+/* GL_IBM_multimode_draw_arrays */
+static void GLAPIENTRY
+exec_MultiModeDrawElementsIBM(const GLenum * mode,
+                              const GLsizei * count,
+                              GLenum type,
+                              const GLvoid * const *indices,
+                              GLsizei primcount, GLint modestride)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   FLUSH_VERTICES(ctx, 0);
+   CALL_MultiModeDrawElementsIBM(ctx->Exec,
+                                 (mode, count, type, indices, primcount,
+                                  modestride));
+}
 
 
 
-/*
- * Assign all the pointers in 'table' to point to Mesa's display list
+/**
+ * Setup the given dispatch table to point to Mesa's display list
  * building functions.
+ *
+ * This does not include any of the tnl functions - they are
+ * initialized from _mesa_init_api_defaults and from the active vtxfmt
+ * struct.
  */
 void
-_mesa_init_dlist_table( struct _glapi_table *table )
+_mesa_init_dlist_table(struct _glapi_table *table)
 {
-   _mesa_init_no_op_table(table);
+   _mesa_loopback_init_api_table(table);
 
    /* GL 1.0 */
-   table->Accum = save_Accum;
-   table->AlphaFunc = save_AlphaFunc;
-   table->Begin = save_Begin;
-   table->Bitmap = save_Bitmap;
-   table->BlendFunc = save_BlendFunc;
-   table->CallList = save_CallList;
-   table->CallLists = save_CallLists;
-   table->Clear = save_Clear;
-   table->ClearAccum = save_ClearAccum;
-   table->ClearColor = save_ClearColor;
-   table->ClearDepth = save_ClearDepth;
-   table->ClearIndex = save_ClearIndex;
-   table->ClearStencil = save_ClearStencil;
-   table->ClipPlane = save_ClipPlane;
-   table->Color3b = _mesa_Color3b;
-   table->Color3bv = _mesa_Color3bv;
-   table->Color3d = _mesa_Color3d;
-   table->Color3dv = _mesa_Color3dv;
-   table->Color3f = _mesa_Color3f;
-   table->Color3fv = _mesa_Color3fv;
-   table->Color3i = _mesa_Color3i;
-   table->Color3iv = _mesa_Color3iv;
-   table->Color3s = _mesa_Color3s;
-   table->Color3sv = _mesa_Color3sv;
-   table->Color3ub = _mesa_Color3ub;
-   table->Color3ubv = _mesa_Color3ubv;
-   table->Color3ui = _mesa_Color3ui;
-   table->Color3uiv = _mesa_Color3uiv;
-   table->Color3us = _mesa_Color3us;
-   table->Color3usv = _mesa_Color3usv;
-   table->Color4b = _mesa_Color4b;
-   table->Color4bv = _mesa_Color4bv;
-   table->Color4d = _mesa_Color4d;
-   table->Color4dv = _mesa_Color4dv;
-   table->Color4f = _mesa_Color4f;
-   table->Color4fv = _mesa_Color4fv;
-   table->Color4i = _mesa_Color4i;
-   table->Color4iv = _mesa_Color4iv;
-   table->Color4s = _mesa_Color4s;
-   table->Color4sv = _mesa_Color4sv;
-   table->Color4ub = _mesa_Color4ub;
-   table->Color4ubv = _mesa_Color4ubv;
-   table->Color4ui = _mesa_Color4ui;
-   table->Color4uiv = _mesa_Color4uiv;
-   table->Color4us = _mesa_Color4us;
-   table->Color4usv = _mesa_Color4usv;
-   table->ColorMask = save_ColorMask;
-   table->ColorMaterial = save_ColorMaterial;
-   table->CopyPixels = save_CopyPixels;
-   table->CullFace = save_CullFace;
-   table->DeleteLists = _mesa_DeleteLists;
-   table->DepthFunc = save_DepthFunc;
-   table->DepthMask = save_DepthMask;
-   table->DepthRange = save_DepthRange;
-   table->Disable = save_Disable;
-   table->DrawBuffer = save_DrawBuffer;
-   table->DrawPixels = save_DrawPixels;
-   table->EdgeFlag = _mesa_EdgeFlag;
-   table->EdgeFlagv = _mesa_EdgeFlagv;
-   table->Enable = save_Enable;
-   table->End = _mesa_End;
-   table->EndList = _mesa_EndList;
-   table->EvalCoord1d = _mesa_EvalCoord1d;
-   table->EvalCoord1dv = _mesa_EvalCoord1dv;
-   table->EvalCoord1f = _mesa_EvalCoord1f;
-   table->EvalCoord1fv = _mesa_EvalCoord1fv;
-   table->EvalCoord2d = _mesa_EvalCoord2d;
-   table->EvalCoord2dv = _mesa_EvalCoord2dv;
-   table->EvalCoord2f = _mesa_EvalCoord2f;
-   table->EvalCoord2fv = _mesa_EvalCoord2fv;
-   table->EvalMesh1 = save_EvalMesh1;
-   table->EvalMesh2 = save_EvalMesh2;
-   table->EvalPoint1 = _mesa_EvalPoint1;
-   table->EvalPoint2 = _mesa_EvalPoint2;
-   table->FeedbackBuffer = _mesa_FeedbackBuffer;
-   table->Finish = _mesa_Finish;
-   table->Flush = _mesa_Flush;
-   table->Fogf = save_Fogf;
-   table->Fogfv = save_Fogfv;
-   table->Fogi = save_Fogi;
-   table->Fogiv = save_Fogiv;
-   table->FrontFace = save_FrontFace;
-   table->Frustum = save_Frustum;
-   table->GenLists = _mesa_GenLists;
-   table->GetBooleanv = _mesa_GetBooleanv;
-   table->GetClipPlane = _mesa_GetClipPlane;
-   table->GetDoublev = _mesa_GetDoublev;
-   table->GetError = _mesa_GetError;
-   table->GetFloatv = _mesa_GetFloatv;
-   table->GetIntegerv = _mesa_GetIntegerv;
-   table->GetLightfv = _mesa_GetLightfv;
-   table->GetLightiv = _mesa_GetLightiv;
-   table->GetMapdv = _mesa_GetMapdv;
-   table->GetMapfv = _mesa_GetMapfv;
-   table->GetMapiv = _mesa_GetMapiv;
-   table->GetMaterialfv = _mesa_GetMaterialfv;
-   table->GetMaterialiv = _mesa_GetMaterialiv;
-   table->GetPixelMapfv = _mesa_GetPixelMapfv;
-   table->GetPixelMapuiv = _mesa_GetPixelMapuiv;
-   table->GetPixelMapusv = _mesa_GetPixelMapusv;
-   table->GetPolygonStipple = _mesa_GetPolygonStipple;
-   table->GetString = _mesa_GetString;
-   table->GetTexEnvfv = _mesa_GetTexEnvfv;
-   table->GetTexEnviv = _mesa_GetTexEnviv;
-   table->GetTexGendv = _mesa_GetTexGendv;
-   table->GetTexGenfv = _mesa_GetTexGenfv;
-   table->GetTexGeniv = _mesa_GetTexGeniv;
-   table->GetTexImage = _mesa_GetTexImage;
-   table->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
-   table->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
-   table->GetTexParameterfv = _mesa_GetTexParameterfv;
-   table->GetTexParameteriv = _mesa_GetTexParameteriv;
-   table->Hint = save_Hint;
-   table->IndexMask = save_IndexMask;
-   table->Indexd = _mesa_Indexd;
-   table->Indexdv = _mesa_Indexdv;
-   table->Indexf = _mesa_Indexf;
-   table->Indexfv = _mesa_Indexfv;
-   table->Indexi = _mesa_Indexi;
-   table->Indexiv = _mesa_Indexiv;
-   table->Indexs = _mesa_Indexs;
-   table->Indexsv = _mesa_Indexsv;
-   table->InitNames = save_InitNames;
-   table->IsEnabled = _mesa_IsEnabled;
-   table->IsList = _mesa_IsList;
-   table->LightModelf = save_LightModelf;
-   table->LightModelfv = save_LightModelfv;
-   table->LightModeli = save_LightModeli;
-   table->LightModeliv = save_LightModeliv;
-   table->Lightf = save_Lightf;
-   table->Lightfv = save_Lightfv;
-   table->Lighti = save_Lighti;
-   table->Lightiv = save_Lightiv;
-   table->LineStipple = save_LineStipple;
-   table->LineWidth = save_LineWidth;
-   table->ListBase = save_ListBase;
-   table->LoadIdentity = save_LoadIdentity;
-   table->LoadMatrixd = save_LoadMatrixd;
-   table->LoadMatrixf = save_LoadMatrixf;
-   table->LoadName = save_LoadName;
-   table->LogicOp = save_LogicOp;
-   table->Map1d = save_Map1d;
-   table->Map1f = save_Map1f;
-   table->Map2d = save_Map2d;
-   table->Map2f = save_Map2f;
-   table->MapGrid1d = save_MapGrid1d;
-   table->MapGrid1f = save_MapGrid1f;
-   table->MapGrid2d = save_MapGrid2d;
-   table->MapGrid2f = save_MapGrid2f;
-   table->Materialf = _mesa_Materialf;
