mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
[mesa.git] / src / mesa / main / dlist.c
index 1f78d602bd04f7a25ea35f31f4f54c57b955033a..5554738d1a3154a26eee2a1540426fe19ab7eb0b 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  7.7
  *
  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 
@@ -29,6 +29,7 @@
  * Display lists management functions.
  */
 
+#include "c99_math.h"
 #include "glheader.h"
 #include "imports.h"
 #include "api_arrayelt.h"
@@ -37,7 +38,6 @@
 #include "api_validate.h"
 #include "atifragshader.h"
 #include "config.h"
-#include "mfeatures.h"
 #include "bufferobj.h"
 #include "arrayobj.h"
 #include "context.h"
@@ -69,6 +69,8 @@
 
 #include "main/dispatch.h"
 
+#include "vbo/vbo.h"
+
 
 
 /**
@@ -80,7 +82,7 @@ struct gl_list_instruction
    GLuint Size;
    void (*Execute)( struct gl_context *ctx, void *data );
    void (*Destroy)( struct gl_context *ctx, void *data );
-   void (*Print)( struct gl_context *ctx, void *data );
+   void (*Print)( struct gl_context *ctx, void *data, FILE *f );
 };
 
 
@@ -122,8 +124,7 @@ do {                                                \
  */
 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval)         \
 do {                                                                   \
-   if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON ||               \
-       ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+   if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX) {                 \
       _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \
       return retval;                                                   \
    }                                                                   \
@@ -137,8 +138,7 @@ do {                                                                        \
  */
 #define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx)                             \
 do {                                                                   \
-   if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON ||               \
-       ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+   if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX) {                 \
       _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \
       return;                                                          \
    }                                                                   \
@@ -210,18 +210,6 @@ typedef enum
    OPCODE_COLOR_MASK,
    OPCODE_COLOR_MASK_INDEXED,
    OPCODE_COLOR_MATERIAL,
-   OPCODE_COLOR_TABLE,
-   OPCODE_COLOR_TABLE_PARAMETER_FV,
-   OPCODE_COLOR_TABLE_PARAMETER_IV,
-   OPCODE_COLOR_SUB_TABLE,
-   OPCODE_CONVOLUTION_FILTER_1D,
-   OPCODE_CONVOLUTION_FILTER_2D,
-   OPCODE_CONVOLUTION_PARAMETER_I,
-   OPCODE_CONVOLUTION_PARAMETER_IV,
-   OPCODE_CONVOLUTION_PARAMETER_F,
-   OPCODE_CONVOLUTION_PARAMETER_FV,
-   OPCODE_COPY_COLOR_SUB_TABLE,
-   OPCODE_COPY_COLOR_TABLE,
    OPCODE_COPY_PIXELS,
    OPCODE_COPY_TEX_IMAGE1D,
    OPCODE_COPY_TEX_IMAGE2D,
@@ -244,7 +232,6 @@ typedef enum
    OPCODE_FRONT_FACE,
    OPCODE_FRUSTUM,
    OPCODE_HINT,
-   OPCODE_HISTOGRAM,
    OPCODE_INDEX_MASK,
    OPCODE_INIT_NAMES,
    OPCODE_LIGHT,
@@ -261,7 +248,6 @@ typedef enum
    OPCODE_MAPGRID1,
    OPCODE_MAPGRID2,
    OPCODE_MATRIX_MODE,
-   OPCODE_MIN_MAX,
    OPCODE_MULT_MATRIX,
    OPCODE_ORTHO,
    OPCODE_PASSTHROUGH,
@@ -282,8 +268,6 @@ typedef enum
    OPCODE_PUSH_NAME,
    OPCODE_RASTER_POS,
    OPCODE_READ_BUFFER,
-   OPCODE_RESET_HISTOGRAM,
-   OPCODE_RESET_MIN_MAX,
    OPCODE_ROTATE,
    OPCODE_SCALE,
    OPCODE_SCISSOR,
@@ -334,8 +318,6 @@ typedef enum
    /* GL_ARB_draw_buffers */
    OPCODE_DRAW_BUFFERS_ARB,
    /* GL_ATI_fragment_shader */
-   OPCODE_TEX_BUMP_PARAMETER_ATI,
-   /* GL_ATI_fragment_shader */
    OPCODE_BIND_FRAGMENT_SHADER_ATI,
    OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
    /* OpenGL 2.0 */
@@ -381,6 +363,45 @@ typedef enum
    OPCODE_UNIFORM_3UIV,
    OPCODE_UNIFORM_4UIV,
 
+   /* OpenGL 4.2 / GL_ARB_separate_shader_objects */
+   OPCODE_USE_PROGRAM_STAGES,
+   OPCODE_PROGRAM_UNIFORM_1F,
+   OPCODE_PROGRAM_UNIFORM_2F,
+   OPCODE_PROGRAM_UNIFORM_3F,
+   OPCODE_PROGRAM_UNIFORM_4F,
+   OPCODE_PROGRAM_UNIFORM_1FV,
+   OPCODE_PROGRAM_UNIFORM_2FV,
+   OPCODE_PROGRAM_UNIFORM_3FV,
+   OPCODE_PROGRAM_UNIFORM_4FV,
+   OPCODE_PROGRAM_UNIFORM_1I,
+   OPCODE_PROGRAM_UNIFORM_2I,
+   OPCODE_PROGRAM_UNIFORM_3I,
+   OPCODE_PROGRAM_UNIFORM_4I,
+   OPCODE_PROGRAM_UNIFORM_1IV,
+   OPCODE_PROGRAM_UNIFORM_2IV,
+   OPCODE_PROGRAM_UNIFORM_3IV,
+   OPCODE_PROGRAM_UNIFORM_4IV,
+   OPCODE_PROGRAM_UNIFORM_1UI,
+   OPCODE_PROGRAM_UNIFORM_2UI,
+   OPCODE_PROGRAM_UNIFORM_3UI,
+   OPCODE_PROGRAM_UNIFORM_4UI,
+   OPCODE_PROGRAM_UNIFORM_1UIV,
+   OPCODE_PROGRAM_UNIFORM_2UIV,
+   OPCODE_PROGRAM_UNIFORM_3UIV,
+   OPCODE_PROGRAM_UNIFORM_4UIV,
+   OPCODE_PROGRAM_UNIFORM_MATRIX22F,
+   OPCODE_PROGRAM_UNIFORM_MATRIX33F,
+   OPCODE_PROGRAM_UNIFORM_MATRIX44F,
+   OPCODE_PROGRAM_UNIFORM_MATRIX23F,
+   OPCODE_PROGRAM_UNIFORM_MATRIX32F,
+   OPCODE_PROGRAM_UNIFORM_MATRIX24F,
+   OPCODE_PROGRAM_UNIFORM_MATRIX42F,
+   OPCODE_PROGRAM_UNIFORM_MATRIX34F,
+   OPCODE_PROGRAM_UNIFORM_MATRIX43F,
+
+   /* GL_ARB_clip_control */
+   OPCODE_CLIP_CONTROL,
+
    /* GL_ARB_color_buffer_float */
    OPCODE_CLAMP_COLOR,
 
@@ -424,10 +445,6 @@ typedef enum
    OPCODE_TEXPARAMETER_I,
    OPCODE_TEXPARAMETER_UI,
 
-   /* GL_EXT_separate_shader_objects */
-   OPCODE_ACTIVE_PROGRAM_EXT,
-   OPCODE_USE_SHADER_PROGRAM_EXT,
-
    /* GL_ARB_instanced_arrays */
    OPCODE_VERTEX_ATTRIB_DIVISOR,
 
@@ -468,9 +485,13 @@ typedef enum
    /* ARB_uniform_buffer_object */
    OPCODE_UNIFORM_BLOCK_BINDING,
 
+   /* EXT_polygon_offset_clamp */
+   OPCODE_POLYGON_OFFSET_CLAMP,
+
    /* The following three are meta instructions */
    OPCODE_ERROR,                /* raise compiled-in error */
    OPCODE_CONTINUE,
+   OPCODE_NOP,                  /* No-op (used for 8-byte alignment */
    OPCODE_END_OF_LIST,
    OPCODE_EXT_0
 } OpCode;
@@ -487,6 +508,10 @@ typedef enum
  * Each instruction in the display list is stored as a sequence of
  * contiguous nodes in memory.
  * Each node is the union of a variety of data types.
+ *
+ * Note, all of these members should be 4 bytes in size or less for the
+ * sake of compact display lists.  We store 8-byte pointers in a pair of
+ * these nodes using the save/get_pointer() functions below.
  */
 union gl_dlist_node
 {
@@ -501,17 +526,64 @@ union gl_dlist_node
    GLenum e;
    GLfloat f;
    GLsizei si;
-   GLvoid *data;
-   void *next;                  /* If prev node's opcode==OPCODE_CONTINUE */
 };
 
 
 typedef union gl_dlist_node Node;
 
 
+/** How many 4-byte dwords to store a pointer */
+#define POINTER_DWORDS (sizeof(void *) / 4)
+
+/* We want to keep sizeof(union gl_dlist_node) == 4 to minimize
+ * space for display lists.  The following types and functions are
+ * used to help store 4- and 8-byte pointers in 1 or 2 dlist_nodes.
+ */
+union pointer
+{
+   void *ptr;
+   GLuint dwords[POINTER_DWORDS];
+};
+
+
+/**
+ * Save a 4 or 8-byte pointer at dest (and dest+1).
+ */
+static inline void
+save_pointer(Node *dest, void *src)
+{
+   union pointer p;
+   unsigned i;
+
+   STATIC_ASSERT(POINTER_DWORDS == 1 || POINTER_DWORDS == 2);
+   STATIC_ASSERT(sizeof(Node) == 4);
+
+   p.ptr = src;
+
+   for (i = 0; i < POINTER_DWORDS; i++)
+      dest[i].ui = p.dwords[i];
+}
+
+
+/**
+ * Retrieve a 4 or 8-byte pointer from node (node+1).
+ */
+static inline void *
+get_pointer(const Node *node)
+{
+   union pointer p;
+   unsigned i;
+
+   for (i = 0; i < POINTER_DWORDS; i++)
+      p.dwords[i] = node[i].ui;
+
+   return p.ptr;
+}
+
+
 /**
  * Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit
- * environment.  In 64-bit env, sizeof(Node)==8 anyway.
+ * environment.
  */
 union uint64_pair
 {
@@ -521,9 +593,9 @@ union uint64_pair
 
 
 /**
- * How many nodes to allocate at a time.
- *
- * \note Reduced now that we hold vertices etc. elsewhere.
+ * How many nodes to allocate at a time.  Note that bulk vertex data
+ * from glBegin/glVertex/glEnd primitives will typically wind up in
+ * a VBO, and not directly in the display list itself.
  */
 #define BLOCK_SIZE 256
 
@@ -539,14 +611,9 @@ static GLuint InstSize[OPCODE_END_OF_LIST + 1];
 void mesa_print_display_list(GLuint list);
 
 
-/**********************************************************************/
-/*****                           Private                          *****/
-/**********************************************************************/
-
-
 /**
- * Make an empty display list.  This is used by glGenLists() to
- * reserve display list IDs.
+ * Allocate a gl_display_list object with an initial block of storage.
+ * \param count  how many display list nodes/tokes to allocate
  */
 static struct gl_display_list *
 make_list(GLuint name, GLuint count)
@@ -562,8 +629,8 @@ make_list(GLuint name, GLuint count)
 /**
  * Lookup function to just encapsulate casting.
  */
-static inline struct gl_display_list *
-lookup_list(struct gl_context *ctx, GLuint list)
+struct gl_display_list *
+_mesa_lookup_list(struct gl_context *ctx, GLuint list)
 {
    return (struct gl_display_list *)
       _mesa_HashLookup(ctx->Shared->DisplayList, list);
@@ -604,11 +671,11 @@ ext_opcode_execute(struct gl_context *ctx, Node *node)
 
 /** Print an extended opcode instruction */
 static GLint
-ext_opcode_print(struct gl_context *ctx, Node *node)
+ext_opcode_print(struct gl_context *ctx, Node *node, FILE *f)
 {
    const GLint i = node[0].opcode - OPCODE_EXT_0;
    GLint step;
-   ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
+   ctx->ListExt->Opcode[i].Print(ctx, &node[1], f);
    step = ctx->ListExt->Opcode[i].Size;
    return step;
 }
@@ -638,91 +705,75 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
          switch (opcode) {
             /* for some commands, we need to free malloc'd memory */
          case OPCODE_MAP1:
-            free(n[6].data);
+            free(get_pointer(&n[6]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_MAP2:
-            free(n[10].data);
+            free(get_pointer(&n[10]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_DRAW_PIXELS:
-            free(n[5].data);
+            free(get_pointer(&n[5]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_BITMAP:
-            free(n[7].data);
-            n += InstSize[n[0].opcode];
-            break;
-         case OPCODE_COLOR_TABLE:
-            free(n[6].data);
-            n += InstSize[n[0].opcode];
-            break;
-         case OPCODE_COLOR_SUB_TABLE:
-            free(n[6].data);
-            n += InstSize[n[0].opcode];
-            break;
-         case OPCODE_CONVOLUTION_FILTER_1D:
-            free(n[6].data);
-            n += InstSize[n[0].opcode];
-            break;
-         case OPCODE_CONVOLUTION_FILTER_2D:
-            free(n[7].data);
+            free(get_pointer(&n[7]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_POLYGON_STIPPLE:
-            free(n[1].data);
+            free(get_pointer(&n[1]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_TEX_IMAGE1D:
-            free(n[8].data);
+            free(get_pointer(&n[8]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_TEX_IMAGE2D:
-            free(n[9].data);
+            free(get_pointer(&n[9]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_TEX_IMAGE3D:
-            free(n[10].data);
+            free(get_pointer(&n[10]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_TEX_SUB_IMAGE1D:
-            free(n[7].data);
+            free(get_pointer(&n[7]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_TEX_SUB_IMAGE2D:
-            free(n[9].data);
+            free(get_pointer(&n[9]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_TEX_SUB_IMAGE3D:
-            free(n[11].data);
+            free(get_pointer(&n[11]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_COMPRESSED_TEX_IMAGE_1D:
-            free(n[7].data);
+            free(get_pointer(&n[7]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_COMPRESSED_TEX_IMAGE_2D:
-            free(n[8].data);
+            free(get_pointer(&n[8]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_COMPRESSED_TEX_IMAGE_3D:
-            free(n[9].data);
+            free(get_pointer(&n[9]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
-            free(n[7].data);
+            free(get_pointer(&n[7]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
-            free(n[9].data);
+            free(get_pointer(&n[9]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
-            free(n[11].data);
+            free(get_pointer(&n[11]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_PROGRAM_STRING_ARB:
-            free(n[4].data);      /* program string */
+            free(get_pointer(&n[4]));      /* program string */
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_UNIFORM_1FV:
@@ -737,7 +788,7 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
          case OPCODE_UNIFORM_2UIV:
          case OPCODE_UNIFORM_3UIV:
          case OPCODE_UNIFORM_4UIV:
-            free(n[3].data);
+            free(get_pointer(&n[3]));
             n += InstSize[n[0].opcode];
             break;
          case OPCODE_UNIFORM_MATRIX22:
@@ -749,12 +800,43 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
          case OPCODE_UNIFORM_MATRIX32:
          case OPCODE_UNIFORM_MATRIX34:
          case OPCODE_UNIFORM_MATRIX43:
-            free(n[4].data);
+            free(get_pointer(&n[4]));
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_PROGRAM_UNIFORM_1FV:
+         case OPCODE_PROGRAM_UNIFORM_2FV:
+         case OPCODE_PROGRAM_UNIFORM_3FV:
+         case OPCODE_PROGRAM_UNIFORM_4FV:
+         case OPCODE_PROGRAM_UNIFORM_1IV:
+         case OPCODE_PROGRAM_UNIFORM_2IV:
+         case OPCODE_PROGRAM_UNIFORM_3IV:
+         case OPCODE_PROGRAM_UNIFORM_4IV:
+         case OPCODE_PROGRAM_UNIFORM_1UIV:
+         case OPCODE_PROGRAM_UNIFORM_2UIV:
+         case OPCODE_PROGRAM_UNIFORM_3UIV:
+         case OPCODE_PROGRAM_UNIFORM_4UIV:
+            free(get_pointer(&n[4]));
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_PROGRAM_UNIFORM_MATRIX22F:
+         case OPCODE_PROGRAM_UNIFORM_MATRIX33F:
+         case OPCODE_PROGRAM_UNIFORM_MATRIX44F:
+         case OPCODE_PROGRAM_UNIFORM_MATRIX24F:
+         case OPCODE_PROGRAM_UNIFORM_MATRIX42F:
+         case OPCODE_PROGRAM_UNIFORM_MATRIX23F:
+         case OPCODE_PROGRAM_UNIFORM_MATRIX32F:
+         case OPCODE_PROGRAM_UNIFORM_MATRIX34F:
+         case OPCODE_PROGRAM_UNIFORM_MATRIX43F:
+            free(get_pointer(&n[5]));
+            n += InstSize[n[0].opcode];
+            break;
+         case OPCODE_PIXEL_MAP:
+            free(get_pointer(&n[3]));
             n += InstSize[n[0].opcode];
             break;
 
          case OPCODE_CONTINUE:
-            n = (Node *) n[1].next;
+            n = (Node *) get_pointer(&n[1]);
             free(block);
             block = n;
             break;
@@ -770,6 +852,7 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
       }
    }
 
+   free(dlist->Label);
    free(dlist);
 }
 
@@ -786,7 +869,7 @@ destroy_list(struct gl_context *ctx, GLuint list)
    if (list == 0)
       return;
 
-   dlist = lookup_list(ctx, list);
+   dlist = _mesa_lookup_list(ctx, list);
    if (!dlist)
       return;
 
@@ -830,7 +913,7 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list)
       return (GLint) uiptr[n];
    case GL_FLOAT:
       fptr = (GLfloat *) list;
-      return (GLint) FLOORF(fptr[n]);
+      return (GLint) floorf(fptr[n]);
    case GL_2_BYTES:
       ubptr = ((GLubyte *) list) + 2 * n;
       return (GLint) ubptr[0] * 256
@@ -852,12 +935,6 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list)
 }
 
 
-
-
-/**********************************************************************/
-/*****                        Public                              *****/
-/**********************************************************************/
-
 /**
  * Wrapper for _mesa_unpack_image/bitmap() that handles pixel buffer objects.
  * If width < 0 or height < 0 or format or type are invalid we'll just
@@ -885,11 +962,8 @@ unpack_image(struct gl_context *ctx, GLuint dimensions,
       /* no PBO */
       GLvoid *image;
 
-      if (type == GL_BITMAP)
-         image = _mesa_unpack_bitmap(width, height, pixels, unpack);
-      else
-         image = _mesa_unpack_image(dimensions, width, height, depth,
-                                    format, type, pixels, unpack);
+      image = _mesa_unpack_image(dimensions, width, height, depth,
+                                 format, type, pixels, unpack);
       if (pixels && !image) {
          _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
       }
@@ -902,7 +976,8 @@ unpack_image(struct gl_context *ctx, GLuint dimensions,
 
       map = (GLubyte *)
          ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
-                                   GL_MAP_READ_BIT, unpack->BufferObj);
+                                   GL_MAP_READ_BIT, unpack->BufferObj,
+                                    MAP_INTERNAL);
       if (!map) {
          /* unable to map src buffer! */
          _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
@@ -910,13 +985,10 @@ unpack_image(struct gl_context *ctx, GLuint dimensions,
       }
 
       src = ADD_POINTERS(map, pixels);
-      if (type == GL_BITMAP)
-         image = _mesa_unpack_bitmap(width, height, src, unpack);
-      else
-         image = _mesa_unpack_image(dimensions, width, height, depth,
-                                    format, type, src, unpack);
+      image = _mesa_unpack_image(dimensions, width, height, depth,
+                                 format, type, src, unpack);
 