-   table->Materialfv = _mesa_Materialfv;
-   table->Materiali = _mesa_Materiali;
-   table->Materialiv = _mesa_Materialiv;
-   table->MatrixMode = save_MatrixMode;
-   table->MultMatrixd = save_MultMatrixd;
-   table->MultMatrixf = save_MultMatrixf;
-   table->NewList = save_NewList;
-   table->Normal3b = _mesa_Normal3b;
-   table->Normal3bv = _mesa_Normal3bv;
-   table->Normal3d = _mesa_Normal3d;
-   table->Normal3dv = _mesa_Normal3dv;
-   table->Normal3f = _mesa_Normal3f;
-   table->Normal3fv = _mesa_Normal3fv;
-   table->Normal3i = _mesa_Normal3i;
-   table->Normal3iv = _mesa_Normal3iv;
-   table->Normal3s = _mesa_Normal3s;
-   table->Normal3sv = _mesa_Normal3sv;
-   table->Ortho = save_Ortho;
-   table->PassThrough = save_PassThrough;
-   table->PixelMapfv = save_PixelMapfv;
-   table->PixelMapuiv = save_PixelMapuiv;
-   table->PixelMapusv = save_PixelMapusv;
-   table->PixelStoref = _mesa_PixelStoref;
-   table->PixelStorei = _mesa_PixelStorei;
-   table->PixelTransferf = save_PixelTransferf;
-   table->PixelTransferi = save_PixelTransferi;
-   table->PixelZoom = save_PixelZoom;
-   table->PointSize = save_PointSize;
-   table->PolygonMode = save_PolygonMode;
-   table->PolygonOffset = save_PolygonOffset;
-   table->PolygonStipple = save_PolygonStipple;
-   table->PopAttrib = save_PopAttrib;
-   table->PopMatrix = save_PopMatrix;
-   table->PopName = save_PopName;
-   table->PushAttrib = save_PushAttrib;
-   table->PushMatrix = save_PushMatrix;
-   table->PushName = save_PushName;
-   table->RasterPos2d = save_RasterPos2d;
-   table->RasterPos2dv = save_RasterPos2dv;
-   table->RasterPos2f = save_RasterPos2f;
-   table->RasterPos2fv = save_RasterPos2fv;
-   table->RasterPos2i = save_RasterPos2i;
-   table->RasterPos2iv = save_RasterPos2iv;
-   table->RasterPos2s = save_RasterPos2s;
-   table->RasterPos2sv = save_RasterPos2sv;
-   table->RasterPos3d = save_RasterPos3d;
-   table->RasterPos3dv = save_RasterPos3dv;
-   table->RasterPos3f = save_RasterPos3f;
-   table->RasterPos3fv = save_RasterPos3fv;
-   table->RasterPos3i = save_RasterPos3i;
-   table->RasterPos3iv = save_RasterPos3iv;
-   table->RasterPos3s = save_RasterPos3s;
-   table->RasterPos3sv = save_RasterPos3sv;
-   table->RasterPos4d = save_RasterPos4d;
-   table->RasterPos4dv = save_RasterPos4dv;
-   table->RasterPos4f = save_RasterPos4f;
-   table->RasterPos4fv = save_RasterPos4fv;
-   table->RasterPos4i = save_RasterPos4i;
-   table->RasterPos4iv = save_RasterPos4iv;
-   table->RasterPos4s = save_RasterPos4s;
-   table->RasterPos4sv = save_RasterPos4sv;
-   table->ReadBuffer = save_ReadBuffer;
-   table->ReadPixels = _mesa_ReadPixels;
-   table->Rectd = save_Rectd;
-   table->Rectdv = save_Rectdv;
-   table->Rectf = save_Rectf;
-   table->Rectfv = save_Rectfv;
-   table->Recti = save_Recti;
-   table->Rectiv = save_Rectiv;
-   table->Rects = save_Rects;
-   table->Rectsv = save_Rectsv;
-   table->RenderMode = _mesa_RenderMode;
-   table->Rotated = save_Rotated;
-   table->Rotatef = save_Rotatef;
-   table->Scaled = save_Scaled;
-   table->Scalef = save_Scalef;
-   table->Scissor = save_Scissor;
-   table->SelectBuffer = _mesa_SelectBuffer;
-   table->ShadeModel = save_ShadeModel;
-   table->StencilFunc = save_StencilFunc;
-   table->StencilMask = save_StencilMask;
-   table->StencilOp = save_StencilOp;
-   table->TexCoord1d = _mesa_TexCoord1d;
-   table->TexCoord1dv = _mesa_TexCoord1dv;
-   table->TexCoord1f = _mesa_TexCoord1f;
-   table->TexCoord1fv = _mesa_TexCoord1fv;
-   table->TexCoord1i = _mesa_TexCoord1i;
-   table->TexCoord1iv = _mesa_TexCoord1iv;
-   table->TexCoord1s = _mesa_TexCoord1s;
-   table->TexCoord1sv = _mesa_TexCoord1sv;
-   table->TexCoord2d = _mesa_TexCoord2d;
-   table->TexCoord2dv = _mesa_TexCoord2dv;
-   table->TexCoord2f = _mesa_TexCoord2f;
-   table->TexCoord2fv = _mesa_TexCoord2fv;
-   table->TexCoord2i = _mesa_TexCoord2i;
-   table->TexCoord2iv = _mesa_TexCoord2iv;
-   table->TexCoord2s = _mesa_TexCoord2s;
-   table->TexCoord2sv = _mesa_TexCoord2sv;
-   table->TexCoord3d = _mesa_TexCoord3d;
-   table->TexCoord3dv = _mesa_TexCoord3dv;
-   table->TexCoord3f = _mesa_TexCoord3f;
-   table->TexCoord3fv = _mesa_TexCoord3fv;
-   table->TexCoord3i = _mesa_TexCoord3i;
-   table->TexCoord3iv = _mesa_TexCoord3iv;
-   table->TexCoord3s = _mesa_TexCoord3s;
-   table->TexCoord3sv = _mesa_TexCoord3sv;
-   table->TexCoord4d = _mesa_TexCoord4d;
-   table->TexCoord4dv = _mesa_TexCoord4dv;
-   table->TexCoord4f = _mesa_TexCoord4f;
-   table->TexCoord4fv = _mesa_TexCoord4fv;
-   table->TexCoord4i = _mesa_TexCoord4i;
-   table->TexCoord4iv = _mesa_TexCoord4iv;
-   table->TexCoord4s = _mesa_TexCoord4s;
-   table->TexCoord4sv = _mesa_TexCoord4sv;
-   table->TexEnvf = save_TexEnvf;
-   table->TexEnvfv = save_TexEnvfv;
-   table->TexEnvi = save_TexEnvi;
-   table->TexEnviv = save_TexEnviv;
-   table->TexGend = save_TexGend;
-   table->TexGendv = save_TexGendv;
-   table->TexGenf = save_TexGenf;
-   table->TexGenfv = save_TexGenfv;
-   table->TexGeni = save_TexGeni;
-   table->TexGeniv = save_TexGeniv;
-   table->TexImage1D = save_TexImage1D;
-   table->TexImage2D = save_TexImage2D;
-   table->TexParameterf = save_TexParameterf;
-   table->TexParameterfv = save_TexParameterfv;
-   table->TexParameteri = save_TexParameteri;
-   table->TexParameteriv = save_TexParameteriv;
-   table->Translated = save_Translated;
-   table->Translatef = save_Translatef;
-   table->Vertex2d = _mesa_Vertex2d;
-   table->Vertex2dv = _mesa_Vertex2dv;
-   table->Vertex2f = _mesa_Vertex2f;
-   table->Vertex2fv = _mesa_Vertex2fv;
-   table->Vertex2i = _mesa_Vertex2i;
-   table->Vertex2iv = _mesa_Vertex2iv;
-   table->Vertex2s = _mesa_Vertex2s;
-   table->Vertex2sv = _mesa_Vertex2sv;
-   table->Vertex3d = _mesa_Vertex3d;
-   table->Vertex3dv = _mesa_Vertex3dv;
-   table->Vertex3f = _mesa_Vertex3f;
-   table->Vertex3fv = _mesa_Vertex3fv;
-   table->Vertex3i = _mesa_Vertex3i;
-   table->Vertex3iv = _mesa_Vertex3iv;
-   table->Vertex3s = _mesa_Vertex3s;
-   table->Vertex3sv = _mesa_Vertex3sv;
-   table->Vertex4d = _mesa_Vertex4d;
-   table->Vertex4dv = _mesa_Vertex4dv;
-   table->Vertex4f = _mesa_Vertex4f;
-   table->Vertex4fv = _mesa_Vertex4fv;
-   table->Vertex4i = _mesa_Vertex4i;
-   table->Vertex4iv = _mesa_Vertex4iv;
-   table->Vertex4s = _mesa_Vertex4s;
-   table->Vertex4sv = _mesa_Vertex4sv;
-   table->Viewport = save_Viewport;
+   SET_Accum(table, save_Accum);
+   SET_AlphaFunc(table, save_AlphaFunc);
+   SET_Bitmap(table, save_Bitmap);
+   SET_BlendFunc(table, _mesa_BlendFunc);       /* loops-back to BlendFuncSeparate */
+   SET_CallList(table, _mesa_save_CallList);
+   SET_CallLists(table, _mesa_save_CallLists);
+   SET_Clear(table, save_Clear);
+   SET_ClearAccum(table, save_ClearAccum);
+   SET_ClearColor(table, save_ClearColor);
+   SET_ClearDepth(table, save_ClearDepth);
+   SET_ClearIndex(table, save_ClearIndex);
+   SET_ClearStencil(table, save_ClearStencil);
+   SET_ClipPlane(table, save_ClipPlane);
+   SET_ColorMask(table, save_ColorMask);
+   SET_ColorMaterial(table, save_ColorMaterial);
+   SET_CopyPixels(table, save_CopyPixels);
+   SET_CullFace(table, save_CullFace);
+   SET_DeleteLists(table, _mesa_DeleteLists);
+   SET_DepthFunc(table, save_DepthFunc);
+   SET_DepthMask(table, save_DepthMask);
+   SET_DepthRange(table, save_DepthRange);
+   SET_Disable(table, save_Disable);
+   SET_DrawBuffer(table, save_DrawBuffer);
+   SET_DrawPixels(table, save_DrawPixels);
+   SET_Enable(table, save_Enable);
+   SET_EndList(table, _mesa_EndList);
+   SET_EvalMesh1(table, _mesa_save_EvalMesh1);
+   SET_EvalMesh2(table, _mesa_save_EvalMesh2);
+   SET_Finish(table, exec_Finish);
+   SET_Flush(table, exec_Flush);
+   SET_Fogf(table, save_Fogf);
+   SET_Fogfv(table, save_Fogfv);
+   SET_Fogi(table, save_Fogi);
+   SET_Fogiv(table, save_Fogiv);
+   SET_FrontFace(table, save_FrontFace);
+   SET_Frustum(table, save_Frustum);
+   SET_GenLists(table, _mesa_GenLists);
+   SET_GetBooleanv(table, exec_GetBooleanv);
+   SET_GetClipPlane(table, exec_GetClipPlane);
+   SET_GetDoublev(table, exec_GetDoublev);
+   SET_GetError(table, exec_GetError);
+   SET_GetFloatv(table, exec_GetFloatv);
+   SET_GetIntegerv(table, exec_GetIntegerv);
+   SET_GetLightfv(table, exec_GetLightfv);
+   SET_GetLightiv(table, exec_GetLightiv);
+   SET_GetMapdv(table, exec_GetMapdv);
+   SET_GetMapfv(table, exec_GetMapfv);
+   SET_GetMapiv(table, exec_GetMapiv);
+   SET_GetMaterialfv(table, exec_GetMaterialfv);
+   SET_GetMaterialiv(table, exec_GetMaterialiv);
+   SET_GetPixelMapfv(table, exec_GetPixelMapfv);
+   SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
+   SET_GetPixelMapusv(table, exec_GetPixelMapusv);
+   SET_GetPolygonStipple(table, exec_GetPolygonStipple);
+   SET_GetString(table, exec_GetString);
+   SET_GetTexEnvfv(table, exec_GetTexEnvfv);
+   SET_GetTexEnviv(table, exec_GetTexEnviv);
+   SET_GetTexGendv(table, exec_GetTexGendv);
+   SET_GetTexGenfv(table, exec_GetTexGenfv);
+   SET_GetTexGeniv(table, exec_GetTexGeniv);
+   SET_GetTexImage(table, exec_GetTexImage);
+   SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
+   SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
+   SET_GetTexParameterfv(table, exec_GetTexParameterfv);
+   SET_GetTexParameteriv(table, exec_GetTexParameteriv);
+   SET_Hint(table, save_Hint);
+   SET_IndexMask(table, save_IndexMask);
+   SET_InitNames(table, save_InitNames);
+   SET_IsEnabled(table, exec_IsEnabled);
+   SET_IsList(table, _mesa_IsList);
+   SET_LightModelf(table, save_LightModelf);
+   SET_LightModelfv(table, save_LightModelfv);
+   SET_LightModeli(table, save_LightModeli);
+   SET_LightModeliv(table, save_LightModeliv);
+   SET_Lightf(table, save_Lightf);
+   SET_Lightfv(table, save_Lightfv);
+   SET_Lighti(table, save_Lighti);
+   SET_Lightiv(table, save_Lightiv);
+   SET_LineStipple(table, save_LineStipple);
+   SET_LineWidth(table, save_LineWidth);
+   SET_ListBase(table, save_ListBase);
+   SET_LoadIdentity(table, save_LoadIdentity);
+   SET_LoadMatrixd(table, save_LoadMatrixd);
+   SET_LoadMatrixf(table, save_LoadMatrixf);
+   SET_LoadName(table, save_LoadName);
+   SET_LogicOp(table, save_LogicOp);
+   SET_Map1d(table, save_Map1d);
+   SET_Map1f(table, save_Map1f);
+   SET_Map2d(table, save_Map2d);
+   SET_Map2f(table, save_Map2f);
+   SET_MapGrid1d(table, save_MapGrid1d);
+   SET_MapGrid1f(table, save_MapGrid1f);
+   SET_MapGrid2d(table, save_MapGrid2d);
+   SET_MapGrid2f(table, save_MapGrid2f);
+   SET_MatrixMode(table, save_MatrixMode);
+   SET_MultMatrixd(table, save_MultMatrixd);
+   SET_MultMatrixf(table, save_MultMatrixf);
+   SET_NewList(table, save_NewList);
+   SET_Ortho(table, save_Ortho);
+   SET_PassThrough(table, save_PassThrough);
+   SET_PixelMapfv(table, save_PixelMapfv);
+   SET_PixelMapuiv(table, save_PixelMapuiv);
+   SET_PixelMapusv(table, save_PixelMapusv);
+   SET_PixelStoref(table, exec_PixelStoref);
+   SET_PixelStorei(table, exec_PixelStorei);
+   SET_PixelTransferf(table, save_PixelTransferf);
+   SET_PixelTransferi(table, save_PixelTransferi);
+   SET_PixelZoom(table, save_PixelZoom);
+   SET_PointSize(table, save_PointSize);
+   SET_PolygonMode(table, save_PolygonMode);
+   SET_PolygonOffset(table, save_PolygonOffset);
+   SET_PolygonStipple(table, save_PolygonStipple);
+   SET_PopAttrib(table, save_PopAttrib);
+   SET_PopMatrix(table, save_PopMatrix);
+   SET_PopName(table, save_PopName);
+   SET_PushAttrib(table, save_PushAttrib);
+   SET_PushMatrix(table, save_PushMatrix);
+   SET_PushName(table, save_PushName);
+   SET_RasterPos2d(table, save_RasterPos2d);
+   SET_RasterPos2dv(table, save_RasterPos2dv);
+   SET_RasterPos2f(table, save_RasterPos2f);
+   SET_RasterPos2fv(table, save_RasterPos2fv);
+   SET_RasterPos2i(table, save_RasterPos2i);
+   SET_RasterPos2iv(table, save_RasterPos2iv);
+   SET_RasterPos2s(table, save_RasterPos2s);
+   SET_RasterPos2sv(table, save_RasterPos2sv);
+   SET_RasterPos3d(table, save_RasterPos3d);
+   SET_RasterPos3dv(table, save_RasterPos3dv);
+   SET_RasterPos3f(table, save_RasterPos3f);
+   SET_RasterPos3fv(table, save_RasterPos3fv);
+   SET_RasterPos3i(table, save_RasterPos3i);
+   SET_RasterPos3iv(table, save_RasterPos3iv);
+   SET_RasterPos3s(table, save_RasterPos3s);
+   SET_RasterPos3sv(table, save_RasterPos3sv);
+   SET_RasterPos4d(table, save_RasterPos4d);
+   SET_RasterPos4dv(table, save_RasterPos4dv);
+   SET_RasterPos4f(table, save_RasterPos4f);
+   SET_RasterPos4fv(table, save_RasterPos4fv);
+   SET_RasterPos4i(table, save_RasterPos4i);
+   SET_RasterPos4iv(table, save_RasterPos4iv);
+   SET_RasterPos4s(table, save_RasterPos4s);
+   SET_RasterPos4sv(table, save_RasterPos4sv);
+   SET_ReadBuffer(table, save_ReadBuffer);
+   SET_ReadPixels(table, exec_ReadPixels);
+   SET_RenderMode(table, exec_RenderMode);
+   SET_Rotated(table, save_Rotated);
+   SET_Rotatef(table, save_Rotatef);
+   SET_Scaled(table, save_Scaled);
+   SET_Scalef(table, save_Scalef);
+   SET_Scissor(table, save_Scissor);
+   SET_FeedbackBuffer(table, exec_FeedbackBuffer);
+   SET_SelectBuffer(table, exec_SelectBuffer);
+   SET_ShadeModel(table, save_ShadeModel);
+   SET_StencilFunc(table, save_StencilFunc);
+   SET_StencilMask(table, save_StencilMask);
+   SET_StencilOp(table, save_StencilOp);
+   SET_TexEnvf(table, save_TexEnvf);
+   SET_TexEnvfv(table, save_TexEnvfv);
+   SET_TexEnvi(table, save_TexEnvi);
+   SET_TexEnviv(table, save_TexEnviv);
+   SET_TexGend(table, save_TexGend);
+   SET_TexGendv(table, save_TexGendv);
+   SET_TexGenf(table, save_TexGenf);
+   SET_TexGenfv(table, save_TexGenfv);
+   SET_TexGeni(table, save_TexGeni);
+   SET_TexGeniv(table, save_TexGeniv);
+   SET_TexImage1D(table, save_TexImage1D);
+   SET_TexImage2D(table, save_TexImage2D);
+   SET_TexParameterf(table, save_TexParameterf);
+   SET_TexParameterfv(table, save_TexParameterfv);
+   SET_TexParameteri(table, save_TexParameteri);
+   SET_TexParameteriv(table, save_TexParameteriv);
+   SET_Translated(table, save_Translated);
+   SET_Translatef(table, save_Translatef);
+   SET_Viewport(table, save_Viewport);
 