-      ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj);
+      ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
 
       if (!image) {
          _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
@@ -929,30 +1001,59 @@ unpack_image(struct gl_context *ctx, GLuint dimensions,
    return NULL;
 }
 
+
+/** Return copy of memory */
+static void *
+memdup(const void *src, GLsizei bytes)
+{
+   void *b = bytes >= 0 ? malloc(bytes) : NULL;
+   if (b)
+      memcpy(b, src, bytes);
+   return b;
+}
+
+
 /**
  * Allocate space for a display list instruction (opcode + payload space).
  * \param opcode  the instruction opcode (OPCODE_* value)
  * \param bytes   instruction payload size (not counting opcode)
- * \return pointer to allocated memory (the opcode space)
+ * \param align8  does the payload need to be 8-byte aligned?
+ *                This is only relevant in 64-bit environments.
+ * \return pointer to allocated memory (the payload will be at pointer+1)
  */
 static Node *
-dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
+dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes, bool align8)
 {
    const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
+   const GLuint contNodes = 1 + POINTER_DWORDS;  /* size of continue info */
+   GLuint nopNode;
    Node *n;
 
-   if (opcode < (GLuint) OPCODE_EXT_0) {
+   if (opcode < OPCODE_EXT_0) {
       if (InstSize[opcode] == 0) {
          /* save instruction size now */
          InstSize[opcode] = numNodes;
       }
       else {
          /* make sure instruction size agrees */
-         ASSERT(numNodes == InstSize[opcode]);
+         assert(numNodes == InstSize[opcode]);
       }
    }
 
-   if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
+   if (sizeof(void *) > sizeof(Node) && align8
+       && ctx->ListState.CurrentPos % 2 == 0) {
+      /* The opcode would get placed at node[0] and the payload would start
+       * at node[1].  But the payload needs to be at an even offset (8-byte
+       * multiple).
+       */
+      nopNode = 1;
+   }
+   else {
+      nopNode = 0;
+   }
+
+   if (ctx->ListState.CurrentPos + nopNode + numNodes + contNodes
+       > BLOCK_SIZE) {
       /* This block is full.  Allocate a new block and chain to it */
       Node *newblock;
       n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
@@ -962,13 +1063,34 @@ dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
          _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
          return NULL;
       }
-      n[1].next = (Node *) newblock;
+
+      /* a fresh block should be 8-byte aligned on 64-bit systems */
+      assert(((GLintptr) newblock) % sizeof(void *) == 0);
+
+      save_pointer(&n[1], newblock);
       ctx->ListState.CurrentBlock = newblock;
       ctx->ListState.CurrentPos = 0;
+
+      /* Display list nodes are always 4 bytes.  If we need 8-byte alignment
+       * we have to insert a NOP so that the payload of the real opcode lands
+       * on an even location:
+       *   node[0] = OPCODE_NOP
+       *   node[1] = OPCODE_x;
+       *   node[2] = start of payload
+       */
+      nopNode = sizeof(void *) > sizeof(Node) && align8;
    }
 
    n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
-   ctx->ListState.CurrentPos += numNodes;
+   if (nopNode) {
+      assert(ctx->ListState.CurrentPos % 2 == 0); /* even value */
+      n[0].opcode = OPCODE_NOP;
+      n++;
+      /* The "real" opcode will now be at an odd location and the payload
+       * will be at an even location.
+       */
+   }
+   ctx->ListState.CurrentPos += nopNode + numNodes;
 
    n[0].opcode = opcode;
 
@@ -989,7 +1111,22 @@ dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
 void *
 _mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
 {
-   Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
+   Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes, false);
+   if (n)
+      return n + 1;  /* return pointer to payload area, after opcode */
+   else
+      return NULL;
+}
+
+
+/**
+ * Same as _mesa_dlist_alloc(), but return a pointer which is 8-byte
+ * aligned in 64-bit environments, 4-byte aligned otherwise.
+ */
+void *
+_mesa_dlist_alloc_aligned(struct gl_context *ctx, GLuint opcode, GLuint bytes)
+{
+   Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes, true);
    if (n)
       return n + 1;  /* return pointer to payload area, after opcode */
    else
@@ -1012,7 +1149,7 @@ _mesa_dlist_alloc_opcode(struct gl_context *ctx,
                          GLuint size,
                          void (*execute) (struct gl_context *, void *),
                          void (*destroy) (struct gl_context *, void *),
-                         void (*print) (struct gl_context *, void *))
+                         void (*print) (struct gl_context *, void *, FILE *))
 {
    if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
       const GLuint i = ctx->ListExt->NumOpcodes++;
@@ -1039,7 +1176,38 @@ _mesa_dlist_alloc_opcode(struct gl_context *ctx,
 static inline Node *
 alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
 {
-   return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
+   return dlist_alloc(ctx, opcode, nparams * sizeof(Node), false);
+}
+
+
+/**
+ * Called by EndList to try to reduce memory used for the list.
+ */
+static void
+trim_list(struct gl_context *ctx)
+{
+   /* If the list we're ending only has one allocated block of nodes/tokens
+    * and its size isn't a full block size, realloc the block to use less
+    * memory.  This is important for apps that create many small display
+    * lists and apps that use glXUseXFont (many lists each containing one
+    * glBitmap call).
+    * Note: we currently only trim display lists that allocated one block
+    * of tokens.  That hits the short list case which is what we're mainly
+    * concerned with.  Trimming longer lists would involve traversing the
+    * linked list of blocks.
+    */
+   struct gl_dlist_state *list = &ctx->ListState;
+
+   if ((list->CurrentList->Head == list->CurrentBlock) &&
+       (list->CurrentPos < BLOCK_SIZE)) {
+      /* There's only one block and it's not full, so realloc */
+      GLuint newSize = list->CurrentPos * sizeof(Node);
+      list->CurrentList->Head =
+      list->CurrentBlock = realloc(list->CurrentBlock, newSize);
+      if (!list->CurrentBlock) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEndList");
+      }
+   }
 }
 
 
@@ -1106,7 +1274,7 @@ save_Bitmap(GLsizei width, GLsizei height,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
+   n = alloc_instruction(ctx, OPCODE_BITMAP, 6 + POINTER_DWORDS);
    if (n) {
       n[1].i = (GLint) width;
       n[2].i = (GLint) height;
@@ -1114,8 +1282,9 @@ save_Bitmap(GLsizei width, GLsizei height,
       n[4].f = yorig;
       n[5].f = xmove;
       n[6].f = ymove;
-      n[7].data = unpack_image(ctx, 2, width, height, 1, GL_COLOR_INDEX,
-                               GL_BITMAP, pixels, &ctx->Unpack);
+      save_pointer(&n[7],
+                   unpack_image(ctx, 2, width, height, 1, GL_COLOR_INDEX,
+                                GL_BITMAP, pixels, &ctx->Unpack));
    }
    if (ctx->ExecuteFlag) {
       CALL_Bitmap(ctx->Exec, (width, height,
@@ -1356,7 +1525,14 @@ save_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
               "glDrawElementsInstancedBaseVertexBaseInstance() during display list compile");
 }
 
-static void invalidate_saved_current_state( struct gl_context *ctx )
+
+/**
+ * While building a display list we cache some OpenGL state.
+ * Under some circumstances we need to invalidate that state (immediately
+ * when we start compiling a list, or after glCallList(s)).
+ */
+static void
+invalidate_saved_current_state(struct gl_context *ctx)
 {
    GLint i;
 
@@ -1371,6 +1547,7 @@ static void invalidate_saved_current_state( struct gl_context *ctx )
    ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
 }
 
+
 static void GLAPIENTRY
 save_CallList(GLuint list)
 {
@@ -1727,534 +1904,227 @@ save_ColorMaterial(GLenum face, GLenum mode)
 
 
 static void GLAPIENTRY
-save_ColorTable(GLenum target, GLenum internalFormat,
-                GLsizei width, GLenum format, GLenum type,
-                const GLvoid * table)
+save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
 {
    GET_CURRENT_CONTEXT(ctx);
-   if (_mesa_is_proxy_texture(target)) {
-      /* execute immediately */
-      CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
-                                  format, type, table));
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
+   if (n) {
+      n[1].i = x;
+      n[2].i = y;
+      n[3].i = (GLint) width;
+      n[4].i = (GLint) height;
+      n[5].e = type;
    }
-   else {
-      Node *n;
-      ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-      n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
-      if (n) {
-         n[1].e = target;
-         n[2].e = internalFormat;
-         n[3].i = width;
-         n[4].e = format;
-         n[5].e = type;
-         n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
-                                  &ctx->Unpack);
-      }
-      if (ctx->ExecuteFlag) {
-         CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
-                                     format, type, table));
-      }
+   if (ctx->ExecuteFlag) {
+      CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
    }
 }
 
 
 
 static void GLAPIENTRY
-save_ColorTableParameterfv(GLenum target, GLenum pname,
-                           const GLfloat *params)
+save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
+                    GLint x, GLint y, GLsizei width, GLint border)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
-   n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
+   n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
    if (n) {
       n[1].e = target;
-      n[2].e = pname;
-      n[3].f = params[0];
-      if (pname == GL_COLOR_TABLE_SGI ||
-          pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
-          pname == GL_TEXTURE_COLOR_TABLE_SGI) {
-         n[4].f = params[1];
-         n[5].f = params[2];
-         n[6].f = params[3];
-      }
+      n[2].i = level;
+      n[3].e = internalformat;
+      n[4].i = x;
+      n[5].i = y;
+      n[6].i = width;
+      n[7].i = border;
    }
-
    if (ctx->ExecuteFlag) {
-      CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
+      CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
+                                      x, y, width, border));
    }
 }
 
 
 static void GLAPIENTRY
-save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+save_CopyTexImage2D(GLenum target, GLint level,
+                    GLenum internalformat,
+                    GLint x, GLint y, GLsizei width,
+                    GLsizei height, GLint border)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
-   n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
+   n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
    if (n) {
       n[1].e = target;
-      n[2].e = pname;
-      n[3].i = params[0];
-      if (pname == GL_COLOR_TABLE_SGI ||
-          pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
-          pname == GL_TEXTURE_COLOR_TABLE_SGI) {
-         n[4].i = params[1];
-         n[5].i = params[2];
-         n[6].i = params[3];
-      }
+      n[2].i = level;
+      n[3].e = internalformat;
+      n[4].i = x;
+      n[5].i = y;
+      n[6].i = width;
+      n[7].i = height;
+      n[8].i = border;
    }
-
    if (ctx->ExecuteFlag) {
-      CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
+      CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
+                                      x, y, width, height, border));
    }
 }
 
 
 
 static void GLAPIENTRY
-save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
-                   GLenum format, GLenum type, const GLvoid * table)
+save_CopyTexSubImage1D(GLenum target, GLint level,
+                       GLint xoffset, GLint x, GLint y, GLsizei width)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
+   n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
    if (n) {
       n[1].e = target;
-      n[2].i = start;
-      n[3].i = count;
-      n[4].e = format;
-      n[5].e = type;
-      n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
-                               &ctx->Unpack);
+      n[2].i = level;
+      n[3].i = xoffset;
+      n[4].i = x;
+      n[5].i = y;
+      n[6].i = width;
    }
    if (ctx->ExecuteFlag) {
-      CALL_ColorSubTable(ctx->Exec,
-                         (target, start, count, format, type, table));
+      CALL_CopyTexSubImage1D(ctx->Exec,
+                             (target, level, xoffset, x, y, width));
    }
 }
 
 
 static void GLAPIENTRY
-save_CopyColorSubTable(GLenum target, GLsizei start,
-                       GLint x, GLint y, GLsizei width)
+save_CopyTexSubImage2D(GLenum target, GLint level,
+                       GLint xoffset, GLint yoffset,
+                       GLint x, GLint y, GLsizei width, GLint height)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
+   n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
    if (n) {
       n[1].e = target;
-      n[2].i = start;
-      n[3].i = x;
-      n[4].i = y;
-      n[5].i = width;
+      n[2].i = level;
+      n[3].i = xoffset;
+      n[4].i = yoffset;
+      n[5].i = x;
+      n[6].i = y;
+      n[7].i = width;
+      n[8].i = height;
    }
    if (ctx->ExecuteFlag) {
-      CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
+      CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
+                                         x, y, width, height));
    }
 }
 
 
 static void GLAPIENTRY
-save_CopyColorTable(GLenum target, GLenum internalformat,
-                    GLint x, GLint y, GLsizei width)
+save_CopyTexSubImage3D(GLenum target, GLint level,
+                       GLint xoffset, GLint yoffset, GLint zoffset,
+                       GLint x, GLint y, GLsizei width, GLint height)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
+   n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
    if (n) {
       n[1].e = target;
-      n[2].e = internalformat;
-      n[3].i = x;
-      n[4].i = y;
-      n[5].i = width;
+      n[2].i = level;
+      n[3].i = xoffset;
+      n[4].i = yoffset;
+      n[5].i = zoffset;
+      n[6].i = x;
+      n[7].i = y;
+      n[8].i = width;
+      n[9].i = height;
    }
    if (ctx->ExecuteFlag) {
-      CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
+      CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
+                                         xoffset, yoffset, zoffset,
+                                         x, y, width, height));
    }
 }
 
 
 static void GLAPIENTRY
-save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
-                         GLenum format, GLenum type, const GLvoid * filter)
+save_CullFace(GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
-   n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
+   n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
    if (n) {
-      n[1].e = target;
-      n[2].e = internalFormat;
-      n[3].i = width;
-      n[4].e = format;
-      n[5].e = type;
-      n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
-                               &ctx->Unpack);
+      n[1].e = mode;
    }
    if (ctx->ExecuteFlag) {
-      CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
-                                           format, type, filter));
+      CALL_CullFace(ctx->Exec, (mode));
    }
 }
 
 
 static void GLAPIENTRY
-save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
-                         GLsizei width, GLsizei height, GLenum format,
-                         GLenum type, const GLvoid * filter)
+save_DepthFunc(GLenum func)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
-   n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
+   n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
    if (n) {
-      n[1].e = target;
-      n[2].e = internalFormat;
-      n[3].i = width;
-      n[4].i = height;
-      n[5].e = format;
-      n[6].e = type;
-      n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
-                               &ctx->Unpack);
+      n[1].e = func;
    }
    if (ctx->ExecuteFlag) {
-      CALL_ConvolutionFilter2D(ctx->Exec,
-                               (target, internalFormat, width, height, format,
-                                type, filter));
+      CALL_DepthFunc(ctx->Exec, (func));
    }
 }
 
 
 static void GLAPIENTRY
-save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
+save_DepthMask(GLboolean mask)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
+   n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
    if (n) {
-      n[1].e = target;
-      n[2].e = pname;
-      n[3].i = param;
+      n[1].b = mask;
    }
    if (ctx->ExecuteFlag) {
-      CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
+      CALL_DepthMask(ctx->Exec, (mask));
    }
 }
 
 
 static void GLAPIENTRY
-save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+save_DepthRange(GLclampd nearval, GLclampd farval)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
+   n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
    if (n) {
-      n[1].e = target;
-      n[2].e = pname;
-      n[3].i = params[0];
-      if (pname == GL_CONVOLUTION_BORDER_COLOR ||
-          pname == GL_CONVOLUTION_FILTER_SCALE ||
-          pname == GL_CONVOLUTION_FILTER_BIAS) {
-         n[4].i = params[1];
-         n[5].i = params[2];
-         n[6].i = params[3];
-      }
-      else {
-         n[4].i = n[5].i = n[6].i = 0;
-      }
+      n[1].f = (GLfloat) nearval;
+      n[2].f = (GLfloat) farval;
    }
    if (ctx->ExecuteFlag) {
-      CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
+      CALL_DepthRange(ctx->Exec, (nearval, farval));
    }
 }
 
 
 static void GLAPIENTRY
-save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
+save_Disable(GLenum cap)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
-   if (n) {
-      n[1].e = target;
-      n[2].e = pname;
-      n[3].f = param;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
-   }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameterfv(GLenum target, GLenum pname,
-                            const GLfloat *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
-   if (n) {
-      n[1].e = target;
-      n[2].e = pname;
-      n[3].f = params[0];
-      if (pname == GL_CONVOLUTION_BORDER_COLOR ||
-          pname == GL_CONVOLUTION_FILTER_SCALE ||
-          pname == GL_CONVOLUTION_FILTER_BIAS) {
-         n[4].f = params[1];
-         n[5].f = params[2];
-         n[6].f = params[3];
-      }
-      else {
-         n[4].f = n[5].f = n[6].f = 0.0F;
-      }
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
-   }
-}
-
-
-static void GLAPIENTRY
-save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
-   if (n) {
-      n[1].i = x;
-      n[2].i = y;
-      n[3].i = (GLint) width;
-      n[4].i = (GLint) height;
-      n[5].e = type;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
-   }
-}
-
-
-
-static void GLAPIENTRY
-save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
-                    GLint x, GLint y, GLsizei width, GLint border)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
-   if (n) {
-      n[1].e = target;
-      n[2].i = level;
-      n[3].e = internalformat;
-      n[4].i = x;
-      n[5].i = y;
-      n[6].i = width;
-      n[7].i = border;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
-                                      x, y, width, border));
-   }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexImage2D(GLenum target, GLint level,
-                    GLenum internalformat,
-                    GLint x, GLint y, GLsizei width,
-                    GLsizei height, GLint border)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
-   if (n) {
-      n[1].e = target;
-      n[2].i = level;
-      n[3].e = internalformat;
-      n[4].i = x;
-      n[5].i = y;
-      n[6].i = width;
-      n[7].i = height;
-      n[8].i = border;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
-                                      x, y, width, height, border));
-   }
-}
-
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage1D(GLenum target, GLint level,
-                       GLint xoffset, GLint x, GLint y, GLsizei width)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
-   if (n) {
-      n[1].e = target;
-      n[2].i = level;
-      n[3].i = xoffset;
-      n[4].i = x;
-      n[5].i = y;
-      n[6].i = width;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_CopyTexSubImage1D(ctx->Exec,
-                             (target, level, xoffset, x, y, width));
-   }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage2D(GLenum target, GLint level,
-                       GLint xoffset, GLint yoffset,
-                       GLint x, GLint y, GLsizei width, GLint height)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
-   if (n) {
-      n[1].e = target;
-      n[2].i = level;
-      n[3].i = xoffset;
-      n[4].i = yoffset;
-      n[5].i = x;
-      n[6].i = y;
-      n[7].i = width;
-      n[8].i = height;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
-                                         x, y, width, height));
-   }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage3D(GLenum target, GLint level,
-                       GLint xoffset, GLint yoffset, GLint zoffset,
-                       GLint x, GLint y, GLsizei width, GLint height)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
-   if (n) {
-      n[1].e = target;
-      n[2].i = level;
-      n[3].i = xoffset;
-      n[4].i = yoffset;
-      n[5].i = zoffset;
-      n[6].i = x;
-      n[7].i = y;
-      n[8].i = width;
-      n[9].i = height;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
-                                         xoffset, yoffset, zoffset,
-                                         x, y, width, height));
-   }
-}
-
-
-static void GLAPIENTRY
-save_CullFace(GLenum mode)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
-   if (n) {
-      n[1].e = mode;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_CullFace(ctx->Exec, (mode));
-   }
-}
-
-
-static void GLAPIENTRY
-save_DepthFunc(GLenum func)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
-   if (n) {
-      n[1].e = func;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_DepthFunc(ctx->Exec, (func));
-   }
-}
-
-
-static void GLAPIENTRY
-save_DepthMask(GLboolean mask)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
-   if (n) {
-      n[1].b = mask;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_DepthMask(ctx->Exec, (mask));
-   }
-}
-
-
-static void GLAPIENTRY
-save_DepthRange(GLclampd nearval, GLclampd farval)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
-   if (n) {
-      n[1].f = (GLfloat) nearval;
-      n[2].f = (GLfloat) farval;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_DepthRange(ctx->Exec, (nearval, farval));
-   }
-}
-
-
-static void GLAPIENTRY
-save_Disable(GLenum cap)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
+   n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
    if (n) {
       n[1].e = cap;
    }
@@ -2306,14 +2176,15 @@ save_DrawPixels(GLsizei width, GLsizei height,
 
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-   n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
+   n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 4 + POINTER_DWORDS);
    if (n) {
       n[1].i = width;
       n[2].i = height;
       n[3].e = format;
       n[4].e = type;
-      n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
-                               pixels, &ctx->Unpack);
+      save_pointer(&n[5],
+                   unpack_image(ctx, 2, width, height, 1, format, type,
+                                pixels, &ctx->Unpack));
    }
    if (ctx->ExecuteFlag) {
       CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
@@ -2522,35 +2393,14 @@ save_Hint(GLenum target, GLenum mode)
 
 
 static void GLAPIENTRY
-save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
-               GLboolean sink)
+save_IndexMask(GLuint mask)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
+   n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
    if (n) {
-      n[1].e = target;
-      n[2].i = width;
-      n[3].e = internalFormat;
-      n[4].b = sink;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
-   }
-}
-
-
-static void GLAPIENTRY
-save_IndexMask(GLuint mask)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
-   if (n) {
-      n[1].ui = mask;
+      n[1].ui = mask;
    }
    if (ctx->ExecuteFlag) {
       CALL_IndexMask(ctx->Exec, (mask));
@@ -2882,7 +2732,7 @@ save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+   n = alloc_instruction(ctx, OPCODE_MAP1, 5 + POINTER_DWORDS);
    if (n) {
       GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
       n[1].e = target;
@@ -2890,7 +2740,7 @@ save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
       n[3].f = (GLfloat) u2;
       n[4].i = _mesa_evaluator_components(target);      /* stride */
       n[5].i = order;
-      n[6].data = (void *) pnts;
+      save_pointer(&n[6], pnts);
    }
    if (ctx->ExecuteFlag) {
       CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
@@ -2904,7 +2754,7 @@ save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+   n = alloc_instruction(ctx, OPCODE_MAP1, 5 + POINTER_DWORDS);
    if (n) {
       GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
       n[1].e = target;
@@ -2912,7 +2762,7 @@ save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
       n[3].f = u2;
       n[4].i = _mesa_evaluator_components(target);      /* stride */
       n[5].i = order;
-      n[6].data = (void *) pnts;
+      save_pointer(&n[6], pnts);
    }
    if (ctx->ExecuteFlag) {
       CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
@@ -2929,7 +2779,7 @@ save_Map2d(GLenum target,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+   n = alloc_instruction(ctx, OPCODE_MAP2, 9 + POINTER_DWORDS);
    if (n) {
       GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
                                               vstride, vorder, points);
@@ -2943,7 +2793,7 @@ save_Map2d(GLenum target,
       n[7].i = _mesa_evaluator_components(target);      /*vstride */
       n[8].i = uorder;
       n[9].i = vorder;
-      n[10].data = (void *) pnts;
+      save_pointer(&n[10], pnts);
    }
    if (ctx->ExecuteFlag) {
       CALL_Map2d(ctx->Exec, (target,
@@ -2962,7 +2812,7 @@ save_Map2f(GLenum target,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+   n = alloc_instruction(ctx, OPCODE_MAP2, 9 + POINTER_DWORDS);
    if (n) {
       GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
                                               vstride, vorder, points);
@@ -2976,7 +2826,7 @@ save_Map2f(GLenum target,
       n[7].i = _mesa_evaluator_components(target);      /*vstride */
       n[8].i = uorder;
       n[9].i = vorder;
-      n[10].data = (void *) pnts;
+      save_pointer(&n[10], pnts);
    }
    if (ctx->ExecuteFlag) {
       CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
@@ -3058,25 +2908,6 @@ save_MatrixMode(GLenum mode)
 }
 
 
-static void GLAPIENTRY
-save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
-   if (n) {
-      n[1].e = target;
-      n[2].e = internalFormat;
-      n[3].b = sink;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
-   }
-}
-
-
 static void GLAPIENTRY
 save_MultMatrixf(const GLfloat * m)
 {
@@ -3148,12 +2979,11 @@ save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
+   n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 2 + POINTER_DWORDS);
    if (n) {
       n[1].e = map;
       n[2].i = mapsize;
-      n[3].data = malloc(mapsize * sizeof(GLfloat));
-      memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
+      save_pointer(&n[3], memdup(values, mapsize * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
@@ -3328,10 +3158,11 @@ save_PolygonStipple(const GLubyte * pattern)
 
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-   n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
+   n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, POINTER_DWORDS);
    if (n) {
-      n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
-                               pattern, &ctx->Unpack);
+      save_pointer(&n[1],
+                   unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
+                                pattern, &ctx->Unpack));
    }
    if (ctx->ExecuteFlag) {
       CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
@@ -3364,6 +3195,22 @@ save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
    save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
 }
 
+static void GLAPIENTRY
+save_PolygonOffsetClampEXT(GLfloat factor, GLfloat units, GLfloat clamp)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET_CLAMP, 3);
+   if (n) {
+      n[1].f = factor;
+      n[2].f = units;
+      n[3].f = clamp;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_PolygonOffsetClampEXT(ctx->Exec, (factor, units, clamp));
+   }
+}
 
 static void GLAPIENTRY
 save_PopAttrib(void)
@@ -3658,38 +3505,6 @@ save_ReadBuffer(GLenum mode)
 }
 
 
-static void GLAPIENTRY
-save_ResetHistogram(GLenum target)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
-   if (n) {
-      n[1].e = target;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_ResetHistogram(ctx->Exec, (target));
-   }
-}
-
-
-static void GLAPIENTRY
-save_ResetMinmax(GLenum target)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
-   if (n) {
-      n[1].e = target;
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_ResetMinmax(ctx->Exec, (target));
-   }
-}
-
-
 static void GLAPIENTRY
 save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
 {
@@ -3771,15 +3586,16 @@ save_ShadeModel(GLenum mode)
       CALL_ShadeModel(ctx->Exec, (mode));
    }
 
+   /* Don't compile this call if it's a no-op.
+    * By avoiding this state change we have a better chance of
+    * coalescing subsequent drawing commands into one batch.
+    */
    if (ctx->ListState.Current.ShadeModel == mode)
       return;
 
    SAVE_FLUSH_VERTICES(ctx);
 
-   /* Only save the value if we know the statechange will take effect:
-    */
-   if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
-      ctx->ListState.Current.ShadeModel = mode;
+   ctx->ListState.Current.ShadeModel = mode;
 
    n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
    if (n) {
@@ -4131,7 +3947,7 @@ save_TexImage1D(GLenum target,
    else {
       Node *n;
       ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-      n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
+      n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 7 + POINTER_DWORDS);
       if (n) {
          n[1].e = target;
          n[2].i = level;
@@ -4140,8 +3956,9 @@ save_TexImage1D(GLenum target,
          n[5].i = border;
          n[6].e = format;
          n[7].e = type;
-         n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
-                                  pixels, &ctx->Unpack);
+         save_pointer(&n[8],
+                      unpack_image(ctx, 1, width, 1, 1, format, type,
+                                   pixels, &ctx->Unpack));
       }
       if (ctx->ExecuteFlag) {
          CALL_TexImage1D(ctx->Exec, (target, level, components, width,
@@ -4166,7 +3983,7 @@ save_TexImage2D(GLenum target,
    else {
       Node *n;
       ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-      n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
+      n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 8 + POINTER_DWORDS);
       if (n) {
          n[1].e = target;
          n[2].i = level;
@@ -4176,8 +3993,9 @@ save_TexImage2D(GLenum target,
          n[6].i = border;
          n[7].e = format;
          n[8].e = type;
-         n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
-                                  pixels, &ctx->Unpack);
+         save_pointer(&n[9],
+                      unpack_image(ctx, 2, width, height, 1, format, type,
+                                   pixels, &ctx->Unpack));
       }
       if (ctx->ExecuteFlag) {
          CALL_TexImage2D(ctx->Exec, (target, level, components, width,
@@ -4204,7 +4022,7 @@ save_TexImage3D(GLenum target,
    else {
       Node *n;
       ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-      n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
+      n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 9 + POINTER_DWORDS);
       if (n) {
          n[1].e = target;
          n[2].i = level;
@@ -4215,8 +4033,9 @@ save_TexImage3D(GLenum target,
          n[7].i = border;
          n[8].e = format;
          n[9].e = type;
-         n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
-                                   pixels, &ctx->Unpack);
+         save_pointer(&n[10],
+                      unpack_image(ctx, 3, width, height, depth, format, type,
+                                   pixels, &ctx->Unpack));
       }
       if (ctx->ExecuteFlag) {
          CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
@@ -4237,7 +4056,7 @@ save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
 
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-   n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
+   n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 6 + POINTER_DWORDS);
    if (n) {
       n[1].e = target;
       n[2].i = level;
@@ -4245,8 +4064,9 @@ save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
       n[4].i = (GLint) width;
       n[5].e = format;
       n[6].e = type;
-      n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
-                               pixels, &ctx->Unpack);
+      save_pointer(&n[7],
+                   unpack_image(ctx, 1, width, 1, 1, format, type,
+                                pixels, &ctx->Unpack));
    }
    if (ctx->ExecuteFlag) {
       CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
@@ -4266,7 +4086,7 @@ save_TexSubImage2D(GLenum target, GLint level,
 
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-   n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
+   n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 8 + POINTER_DWORDS);
    if (n) {
       n[1].e = target;
       n[2].i = level;
@@ -4276,8 +4096,9 @@ save_TexSubImage2D(GLenum target, GLint level,
       n[6].i = (GLint) height;
       n[7].e = format;
       n[8].e = type;
-      n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
-                               pixels, &ctx->Unpack);
+      save_pointer(&n[9],
+                   unpack_image(ctx, 2, width, height, 1, format, type,
+                                pixels, &ctx->Unpack));
    }
    if (ctx->ExecuteFlag) {
       CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
@@ -4297,7 +4118,7 @@ save_TexSubImage3D(GLenum target, GLint level,
 
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-   n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
+   n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 10 + POINTER_DWORDS);
    if (n) {
       n[1].e = target;
       n[2].i = level;
@@ -4309,8 +4130,9 @@ save_TexSubImage3D(GLenum target, GLint level,
       n[8].i = (GLint) depth;
       n[9].e = format;
       n[10].e = type;
-      n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
-                                pixels, &ctx->Unpack);
+      save_pointer(&n[11],
+                   unpack_image(ctx, 3, width, height, depth, format, type,
+                                pixels, &ctx->Unpack));
    }
    if (ctx->ExecuteFlag) {
       CALL_TexSubImage3D(ctx->Exec, (target, level,
@@ -4617,7 +4439,8 @@ save_CompressedTexImage1DARB(GLenum target, GLint level,
       Node *n;
       ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-      n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
+      n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D,
+                            6 + POINTER_DWORDS);
       if (n) {
          n[1].e = target;
          n[2].i = level;
@@ -4625,7 +4448,8 @@ save_CompressedTexImage1DARB(GLenum target, GLint level,
          n[4].i = (GLint) width;
          n[5].i = border;
          n[6].i = imageSize;
-         n[7].data = copy_data(data, imageSize, "glCompressedTexImage1DARB");
+         save_pointer(&n[7],
+                      copy_data(data, imageSize, "glCompressedTexImage1DARB"));
       }
       if (ctx->ExecuteFlag) {
          CALL_CompressedTexImage1D(ctx->Exec,
@@ -4653,7 +4477,8 @@ save_CompressedTexImage2DARB(GLenum target, GLint level,
       Node *n;
       ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-      n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
+      n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D,
+                            7 + POINTER_DWORDS);
       if (n) {
          n[1].e = target;
          n[2].i = level;
@@ -4662,7 +4487,8 @@ save_CompressedTexImage2DARB(GLenum target, GLint level,
          n[5].i = (GLint) height;
          n[6].i = border;
          n[7].i = imageSize;
-         n[8].data = copy_data(data, imageSize, "glCompressedTexImage2DARB");
+         save_pointer(&n[8],
+                      copy_data(data, imageSize, "glCompressedTexImage2DARB"));
       }
       if (ctx->ExecuteFlag) {
          CALL_CompressedTexImage2D(ctx->Exec,
@@ -4690,7 +4516,8 @@ save_CompressedTexImage3DARB(GLenum target, GLint level,
       Node *n;
       ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-      n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
+      n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D,
+                            8 + POINTER_DWORDS);
       if (n) {
          n[1].e = target;
          n[2].i = level;
@@ -4700,7 +4527,8 @@ save_CompressedTexImage3DARB(GLenum target, GLint level,
          n[6].i = (GLint) depth;
          n[7].i = border;
          n[8].i = imageSize;
-         n[9].data = copy_data(data, imageSize, "glCompressedTexImage3DARB");
+         save_pointer(&n[9],
+                      copy_data(data, imageSize, "glCompressedTexImage3DARB"));
       }
       if (ctx->ExecuteFlag) {
          CALL_CompressedTexImage3D(ctx->Exec,
@@ -4721,7 +4549,8 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-   n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
+   n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
+                         6 + POINTER_DWORDS);
    if (n) {
       n[1].e = target;
       n[2].i = level;
@@ -4729,7 +4558,8 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
       n[4].i = (GLint) width;
       n[5].e = format;
       n[6].i = imageSize;
-      n[7].data = copy_data(data, imageSize, "glCompressedTexSubImage1DARB");
+      save_pointer(&n[7],
+                   copy_data(data, imageSize, "glCompressedTexSubImage1DARB"));
    }
    if (ctx->ExecuteFlag) {
       CALL_CompressedTexSubImage1D(ctx->Exec, (target, level, xoffset,
@@ -4749,7 +4579,8 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-   n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
+   n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
+                         8 + POINTER_DWORDS);
    if (n) {
       n[1].e = target;
       n[2].i = level;
@@ -4759,7 +4590,8 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
       n[6].i = (GLint) height;
       n[7].e = format;
       n[8].i = imageSize;
-      n[9].data = copy_data(data, imageSize, "glCompressedTexSubImage2DARB");
+      save_pointer(&n[9],
+                   copy_data(data, imageSize, "glCompressedTexSubImage2DARB"));
    }
    if (ctx->ExecuteFlag) {
       CALL_CompressedTexSubImage2D(ctx->Exec,
@@ -4779,7 +4611,8 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-   n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
+   n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
+                         10 + POINTER_DWORDS);
    if (n) {
       n[1].e = target;
       n[2].i = level;
@@ -4791,7 +4624,8 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
       n[8].i = (GLint) depth;
       n[9].e = format;
       n[10].i = imageSize;
-      n[11].data = copy_data(data, imageSize, "glCompressedTexSubImage3DARB");
+      save_pointer(&n[11],
+                   copy_data(data, imageSize, "glCompressedTexSubImage3DARB"));
    }
    if (ctx->ExecuteFlag) {
       CALL_CompressedTexSubImage3D(ctx->Exec,
@@ -5089,7 +4923,7 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
 
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
 
-   n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 3 + POINTER_DWORDS);
    if (n) {
       GLubyte *programCopy = malloc(len);
       if (!programCopy) {
@@ -5100,7 +4934,7 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
       n[1].e = target;
       n[2].e = format;
       n[3].i = len;
-      n[4].data = programCopy;
+      save_pointer(&n[4], programCopy);
    }
    if (ctx->ExecuteFlag) {
       CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
@@ -5210,36 +5044,6 @@ save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
    }
 }
 
-static void GLAPIENTRY
-save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-
-   n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
-   if (n) {
-      n[1].ui = pname;
-      n[2].f = param[0];
-      n[3].f = param[1];
-      n[4].f = param[2];
-      n[5].f = param[3];
-   }
-   if (ctx->ExecuteFlag) {
-      CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
-   }
-}
-
-static void GLAPIENTRY
-save_TexBumpParameterivATI(GLenum pname, const GLint *param)
-{
-   GLfloat p[4];
-   p[0] = INT_TO_FLOAT(param[0]);
-   p[1] = INT_TO_FLOAT(param[1]);
-   p[2] = INT_TO_FLOAT(param[2]);
-   p[3] = INT_TO_FLOAT(param[3]);
-   save_TexBumpParameterfvATI(pname, p);
-}
-
 static void GLAPIENTRY
 save_BindFragmentShaderATI(GLuint id)
 {
@@ -5286,7 +5090,7 @@ save_Attr1fNV(GLenum attr, GLfloat x)
       n[2].f = x;
    }
 
-   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+   assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
    ctx->ListState.ActiveAttribSize[attr] = 1;
    ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
 
@@ -5308,7 +5112,7 @@ save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
       n[3].f = y;
    }
 
-   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+   assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
    ctx->ListState.ActiveAttribSize[attr] = 2;
    ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
 
@@ -5331,7 +5135,7 @@ save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
       n[4].f = z;
    }
 
-   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+   assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
    ctx->ListState.ActiveAttribSize[attr] = 3;
    ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
 
@@ -5355,7 +5159,7 @@ save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
       n[5].f = w;
    }
 
-   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+   assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
    ctx->ListState.ActiveAttribSize[attr] = 4;
    ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
 
@@ -5377,7 +5181,7 @@ save_Attr1fARB(GLenum attr, GLfloat x)
       n[2].f = x;
    }
 
-   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+   assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
    ctx->ListState.ActiveAttribSize[attr] = 1;
    ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
 
@@ -5399,7 +5203,7 @@ save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
       n[3].f = y;
    }
 
-   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+   assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
    ctx->ListState.ActiveAttribSize[attr] = 2;
    ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
 
@@ -5422,7 +5226,7 @@ save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
       n[4].f = z;
    }
 
-   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+   assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
    ctx->ListState.ActiveAttribSize[attr] = 3;
    ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
 
@@ -5446,7 +5250,7 @@ save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
       n[5].f = w;
    }
 
-   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+   assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
    ctx->ListState.ActiveAttribSize[attr] = 4;
    ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
 
@@ -5645,28 +5449,20 @@ static void GLAPIENTRY
 save_Begin(GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
-   Node *n;
-   GLboolean error = GL_FALSE;
 
-   if (ctx->ExecuteFlag && !_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
-      error = GL_TRUE;
-   }
-   else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
-      /* Typically the first begin.  This may raise an error on
-       * playback, depending on whether CallList is issued from inside
-       * a begin/end or not.
-       */
-      ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
+   if (!_mesa_is_valid_prim_mode(ctx, mode)) {
+      /* compile this error into the display list */
+      _mesa_compile_error(ctx, GL_INVALID_ENUM, "glBegin(mode)");
    }
-   else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
-      ctx->Driver.CurrentSavePrimitive = mode;
+   else if (_mesa_inside_dlist_begin_end(ctx)) {
+      /* compile this error into the display list */
+      _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive glBegin");
    }
    else {
-      _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
-      error = GL_TRUE;
-   }
+      Node *n;
+
+      ctx->Driver.CurrentSavePrimitive = mode;
 
-   if (!error) {
       /* Give the driver an opportunity to hook in an optimized
        * display list compiler.
        */
@@ -5678,10 +5474,10 @@ save_Begin(GLenum mode)
       if (n) {
          n[1].e = mode;
       }
-   }
 