    /* GL 1.1 */
-   table->AreTexturesResident = _mesa_AreTexturesResident;
-   table->ArrayElement = _mesa_ArrayElement;
-   table->BindTexture = save_BindTexture;
-   table->ColorPointer = _mesa_ColorPointer;
-   table->CopyTexImage1D = save_CopyTexImage1D;
-   table->CopyTexImage2D = save_CopyTexImage2D;
-   table->CopyTexSubImage1D = save_CopyTexSubImage1D;
-   table->CopyTexSubImage2D = save_CopyTexSubImage2D;
-   table->DeleteTextures = _mesa_DeleteTextures;
-   table->DisableClientState = _mesa_DisableClientState;
-   table->DrawArrays = _mesa_DrawArrays;
-   table->DrawElements = _mesa_DrawElements;
-   table->EdgeFlagPointer = _mesa_EdgeFlagPointer;
-   table->EnableClientState = _mesa_EnableClientState;
-   table->GenTextures = _mesa_GenTextures;
-   table->GetPointerv = _mesa_GetPointerv;
-   table->IndexPointer = _mesa_IndexPointer;
-   table->Indexub = _mesa_Indexub;
-   table->Indexubv = _mesa_Indexubv;
-   table->InterleavedArrays = _mesa_InterleavedArrays;
-   table->IsTexture = _mesa_IsTexture;
-   table->NormalPointer = _mesa_NormalPointer;
-   table->PopClientAttrib = _mesa_PopClientAttrib;
-   table->PrioritizeTextures = save_PrioritizeTextures;
-   table->PushClientAttrib = _mesa_PushClientAttrib;
-   table->TexCoordPointer = _mesa_TexCoordPointer;
-   table->TexSubImage1D = save_TexSubImage1D;
-   table->TexSubImage2D = save_TexSubImage2D;
-   table->VertexPointer = _mesa_VertexPointer;
+   SET_AreTexturesResident(table, exec_AreTexturesResident);
+   SET_BindTexture(table, save_BindTexture);
+   SET_ColorPointer(table, exec_ColorPointer);
+   SET_CopyTexImage1D(table, save_CopyTexImage1D);
+   SET_CopyTexImage2D(table, save_CopyTexImage2D);
+   SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
+   SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
+   SET_DeleteTextures(table, exec_DeleteTextures);
+   SET_DisableClientState(table, exec_DisableClientState);
+   SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
+   SET_EnableClientState(table, exec_EnableClientState);
+   SET_GenTextures(table, exec_GenTextures);
+   SET_GetPointerv(table, exec_GetPointerv);
+   SET_IndexPointer(table, exec_IndexPointer);
+   SET_InterleavedArrays(table, exec_InterleavedArrays);
+   SET_IsTexture(table, exec_IsTexture);
+   SET_NormalPointer(table, exec_NormalPointer);
+   SET_PopClientAttrib(table, exec_PopClientAttrib);
+   SET_PrioritizeTextures(table, save_PrioritizeTextures);
+   SET_PushClientAttrib(table, exec_PushClientAttrib);
+   SET_TexCoordPointer(table, exec_TexCoordPointer);
+   SET_TexSubImage1D(table, save_TexSubImage1D);
+   SET_TexSubImage2D(table, save_TexSubImage2D);
+   SET_VertexPointer(table, exec_VertexPointer);
 