-   if (ctx->ExecuteFlag) {
-      CALL_Begin(ctx->Exec, (mode));
+      if (ctx->ExecuteFlag) {
+         CALL_Begin(ctx->Exec, (mode));
+      }
    }
 }
 
@@ -5702,7 +5498,7 @@ save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   SAVE_FLUSH_VERTICES(ctx);
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
    n = alloc_instruction(ctx, OPCODE_RECTF, 4);
    if (n) {
       n[1].f = a;
@@ -6007,35 +5803,6 @@ save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
       index_error();
 }
 
-
-/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
-
-static void GLAPIENTRY
-exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_BindAttribLocation(ctx->Exec, (program, index, name));
-}
-
-static GLint GLAPIENTRY
-exec_GetAttribLocationARB(GLuint program, const GLchar *name)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   return CALL_GetAttribLocation(ctx->Exec, (program, name));
-}
-
-static GLint GLAPIENTRY
-exec_GetUniformLocationARB(GLuint program, const GLchar *name)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   return CALL_GetUniformLocation(ctx->Exec, (program, name));
-}
-/* XXX more shader functions needed here */
-
-
 static void GLAPIENTRY
 save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                         GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
@@ -6312,28 +6079,17 @@ save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 }
 
 
-/** Return copy of memory */
-static void *
-memdup(const void *src, GLsizei bytes)
-{
-   void *b = bytes >= 0 ? malloc(bytes) : NULL;
-   if (b)
-      memcpy(b, src, bytes);
-   return b;
-}
-
-
 static void GLAPIENTRY
 save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 2 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
-      n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
+      save_pointer(&n[3], memdup(v, count * 1 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_Uniform1fv(ctx->Exec, (location, count, v));
@@ -6346,11 +6102,11 @@ save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 2 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
-      n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
+      save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_Uniform2fv(ctx->Exec, (location, count, v));
@@ -6363,11 +6119,11 @@ save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 2 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
-      n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
+      save_pointer(&n[3], memdup(v, count * 3 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_Uniform3fv(ctx->Exec, (location, count, v));
@@ -6380,11 +6136,11 @@ save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 2 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
-      n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+      save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_Uniform4fv(ctx->Exec, (location, count, v));
@@ -6470,11 +6226,11 @@ save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 2 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
-      n[3].data = memdup(v, count * 1 * sizeof(GLint));
+      save_pointer(&n[3], memdup(v, count * 1 * sizeof(GLint)));
    }
    if (ctx->ExecuteFlag) {
       CALL_Uniform1iv(ctx->Exec, (location, count, v));
@@ -6487,11 +6243,11 @@ save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 2 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
-      n[3].data = memdup(v, count * 2 * sizeof(GLint));
+      save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLint)));
    }
    if (ctx->ExecuteFlag) {
       CALL_Uniform2iv(ctx->Exec, (location, count, v));
@@ -6504,11 +6260,11 @@ save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 2 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
-      n[3].data = memdup(v, count * 3 * sizeof(GLint));
+      save_pointer(&n[3], memdup(v, count * 3 * sizeof(GLint)));
    }
    if (ctx->ExecuteFlag) {
       CALL_Uniform3iv(ctx->Exec, (location, count, v));
@@ -6521,11 +6277,11 @@ save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 2 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
-      n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+      save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_Uniform4iv(ctx->Exec, (location, count, v));
@@ -6612,11 +6368,11 @@ save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 2 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
-      n[3].data = memdup(v, count * 1 * sizeof(*v));
+      save_pointer(&n[3], memdup(v, count * 1 * sizeof(*v)));
    }
    if (ctx->ExecuteFlag) {
       /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
@@ -6629,11 +6385,11 @@ save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 2 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
-      n[3].data = memdup(v, count * 2 * sizeof(*v));
+      save_pointer(&n[3], memdup(v, count * 2 * sizeof(*v)));
    }
    if (ctx->ExecuteFlag) {
       /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
@@ -6646,11 +6402,11 @@ save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 2 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
-      n[3].data = memdup(v, count * 3 * sizeof(*v));
+      save_pointer(&n[3], memdup(v, count * 3 * sizeof(*v)));
    }
    if (ctx->ExecuteFlag) {
       /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
@@ -6663,11 +6419,11 @@ save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 2 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
-      n[3].data = memdup(v, count * 4 * sizeof(*v));
+      save_pointer(&n[3], memdup(v, count * 4 * sizeof(*v)));
    }
    if (ctx->ExecuteFlag) {
       /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
@@ -6683,12 +6439,12 @@ save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 3 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
       n[3].b = transpose;
-      n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
+      save_pointer(&n[4], memdup(m, count * 2 * 2 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_UniformMatrix2fv(ctx->Exec, (location, count, transpose, m));
@@ -6702,12 +6458,12 @@ save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 3 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
       n[3].b = transpose;
-      n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
+      save_pointer(&n[4], memdup(m, count * 3 * 3 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_UniformMatrix3fv(ctx->Exec, (location, count, transpose, m));
@@ -6721,12 +6477,12 @@ save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 3 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
       n[3].b = transpose;
-      n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
+      save_pointer(&n[4], memdup(m, count * 4 * 4 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_UniformMatrix4fv(ctx->Exec, (location, count, transpose, m));
@@ -6741,12 +6497,12 @@ save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 3 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
       n[3].b = transpose;
-      n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
+      save_pointer(&n[4], memdup(m, count * 2 * 3 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
@@ -6760,12 +6516,12 @@ save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 3 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
       n[3].b = transpose;
-      n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
+      save_pointer(&n[4], memdup(m, count * 3 * 2 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
@@ -6780,12 +6536,12 @@ save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 3 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
       n[3].b = transpose;
-      n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
+      save_pointer(&n[4], memdup(m, count * 2 * 4 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
@@ -6799,12 +6555,12 @@ save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 3 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
       n[3].b = transpose;
-      n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
+      save_pointer(&n[4], memdup(m, count * 4 * 2 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
@@ -6819,12 +6575,12 @@ save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 3 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
       n[3].b = transpose;
-      n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
+      save_pointer(&n[4], memdup(m, count * 3 * 4 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
@@ -6838,12 +6594,12 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 3 + POINTER_DWORDS);
    if (n) {
       n[1].i = location;
       n[2].i = count;
       n[3].b = transpose;
-      n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
+      save_pointer(&n[4], memdup(m, count * 4 * 3 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
       CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
@@ -6851,2711 +6607,2590 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
 }
 
 static void GLAPIENTRY
-save_ClampColorARB(GLenum target, GLenum clamp)
+save_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2);
+   n = alloc_instruction(ctx, OPCODE_USE_PROGRAM_STAGES, 3);
    if (n) {
-      n[1].e = target;
-      n[2].e = clamp;
+      n[1].ui = pipeline;
+      n[2].ui = stages;
+      n[3].ui = program;
    }
    if (ctx->ExecuteFlag) {
-      CALL_ClampColor(ctx->Exec, (target, clamp));
+      CALL_UseProgramStages(ctx->Exec, (pipeline, stages, program));
    }
 }
 
 static void GLAPIENTRY
-save_UseShaderProgramEXT(GLenum type, GLuint program)
+save_ProgramUniform1f(GLuint program, GLint location, GLfloat x)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1F, 3);
    if (n) {
-      n[1].ui = type;
-      n[2].ui = program;
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].f = x;
    }
    if (ctx->ExecuteFlag) {
-      CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
+      CALL_ProgramUniform1f(ctx->Exec, (program, location, x));
    }
 }
 
 static void GLAPIENTRY
-save_ActiveProgramEXT(GLuint program)
+save_ProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2F, 4);
    if (n) {
       n[1].ui = program;
+      n[2].i = location;
+      n[3].f = x;
+      n[4].f = y;
    }
    if (ctx->ExecuteFlag) {
-      CALL_ActiveProgramEXT(ctx->Exec, (program));
+      CALL_ProgramUniform2f(ctx->Exec, (program, location, x, y));
    }
 }
 
-/** GL_EXT_texture_integer */
 static void GLAPIENTRY
-save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
+save_ProgramUniform3f(GLuint program, GLint location,
+                      GLfloat x, GLfloat y, GLfloat z)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3F, 5);
    if (n) {
-      n[1].i = red;
-      n[2].i = green;
-      n[3].i = blue;
-      n[4].i = alpha;
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].f = x;
+      n[4].f = y;
+      n[5].f = z;
    }
    if (ctx->ExecuteFlag) {
-      CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
+      CALL_ProgramUniform3f(ctx->Exec, (program, location, x, y, z));
    }
 }
 
-/** GL_EXT_texture_integer */
 static void GLAPIENTRY
-save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+save_ProgramUniform4f(GLuint program, GLint location,
+                      GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4F, 6);
    if (n) {
-      n[1].ui = red;
-      n[2].ui = green;
-      n[3].ui = blue;
-      n[4].ui = alpha;
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].f = x;
+      n[4].f = y;
+      n[5].f = z;
+      n[6].f = w;
    }
    if (ctx->ExecuteFlag) {
-      CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
+      CALL_ProgramUniform4f(ctx->Exec, (program, location, x, y, z, w));
    }
 }
 
-/** GL_EXT_texture_integer */
 static void GLAPIENTRY
-save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+save_ProgramUniform1fv(GLuint program, GLint location, GLsizei count,
+                       const GLfloat *v)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1FV, 3 + POINTER_DWORDS);
    if (n) {
-      n[1].e = target;
-      n[2].e = pname;
-      n[3].i = params[0];
-      n[4].i = params[1];
-      n[5].i = params[2];
-      n[6].i = params[3];
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
-      CALL_TexParameterIiv(ctx->Exec, (target, pname, params));
+      CALL_ProgramUniform1fv(ctx->Exec, (program, location, count, v));
    }
 }
 
-/** GL_EXT_texture_integer */
 static void GLAPIENTRY
-save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+save_ProgramUniform2fv(GLuint program, GLint location, GLsizei count,
+                       const GLfloat *v)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2FV, 3 + POINTER_DWORDS);
    if (n) {
-      n[1].e = target;
-      n[2].e = pname;
-      n[3].ui = params[0];
-      n[4].ui = params[1];
-      n[5].ui = params[2];
-      n[6].ui = params[3];
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
-      CALL_TexParameterIuiv(ctx->Exec, (target, pname, params));
+      CALL_ProgramUniform2fv(ctx->Exec, (program, location, count, v));
    }
 }
 
-/** GL_EXT_texture_integer */
-static void GLAPIENTRY
-exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetTexParameterIiv(ctx->Exec, (target, pname, params));
-}
-
-/** GL_EXT_texture_integer */
 static void GLAPIENTRY
-exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+save_ProgramUniform3fv(GLuint program, GLint location, GLsizei count,
+                       const GLfloat *v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetTexParameterIuiv(ctx->Exec, (target, pname, params));
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3FV, 3 + POINTER_DWORDS);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLfloat)));
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramUniform3fv(ctx->Exec, (program, location, count, v));
+   }
 }
 
-
-/* GL_ARB_instanced_arrays */
 static void GLAPIENTRY
-save_VertexAttribDivisor(GLuint index, GLuint divisor)
+save_ProgramUniform4fv(GLuint program, GLint location, GLsizei count,
+                       const GLfloat *v)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4FV, 3 + POINTER_DWORDS);
    if (n) {
-      n[1].ui = index;
-      n[2].ui = divisor;
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLfloat)));
    }
    if (ctx->ExecuteFlag) {
-      CALL_VertexAttribDivisor(ctx->Exec, (index, divisor));
+      CALL_ProgramUniform4fv(ctx->Exec, (program, location, count, v));
    }
 }
 
-
-/* GL_NV_texture_barrier */
 static void GLAPIENTRY
-save_TextureBarrierNV(void)
+save_ProgramUniform1i(GLuint program, GLint location, GLint x)
 {
    GET_CURRENT_CONTEXT(ctx);
+   Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1I, 3);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = x;
+   }
    if (ctx->ExecuteFlag) {
-      CALL_TextureBarrierNV(ctx->Exec, ());
+      CALL_ProgramUniform1i(ctx->Exec, (program, location, x));
    }
 }
 
-
-/* GL_ARB_sampler_objects */
 static void GLAPIENTRY
-save_BindSampler(GLuint unit, GLuint sampler)
+save_ProgramUniform2i(GLuint program, GLint location, GLint x, GLint y)
 {
-   Node *n;
    GET_CURRENT_CONTEXT(ctx);
+   Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_BIND_SAMPLER, 2);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2I, 4);
    if (n) {
-      n[1].ui = unit;
-      n[2].ui = sampler;
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = x;
+      n[4].i = y;
    }
    if (ctx->ExecuteFlag) {
-      CALL_BindSampler(ctx->Exec, (unit, sampler));
+      CALL_ProgramUniform2i(ctx->Exec, (program, location, x, y));
    }
 }
 
 static void GLAPIENTRY
-save_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params)
+save_ProgramUniform3i(GLuint program, GLint location,
+                      GLint x, GLint y, GLint z)
 {
-   Node *n;
    GET_CURRENT_CONTEXT(ctx);
+   Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIV, 6);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3I, 5);
    if (n) {
-      n[1].ui = sampler;
-      n[2].e = pname;
-      n[3].i = params[0];
-      if (pname == GL_TEXTURE_BORDER_COLOR) {
-         n[4].i = params[1];
-         n[5].i = params[2];
-         n[6].i = params[3];
-      }
-      else {
-         n[4].i = n[5].i = n[6].i = 0;
-      }
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = x;
+      n[4].i = y;
+      n[5].i = z;
    }
    if (ctx->ExecuteFlag) {
-      CALL_SamplerParameteriv(ctx->Exec, (sampler, pname, params));
+      CALL_ProgramUniform3i(ctx->Exec, (program, location, x, y, z));
    }
 }
 
 static void GLAPIENTRY
-save_SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+save_ProgramUniform4i(GLuint program, GLint location,
+                      GLint x, GLint y, GLint z, GLint w)
 {
-   save_SamplerParameteriv(sampler, pname, &param);
-}
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4I, 6);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = x;
+      n[4].i = y;
+      n[5].i = z;
+      n[6].i = w;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramUniform4i(ctx->Exec, (program, location, x, y, z, w));
+   }
+}
 
 static void GLAPIENTRY
-save_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params)
+save_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
+                       const GLint *v)
 {
-   Node *n;
    GET_CURRENT_CONTEXT(ctx);
+   Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERFV, 6);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1IV, 3 + POINTER_DWORDS);
    if (n) {
-      n[1].ui = sampler;
-      n[2].e = pname;
-      n[3].f = params[0];
-      if (pname == GL_TEXTURE_BORDER_COLOR) {
-         n[4].f = params[1];
-         n[5].f = params[2];
-         n[6].f = params[3];
-      }
-      else {
-         n[4].f = n[5].f = n[6].f = 0.0F;
-      }
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLint)));
    }
    if (ctx->ExecuteFlag) {
-      CALL_SamplerParameterfv(ctx->Exec, (sampler, pname, params));
+      CALL_ProgramUniform1iv(ctx->Exec, (program, location, count, v));
    }
 }
 
 static void GLAPIENTRY
-save_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+save_ProgramUniform2iv(GLuint program, GLint location, GLsizei count,
+                       const GLint *v)
 {
-   save_SamplerParameterfv(sampler, pname, &param);
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2IV, 3 + POINTER_DWORDS);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLint)));
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramUniform2iv(ctx->Exec, (program, location, count, v));
+   }
 }
 
 static void GLAPIENTRY
-save_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params)
+save_ProgramUniform3iv(GLuint program, GLint location, GLsizei count,
+                       const GLint *v)
 {
-   Node *n;
    GET_CURRENT_CONTEXT(ctx);
+   Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIIV, 6);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3IV, 3 + POINTER_DWORDS);
    if (n) {
-      n[1].ui = sampler;
-      n[2].e = pname;
-      n[3].i = params[0];
-      if (pname == GL_TEXTURE_BORDER_COLOR) {
-         n[4].i = params[1];
-         n[5].i = params[2];
-         n[6].i = params[3];
-      }
-      else {
-         n[4].i = n[5].i = n[6].i = 0;
-      }
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLint)));
    }
    if (ctx->ExecuteFlag) {
-      CALL_SamplerParameterIiv(ctx->Exec, (sampler, pname, params));
+      CALL_ProgramUniform3iv(ctx->Exec, (program, location, count, v));
    }
 }
 
 static void GLAPIENTRY
-save_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params)
+save_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
+                       const GLint *v)
 {
-   Node *n;
    GET_CURRENT_CONTEXT(ctx);
+   Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERUIV, 6);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4IV, 3 + POINTER_DWORDS);
    if (n) {
-      n[1].ui = sampler;
-      n[2].e = pname;
-      n[3].ui = params[0];
-      if (pname == GL_TEXTURE_BORDER_COLOR) {
-         n[4].ui = params[1];
-         n[5].ui = params[2];
-         n[6].ui = params[3];
-      }
-      else {
-         n[4].ui = n[5].ui = n[6].ui = 0;
-      }
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLint)));
    }
    if (ctx->ExecuteFlag) {
-      CALL_SamplerParameterIuiv(ctx->Exec, (sampler, pname, params));
+      CALL_ProgramUniform4iv(ctx->Exec, (program, location, count, v));
    }
 }
 
-/* GL_ARB_geometry_shader4 */
 static void GLAPIENTRY
-save_ProgramParameteri(GLuint program, GLenum pname, GLint value)
+save_ProgramUniform1ui(GLuint program, GLint location, GLuint x)
 {
-   Node *n;
    GET_CURRENT_CONTEXT(ctx);
+   Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_PROGRAM_PARAMETERI, 3);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1UI, 3);
    if (n) {
       n[1].ui = program;
-      n[2].e = pname;
-      n[3].i = value;
+      n[2].i = location;
+      n[3].ui = x;
    }
    if (ctx->ExecuteFlag) {
-      CALL_ProgramParameteri(ctx->Exec, (program, pname, value));
+      CALL_ProgramUniform1ui(ctx->Exec, (program, location, x));
    }
 }
 
 static void GLAPIENTRY
-save_FramebufferTexture(GLenum target, GLenum attachment,
-                        GLuint texture, GLint level)
+save_ProgramUniform2ui(GLuint program, GLint location, GLuint x, GLuint y)
 {
-   Node *n;
    GET_CURRENT_CONTEXT(ctx);
+   Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE, 4);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2UI, 4);
    if (n) {
-      n[1].e = target;
-      n[2].e = attachment;
-      n[3].ui = texture;
-      n[4].i = level;
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].ui = x;
+      n[4].ui = y;
    }
    if (ctx->ExecuteFlag) {
-      CALL_FramebufferTexture(ctx->Exec, (target, attachment, texture, level));
+      CALL_ProgramUniform2ui(ctx->Exec, (program, location, x, y));
    }
 }
 
 static void GLAPIENTRY
-save_FramebufferTextureFace(GLenum target, GLenum attachment,
-                            GLuint texture, GLint level, GLenum face)
+save_ProgramUniform3ui(GLuint program, GLint location,
+                       GLuint x, GLuint y, GLuint z)
 {
-   Node *n;
    GET_CURRENT_CONTEXT(ctx);
+   Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE_FACE, 5);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3UI, 5);
    if (n) {
-      n[1].e = target;
-      n[2].e = attachment;
-      n[3].ui = texture;
-      n[4].i = level;
-      n[5].e = face;
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].ui = x;
+      n[4].ui = y;
+      n[5].ui = z;
    }
    if (ctx->ExecuteFlag) {
-      CALL_FramebufferTextureFaceARB(ctx->Exec, (target, attachment, texture,
-                                                 level, face));
+      CALL_ProgramUniform3ui(ctx->Exec, (program, location, x, y, z));
    }
 }
 
-
-
 static void GLAPIENTRY
-save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+save_ProgramUniform4ui(GLuint program, GLint location,
+                       GLuint x, GLuint y, GLuint z, GLuint w)
 {
-   Node *n;
    GET_CURRENT_CONTEXT(ctx);
+   Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_WAIT_SYNC, 4);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4UI, 6);
    if (n) {
-      union uint64_pair p;
-      p.uint64 = timeout;
-      n[1].data = sync;
-      n[2].e = flags;
-      n[3].ui = p.uint32[0];
-      n[4].ui = p.uint32[1];
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].ui = x;
+      n[4].ui = y;
+      n[5].ui = z;
+      n[6].ui = w;
    }
    if (ctx->ExecuteFlag) {
-      CALL_WaitSync(ctx->Exec, (sync, flags, timeout));
+      CALL_ProgramUniform4ui(ctx->Exec, (program, location, x, y, z, w));
    }
 }
 
-
-/** GL_NV_conditional_render */
 static void GLAPIENTRY
-save_BeginConditionalRender(GLuint queryId, GLenum mode)
+save_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
+                        const GLuint *v)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_BEGIN_CONDITIONAL_RENDER, 2);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1UIV, 3 + POINTER_DWORDS);
    if (n) {
-      n[1].i = queryId;
-      n[2].e = mode;
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLuint)));
    }
    if (ctx->ExecuteFlag) {
-      CALL_BeginConditionalRender(ctx->Exec, (queryId, mode));
+      CALL_ProgramUniform1uiv(ctx->Exec, (program, location, count, v));
    }
 }
 
 static void GLAPIENTRY
-save_EndConditionalRender(void)
+save_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
+                        const GLuint *v)
 {
    GET_CURRENT_CONTEXT(ctx);
+   Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   alloc_instruction(ctx, OPCODE_END_CONDITIONAL_RENDER, 0);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2UIV, 3 + POINTER_DWORDS);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLuint)));
+   }
    if (ctx->ExecuteFlag) {
-      CALL_EndConditionalRender(ctx->Exec, ());
+      CALL_ProgramUniform2uiv(ctx->Exec, (program, location, count, v));
    }
 }
 
 static void GLAPIENTRY
-save_UniformBlockBinding(GLuint prog, GLuint index, GLuint binding)
+save_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
+                        const GLuint *v)
 {
    GET_CURRENT_CONTEXT(ctx);
    Node *n;
    ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-   n = alloc_instruction(ctx, OPCODE_UNIFORM_BLOCK_BINDING, 3);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3UIV, 3 + POINTER_DWORDS);
    if (n) {
-      n[1].ui = prog;
-      n[2].ui = index;
-      n[3].ui = binding;
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLuint)));
    }
    if (ctx->ExecuteFlag) {
-      CALL_UniformBlockBinding(ctx->Exec, (prog, index, binding));
+      CALL_ProgramUniform3uiv(ctx->Exec, (program, location, count, v));
    }
 }
 
-
-/**
- * Save an error-generating command into display list.
- *
- * KW: Will appear in the list before the vertex buffer containing the
- * command that provoked the error.  I don't see this as a problem.
- */
-static void
-save_error(struct gl_context *ctx, GLenum error, const char *s)
+static void GLAPIENTRY
+save_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
+                        const GLuint *v)
 {
+   GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   n = alloc_instruction(ctx, OPCODE_ERROR, 2);
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4UIV, 3 + POINTER_DWORDS);
    if (n) {
-      n[1].e = error;
-      n[2].data = (void *) s;
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLuint)));
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramUniform4uiv(ctx->Exec, (program, location, count, v));
    }
 }
 
-
-/**
- * Compile an error into current display list.
- */
-void
-_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
+static void GLAPIENTRY
+save_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
+                             GLboolean transpose, const GLfloat *v)
 {
-   if (ctx->CompileFlag)
-      save_error(ctx, error, s);
-   if (ctx->ExecuteFlag)
-      _mesa_error(ctx, error, "%s", s);
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX22F,
+                         4 + POINTER_DWORDS);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      n[4].b = transpose;
+      save_pointer(&n[5], memdup(v, count * 2 * 2 * sizeof(GLfloat)));
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramUniformMatrix2fv(ctx->Exec,
+                                   (program, location, count, transpose, v));
+   }
 }
 
-
-/**
- * Test if ID names a display list.
- */
-static GLboolean
-islist(struct gl_context *ctx, GLuint list)
+static void GLAPIENTRY
+save_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
+                               GLboolean transpose, const GLfloat *v)
 {
-   if (list > 0 && lookup_list(ctx, list)) {
-      return GL_TRUE;
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX23F,
+                         4 + POINTER_DWORDS);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      n[4].b = transpose;
+      save_pointer(&n[5], memdup(v, count * 2 * 3 * sizeof(GLfloat)));
    }
-   else {
-      return GL_FALSE;
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramUniformMatrix2x3fv(ctx->Exec,
+                                     (program, location, count, transpose, v));
    }
 }
 
+static void GLAPIENTRY
+save_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
+                               GLboolean transpose, const GLfloat *v)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX24F,
+                         4 + POINTER_DWORDS);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      n[4].b = transpose;
+      save_pointer(&n[5], memdup(v, count * 2 * 4 * sizeof(GLfloat)));
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramUniformMatrix2x4fv(ctx->Exec,
+                                     (program, location, count, transpose, v));
+   }
+}
 
-
-/**********************************************************************/
-/*                     Display list execution                         */
-/**********************************************************************/
-
-
-/*
- * Execute a display list.  Note that the ListBase offset must have already
- * been added before calling this function.  I.e. the list argument is
- * the absolute list number, not relative to ListBase.
- * \param list - display list number
- */
-static void
-execute_list(struct gl_context *ctx, GLuint list)
+static void GLAPIENTRY
+save_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
+                               GLboolean transpose, const GLfloat *v)
 {
-   struct gl_display_list *dlist;
+   GET_CURRENT_CONTEXT(ctx);
    Node *n;
-   GLboolean done;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX32F,
+                         4 + POINTER_DWORDS);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      n[4].b = transpose;
+      save_pointer(&n[5], memdup(v, count * 3 * 2 * sizeof(GLfloat)));
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramUniformMatrix3x2fv(ctx->Exec,
+                                     (program, location, count, transpose, v));
+   }
+}
 
-   if (list == 0 || !islist(ctx, list))
-      return;
+static void GLAPIENTRY
+save_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
+                             GLboolean transpose, const GLfloat *v)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX33F,
+                         4 + POINTER_DWORDS);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      n[4].b = transpose;
+      save_pointer(&n[5], memdup(v, count * 3 * 3 * sizeof(GLfloat)));
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramUniformMatrix3fv(ctx->Exec,
+                                   (program, location, count, transpose, v));
+   }
+}
 
-   if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
-      /* raise an error? */
-      return;
+static void GLAPIENTRY
+save_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
+                               GLboolean transpose, const GLfloat *v)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX34F,
+                         4 + POINTER_DWORDS);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      n[4].b = transpose;
+      save_pointer(&n[5], memdup(v, count * 3 * 4 * sizeof(GLfloat)));
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramUniformMatrix3x4fv(ctx->Exec,
+                                     (program, location, count, transpose, v));
    }
+}
 
-   dlist = lookup_list(ctx, list);
-   if (!dlist)
-      return;
+static void GLAPIENTRY
+save_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
+                               GLboolean transpose, const GLfloat *v)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX42F,
+                         4 + POINTER_DWORDS);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      n[4].b = transpose;
+      save_pointer(&n[5], memdup(v, count * 4 * 2 * sizeof(GLfloat)));
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramUniformMatrix4x2fv(ctx->Exec,
+                                     (program, location, count, transpose, v));
+   }
+}
 
-   ctx->ListState.CallDepth++;
+static void GLAPIENTRY
+save_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
+                               GLboolean transpose, const GLfloat *v)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX43F,
+                         4 + POINTER_DWORDS);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      n[4].b = transpose;
+      save_pointer(&n[5], memdup(v, count * 4 * 3 * sizeof(GLfloat)));
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramUniformMatrix4x3fv(ctx->Exec,
+                                     (program, location, count, transpose, v));
+   }
+}
 
-   if (ctx->Driver.BeginCallList)
-      ctx->Driver.BeginCallList(ctx, dlist);
+static void GLAPIENTRY
+save_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
+                             GLboolean transpose, const GLfloat *v)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX44F,
+                         4 + POINTER_DWORDS);
+   if (n) {
+      n[1].ui = program;
+      n[2].i = location;
+      n[3].i = count;
+      n[4].b = transpose;
+      save_pointer(&n[5], memdup(v, count * 4 * 4 * sizeof(GLfloat)));
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramUniformMatrix4fv(ctx->Exec,
+                                   (program, location, count, transpose, v));
+   }
+}
 
-   n = dlist->Head;
+static void GLAPIENTRY
+save_ClipControl(GLenum origin, GLenum depth)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_CLIP_CONTROL, 2);
+   if (n) {
+      n[1].e = origin;
+      n[2].e = depth;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ClipControl(ctx->Exec, (origin, depth));
+   }
+}
 
-   done = GL_FALSE;
-   while (!done) {
-      const OpCode opcode = n[0].opcode;
+static void GLAPIENTRY
+save_ClampColorARB(GLenum target, GLenum clamp)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2);
+   if (n) {
+      n[1].e = target;
+      n[2].e = clamp;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ClampColor(ctx->Exec, (target, clamp));
+   }
+}
 
-      if (is_ext_opcode(opcode)) {
-         n += ext_opcode_execute(ctx, n);
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
+   if (n) {
+      n[1].i = red;
+      n[2].i = green;
+      n[3].i = blue;
+      n[4].i = alpha;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
+   }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
+   if (n) {
+      n[1].ui = red;
+      n[2].ui = green;
+      n[3].ui = blue;
+      n[4].ui = alpha;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
+   }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
+   if (n) {
+      n[1].e = target;
+      n[2].e = pname;
+      n[3].i = params[0];
+      n[4].i = params[1];
+      n[5].i = params[2];
+      n[6].i = params[3];
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_TexParameterIiv(ctx->Exec, (target, pname, params));
+   }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
+   if (n) {
+      n[1].e = target;
+      n[2].e = pname;
+      n[3].ui = params[0];
+      n[4].ui = params[1];
+      n[5].ui = params[2];
+      n[6].ui = params[3];
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_TexParameterIuiv(ctx->Exec, (target, pname, params));
+   }
+}
+
+/* GL_ARB_instanced_arrays */
+static void GLAPIENTRY
+save_VertexAttribDivisor(GLuint index, GLuint divisor)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2);
+   if (n) {
+      n[1].ui = index;
+      n[2].ui = divisor;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_VertexAttribDivisor(ctx->Exec, (index, divisor));
+   }
+}
+
+
+/* GL_NV_texture_barrier */
+static void GLAPIENTRY
+save_TextureBarrierNV(void)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0);
+   if (ctx->ExecuteFlag) {
+      CALL_TextureBarrierNV(ctx->Exec, ());
+   }
+}
+
+
+/* GL_ARB_sampler_objects */
+static void GLAPIENTRY
+save_BindSampler(GLuint unit, GLuint sampler)
+{
+   Node *n;
+   GET_CURRENT_CONTEXT(ctx);
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_BIND_SAMPLER, 2);
+   if (n) {
+      n[1].ui = unit;
+      n[2].ui = sampler;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_BindSampler(ctx->Exec, (unit, sampler));
+   }
+}
+
+static void GLAPIENTRY
+save_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params)
+{
+   Node *n;
+   GET_CURRENT_CONTEXT(ctx);
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIV, 6);
+   if (n) {
+      n[1].ui = sampler;
+      n[2].e = pname;
+      n[3].i = params[0];
+      if (pname == GL_TEXTURE_BORDER_COLOR) {
+         n[4].i = params[1];
+         n[5].i = params[2];
+         n[6].i = params[3];
       }
       else {
-         switch (opcode) {
-         case OPCODE_ERROR:
-            _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
-            break;
-         case OPCODE_ACCUM:
-            CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
-            break;
-         case OPCODE_ALPHA_FUNC:
-            CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
-            break;
-         case OPCODE_BIND_TEXTURE:
-            CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
-            break;
-         case OPCODE_BITMAP:
-            {
-               const struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = ctx->DefaultPacking;
-               CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
-                                       n[3].f, n[4].f, n[5].f, n[6].f,
-                                       (const GLubyte *) n[7].data));
-               ctx->Unpack = save;      /* restore */
-            }
-            break;
-         case OPCODE_BLEND_COLOR:
-            CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
-            break;
-         case OPCODE_BLEND_EQUATION:
-            CALL_BlendEquation(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_BLEND_EQUATION_SEPARATE:
-            CALL_BlendEquationSeparate(ctx->Exec, (n[1].e, n[2].e));
-            break;
-         case OPCODE_BLEND_FUNC_SEPARATE:
-            CALL_BlendFuncSeparate(ctx->Exec,
-                                      (n[1].e, n[2].e, n[3].e, n[4].e));
-            break;
+         n[4].i = n[5].i = n[6].i = 0;
+      }
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_SamplerParameteriv(ctx->Exec, (sampler, pname, params));
+   }
+}
 
-         case OPCODE_BLEND_FUNC_I:
-            /* GL_ARB_draw_buffers_blend */
-            CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e));
-            break;
-         case OPCODE_BLEND_FUNC_SEPARATE_I:
-            /* GL_ARB_draw_buffers_blend */
-            CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e,
-                                                   n[4].e, n[5].e));
-            break;
-         case OPCODE_BLEND_EQUATION_I:
-            /* GL_ARB_draw_buffers_blend */
-            CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e));
-            break;
-         case OPCODE_BLEND_EQUATION_SEPARATE_I:
-            /* GL_ARB_draw_buffers_blend */
-            CALL_BlendEquationSeparateiARB(ctx->Exec,
-                                           (n[1].ui, n[2].e, n[3].e));
-            break;
+static void GLAPIENTRY
+save_SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+   GLint parray[4];
+   parray[0] = param;
+   parray[1] = parray[2] = parray[3] = 0;
+   save_SamplerParameteriv(sampler, pname, parray);
+}
 