    /* GL 1.2 */
-   table->CopyTexSubImage3D = save_CopyTexSubImage3D;
-   table->DrawRangeElements = _mesa_DrawRangeElements;
-   table->TexImage3D = save_TexImage3D;
-   table->TexSubImage3D = save_TexSubImage3D;
+   SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
+   SET_TexImage3D(table, save_TexImage3D);
+   SET_TexSubImage3D(table, save_TexSubImage3D);
+
+   /* GL 2.0 */
+   SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
+   SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
+   SET_StencilOpSeparate(table, save_StencilOpSeparate);
 
    /* GL_ARB_imaging */
    /* Not all are supported */
-   table->BlendColor = save_BlendColor;
-   table->BlendEquation = save_BlendEquation;
-   table->ColorSubTable = save_ColorSubTable;
-   table->ColorTable = save_ColorTable;
-   table->ColorTableParameterfv = _mesa_ColorTableParameterfv;
-   table->ColorTableParameteriv = _mesa_ColorTableParameteriv;
-   table->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
-   table->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
-   table->ConvolutionParameterf = _mesa_ConvolutionParameterf;
-   table->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
-   table->ConvolutionParameteri = _mesa_ConvolutionParameteri;
-   table->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
-   table->CopyColorSubTable = _mesa_CopyColorSubTable;
-   table->CopyColorTable = _mesa_CopyColorTable;
-   table->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
-   table->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
-   table->GetColorTable = _mesa_GetColorTable;
-   table->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
-   table->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
-   table->GetConvolutionFilter = _mesa_GetConvolutionFilter;
-   table->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
-   table->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
-   table->GetHistogram = _mesa_GetHistogram;
-   table->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
-   table->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
-   table->GetMinmax = _mesa_GetMinmax;
-   table->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
-   table->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
-   table->GetSeparableFilter = _mesa_GetSeparableFilter;
-   table->Histogram = _mesa_Histogram;
-   table->Minmax = _mesa_Minmax;
-   table->ResetHistogram = _mesa_ResetHistogram;
-   table->ResetMinmax = _mesa_ResetMinmax;
-   table->SeparableFilter2D = _mesa_SeparableFilter2D;
-
-   /* GL_EXT_texture3d */
+   SET_BlendColor(table, save_BlendColor);
+   SET_BlendEquation(table, save_BlendEquation);
+   SET_ColorSubTable(table, save_ColorSubTable);
+   SET_ColorTable(table, save_ColorTable);
+   SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
+   SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
+   SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
+   SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
+   SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
+   SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
+   SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
+   SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
+   SET_CopyColorSubTable(table, save_CopyColorSubTable);
+   SET_CopyColorTable(table, save_CopyColorTable);
+   SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
+   SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
+   SET_GetColorTable(table, exec_GetColorTable);
+   SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
+   SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
+   SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
+   SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
+   SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
+   SET_GetHistogram(table, exec_GetHistogram);
+   SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
+   SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
+   SET_GetMinmax(table, exec_GetMinmax);
+   SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
+   SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
+   SET_GetSeparableFilter(table, exec_GetSeparableFilter);
+   SET_Histogram(table, save_Histogram);
+   SET_Minmax(table, save_Minmax);
+   SET_ResetHistogram(table, save_ResetHistogram);
+   SET_ResetMinmax(table, save_ResetMinmax);
+   SET_SeparableFilter2D(table, exec_SeparableFilter2D);
+
+   /* 2. GL_EXT_blend_color */
+#if 0
+   SET_BlendColorEXT(table, save_BlendColorEXT);
+#endif
+
+   /* 3. GL_EXT_polygon_offset */
+   SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
+
+   /* 6. GL_EXT_texture3d */
+#if 0
+   SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
+   SET_TexImage3DEXT(table, save_TexImage3DEXT);
+   SET_TexSubImage3DEXT(table, save_TexSubImage3D);
+#endif
+
+   /* 14. GL_SGI_color_table */
 #if 0
-   table->CopyTexSubImage3DEXT = save_CopyTexSubImage3D;
-   table->TexImage3DEXT = save_TexImage3DEXT;
-   table->TexSubImage3DEXT = save_TexSubImage3D;
+   SET_ColorTableSGI(table, save_ColorTable);
+   SET_ColorSubTableSGI(table, save_ColorSubTable);
+   SET_GetColorTableSGI(table, exec_GetColorTable);
+   SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
+   SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
 #endif
 
-   /* GL_EXT_paletted_texture */
+   /* 30. GL_EXT_vertex_array */
+   SET_ColorPointerEXT(table, exec_ColorPointerEXT);
+   SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
+   SET_IndexPointerEXT(table, exec_IndexPointerEXT);
+   SET_NormalPointerEXT(table, exec_NormalPointerEXT);
+   SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
+   SET_VertexPointerEXT(table, exec_VertexPointerEXT);
+
+   /* 37. GL_EXT_blend_minmax */
 #if 0
-   table->ColorTableEXT = save_ColorTable;
-   table->ColorSubTableEXT = save_ColorSubTable;
+   SET_BlendEquationEXT(table, save_BlendEquationEXT);
 #endif
-   table->GetColorTableEXT = _mesa_GetColorTable;
-   table->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
-   table->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
 
-   /* GL_EXT_compiled_vertex_array */
-   table->LockArraysEXT = _mesa_LockArraysEXT;
-   table->UnlockArraysEXT = _mesa_UnlockArraysEXT;
+   /* 54. GL_EXT_point_parameters */
+   SET_PointParameterfEXT(table, save_PointParameterfEXT);
+   SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
+
+   /* 97. GL_EXT_compiled_vertex_array */
+   SET_LockArraysEXT(table, exec_LockArraysEXT);
+   SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
+
+   /* 145. GL_EXT_secondary_color */
+   SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
+
+   /* 148. GL_EXT_multi_draw_arrays */
+   SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
+   SET_MultiDrawElementsEXT(table, exec_MultiDrawElementsEXT);
+
+   /* 149. GL_EXT_fog_coord */
+   SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
+
+   /* 173. GL_EXT_blend_func_separate */
+   SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
+
+   /* 196. GL_MESA_resize_buffers */
+   SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
+
+   /* 197. GL_MESA_window_pos */
+   SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
+   SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
+   SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
+   SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
+   SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
+   SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
+   SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
+   SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
+   SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
+   SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
+   SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
+   SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
+   SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
+   SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
+   SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
+   SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
+   SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
+   SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
+   SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
+   SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
+   SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
+   SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
+   SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
+   SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
+
+   /* 200. GL_IBM_multimode_draw_arrays */
+   SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
+   SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
+
+#if FEATURE_NV_vertex_program
+   /* 233. GL_NV_vertex_program */
+   /* The following commands DO NOT go into display lists:
+    * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
+    * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
+    */
+   SET_BindProgramNV(table, save_BindProgramNV);
+   SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
+   SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
+   SET_GenProgramsNV(table, _mesa_GenPrograms);
+   SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
+   SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
+   SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
+   SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
+   SET_GetProgramivNV(table, _mesa_GetProgramivNV);
+   SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
+   SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
+   SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
+   SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
+   SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
+   SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
+   SET_IsProgramNV(table, _mesa_IsProgramARB);
+   SET_LoadProgramNV(table, save_LoadProgramNV);
+   SET_ProgramParameter4dNV(table, save_ProgramParameter4dNV);
+   SET_ProgramParameter4dvNV(table, save_ProgramParameter4dvNV);
+   SET_ProgramParameter4fNV(table, save_ProgramParameter4fNV);
+   SET_ProgramParameter4fvNV(table, save_ProgramParameter4fvNV);
+   SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
+   SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
+   SET_TrackMatrixNV(table, save_TrackMatrixNV);
+   SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
+#endif
 
-   /* GL_EXT_point_parameters */
-   table->PointParameterfEXT = save_PointParameterfEXT;
-   table->PointParameterfvEXT = save_PointParameterfvEXT;
+   /* 245. GL_ATI_fragment_shader */
+#if FEATURE_ATI_fragment_shader
+   SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
+   SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
+#endif
 
-   /* GL_PGI_misc_hints */
-   table->HintPGI = save_HintPGI;
+   /* 282. GL_NV_fragment_program */
+#if FEATURE_NV_fragment_program
+   SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
+   SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
+   SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
+   SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
+   SET_GetProgramNamedParameterfvNV(table,
+                                    _mesa_GetProgramNamedParameterfvNV);
+   SET_GetProgramNamedParameterdvNV(table,
+                                    _mesa_GetProgramNamedParameterdvNV);
+   SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
+   SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
+   SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
+   SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
+   SET_GetProgramLocalParameterdvARB(table,
+                                     _mesa_GetProgramLocalParameterdvARB);
+   SET_GetProgramLocalParameterfvARB(table,
+                                     _mesa_GetProgramLocalParameterfvARB);
+#endif
 
-   /* GL_EXT_polygon_offset */
-   table->PolygonOffsetEXT = save_PolygonOffsetEXT;
+   /* 262. GL_NV_point_sprite */
+   SET_PointParameteriNV(table, save_PointParameteriNV);
+   SET_PointParameterivNV(table, save_PointParameterivNV);
+
+   /* 268. GL_EXT_stencil_two_side */
+   SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
+
+   /* 273. GL_APPLE_vertex_array_object */
+   SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
+   SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
+   SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
+   SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
+
+   /* ???. GL_EXT_depth_bounds_test */
+   SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
+
+   /* ARB 1. GL_ARB_multitexture */
+   SET_ActiveTextureARB(table, save_ActiveTextureARB);
+   SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
+
+   /* ARB 3. GL_ARB_transpose_matrix */
+   SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
+   SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
+   SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
+   SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
+
+   /* ARB 5. GL_ARB_multisample */
+   SET_SampleCoverageARB(table, save_SampleCoverageARB);
+
+   /* ARB 12. GL_ARB_texture_compression */
+   SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
+   SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
+   SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
+   SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
+   SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
+   SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
+   SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
+
+   /* ARB 14. GL_ARB_point_parameters */
+   /* aliased with EXT_point_parameters functions */
+
+   /* ARB 25. GL_ARB_window_pos */
+   /* aliased with MESA_window_pos functions */
+
+   /* ARB 26. GL_ARB_vertex_program */
+   /* ARB 27. GL_ARB_fragment_program */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+   /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
+   SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
+   SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
+   SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
+   SET_ProgramStringARB(table, save_ProgramStringARB);
+   SET_BindProgramNV(table, save_BindProgramNV);
+   SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
+   SET_GenProgramsNV(table, _mesa_GenPrograms);
+   SET_IsProgramNV(table, _mesa_IsProgramARB);
+   SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
+   SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
+   SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
+   SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
+   SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
+   SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
+   SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
+   SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
+   SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
+   SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
+   SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
+   SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
+   SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
+   SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
+   SET_GetProgramLocalParameterdvARB(table,
+                                     _mesa_GetProgramLocalParameterdvARB);
+   SET_GetProgramLocalParameterfvARB(table,
+                                     _mesa_GetProgramLocalParameterfvARB);
+   SET_GetProgramivARB(table, _mesa_GetProgramivARB);
+   SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
+#endif
 
-   /* GL_EXT_blend_minmax */
-#if 0
-   table->BlendEquationEXT = save_BlendEquationEXT;
+   /* ARB 28. GL_ARB_vertex_buffer_object */
+#if FEATURE_ARB_vertex_buffer_object
+   /* None of the extension's functions get compiled */
+   SET_BindBufferARB(table, _mesa_BindBufferARB);
+   SET_BufferDataARB(table, _mesa_BufferDataARB);
+   SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
+   SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
+   SET_GenBuffersARB(table, _mesa_GenBuffersARB);
+   SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
+   SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
+   SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
+   SET_IsBufferARB(table, _mesa_IsBufferARB);
+   SET_MapBufferARB(table, _mesa_MapBufferARB);
+   SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
 #endif
 
-   /* GL_EXT_blend_color */
-#if 0 
-   table->BlendColorEXT = save_BlendColorEXT;
+#if FEATURE_ARB_occlusion_query
+   SET_BeginQueryARB(table, save_BeginQueryARB);
+   SET_EndQueryARB(table, save_EndQueryARB);
+   SET_GenQueriesARB(table, _mesa_GenQueriesARB);
+   SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
+   SET_IsQueryARB(table, _mesa_IsQueryARB);
+   SET_GetQueryivARB(table, _mesa_GetQueryivARB);
+   SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
+   SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
 #endif
+   SET_DrawBuffersARB(table, save_DrawBuffersARB);
 
-   /* GL_ARB_multitexture */
-   table->ActiveTextureARB = save_ActiveTextureARB;
-   table->ClientActiveTextureARB = save_ClientActiveTextureARB;
-   table->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB;
-   table->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB;
-   table->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB;
-   table->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB;
-   table->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB;
-   table->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB;
-   table->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB;
-   table->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB;
-   table->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB;
-   table->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB;
-   table->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB;
-   table->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB;
-   table->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB;
-   table->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB;
-   table->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB;
-   table->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB;
-   table->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB;
-   table->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB;
-   table->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB;
-   table->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB;
-   table->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB;
-   table->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB;
-   table->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB;
-   table->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB;
-   table->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB;
-   table->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB;
-   table->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB;
-   table->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB;
-   table->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB;
-   table->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB;
-   table->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB;
-   table->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB;
-
-   /* GL_EXT_blend_func_separate */
-   table->BlendFuncSeparateEXT = save_BlendFuncSeparateEXT;
-
-   /* GL_MESA_window_pos */
-   table->WindowPos2dMESA = save_WindowPos2dMESA;
-   table->WindowPos2dvMESA = save_WindowPos2dvMESA;
-   table->WindowPos2fMESA = save_WindowPos2fMESA;
-   table->WindowPos2fvMESA = save_WindowPos2fvMESA;
-   table->WindowPos2iMESA = save_WindowPos2iMESA;
-   table->WindowPos2ivMESA = save_WindowPos2ivMESA;
-   table->WindowPos2sMESA = save_WindowPos2sMESA;
-   table->WindowPos2svMESA = save_WindowPos2svMESA;
-   table->WindowPos3dMESA = save_WindowPos3dMESA;
-   table->WindowPos3dvMESA = save_WindowPos3dvMESA;
-   table->WindowPos3fMESA = save_WindowPos3fMESA;
-   table->WindowPos3fvMESA = save_WindowPos3fvMESA;
-   table->WindowPos3iMESA = save_WindowPos3iMESA;
-   table->WindowPos3ivMESA = save_WindowPos3ivMESA;
-   table->WindowPos3sMESA = save_WindowPos3sMESA;
-   table->WindowPos3svMESA = save_WindowPos3svMESA;
-   table->WindowPos4dMESA = save_WindowPos4dMESA;
-   table->WindowPos4dvMESA = save_WindowPos4dvMESA;
-   table->WindowPos4fMESA = save_WindowPos4fMESA;
-   table->WindowPos4fvMESA = save_WindowPos4fvMESA;
-   table->WindowPos4iMESA = save_WindowPos4iMESA;
-   table->WindowPos4ivMESA = save_WindowPos4ivMESA;
-   table->WindowPos4sMESA = save_WindowPos4sMESA;
-   table->WindowPos4svMESA = save_WindowPos4svMESA;
-
-   /* GL_MESA_resize_buffers */
-   table->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
-
-   /* GL_ARB_transpose_matrix */
-   table->LoadTransposeMatrixdARB = save_LoadTransposeMatrixdARB;
-   table->LoadTransposeMatrixfARB = save_LoadTransposeMatrixfARB;
-   table->MultTransposeMatrixdARB = save_MultTransposeMatrixdARB;
-   table->MultTransposeMatrixfARB = save_MultTransposeMatrixfARB;
-
-}
-
-
-
-/***
- *** Debugging code
- ***/
-static const char *enum_string( GLenum k )
-{
-   return gl_lookup_enum_by_nr( k );
+#if FEATURE_EXT_framebuffer_blit
+   SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
+#endif
+
+   /* 299. GL_EXT_blend_equation_separate */
+   SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
+
+   /* GL_EXT_gpu_program_parmaeters */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+   SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
+   SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
+#endif
 }
 
 
-/*
+
+static const char *
+enum_string(GLenum k)
+{
+   return _mesa_lookup_enum_by_nr(k);
+}
+
+
+/**
  * Print the commands in a display list.  For debugging only.
  * TODO: many commands aren't handled yet.
  */
-static void print_list( GLcontext *ctx, FILE *f, GLuint list )
+static void GLAPIENTRY
+print_list(GLcontext *ctx, GLuint list)
 {
+   struct mesa_display_list *dlist;
    Node *n;
    GLboolean done;
-   OpCode opcode;
 
-   if (!glIsList(list)) {
-      fprintf(f,"%u is not a display list ID\n",list);
+   if (!islist(ctx, list)) {
+      _mesa_printf("%u is not a display list ID\n", list);
       return;
    }
 
-   n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
+   dlist = lookup_list(ctx, list);
+   if (!dlist)
+      return;
+
+   n = dlist->node;
 
-   fprintf( f, "START-LIST %u, address %p\n", list, (void*)n );
+   _mesa_printf("START-LIST %u, address %p\n", list, (void *) n);
 
    done = n ? GL_FALSE : GL_TRUE;
    while (!done) {
-      opcode = n[0].opcode;
+      OpCode opcode = n[0].opcode;
+      GLint i = (GLint) n[0].opcode - (GLint) OPCODE_EXT_0;
 