-         case OPCODE_CALL_LIST:
-            /* Generated by glCallList(), don't add ListBase */
-            if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
-               execute_list(ctx, n[1].ui);
-            }
-            break;
-         case OPCODE_CALL_LIST_OFFSET:
-            /* Generated by glCallLists() so we must add ListBase */
-            if (n[2].b) {
-               /* user specified a bad data type at compile time */
-               _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
-            }
-            else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
-               GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
-               execute_list(ctx, list);
-            }
-            break;
-         case OPCODE_CLEAR:
-            CALL_Clear(ctx->Exec, (n[1].bf));
-            break;
-         case OPCODE_CLEAR_BUFFER_IV:
-            {
-               GLint value[4];
-               value[0] = n[3].i;
-               value[1] = n[4].i;
-               value[2] = n[5].i;
-               value[3] = n[6].i;
-               CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));
-            }
-            break;
-         case OPCODE_CLEAR_BUFFER_UIV:
-            {
-               GLuint value[4];
-               value[0] = n[3].ui;
-               value[1] = n[4].ui;
-               value[2] = n[5].ui;
-               value[3] = n[6].ui;
-               CALL_ClearBufferuiv(ctx->Exec, (n[1].e, n[2].i, value));
-            }
-            break;
-         case OPCODE_CLEAR_BUFFER_FV:
-            {
-               GLfloat value[4];
-               value[0] = n[3].f;
-               value[1] = n[4].f;
-               value[2] = n[5].f;
-               value[3] = n[6].f;
-               CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));
-            }
-            break;
-         case OPCODE_CLEAR_BUFFER_FI:
-            CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));
-            break;
-         case OPCODE_CLEAR_COLOR:
-            CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
-            break;
-         case OPCODE_CLEAR_ACCUM:
-            CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
-            break;
-         case OPCODE_CLEAR_DEPTH:
-            CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
-            break;
-         case OPCODE_CLEAR_INDEX:
-            CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
-            break;
-         case OPCODE_CLEAR_STENCIL:
-            CALL_ClearStencil(ctx->Exec, (n[1].i));
-            break;
-         case OPCODE_CLIP_PLANE:
-            {
-               GLdouble eq[4];
-               eq[0] = n[2].f;
-               eq[1] = n[3].f;
-               eq[2] = n[4].f;
-               eq[3] = n[5].f;
-               CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
-            }
-            break;
-         case OPCODE_COLOR_MASK:
-            CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
-            break;
-         case OPCODE_COLOR_MASK_INDEXED:
-            CALL_ColorMaski(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
-                                                 n[4].b, n[5].b));
-            break;
-         case OPCODE_COLOR_MATERIAL:
-            CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
-            break;
-         case OPCODE_COLOR_TABLE:
-            {
-               const struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = ctx->DefaultPacking;
-               CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
-                                           n[5].e, n[6].data));
-               ctx->Unpack = save;      /* restore */
-            }
-            break;
-         case OPCODE_COLOR_TABLE_PARAMETER_FV:
-            {
-               GLfloat params[4];
-               params[0] = n[3].f;
-               params[1] = n[4].f;
-               params[2] = n[5].f;
-               params[3] = n[6].f;
-               CALL_ColorTableParameterfv(ctx->Exec,
-                                          (n[1].e, n[2].e, params));
-            }
-            break;
-         case OPCODE_COLOR_TABLE_PARAMETER_IV:
-            {
-               GLint params[4];
-               params[0] = n[3].i;
-               params[1] = n[4].i;
-               params[2] = n[5].i;
-               params[3] = n[6].i;
-               CALL_ColorTableParameteriv(ctx->Exec,
-                                          (n[1].e, n[2].e, params));
-            }
-            break;
-         case OPCODE_COLOR_SUB_TABLE:
-            {
-               const struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = ctx->DefaultPacking;
-               CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
-                                              n[4].e, n[5].e, n[6].data));
-               ctx->Unpack = save;      /* restore */
-            }
-            break;
-         case OPCODE_CONVOLUTION_FILTER_1D:
-            {
-               const struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = ctx->DefaultPacking;
-               CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
-                                                    n[4].e, n[5].e,
-                                                    n[6].data));
-               ctx->Unpack = save;      /* restore */
-            }
-            break;
-         case OPCODE_CONVOLUTION_FILTER_2D:
-            {
-               const struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = ctx->DefaultPacking;
-               CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
-                                                    n[4].i, n[5].e, n[6].e,
-                                                    n[7].data));
-               ctx->Unpack = save;      /* restore */
-            }
-            break;
-         case OPCODE_CONVOLUTION_PARAMETER_I:
-            CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
-            break;
-         case OPCODE_CONVOLUTION_PARAMETER_IV:
-            {
-               GLint params[4];
-               params[0] = n[3].i;
-               params[1] = n[4].i;
-               params[2] = n[5].i;
-               params[3] = n[6].i;
-               CALL_ConvolutionParameteriv(ctx->Exec,
-                                           (n[1].e, n[2].e, params));
-            }
-            break;
-         case OPCODE_CONVOLUTION_PARAMETER_F:
-            CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
-            break;
-         case OPCODE_CONVOLUTION_PARAMETER_FV:
-            {
-               GLfloat params[4];
-               params[0] = n[3].f;
-               params[1] = n[4].f;
-               params[2] = n[5].f;
-               params[3] = n[6].f;
-               CALL_ConvolutionParameterfv(ctx->Exec,
-                                           (n[1].e, n[2].e, params));
-            }
-            break;
-         case OPCODE_COPY_COLOR_SUB_TABLE:
-            CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
-                                               n[3].i, n[4].i, n[5].i));
-            break;
-         case OPCODE_COPY_COLOR_TABLE:
-            CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
-                                               n[3].i, n[4].i, n[5].i));
-            break;
-         case OPCODE_COPY_PIXELS:
-            CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
-                                        (GLsizei) n[3].i, (GLsizei) n[4].i,
-                                        n[5].e));
-            break;
-         case OPCODE_COPY_TEX_IMAGE1D:
-            CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
-                                            n[5].i, n[6].i, n[7].i));
-            break;
-         case OPCODE_COPY_TEX_IMAGE2D:
-            CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
-                                            n[5].i, n[6].i, n[7].i, n[8].i));
-            break;
-         case OPCODE_COPY_TEX_SUB_IMAGE1D:
-            CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
-                                               n[4].i, n[5].i, n[6].i));
-            break;
-         case OPCODE_COPY_TEX_SUB_IMAGE2D:
-            CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
-                                               n[4].i, n[5].i, n[6].i, n[7].i,
-                                               n[8].i));
-            break;
-         case OPCODE_COPY_TEX_SUB_IMAGE3D:
-            CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
-                                               n[4].i, n[5].i, n[6].i, n[7].i,
-                                               n[8].i, n[9].i));
-            break;
-         case OPCODE_CULL_FACE:
-            CALL_CullFace(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_DEPTH_FUNC:
-            CALL_DepthFunc(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_DEPTH_MASK:
-            CALL_DepthMask(ctx->Exec, (n[1].b));
-            break;
-         case OPCODE_DEPTH_RANGE:
-            CALL_DepthRange(ctx->Exec,
-                            ((GLclampd) n[1].f, (GLclampd) n[2].f));
-            break;
-         case OPCODE_DISABLE:
-            CALL_Disable(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_DISABLE_INDEXED:
-            CALL_Disablei(ctx->Exec, (n[1].ui, n[2].e));
-            break;
-         case OPCODE_DRAW_BUFFER:
-            CALL_DrawBuffer(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_DRAW_PIXELS:
-            {
-               const struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = ctx->DefaultPacking;
-               CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
-                                           n[5].data));
-               ctx->Unpack = save;      /* restore */
-            }
-            break;
-         case OPCODE_ENABLE:
-            CALL_Enable(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_ENABLE_INDEXED:
-            CALL_Enablei(ctx->Exec, (n[1].ui, n[2].e));
-            break;
-         case OPCODE_EVALMESH1:
-            CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
-            break;
-         case OPCODE_EVALMESH2:
-            CALL_EvalMesh2(ctx->Exec,
-                           (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
-            break;
-         case OPCODE_FOG:
-            {
-               GLfloat p[4];
-               p[0] = n[2].f;
-               p[1] = n[3].f;
-               p[2] = n[4].f;
-               p[3] = n[5].f;
-               CALL_Fogfv(ctx->Exec, (n[1].e, p));
-            }
-            break;
-         case OPCODE_FRONT_FACE:
-            CALL_FrontFace(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_FRUSTUM:
-            CALL_Frustum(ctx->Exec,
-                         (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
-            break;
-         case OPCODE_HINT:
-            CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
-            break;
-         case OPCODE_HISTOGRAM:
-            CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
-            break;
-         case OPCODE_INDEX_MASK:
-            CALL_IndexMask(ctx->Exec, (n[1].ui));
-            break;
-         case OPCODE_INIT_NAMES:
-            CALL_InitNames(ctx->Exec, ());
-            break;
-         case OPCODE_LIGHT:
-            {
-               GLfloat p[4];
-               p[0] = n[3].f;
-               p[1] = n[4].f;
-               p[2] = n[5].f;
-               p[3] = n[6].f;
-               CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
-            }
-            break;
-         case OPCODE_LIGHT_MODEL:
-            {
-               GLfloat p[4];
-               p[0] = n[2].f;
-               p[1] = n[3].f;
-               p[2] = n[4].f;
-               p[3] = n[5].f;
-               CALL_LightModelfv(ctx->Exec, (n[1].e, p));
-            }
-            break;
-         case OPCODE_LINE_STIPPLE:
-            CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
-            break;
-         case OPCODE_LINE_WIDTH:
-            CALL_LineWidth(ctx->Exec, (n[1].f));
-            break;
-         case OPCODE_LIST_BASE:
-            CALL_ListBase(ctx->Exec, (n[1].ui));
-            break;
-         case OPCODE_LOAD_IDENTITY:
-            CALL_LoadIdentity(ctx->Exec, ());
-            break;
-         case OPCODE_LOAD_MATRIX:
-            if (sizeof(Node) == sizeof(GLfloat)) {
-               CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
-            }
-            else {
-               GLfloat m[16];
-               GLuint i;
-               for (i = 0; i < 16; i++) {
-                  m[i] = n[1 + i].f;
-               }
-               CALL_LoadMatrixf(ctx->Exec, (m));
-            }
-            break;
-         case OPCODE_LOAD_NAME:
-            CALL_LoadName(ctx->Exec, (n[1].ui));
-            break;
-         case OPCODE_LOGIC_OP:
-            CALL_LogicOp(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_MAP1:
-            {
-               GLenum target = n[1].e;
-               GLint ustride = _mesa_evaluator_components(target);
-               GLint uorder = n[5].i;
-               GLfloat u1 = n[2].f;
-               GLfloat u2 = n[3].f;
-               CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
-                                      (GLfloat *) n[6].data));
-            }
-            break;
-         case OPCODE_MAP2:
-            {
-               GLenum target = n[1].e;
-               GLfloat u1 = n[2].f;
-               GLfloat u2 = n[3].f;
-               GLfloat v1 = n[4].f;
-               GLfloat v2 = n[5].f;
-               GLint ustride = n[6].i;
-               GLint vstride = n[7].i;
-               GLint uorder = n[8].i;
-               GLint vorder = n[9].i;
-               CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
-                                      v1, v2, vstride, vorder,
-                                      (GLfloat *) n[10].data));
-            }
-            break;
-         case OPCODE_MAPGRID1:
-            CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
-            break;
-         case OPCODE_MAPGRID2:
-            CALL_MapGrid2f(ctx->Exec,
-                           (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
-            break;
-         case OPCODE_MATRIX_MODE:
-            CALL_MatrixMode(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_MIN_MAX:
-            CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
-            break;
-         case OPCODE_MULT_MATRIX:
-            if (sizeof(Node) == sizeof(GLfloat)) {
-               CALL_MultMatrixf(ctx->Exec, (&n[1].f));
-            }
-            else {
-               GLfloat m[16];
-               GLuint i;
-               for (i = 0; i < 16; i++) {
-                  m[i] = n[1 + i].f;
-               }
-               CALL_MultMatrixf(ctx->Exec, (m));
-            }
-            break;
-         case OPCODE_ORTHO:
-            CALL_Ortho(ctx->Exec,
-                       (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
-            break;
-         case OPCODE_PASSTHROUGH:
-            CALL_PassThrough(ctx->Exec, (n[1].f));
-            break;
-         case OPCODE_PIXEL_MAP:
-            CALL_PixelMapfv(ctx->Exec,
-                            (n[1].e, n[2].i, (GLfloat *) n[3].data));
-            break;
-         case OPCODE_PIXEL_TRANSFER:
-            CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
-            break;
-         case OPCODE_PIXEL_ZOOM:
-            CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
-            break;
-         case OPCODE_POINT_SIZE:
-            CALL_PointSize(ctx->Exec, (n[1].f));
-            break;
-         case OPCODE_POINT_PARAMETERS:
-            {
-               GLfloat params[3];
-               params[0] = n[2].f;
-               params[1] = n[3].f;
-               params[2] = n[4].f;
-               CALL_PointParameterfv(ctx->Exec, (n[1].e, params));
-            }
-            break;
-         case OPCODE_POLYGON_MODE:
-            CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
-            break;
-         case OPCODE_POLYGON_STIPPLE:
-            {
-               const struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = ctx->DefaultPacking;
-               CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
-               ctx->Unpack = save;      /* restore */
-            }
-            break;
-         case OPCODE_POLYGON_OFFSET:
-            CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
-            break;
-         case OPCODE_POP_ATTRIB:
-            CALL_PopAttrib(ctx->Exec, ());
-            break;
-         case OPCODE_POP_MATRIX:
-            CALL_PopMatrix(ctx->Exec, ());
-            break;
-         case OPCODE_POP_NAME:
-            CALL_PopName(ctx->Exec, ());
-            break;
-         case OPCODE_PRIORITIZE_TEXTURE:
-            CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
-            break;
-         case OPCODE_PUSH_ATTRIB:
-            CALL_PushAttrib(ctx->Exec, (n[1].bf));
-            break;
-         case OPCODE_PUSH_MATRIX:
-            CALL_PushMatrix(ctx->Exec, ());
-            break;
-         case OPCODE_PUSH_NAME:
-            CALL_PushName(ctx->Exec, (n[1].ui));
-            break;
-         case OPCODE_RASTER_POS:
-            CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
-            break;
-         case OPCODE_READ_BUFFER:
-            CALL_ReadBuffer(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_RESET_HISTOGRAM:
-            CALL_ResetHistogram(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_RESET_MIN_MAX:
-            CALL_ResetMinmax(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_ROTATE:
-            CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
-            break;
-         case OPCODE_SCALE:
-            CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
-            break;
-         case OPCODE_SCISSOR:
-            CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
-            break;
-         case OPCODE_SHADE_MODEL:
-            CALL_ShadeModel(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_PROVOKING_VERTEX:
-            CALL_ProvokingVertex(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_STENCIL_FUNC:
-            CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
-            break;
-         case OPCODE_STENCIL_MASK:
-            CALL_StencilMask(ctx->Exec, (n[1].ui));
-            break;
-         case OPCODE_STENCIL_OP:
-            CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
-            break;
-         case OPCODE_STENCIL_FUNC_SEPARATE:
-            CALL_StencilFuncSeparate(ctx->Exec,
-                                     (n[1].e, n[2].e, n[3].i, n[4].ui));
-            break;
-         case OPCODE_STENCIL_MASK_SEPARATE:
-            CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
-            break;
-         case OPCODE_STENCIL_OP_SEPARATE:
-            CALL_StencilOpSeparate(ctx->Exec,
-                                   (n[1].e, n[2].e, n[3].e, n[4].e));
-            break;
-         case OPCODE_TEXENV:
-            {
-               GLfloat params[4];
-               params[0] = n[3].f;
-               params[1] = n[4].f;
-               params[2] = n[5].f;
-               params[3] = n[6].f;
-               CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
-            }
-            break;
-         case OPCODE_TEXGEN:
-            {
-               GLfloat params[4];
-               params[0] = n[3].f;
-               params[1] = n[4].f;
-               params[2] = n[5].f;
-               params[3] = n[6].f;
-               CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
-            }
-            break;
-         case OPCODE_TEXPARAMETER:
-            {
-               GLfloat params[4];
-               params[0] = n[3].f;
-               params[1] = n[4].f;
-               params[2] = n[5].f;
-               params[3] = n[6].f;
-               CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
-            }
-            break;
-         case OPCODE_TEX_IMAGE1D:
-            {
-               const struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = ctx->DefaultPacking;
-               CALL_TexImage1D(ctx->Exec, (n[1].e,      /* target */
-                                           n[2].i,      /* level */
-                                           n[3].i,      /* components */
-                                           n[4].i,      /* width */
-                                           n[5].e,      /* border */
-                                           n[6].e,      /* format */
-                                           n[7].e,      /* type */
-                                           n[8].data));
-               ctx->Unpack = save;      /* restore */
-            }
-            break;
-         case OPCODE_TEX_IMAGE2D:
-            {
-               const struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = ctx->DefaultPacking;
-               CALL_TexImage2D(ctx->Exec, (n[1].e,      /* target */
-                                           n[2].i,      /* level */
-                                           n[3].i,      /* components */
-                                           n[4].i,      /* width */
-                                           n[5].i,      /* height */
-                                           n[6].e,      /* border */
-                                           n[7].e,      /* format */
-                                           n[8].e,      /* type */
-                                           n[9].data));
-               ctx->Unpack = save;      /* restore */
-            }
-            break;
-         case OPCODE_TEX_IMAGE3D:
-            {
-               const struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = ctx->DefaultPacking;
-               CALL_TexImage3D(ctx->Exec, (n[1].e,      /* target */
-                                           n[2].i,      /* level */
-                                           n[3].i,      /* components */
-                                           n[4].i,      /* width */
-                                           n[5].i,      /* height */
-                                           n[6].i,      /* depth  */
-                                           n[7].e,      /* border */
-                                           n[8].e,      /* format */
-                                           n[9].e,      /* type */
-                                           n[10].data));
-               ctx->Unpack = save;      /* restore */
-            }
-            break;
-         case OPCODE_TEX_SUB_IMAGE1D:
-            {
-               const struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = ctx->DefaultPacking;
-               CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
-                                              n[4].i, n[5].e,
-                                              n[6].e, n[7].data));
-               ctx->Unpack = save;      /* restore */
-            }
-            break;
-         case OPCODE_TEX_SUB_IMAGE2D:
-            {
-               const struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = ctx->DefaultPacking;
-               CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
-                                              n[4].i, n[5].e,
-                                              n[6].i, n[7].e, n[8].e,
-                                              n[9].data));
-               ctx->Unpack = save;      /* restore */
-            }
-            break;
-         case OPCODE_TEX_SUB_IMAGE3D:
-            {
-               const struct gl_pixelstore_attrib save = ctx->Unpack;
-               ctx->Unpack = ctx->DefaultPacking;
-               CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
-                                              n[4].i, n[5].i, n[6].i, n[7].i,
-                                              n[8].i, n[9].e, n[10].e,
-                                              n[11].data));
-               ctx->Unpack = save;      /* restore */
-            }
-            break;
-         case OPCODE_TRANSLATE:
-            CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
-            break;
-         case OPCODE_VIEWPORT:
-            CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
-                                      (GLsizei) n[3].i, (GLsizei) n[4].i));
-            break;
-         case OPCODE_WINDOW_POS:
-            CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
-            break;
-         case OPCODE_ACTIVE_TEXTURE:   /* GL_ARB_multitexture */
-            CALL_ActiveTexture(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_COMPRESSED_TEX_IMAGE_1D:  /* GL_ARB_texture_compression */
-            CALL_CompressedTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e,
-                                                     n[4].i, n[5].i, n[6].i,
-                                                     n[7].data));
-            break;
-         case OPCODE_COMPRESSED_TEX_IMAGE_2D:  /* GL_ARB_texture_compression */
-            CALL_CompressedTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e,
-                                                     n[4].i, n[5].i, n[6].i,
-                                                     n[7].i, n[8].data));
-            break;
-         case OPCODE_COMPRESSED_TEX_IMAGE_3D:  /* GL_ARB_texture_compression */
-            CALL_CompressedTexImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].e,
-                                                     n[4].i, n[5].i, n[6].i,
-                                                     n[7].i, n[8].i,
-                                                     n[9].data));
-            break;
-         case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:      /* GL_ARB_texture_compress */
-            CALL_CompressedTexSubImage1D(ctx->Exec,
-                                            (n[1].e, n[2].i, n[3].i, n[4].i,
-                                             n[5].e, n[6].i, n[7].data));
-            break;
-         case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:      /* GL_ARB_texture_compress */
-            CALL_CompressedTexSubImage2D(ctx->Exec,
-                                            (n[1].e, n[2].i, n[3].i, n[4].i,
-                                             n[5].i, n[6].i, n[7].e, n[8].i,
-                                             n[9].data));
-            break;
-         case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:      /* GL_ARB_texture_compress */