-      switch (opcode) {
+      if (i >= 0 && i < (GLint) ctx->ListExt.NumOpcodes) {
+         /* this is a driver-extended opcode */
+         ctx->ListExt.Opcode[i].Print(ctx, &n[1]);
+         n += ctx->ListExt.Opcode[i].Size;
+      }
+      else {
+         switch (opcode) {
          case OPCODE_ACCUM:
-            fprintf(f,"accum %s %g\n", enum_string(n[1].e), n[2].f );
-           break;
-        case OPCODE_BITMAP:
-            fprintf(f,"Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
-                      n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data );
-           break;
+            _mesa_printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
+            break;
+         case OPCODE_BITMAP:
+            _mesa_printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
+                         n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
+            break;
          case OPCODE_CALL_LIST:
-            fprintf(f,"CallList %d\n", (int) n[1].ui );
+            _mesa_printf("CallList %d\n", (int) n[1].ui);
             break;
          case OPCODE_CALL_LIST_OFFSET:
-            fprintf(f,"CallList %d + offset %u = %u\n", (int) n[1].ui,
-                    ctx->List.ListBase, ctx->List.ListBase + n[1].ui );
+            _mesa_printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
+                         ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
+            break;
+         case OPCODE_COLOR_TABLE_PARAMETER_FV:
+            _mesa_printf("ColorTableParameterfv %s %s %f %f %f %f\n",
+                         enum_string(n[1].e), enum_string(n[2].e),
+                         n[3].f, n[4].f, n[5].f, n[6].f);
+            break;
+         case OPCODE_COLOR_TABLE_PARAMETER_IV:
+            _mesa_printf("ColorTableParameteriv %s %s %d %d %d %d\n",
+                         enum_string(n[1].e), enum_string(n[2].e),
+                         n[3].i, n[4].i, n[5].i, n[6].i);
+            break;
+         case OPCODE_DISABLE:
+            _mesa_printf("Disable %s\n", enum_string(n[1].e));
+            break;
+         case OPCODE_ENABLE:
+            _mesa_printf("Enable %s\n", enum_string(n[1].e));
             break;
-        case OPCODE_DISABLE:
-            fprintf(f,"Disable %s\n", enum_string(n[1].e));
-           break;
-        case OPCODE_ENABLE:
-            fprintf(f,"Enable %s\n", enum_string(n[1].e));
-           break;
          case OPCODE_FRUSTUM:
-            fprintf(f,"Frustum %g %g %g %g %g %g\n",
-                    n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
+            _mesa_printf("Frustum %g %g %g %g %g %g\n",
+                         n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
+            break;
+         case OPCODE_LINE_STIPPLE:
+            _mesa_printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
+            break;
+         case OPCODE_LOAD_IDENTITY:
+            _mesa_printf("LoadIdentity\n");
+            break;
+         case OPCODE_LOAD_MATRIX:
+            _mesa_printf("LoadMatrix\n");
+            _mesa_printf("  %8f %8f %8f %8f\n",
+                         n[1].f, n[5].f, n[9].f, n[13].f);
+            _mesa_printf("  %8f %8f %8f %8f\n",
+                         n[2].f, n[6].f, n[10].f, n[14].f);
+            _mesa_printf("  %8f %8f %8f %8f\n",
+                         n[3].f, n[7].f, n[11].f, n[15].f);
+            _mesa_printf("  %8f %8f %8f %8f\n",
+                         n[4].f, n[8].f, n[12].f, n[16].f);
+            break;
+         case OPCODE_MULT_MATRIX:
+            _mesa_printf("MultMatrix (or Rotate)\n");
+            _mesa_printf("  %8f %8f %8f %8f\n",
+                         n[1].f, n[5].f, n[9].f, n[13].f);
+            _mesa_printf("  %8f %8f %8f %8f\n",
+                         n[2].f, n[6].f, n[10].f, n[14].f);
+            _mesa_printf("  %8f %8f %8f %8f\n",
+                         n[3].f, n[7].f, n[11].f, n[15].f);
+            _mesa_printf("  %8f %8f %8f %8f\n",
+                         n[4].f, n[8].f, n[12].f, n[16].f);
             break;
-        case OPCODE_LINE_STIPPLE:
-           fprintf(f,"LineStipple %d %x\n", n[1].i, (int) n[2].us );
-           break;
-        case OPCODE_LOAD_IDENTITY:
-            fprintf(f,"LoadIdentity\n");
-           break;
-        case OPCODE_LOAD_MATRIX:
-            fprintf(f,"LoadMatrix\n");
-            fprintf(f,"  %8f %8f %8f %8f\n", n[1].f, n[5].f,  n[9].f, n[13].f);
-            fprintf(f,"  %8f %8f %8f %8f\n", n[2].f, n[6].f, n[10].f, n[14].f);
-            fprintf(f,"  %8f %8f %8f %8f\n", n[3].f, n[7].f, n[11].f, n[15].f);
-            fprintf(f,"  %8f %8f %8f %8f\n", n[4].f, n[8].f, n[12].f, n[16].f);
-           break;
-        case OPCODE_MULT_MATRIX:
-            fprintf(f,"MultMatrix (or Rotate)\n");
-            fprintf(f,"  %8f %8f %8f %8f\n", n[1].f, n[5].f,  n[9].f, n[13].f);
-            fprintf(f,"  %8f %8f %8f %8f\n", n[2].f, n[6].f, n[10].f, n[14].f);
-            fprintf(f,"  %8f %8f %8f %8f\n", n[3].f, n[7].f, n[11].f, n[15].f);
-            fprintf(f,"  %8f %8f %8f %8f\n", n[4].f, n[8].f, n[12].f, n[16].f);
-           break;
          case OPCODE_ORTHO:
-            fprintf(f,"Ortho %g %g %g %g %g %g\n",
-                    n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
+            _mesa_printf("Ortho %g %g %g %g %g %g\n",
+                         n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
             break;
-        case OPCODE_POP_ATTRIB:
-            fprintf(f,"PopAttrib\n");
-           break;
-        case OPCODE_POP_MATRIX:
-            fprintf(f,"PopMatrix\n");
-           break;
-        case OPCODE_POP_NAME:
-            fprintf(f,"PopName\n");
-           break;
-        case OPCODE_PUSH_ATTRIB:
-            fprintf(f,"PushAttrib %x\n", n[1].bf );
-           break;
-        case OPCODE_PUSH_MATRIX:
-            fprintf(f,"PushMatrix\n");
-           break;
-        case OPCODE_PUSH_NAME:
-            fprintf(f,"PushName %d\n", (int) n[1].ui );
-           break;
-        case OPCODE_RASTER_POS:
-            fprintf(f,"RasterPos %g %g %g %g\n", n[1].f, n[2].f,n[3].f,n[4].f);
-           break;
-         case OPCODE_RECTF:
-            fprintf( f, "Rectf %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f);
+         case OPCODE_POP_ATTRIB:
+            _mesa_printf("PopAttrib\n");
+            break;
+         case OPCODE_POP_MATRIX:
+            _mesa_printf("PopMatrix\n");
+            break;
+         case OPCODE_POP_NAME:
+            _mesa_printf("PopName\n");
+            break;
+         case OPCODE_PUSH_ATTRIB:
+            _mesa_printf("PushAttrib %x\n", n[1].bf);
+            break;
+         case OPCODE_PUSH_MATRIX:
+            _mesa_printf("PushMatrix\n");
+            break;
+         case OPCODE_PUSH_NAME:
+            _mesa_printf("PushName %d\n", (int) n[1].ui);
+            break;
+         case OPCODE_RASTER_POS:
+            _mesa_printf("RasterPos %g %g %g %g\n",
+                         n[1].f, n[2].f, n[3].f, n[4].f);
+            break;
+         case OPCODE_ROTATE:
+            _mesa_printf("Rotate %g %g %g %g\n",
+                         n[1].f, n[2].f, n[3].f, n[4].f);
             break;
          case OPCODE_SCALE:
-            fprintf(f,"Scale %g %g %g\n", n[1].f, n[2].f, n[3].f );
+            _mesa_printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
             break;
          case OPCODE_TRANSLATE:
-            fprintf(f,"Translate %g %g %g\n", n[1].f, n[2].f, n[3].f );
+            _mesa_printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
             break;
          case OPCODE_BIND_TEXTURE:
-           fprintf(f,"BindTexture %s %d\n", gl_lookup_enum_by_nr(n[1].ui), 
-                   n[2].ui);
-           break;
+            _mesa_printf("BindTexture %s %d\n",
+                         _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
+            break;
          case OPCODE_SHADE_MODEL:
-           fprintf(f,"ShadeModel %s\n", gl_lookup_enum_by_nr(n[1].ui)); 
-           break;
+            _mesa_printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
+            break;
+         case OPCODE_MAP1:
+            _mesa_printf("Map1 %s %.3f %.3f %d %d\n",
+                         _mesa_lookup_enum_by_nr(n[1].ui),
+                         n[2].f, n[3].f, n[4].i, n[5].i);
+            break;
+         case OPCODE_MAP2:
+            _mesa_printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
+                         _mesa_lookup_enum_by_nr(n[1].ui),
+                         n[2].f, n[3].f, n[4].f, n[5].f,
+                         n[6].i, n[7].i, n[8].i, n[9].i);
+            break;
+         case OPCODE_MAPGRID1:
+            _mesa_printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
+            break;
+         case OPCODE_MAPGRID2:
+            _mesa_printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
+                         n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
+            break;
+         case OPCODE_EVALMESH1:
+            _mesa_printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
+            break;
+         case OPCODE_EVALMESH2:
+            _mesa_printf("EvalMesh2 %d %d %d %d\n",
+                         n[1].i, n[2].i, n[3].i, n[4].i);
+            break;
+
+         case OPCODE_ATTR_1F_NV:
+            _mesa_printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
+            break;
+         case OPCODE_ATTR_2F_NV:
+            _mesa_printf("ATTR_2F_NV attr %d: %f %f\n",
+                         n[1].i, n[2].f, n[3].f);
+            break;
+         case OPCODE_ATTR_3F_NV:
+            _mesa_printf("ATTR_3F_NV attr %d: %f %f %f\n",
+                         n[1].i, n[2].f, n[3].f, n[4].f);
+            break;
+         case OPCODE_ATTR_4F_NV:
+            _mesa_printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
+                         n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
+            break;
+         case OPCODE_ATTR_1F_ARB:
+            _mesa_printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
+            break;
+         case OPCODE_ATTR_2F_ARB:
+            _mesa_printf("ATTR_2F_ARB attr %d: %f %f\n",
+                         n[1].i, n[2].f, n[3].f);
+            break;
+         case OPCODE_ATTR_3F_ARB:
+            _mesa_printf("ATTR_3F_ARB attr %d: %f %f %f\n",
+                         n[1].i, n[2].f, n[3].f, n[4].f);
+            break;
+         case OPCODE_ATTR_4F_ARB:
+            _mesa_printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
+                         n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
+            break;
+
+         case OPCODE_MATERIAL:
+            _mesa_printf("MATERIAL %x %x: %f %f %f %f\n",
+                         n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
+            break;
+         case OPCODE_BEGIN:
+            _mesa_printf("BEGIN %x\n", n[1].i);
+            break;
+         case OPCODE_END:
+            _mesa_printf("END\n");
+            break;
+         case OPCODE_RECTF:
+            _mesa_printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
+                         n[4].f);
+            break;
+         case OPCODE_EVAL_C1:
+            _mesa_printf("EVAL_C1 %f\n", n[1].f);
+            break;
+         case OPCODE_EVAL_C2:
+            _mesa_printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
+            break;
+         case OPCODE_EVAL_P1:
+            _mesa_printf("EVAL_P1 %d\n", n[1].i);
+            break;
+         case OPCODE_EVAL_P2:
+            _mesa_printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
+            break;
 
-        /*
-         * meta opcodes/commands
-         */
+
+
+            /*
+             * meta opcodes/commands
+             */
          case OPCODE_ERROR:
-            fprintf(f,"Error: %s %s\n", enum_string(n[1].e), (const char *)n[2].data );
-            break;
-        case OPCODE_VERTEX_CASSETTE:
-            fprintf(f,"VERTEX-CASSETTE, id %u, rows %u..%u\n", 
-                   ((struct immediate *) n[1].data)->id,
-                   n[2].ui,
-                   n[3].ui);
-           gl_print_cassette( (struct immediate *) n[1].data );
-           break;
-        case OPCODE_CONTINUE:
-            fprintf(f,"DISPLAY-LIST-CONTINUE\n");
-           n = (Node *) n[1].next;
-           break;
-        case OPCODE_END_OF_LIST:
-            fprintf(f,"END-LIST %u\n", list);
-           done = GL_TRUE;
-           break;
+            _mesa_printf("Error: %s %s\n",
+                         enum_string(n[1].e), (const char *) n[2].data);
+            break;
+         case OPCODE_CONTINUE:
+            _mesa_printf("DISPLAY-LIST-CONTINUE\n");
+            n = (Node *) n[1].next;
+            break;
+         case OPCODE_END_OF_LIST:
+            _mesa_printf("END-LIST %u\n", list);
+            done = GL_TRUE;
+            break;
          default:
             if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
-               fprintf(f,"ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
-                       opcode, (void*) n);
+               _mesa_printf
+                  ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
+                   opcode, (void *) n);
                return;
             }
             else {
-               fprintf(f,"command %d, %u operands\n",opcode,InstSize[opcode]);
+               _mesa_printf("command %d, %u operands\n", opcode,
+                            InstSize[opcode]);
             }
-      }
-
-      /* increment n to point to next compiled command */
-      if (opcode!=OPCODE_CONTINUE) {
-        n += InstSize[opcode];
+         }
+         /* increment n to point to next compiled command */
+         if (opcode != OPCODE_CONTINUE) {
+            n += InstSize[opcode];
+         }
       }
    }
 }
 
 
 
-/*
+/**
  * Clients may call this function to help debug display list problems.
  * This function is _ONLY_FOR_DEBUGGING_PURPOSES_.  It may be removed,
  * changed, or break in the future without notice.
  */
-void mesa_print_display_list( GLuint list )
+void
+mesa_print_display_list(GLuint list)
 {
    GET_CURRENT_CONTEXT(ctx);
-   print_list( ctx, stderr, list );
+   print_list(ctx, list);
+}
+
+
+/**********************************************************************/
+/*****                      Initialization                        *****/
+/**********************************************************************/
+
+void
+_mesa_save_vtxfmt_init(GLvertexformat * vfmt)
+{
+   vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
+   vfmt->Begin = save_Begin;
+   vfmt->CallList = _mesa_save_CallList;
+   vfmt->CallLists = _mesa_save_CallLists;
+   vfmt->Color3f = save_Color3f;
+   vfmt->Color3fv = save_Color3fv;
+   vfmt->Color4f = save_Color4f;
+   vfmt->Color4fv = save_Color4fv;
+   vfmt->EdgeFlag = save_EdgeFlag;
+   vfmt->End = save_End;
+   vfmt->EvalCoord1f = save_EvalCoord1f;
+   vfmt->EvalCoord1fv = save_EvalCoord1fv;
+   vfmt->EvalCoord2f = save_EvalCoord2f;
+   vfmt->EvalCoord2fv = save_EvalCoord2fv;
+   vfmt->EvalPoint1 = save_EvalPoint1;
+   vfmt->EvalPoint2 = save_EvalPoint2;
+   vfmt->FogCoordfEXT = save_FogCoordfEXT;
+   vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
+   vfmt->Indexf = save_Indexf;
+   vfmt->Indexfv = save_Indexfv;
+   vfmt->Materialfv = save_Materialfv;
+   vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
+   vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
+   vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
+   vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
+   vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
+   vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
+   vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
+   vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
+   vfmt->Normal3f = save_Normal3f;
+   vfmt->Normal3fv = save_Normal3fv;
+   vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
+   vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
+   vfmt->TexCoord1f = save_TexCoord1f;
+   vfmt->TexCoord1fv = save_TexCoord1fv;
+   vfmt->TexCoord2f = save_TexCoord2f;
+   vfmt->TexCoord2fv = save_TexCoord2fv;
+   vfmt->TexCoord3f = save_TexCoord3f;
+   vfmt->TexCoord3fv = save_TexCoord3fv;
+   vfmt->TexCoord4f = save_TexCoord4f;
+   vfmt->TexCoord4fv = save_TexCoord4fv;
+   vfmt->Vertex2f = save_Vertex2f;
+   vfmt->Vertex2fv = save_Vertex2fv;
+   vfmt->Vertex3f = save_Vertex3f;
+   vfmt->Vertex3fv = save_Vertex3fv;
+   vfmt->Vertex4f = save_Vertex4f;
+   vfmt->Vertex4fv = save_Vertex4fv;
+   vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
+   vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
+   vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
+   vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
+   vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
+   vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
+   vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
+   vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
+   vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
+   vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
+   vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
+   vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
+   vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
+   vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
+   vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
+   vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
+
+   vfmt->EvalMesh1 = _mesa_save_EvalMesh1;
+   vfmt->EvalMesh2 = _mesa_save_EvalMesh2;
+   vfmt->Rectf = save_Rectf;
+
+   /* The driver is required to implement these as
+    * 1) They can probably do a better job.
+    * 2) A lot of new mechanisms would have to be added to this module
+    *     to support it.  That code would probably never get used,
+    *     because of (1).
+    */
+#if 0
+   vfmt->DrawArrays = 0;
+   vfmt->DrawElements = 0;
+   vfmt->DrawRangeElements = 0;
+#endif
+}
+
+
+/**
+ * Initialize display list state for given context.
+ */
+void
+_mesa_init_display_list(GLcontext *ctx)
+{
+   static GLboolean tableInitialized = GL_FALSE;
+
+   /* zero-out the instruction size table, just once */
+   if (!tableInitialized) {
+      _mesa_bzero(InstSize, sizeof(InstSize));
+      tableInitialized = GL_TRUE;
+   }
+
+   /* Display list */
+   ctx->ListState.CallDepth = 0;
+   ctx->ExecuteFlag = GL_TRUE;
+   ctx->CompileFlag = GL_FALSE;
+   ctx->ListState.CurrentListPtr = NULL;
+   ctx->ListState.CurrentBlock = NULL;
+   ctx->ListState.CurrentListNum = 0;
+   ctx->ListState.CurrentPos = 0;
+
+   /* Display List group */
+   ctx->List.ListBase = 0;
+
+   _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
 }