-            CALL_CompressedTexSubImage3D(ctx->Exec,
-                                            (n[1].e, n[2].i, n[3].i, n[4].i,
-                                             n[5].i, n[6].i, n[7].i, n[8].i,
-                                             n[9].e, n[10].i, n[11].data));
-            break;
-         case OPCODE_SAMPLE_COVERAGE:  /* GL_ARB_multisample */
-            CALL_SampleCoverage(ctx->Exec, (n[1].f, n[2].b));
-            break;
-         case OPCODE_WINDOW_POS_ARB:   /* GL_ARB_window_pos */
-            CALL_WindowPos3f(ctx->Exec, (n[1].f, n[2].f, n[3].f));
-            break;
-         case OPCODE_BIND_PROGRAM_NV:  /* GL_ARB_vertex_program */
-            CALL_BindProgramARB(ctx->Exec, (n[1].e, n[2].ui));
-            break;
-         case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
-            CALL_ProgramLocalParameter4fARB(ctx->Exec,
-                                            (n[1].e, n[2].ui, n[3].f, n[4].f,
-                                             n[5].f, n[6].f));
-            break;
-         case OPCODE_ACTIVE_STENCIL_FACE_EXT:
-            CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_DEPTH_BOUNDS_EXT:
-            CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
-            break;
-         case OPCODE_PROGRAM_STRING_ARB:
-            CALL_ProgramStringARB(ctx->Exec,
-                                  (n[1].e, n[2].e, n[3].i, n[4].data));
-            break;
-         case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
-            CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
-                                                      n[4].f, n[5].f,
-                                                      n[6].f));
-            break;
-         case OPCODE_BEGIN_QUERY_ARB:
-            CALL_BeginQuery(ctx->Exec, (n[1].e, n[2].ui));
-            break;
-         case OPCODE_END_QUERY_ARB:
-            CALL_EndQuery(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_QUERY_COUNTER:
-            CALL_QueryCounter(ctx->Exec, (n[1].ui, n[2].e));
-            break;
-         case OPCODE_BEGIN_QUERY_INDEXED:
-            CALL_BeginQueryIndexed(ctx->Exec, (n[1].e, n[2].ui, n[3].ui));
-            break;
-         case OPCODE_END_QUERY_INDEXED:
-            CALL_EndQueryIndexed(ctx->Exec, (n[1].e, n[2].ui));
-            break;
-         case OPCODE_DRAW_BUFFERS_ARB:
-            {
-               GLenum buffers[MAX_DRAW_BUFFERS];
-               GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
-               for (i = 0; i < count; i++)
-                  buffers[i] = n[2 + i].e;
-               CALL_DrawBuffers(ctx->Exec, (n[1].i, buffers));
-            }
-            break;
-        case OPCODE_BLIT_FRAMEBUFFER:
-           CALL_BlitFramebuffer(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
-                                                n[5].i, n[6].i, n[7].i, n[8].i,
-                                                n[9].i, n[10].e));
-           break;
-        case OPCODE_USE_PROGRAM:
-           CALL_UseProgram(ctx->Exec, (n[1].ui));
-           break;
-        case OPCODE_USE_SHADER_PROGRAM_EXT:
-           CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
-           break;
-        case OPCODE_ACTIVE_PROGRAM_EXT:
-           CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
-           break;
-        case OPCODE_UNIFORM_1F:
-           CALL_Uniform1f(ctx->Exec, (n[1].i, n[2].f));
-           break;
-        case OPCODE_UNIFORM_2F:
-           CALL_Uniform2f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
-           break;
-        case OPCODE_UNIFORM_3F:
-           CALL_Uniform3f(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
-           break;
-        case OPCODE_UNIFORM_4F:
-           CALL_Uniform4f(ctx->Exec,
-                              (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
-           break;
-        case OPCODE_UNIFORM_1FV:
-           CALL_Uniform1fv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
-           break;
-        case OPCODE_UNIFORM_2FV:
-           CALL_Uniform2fv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
-           break;
-        case OPCODE_UNIFORM_3FV:
-           CALL_Uniform3fv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
-           break;
-        case OPCODE_UNIFORM_4FV:
-           CALL_Uniform4fv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
-           break;
-        case OPCODE_UNIFORM_1I:
-           CALL_Uniform1i(ctx->Exec, (n[1].i, n[2].i));
-           break;
-        case OPCODE_UNIFORM_2I:
-           CALL_Uniform2i(ctx->Exec, (n[1].i, n[2].i, n[3].i));
-           break;
-        case OPCODE_UNIFORM_3I:
-           CALL_Uniform3i(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
-           break;
-        case OPCODE_UNIFORM_4I:
-           CALL_Uniform4i(ctx->Exec,
-                              (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
-           break;
-        case OPCODE_UNIFORM_1IV:
-           CALL_Uniform1iv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
-           break;
-        case OPCODE_UNIFORM_2IV:
-           CALL_Uniform2iv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
-           break;
-        case OPCODE_UNIFORM_3IV:
-           CALL_Uniform3iv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
-           break;
-        case OPCODE_UNIFORM_4IV:
-           CALL_Uniform4iv(ctx->Exec, (n[1].i, n[2].i, n[3].data));
-           break;
-        case OPCODE_UNIFORM_1UI:
-           /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
-           break;
-        case OPCODE_UNIFORM_2UI:
-           /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
-           break;
-        case OPCODE_UNIFORM_3UI:
-           /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
-           break;
-        case OPCODE_UNIFORM_4UI:
-           /*CALL_Uniform4uiARB(ctx->Exec,
-                              (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
-            */
-           break;
-        case OPCODE_UNIFORM_1UIV:
-           /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
-           break;
-        case OPCODE_UNIFORM_2UIV:
-           /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
-           break;
-        case OPCODE_UNIFORM_3UIV:
-           /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
-           break;
-        case OPCODE_UNIFORM_4UIV:
-           /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
-           break;
-        case OPCODE_UNIFORM_MATRIX22:
-           CALL_UniformMatrix2fv(ctx->Exec,
-                                     (n[1].i, n[2].i, n[3].b, n[4].data));
-           break;
-        case OPCODE_UNIFORM_MATRIX33:
-           CALL_UniformMatrix3fv(ctx->Exec,
-                                     (n[1].i, n[2].i, n[3].b, n[4].data));
-           break;
-        case OPCODE_UNIFORM_MATRIX44:
-           CALL_UniformMatrix4fv(ctx->Exec,
-                                     (n[1].i, n[2].i, n[3].b, n[4].data));
-           break;
-        case OPCODE_UNIFORM_MATRIX23:
-           CALL_UniformMatrix2x3fv(ctx->Exec,
-                                    (n[1].i, n[2].i, n[3].b, n[4].data));
-           break;
-        case OPCODE_UNIFORM_MATRIX32:
-           CALL_UniformMatrix3x2fv(ctx->Exec,
-                                    (n[1].i, n[2].i, n[3].b, n[4].data));
-           break;
-        case OPCODE_UNIFORM_MATRIX24:
-           CALL_UniformMatrix2x4fv(ctx->Exec,
-                                    (n[1].i, n[2].i, n[3].b, n[4].data));
-           break;
-        case OPCODE_UNIFORM_MATRIX42:
-           CALL_UniformMatrix4x2fv(ctx->Exec,
-                                    (n[1].i, n[2].i, n[3].b, n[4].data));
-           break;
-        case OPCODE_UNIFORM_MATRIX34:
-           CALL_UniformMatrix3x4fv(ctx->Exec,
-                                    (n[1].i, n[2].i, n[3].b, n[4].data));
-           break;
-        case OPCODE_UNIFORM_MATRIX43:
-           CALL_UniformMatrix4x3fv(ctx->Exec,
-                                    (n[1].i, n[2].i, n[3].b, n[4].data));
-           break;
-
-         case OPCODE_CLAMP_COLOR:
-            CALL_ClampColor(ctx->Exec, (n[1].e, n[2].e));
-            break;
-
-         case OPCODE_TEX_BUMP_PARAMETER_ATI:
-            {
-               GLfloat values[4];
-               GLuint i, pname = n[1].ui;
-
-               for (i = 0; i < 4; i++)
-                  values[i] = n[1 + i].f;
-               CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
-            }
-            break;
-         case OPCODE_BIND_FRAGMENT_SHADER_ATI:
-            CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
-            break;
-         case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
-            {
-               GLfloat values[4];
-               GLuint i, dst = n[1].ui;
-
-               for (i = 0; i < 4; i++)
-                  values[i] = n[1 + i].f;
-               CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
-            }
-            break;
-         case OPCODE_ATTR_1F_NV:
-            CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
-            break;
-         case OPCODE_ATTR_2F_NV:
-            /* Really shouldn't have to do this - the Node structure
-             * is convenient, but it would be better to store the data
-             * packed appropriately so that it can be sent directly
-             * on.  With x86_64 becoming common, this will start to
-             * matter more.
-             */
-            if (sizeof(Node) == sizeof(GLfloat))
-               CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
-            else
-               CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
-            break;
-         case OPCODE_ATTR_3F_NV:
-            if (sizeof(Node) == sizeof(GLfloat))
-               CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
-            else
-               CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
-                                                 n[4].f));
-            break;
-         case OPCODE_ATTR_4F_NV:
-            if (sizeof(Node) == sizeof(GLfloat))
-               CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
-            else
-               CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
-                                                 n[4].f, n[5].f));
-            break;
-         case OPCODE_ATTR_1F_ARB:
-            CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
-            break;
-         case OPCODE_ATTR_2F_ARB:
-            /* Really shouldn't have to do this - the Node structure
-             * is convenient, but it would be better to store the data
-             * packed appropriately so that it can be sent directly
-             * on.  With x86_64 becoming common, this will start to
-             * matter more.
-             */
-            if (sizeof(Node) == sizeof(GLfloat))
-               CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
-            else
-               CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
-            break;
-         case OPCODE_ATTR_3F_ARB:
-            if (sizeof(Node) == sizeof(GLfloat))
-               CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
-            else
-               CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
-                                                  n[4].f));
-            break;
-         case OPCODE_ATTR_4F_ARB:
-            if (sizeof(Node) == sizeof(GLfloat))
-               CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
-            else
-               CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
-                                                  n[4].f, n[5].f));
-            break;
-         case OPCODE_MATERIAL:
-            if (sizeof(Node) == sizeof(GLfloat))
-               CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
-            else {
-               GLfloat f[4];
-               f[0] = n[3].f;
-               f[1] = n[4].f;
-               f[2] = n[5].f;
-               f[3] = n[6].f;
-               CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
-            }
-            break;
-         case OPCODE_BEGIN:
-            CALL_Begin(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_END:
-            CALL_End(ctx->Exec, ());
-            break;
-         case OPCODE_RECTF:
-            CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
-            break;
-         case OPCODE_EVAL_C1:
-            CALL_EvalCoord1f(ctx->Exec, (n[1].f));
-            break;
-         case OPCODE_EVAL_C2:
-            CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
-            break;
-         case OPCODE_EVAL_P1:
-            CALL_EvalPoint1(ctx->Exec, (n[1].i));
-            break;
-         case OPCODE_EVAL_P2:
-            CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
-            break;
-
-         /* GL_EXT_texture_integer */
-         case OPCODE_CLEARCOLOR_I:
-            CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
-            break;
-         case OPCODE_CLEARCOLOR_UI:
-            CALL_ClearColorIuiEXT(ctx->Exec,
-                                  (n[1].ui, n[2].ui, n[3].ui, n[4].ui));
-            break;
-         case OPCODE_TEXPARAMETER_I:
-            {
-               GLint params[4];
-               params[0] = n[3].i;
-               params[1] = n[4].i;
-               params[2] = n[5].i;
-               params[3] = n[6].i;
-               CALL_TexParameterIiv(ctx->Exec, (n[1].e, n[2].e, params));
-            }
-            break;
-         case OPCODE_TEXPARAMETER_UI:
-            {
-               GLuint params[4];
-               params[0] = n[3].ui;
-               params[1] = n[4].ui;
-               params[2] = n[5].ui;
-               params[3] = n[6].ui;
-               CALL_TexParameterIuiv(ctx->Exec, (n[1].e, n[2].e, params));
-            }
-            break;
-
-         case OPCODE_VERTEX_ATTRIB_DIVISOR:
-            /* GL_ARB_instanced_arrays */
-            CALL_VertexAttribDivisor(ctx->Exec, (n[1].ui, n[2].ui));
-            break;
-
-         case OPCODE_TEXTURE_BARRIER_NV:
-            CALL_TextureBarrierNV(ctx->Exec, ());
-            break;
-
-         /* GL_EXT/ARB_transform_feedback */
-         case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
-            CALL_BeginTransformFeedback(ctx->Exec, (n[1].e));
-            break;
-         case OPCODE_END_TRANSFORM_FEEDBACK:
-            CALL_EndTransformFeedback(ctx->Exec, ());
-            break;
-         case OPCODE_BIND_TRANSFORM_FEEDBACK:
-            CALL_BindTransformFeedback(ctx->Exec, (n[1].e, n[2].ui));
-            break;
-         case OPCODE_PAUSE_TRANSFORM_FEEDBACK:
-            CALL_PauseTransformFeedback(ctx->Exec, ());
-            break;
-         case OPCODE_RESUME_TRANSFORM_FEEDBACK:
-            CALL_ResumeTransformFeedback(ctx->Exec, ());
-            break;
-         case OPCODE_DRAW_TRANSFORM_FEEDBACK:
-            CALL_DrawTransformFeedback(ctx->Exec, (n[1].e, n[2].ui));
-            break;
-         case OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM:
-            CALL_DrawTransformFeedbackStream(ctx->Exec,
-                                             (n[1].e, n[2].ui, n[3].ui));
-            break;
-         case OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED:
-            CALL_DrawTransformFeedbackInstanced(ctx->Exec,
-                                                (n[1].e, n[2].ui, n[3].si));
-            break;
-         case OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED:
-            CALL_DrawTransformFeedbackStreamInstanced(ctx->Exec,
-                                       (n[1].e, n[2].ui, n[3].ui, n[4].si));
-            break;
-
-
-         case OPCODE_BIND_SAMPLER:
-            CALL_BindSampler(ctx->Exec, (n[1].ui, n[2].ui));
-            break;
-         case OPCODE_SAMPLER_PARAMETERIV:
-            {
-               GLint params[4];
-               params[0] = n[3].i;
-               params[1] = n[4].i;
-               params[2] = n[5].i;
-               params[3] = n[6].i;
-               CALL_SamplerParameteriv(ctx->Exec, (n[1].ui, n[2].e, params));
-            }
-            break;
-         case OPCODE_SAMPLER_PARAMETERFV:
-            {
-               GLfloat params[4];
-               params[0] = n[3].f;
-               params[1] = n[4].f;
-               params[2] = n[5].f;
-               params[3] = n[6].f;
-               CALL_SamplerParameterfv(ctx->Exec, (n[1].ui, n[2].e, params));
-            }
-            break;
-         case OPCODE_SAMPLER_PARAMETERIIV:
-            {
-               GLint params[4];
-               params[0] = n[3].i;
-               params[1] = n[4].i;
-               params[2] = n[5].i;
-               params[3] = n[6].i;
-               CALL_SamplerParameterIiv(ctx->Exec, (n[1].ui, n[2].e, params));
-            }
-            break;
-         case OPCODE_SAMPLER_PARAMETERUIV:
-            {
-               GLuint params[4];
-               params[0] = n[3].ui;
-               params[1] = n[4].ui;
-               params[2] = n[5].ui;
-               params[3] = n[6].ui;
-               CALL_SamplerParameterIuiv(ctx->Exec, (n[1].ui, n[2].e, params));
-            }
-            break;
-
-         /* GL_ARB_geometry_shader4 */
-         case OPCODE_PROGRAM_PARAMETERI:
-            CALL_ProgramParameteri(ctx->Exec, (n[1].ui, n[2].e, n[3].i));
-            break;
-         case OPCODE_FRAMEBUFFER_TEXTURE:
-            CALL_FramebufferTexture(ctx->Exec, (n[1].e, n[2].e,
-                                                   n[3].ui, n[4].i));
-            break;
-         case OPCODE_FRAMEBUFFER_TEXTURE_FACE:
-            CALL_FramebufferTextureFaceARB(ctx->Exec, (n[1].e, n[2].e,
-                                                       n[3].ui, n[4].i, n[5].e));
-            break;
-
-         /* GL_ARB_sync */
-         case OPCODE_WAIT_SYNC:
-            {
-               union uint64_pair p;
-               p.uint32[0] = n[3].ui;
-               p.uint32[1] = n[4].ui;
-               CALL_WaitSync(ctx->Exec, (n[1].data, n[2].bf, p.uint64));
-            }
-            break;
-
-         /* GL_NV_conditional_render */
-         case OPCODE_BEGIN_CONDITIONAL_RENDER:
-            CALL_BeginConditionalRender(ctx->Exec, (n[1].i, n[2].e));
-            break;
-         case OPCODE_END_CONDITIONAL_RENDER:
-            CALL_EndConditionalRender(ctx->Exec, ());
-            break;
-
-         case OPCODE_UNIFORM_BLOCK_BINDING:
-            CALL_UniformBlockBinding(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui));
-            break;
-
-         case OPCODE_CONTINUE:
-            n = (Node *) n[1].next;
-            break;
-         case OPCODE_END_OF_LIST:
-            done = GL_TRUE;
-            break;
-         default:
-            {
-               char msg[1000];
-               _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d",
-                             (int) opcode);
-               _mesa_problem(ctx, "%s", msg);
-            }
-            done = GL_TRUE;
-         }
-
-         /* increment n to point to next compiled command */
-         if (opcode != OPCODE_CONTINUE) {
-            n += InstSize[opcode];
-         }
-      }
-   }
-
-   if (ctx->Driver.EndCallList)
-      ctx->Driver.EndCallList(ctx);
-
-   ctx->ListState.CallDepth--;
-}
-
-
-
-/**********************************************************************/
-/*                           GL functions                             */
-/**********************************************************************/
-
-/**
- * Test if a display list number is valid.
- */
-GLboolean GLAPIENTRY
-_mesa_IsList(GLuint list)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);      /* must be called before assert */
-   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-   return islist(ctx, list);
-}
-
-
-/**
- * Delete a sequence of consecutive display lists.
- */
-void GLAPIENTRY
-_mesa_DeleteLists(GLuint list, GLsizei range)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   GLuint i;
-   FLUSH_VERTICES(ctx, 0);      /* must be called before assert */
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-
-   if (range < 0) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
-      return;
-   }
-   for (i = list; i < list + range; i++) {
-      destroy_list(ctx, i);
-   }
-}
-
-
-/**
- * Return a display list number, n, such that lists n through n+range-1
- * are free.
- */
-GLuint GLAPIENTRY
-_mesa_GenLists(GLsizei range)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   GLuint base;
-   FLUSH_VERTICES(ctx, 0);      /* must be called before assert */
-   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
-   if (range < 0) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
-      return 0;
-   }
-   if (range == 0) {
-      return 0;
-   }
-
-   /*
-    * Make this an atomic operation
-    */
-   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
-   base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
-   if (base) {
-      /* reserve the list IDs by with empty/dummy lists */
-      GLint i;
-      for (i = 0; i < range; i++) {
-         _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
-                          make_list(base + i, 1));
-      }
-   }
-
-   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
-   return base;
-}
-
-
-/**
- * Begin a new display list.
- */
-void GLAPIENTRY
-_mesa_NewList(GLuint name, GLenum mode)
-{
-   GET_CURRENT_CONTEXT(ctx);
-
-   FLUSH_CURRENT(ctx, 0);       /* must be called before assert */
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-
-   if (MESA_VERBOSE & VERBOSE_API)
-      _mesa_debug(ctx, "glNewList %u %s\n", name,
-                  _mesa_lookup_enum_by_nr(mode));
-
-   if (name == 0) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
-      return;
-   }
-
-   if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
-      return;
-   }
-
-   if (ctx->ListState.CurrentList) {
-      /* already compiling a display list */
-      _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
-      return;
-   }
-
-   ctx->CompileFlag = GL_TRUE;
-   ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
-
-   /* Reset acumulated list state:
-    */
-   invalidate_saved_current_state( ctx );
-
-   /* Allocate new display list */
-   ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
-   ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
-   ctx->ListState.CurrentPos = 0;
-
-   ctx->Driver.NewList(ctx, name, mode);
-
-   ctx->CurrentDispatch = ctx->Save;
-   _glapi_set_dispatch(ctx->CurrentDispatch);
-}
-
-
-/**
- * End definition of current display list. 
- */
-void GLAPIENTRY
-_mesa_EndList(void)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   SAVE_FLUSH_VERTICES(ctx);
-   FLUSH_VERTICES(ctx, 0);
-
-   if (MESA_VERBOSE & VERBOSE_API)
-      _mesa_debug(ctx, "glEndList\n");
-
-   /* Check that a list is under construction */
-   if (!ctx->ListState.CurrentList) {
-      _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
-      return;
-   }
-   
-   /* Call before emitting END_OF_LIST, in case the driver wants to
-    * emit opcodes itself.
-    */
-   ctx->Driver.EndList(ctx);
-
-   (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
-
-   /* Destroy old list, if any */
-   destroy_list(ctx, ctx->ListState.CurrentList->Name);
-
-   /* Install the new list */
-   _mesa_HashInsert(ctx->Shared->DisplayList,
-                    ctx->ListState.CurrentList->Name,
-                    ctx->ListState.CurrentList);
-
-
-   if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
-      mesa_print_display_list(ctx->ListState.CurrentList->Name);
-
-   ctx->ListState.CurrentList = NULL;
-   ctx->ExecuteFlag = GL_TRUE;
-   ctx->CompileFlag = GL_FALSE;
-
-   ctx->CurrentDispatch = ctx->Exec;
-   _glapi_set_dispatch(ctx->CurrentDispatch);
-}
-
-
-void GLAPIENTRY
-_mesa_CallList(GLuint list)
-{
-   GLboolean save_compile_flag;
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_CURRENT(ctx, 0);
-
-   if (MESA_VERBOSE & VERBOSE_API)
-      _mesa_debug(ctx, "glCallList %d\n", list);
-
-   if (list == 0) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
-      return;
-   }
-
-   if (0)
-      mesa_print_display_list( list );
-
-   /* VERY IMPORTANT:  Save the CompileFlag status, turn it off,
-    * execute the display list, and restore the CompileFlag.
-    */
-   save_compile_flag = ctx->CompileFlag;
-   if (save_compile_flag) {
-      ctx->CompileFlag = GL_FALSE;
-   }
-
-   execute_list(ctx, list);
-   ctx->CompileFlag = save_compile_flag;
-
-   /* also restore API function pointers to point to "save" versions */
-   if (save_compile_flag) {
-      ctx->CurrentDispatch = ctx->Save;
-      _glapi_set_dispatch(ctx->CurrentDispatch);
-   }
-}
-
-
-/**
- * Execute glCallLists:  call multiple display lists.
- */
-void GLAPIENTRY
-_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   GLint i;
-   GLboolean save_compile_flag;
-
-   if (MESA_VERBOSE & VERBOSE_API)
-      _mesa_debug(ctx, "glCallLists %d\n", n);
-
-   switch (type) {
-   case GL_BYTE:
-   case GL_UNSIGNED_BYTE:
-   case GL_SHORT:
-   case GL_UNSIGNED_SHORT:
-   case GL_INT:
-   case GL_UNSIGNED_INT:
-   case GL_FLOAT:
-   case GL_2_BYTES:
-   case GL_3_BYTES:
-   case GL_4_BYTES:
-      /* OK */
-      break;
-   default:
-      _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
-      return;
-   }
-
-   /* Save the CompileFlag status, turn it off, execute display list,
-    * and restore the CompileFlag.
-    */
-   save_compile_flag = ctx->CompileFlag;
-   ctx->CompileFlag = GL_FALSE;
-
-   for (i = 0; i < n; i++) {
-      GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
-      execute_list(ctx, list);
+static void GLAPIENTRY
+save_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params)
+{
+   Node *n;
+   GET_CURRENT_CONTEXT(ctx);
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERFV, 6);
+   if (n) {
+      n[1].ui = sampler;
+      n[2].e = pname;
+      n[3].f = params[0];
+      if (pname == GL_TEXTURE_BORDER_COLOR) {
+         n[4].f = params[1];
+         n[5].f = params[2];
+         n[6].f = params[3];
+      }
+      else {
+         n[4].f = n[5].f = n[6].f = 0.0F;
+      }
    }
-
-   ctx->CompileFlag = save_compile_flag;
-
-   /* also restore API function pointers to point to "save" versions */
-   if (save_compile_flag) {
-      ctx->CurrentDispatch = ctx->Save;
-      _glapi_set_dispatch(ctx->CurrentDispatch);
+   if (ctx->ExecuteFlag) {
+      CALL_SamplerParameterfv(ctx->Exec, (sampler, pname, params));
    }
 }
 
-
-/**
- * Set the offset added to list numbers in glCallLists.
- */
-void GLAPIENTRY
-_mesa_ListBase(GLuint base)
+static void GLAPIENTRY
+save_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
 {
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);      /* must be called before assert */
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-   ctx->List.ListBase = base;
+   GLfloat parray[4];
+   parray[0] = param;
+   parray[1] = parray[2] = parray[3] = 0.0F;
+   save_SamplerParameterfv(sampler, pname, parray);
 }
 
-
-/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
- */
 static void GLAPIENTRY
-exec_Finish(void)
+save_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params)
 {
+   Node *n;
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_Finish(ctx->Exec, ());
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIIV, 6);
+   if (n) {
+      n[1].ui = sampler;
+      n[2].e = pname;
+      n[3].i = params[0];
+      if (pname == GL_TEXTURE_BORDER_COLOR) {
+         n[4].i = params[1];
+         n[5].i = params[2];
+         n[6].i = params[3];
+      }
+      else {
+         n[4].i = n[5].i = n[6].i = 0;
+      }
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_SamplerParameterIiv(ctx->Exec, (sampler, pname, params));
+   }
 }
 
 static void GLAPIENTRY
-exec_Flush(void)
+save_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params)
 {
+   Node *n;
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_Flush(ctx->Exec, ());
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERUIV, 6);
+   if (n) {
+      n[1].ui = sampler;
+      n[2].e = pname;
+      n[3].ui = params[0];
+      if (pname == GL_TEXTURE_BORDER_COLOR) {
+         n[4].ui = params[1];
+         n[5].ui = params[2];
+         n[6].ui = params[3];
+      }
+      else {
+         n[4].ui = n[5].ui = n[6].ui = 0;
+      }
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_SamplerParameterIuiv(ctx->Exec, (sampler, pname, params));
+   }
 }
 
+/* GL_ARB_geometry_shader4 */
 static void GLAPIENTRY
-exec_GetBooleanv(GLenum pname, GLboolean *params)
+save_ProgramParameteri(GLuint program, GLenum pname, GLint value)
 {
+   Node *n;
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetBooleanv(ctx->Exec, (pname, params));
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_PROGRAM_PARAMETERI, 3);
+   if (n) {
+      n[1].ui = program;
+      n[2].e = pname;
+      n[3].i = value;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_ProgramParameteri(ctx->Exec, (program, pname, value));
+   }
 }
 
 static void GLAPIENTRY
-exec_GetClipPlane(GLenum plane, GLdouble * equation)
+save_FramebufferTexture(GLenum target, GLenum attachment,
+                        GLuint texture, GLint level)
 {
+   Node *n;
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetClipPlane(ctx->Exec, (plane, equation));
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE, 4);
+   if (n) {
+      n[1].e = target;
+      n[2].e = attachment;
+      n[3].ui = texture;
+      n[4].i = level;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_FramebufferTexture(ctx->Exec, (target, attachment, texture, level));
+   }
 }
 
+
 static void GLAPIENTRY
-exec_GetDoublev(GLenum pname, GLdouble *params)
+save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
 {
+   Node *n;
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetDoublev(ctx->Exec, (pname, params));
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_WAIT_SYNC, 4);
+   if (n) {
+      union uint64_pair p;
+      p.uint64 = timeout;
+      n[1].bf = flags;
+      n[2].ui = p.uint32[0];
+      n[3].ui = p.uint32[1];
+      save_pointer(&n[4], sync);
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_WaitSync(ctx->Exec, (sync, flags, timeout));
+   }
 }
 
-static GLenum GLAPIENTRY
-exec_GetError(void)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   return CALL_GetError(ctx->Exec, ());
-}
 
+/** GL_NV_conditional_render */
 static void GLAPIENTRY
-exec_GetFloatv(GLenum pname, GLfloat *params)
+save_BeginConditionalRender(GLuint queryId, GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetFloatv(ctx->Exec, (pname, params));
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_BEGIN_CONDITIONAL_RENDER, 2);
+   if (n) {
+      n[1].i = queryId;
+      n[2].e = mode;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_BeginConditionalRender(ctx->Exec, (queryId, mode));
+   }
 }
 
 static void GLAPIENTRY
-exec_GetIntegerv(GLenum pname, GLint *params)
+save_EndConditionalRender(void)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetIntegerv(ctx->Exec, (pname, params));
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   alloc_instruction(ctx, OPCODE_END_CONDITIONAL_RENDER, 0);
+   if (ctx->ExecuteFlag) {
+      CALL_EndConditionalRender(ctx->Exec, ());
+   }
 }
 
 static void GLAPIENTRY
-exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
+save_UniformBlockBinding(GLuint prog, GLuint index, GLuint binding)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetLightfv(ctx->Exec, (light, pname, params));
+   Node *n;
+   ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+   n = alloc_instruction(ctx, OPCODE_UNIFORM_BLOCK_BINDING, 3);
+   if (n) {
+      n[1].ui = prog;
+      n[2].ui = index;
+      n[3].ui = binding;
+   }
+   if (ctx->ExecuteFlag) {
+      CALL_UniformBlockBinding(ctx->Exec, (prog, index, binding));
+   }
 }
 
-static void GLAPIENTRY
-exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
+
+/**
+ * Save an error-generating command into display list.
+ *
+ * KW: Will appear in the list before the vertex buffer containing the
+ * command that provoked the error.  I don't see this as a problem.
+ */
+static void
+save_error(struct gl_context *ctx, GLenum error, const char *s)
 {
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetLightiv(ctx->Exec, (light, pname, params));
+   Node *n;
+   n = alloc_instruction(ctx, OPCODE_ERROR, 1 + POINTER_DWORDS);
+   if (n) {
+      n[1].e = error;
+      save_pointer(&n[2], (void *) s);
+      /* note: the data/string here doesn't have to be freed in
+       * _mesa_delete_list() since the string is never dynamically
+       * allocated.
+       */
+   }
 }
 
-static void GLAPIENTRY
-exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
+
+/**
+ * Compile an error into current display list.
+ */
+void
+_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
 {
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetMapdv(ctx->Exec, (target, query, v));
+   if (ctx->CompileFlag)
+      save_error(ctx, error, s);
+   if (ctx->ExecuteFlag)
+      _mesa_error(ctx, error, "%s", s);
 }
 
-static void GLAPIENTRY
-exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
+
+/**
+ * Test if ID names a display list.
+ */
+static GLboolean
+islist(struct gl_context *ctx, GLuint list)
 {
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetMapfv(ctx->Exec, (target, query, v));
+   if (list > 0 && _mesa_lookup_list(ctx, list)) {
+      return GL_TRUE;
+   }
+   else {
+      return GL_FALSE;
+   }
 }
 
-static void GLAPIENTRY
-exec_GetMapiv(GLenum target, GLenum query, GLint * v)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetMapiv(ctx->Exec, (target, query, v));
-}
 
-static void GLAPIENTRY
-exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
-}
 
-static void GLAPIENTRY
-exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
-}
+/**********************************************************************/
+/*                     Display list execution                         */
+/**********************************************************************/
+
+
+/*
+ * Execute a display list.  Note that the ListBase offset must have already
+ * been added before calling this function.  I.e. the list argument is
+ * the absolute list number, not relative to ListBase.
+ * \param list - display list number
+ */
+static void
+execute_list(struct gl_context *ctx, GLuint list)
+{
+   struct gl_display_list *dlist;
+   Node *n;
+   GLboolean done;
+
+   if (list == 0 || !islist(ctx, list))
+      return;
+
+   if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
+      /* raise an error? */
+      return;
+   }
+
+   dlist = _mesa_lookup_list(ctx, list);
+   if (!dlist)
+      return;
+
+   ctx->ListState.CallDepth++;
+
+   if (ctx->Driver.BeginCallList)
+      ctx->Driver.BeginCallList(ctx, dlist);
 
-static void GLAPIENTRY
-exec_GetPixelMapfv(GLenum map, GLfloat *values)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetPixelMapfv(ctx->Exec, (map, values));
-}
+   n = dlist->Head;
 
-static void GLAPIENTRY
-exec_GetPixelMapuiv(GLenum map, GLuint *values)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetPixelMapuiv(ctx->Exec, (map, values));
-}
+   done = GL_FALSE;
+   while (!done) {
+      const OpCode opcode = n[0].opcode;
 
-static void GLAPIENTRY
-exec_GetPixelMapusv(GLenum map, GLushort *values)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetPixelMapusv(ctx->Exec, (map, values));
-}
+      if (is_ext_opcode(opcode)) {
+         n += ext_opcode_execute(ctx, n);
+      }
+      else {
+         switch (opcode) {
+         case OPCODE_ERROR:
+            _mesa_error(ctx, n[1].e, "%s", (const char *) get_pointer(&n[2]));
+            break;
+         case OPCODE_ACCUM:
+            CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
+            break;
+         case OPCODE_ALPHA_FUNC:
+            CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
+            break;
+         case OPCODE_BIND_TEXTURE:
+            CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
+            break;
+         case OPCODE_BITMAP:
+            {
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
+                                       n[3].f, n[4].f, n[5].f, n[6].f,
+                                       get_pointer(&n[7])));
+               ctx->Unpack = save;      /* restore */
+            }
+            break;
+         case OPCODE_BLEND_COLOR:
+            CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+            break;
+         case OPCODE_BLEND_EQUATION:
+            CALL_BlendEquation(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_BLEND_EQUATION_SEPARATE:
+            CALL_BlendEquationSeparate(ctx->Exec, (n[1].e, n[2].e));
+            break;
+         case OPCODE_BLEND_FUNC_SEPARATE:
+            CALL_BlendFuncSeparate(ctx->Exec,
+                                      (n[1].e, n[2].e, n[3].e, n[4].e));
+            break;
 
-static void GLAPIENTRY
-exec_GetPolygonStipple(GLubyte * dest)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetPolygonStipple(ctx->Exec, (dest));
-}
+         case OPCODE_BLEND_FUNC_I:
+            /* GL_ARB_draw_buffers_blend */
+            CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e));
+            break;
+         case OPCODE_BLEND_FUNC_SEPARATE_I:
+            /* GL_ARB_draw_buffers_blend */
+            CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e,
+                                                   n[4].e, n[5].e));
+            break;
+         case OPCODE_BLEND_EQUATION_I:
+            /* GL_ARB_draw_buffers_blend */
+            CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e));
+            break;
+         case OPCODE_BLEND_EQUATION_SEPARATE_I:
+            /* GL_ARB_draw_buffers_blend */
+            CALL_BlendEquationSeparateiARB(ctx->Exec,
+                                           (n[1].ui, n[2].e, n[3].e));
+            break;
+
+         case OPCODE_CALL_LIST:
+            /* Generated by glCallList(), don't add ListBase */
+            if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
+               execute_list(ctx, n[1].ui);
+            }
+            break;
+         case OPCODE_CALL_LIST_OFFSET:
+            /* Generated by glCallLists() so we must add ListBase */
+            if (n[2].b) {
+               /* user specified a bad data type at compile time */
+               _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+            }
+            else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
+               GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
+               execute_list(ctx, list);
+            }
+            break;
+         case OPCODE_CLEAR:
+            CALL_Clear(ctx->Exec, (n[1].bf));
+            break;
+         case OPCODE_CLEAR_BUFFER_IV:
+            {
+               GLint value[4];
+               value[0] = n[3].i;
+               value[1] = n[4].i;
+               value[2] = n[5].i;
+               value[3] = n[6].i;
+               CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));
+            }
+            break;
+         case OPCODE_CLEAR_BUFFER_UIV:
+            {
+               GLuint value[4];
+               value[0] = n[3].ui;
+               value[1] = n[4].ui;
+               value[2] = n[5].ui;
+               value[3] = n[6].ui;
+               CALL_ClearBufferuiv(ctx->Exec, (n[1].e, n[2].i, value));
+            }
+            break;
+         case OPCODE_CLEAR_BUFFER_FV:
+            {
+               GLfloat value[4];
+               value[0] = n[3].f;
+               value[1] = n[4].f;
+               value[2] = n[5].f;
+               value[3] = n[6].f;
+               CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));
+            }
+            break;
+         case OPCODE_CLEAR_BUFFER_FI:
+            CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));
+            break;
+         case OPCODE_CLEAR_COLOR:
+            CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+            break;
+         case OPCODE_CLEAR_ACCUM:
+            CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+            break;
+         case OPCODE_CLEAR_DEPTH:
+            CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
+            break;
+         case OPCODE_CLEAR_INDEX:
+            CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
+            break;
+         case OPCODE_CLEAR_STENCIL:
+            CALL_ClearStencil(ctx->Exec, (n[1].i));
+            break;
+         case OPCODE_CLIP_PLANE:
+            {
+               GLdouble eq[4];
+               eq[0] = n[2].f;
+               eq[1] = n[3].f;
+               eq[2] = n[4].f;
+               eq[3] = n[5].f;
+               CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
+            }
+            break;
+         case OPCODE_COLOR_MASK:
+            CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
+            break;
+         case OPCODE_COLOR_MASK_INDEXED:
+            CALL_ColorMaski(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
+                                                 n[4].b, n[5].b));
+            break;
+         case OPCODE_COLOR_MATERIAL:
+            CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
+            break;
+         case OPCODE_COPY_PIXELS:
+            CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
+                                        (GLsizei) n[3].i, (GLsizei) n[4].i,
+                                        n[5].e));
+            break;
+         case OPCODE_COPY_TEX_IMAGE1D:
+            CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
+                                            n[5].i, n[6].i, n[7].i));
+            break;
+         case OPCODE_COPY_TEX_IMAGE2D:
+            CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
+                                            n[5].i, n[6].i, n[7].i, n[8].i));
+            break;
+         case OPCODE_COPY_TEX_SUB_IMAGE1D:
+            CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                               n[4].i, n[5].i, n[6].i));
+            break;
+         case OPCODE_COPY_TEX_SUB_IMAGE2D:
+            CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                               n[4].i, n[5].i, n[6].i, n[7].i,
+                                               n[8].i));
+            break;
+         case OPCODE_COPY_TEX_SUB_IMAGE3D:
+            CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                               n[4].i, n[5].i, n[6].i, n[7].i,
+                                               n[8].i, n[9].i));
+            break;
+         case OPCODE_CULL_FACE:
+            CALL_CullFace(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_DEPTH_FUNC:
+            CALL_DepthFunc(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_DEPTH_MASK:
+            CALL_DepthMask(ctx->Exec, (n[1].b));
+            break;
+         case OPCODE_DEPTH_RANGE:
+            CALL_DepthRange(ctx->Exec,
+                            ((GLclampd) n[1].f, (GLclampd) n[2].f));
+            break;
+         case OPCODE_DISABLE:
+            CALL_Disable(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_DISABLE_INDEXED:
+            CALL_Disablei(ctx->Exec, (n[1].ui, n[2].e));
+            break;
+         case OPCODE_DRAW_BUFFER:
+            CALL_DrawBuffer(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_DRAW_PIXELS:
+            {
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
+                                           get_pointer(&n[5])));
+               ctx->Unpack = save;      /* restore */
+            }
+            break;
+         case OPCODE_ENABLE:
+            CALL_Enable(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_ENABLE_INDEXED:
+            CALL_Enablei(ctx->Exec, (n[1].ui, n[2].e));
+            break;
+         case OPCODE_EVALMESH1:
+            CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
+            break;
+         case OPCODE_EVALMESH2:
+            CALL_EvalMesh2(ctx->Exec,
+                           (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
+            break;
+         case OPCODE_FOG:
+            {
+               GLfloat p[4];
+               p[0] = n[2].f;
+               p[1] = n[3].f;
+               p[2] = n[4].f;
+               p[3] = n[5].f;
+               CALL_Fogfv(ctx->Exec, (n[1].e, p));
+            }
+            break;
+         case OPCODE_FRONT_FACE:
+            CALL_FrontFace(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_FRUSTUM:
+            CALL_Frustum(ctx->Exec,
+                         (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
+            break;
+         case OPCODE_HINT:
+            CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
+            break;
+         case OPCODE_INDEX_MASK:
+            CALL_IndexMask(ctx->Exec, (n[1].ui));
+            break;
+         case OPCODE_INIT_NAMES:
+            CALL_InitNames(ctx->Exec, ());
+            break;
+         case OPCODE_LIGHT:
+            {
+               GLfloat p[4];
+               p[0] = n[3].f;
+               p[1] = n[4].f;
+               p[2] = n[5].f;
+               p[3] = n[6].f;
+               CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
+            }
+            break;
+         case OPCODE_LIGHT_MODEL:
+            {
+               GLfloat p[4];
+               p[0] = n[2].f;
+               p[1] = n[3].f;
+               p[2] = n[4].f;
+               p[3] = n[5].f;
+               CALL_LightModelfv(ctx->Exec, (n[1].e, p));
+            }
+            break;
+         case OPCODE_LINE_STIPPLE:
+            CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
+            break;
+         case OPCODE_LINE_WIDTH:
+            CALL_LineWidth(ctx->Exec, (n[1].f));
+            break;
+         case OPCODE_LIST_BASE:
+            CALL_ListBase(ctx->Exec, (n[1].ui));
+            break;
+         case OPCODE_LOAD_IDENTITY:
+            CALL_LoadIdentity(ctx->Exec, ());
+            break;
+         case OPCODE_LOAD_MATRIX:
+            STATIC_ASSERT(sizeof(Node) == sizeof(GLfloat));
+            CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
+            break;
+         case OPCODE_LOAD_NAME:
+            CALL_LoadName(ctx->Exec, (n[1].ui));
+            break;
+         case OPCODE_LOGIC_OP:
+            CALL_LogicOp(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_MAP1:
+            {
+               GLenum target = n[1].e;
+               GLint ustride = _mesa_evaluator_components(target);
+               GLint uorder = n[5].i;
+               GLfloat u1 = n[2].f;
+               GLfloat u2 = n[3].f;
+               CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
+                                      (GLfloat *) get_pointer(&n[6])));
+            }
+            break;
+         case OPCODE_MAP2:
+            {
+               GLenum target = n[1].e;
+               GLfloat u1 = n[2].f;
+               GLfloat u2 = n[3].f;
+               GLfloat v1 = n[4].f;
+               GLfloat v2 = n[5].f;
+               GLint ustride = n[6].i;
+               GLint vstride = n[7].i;
+               GLint uorder = n[8].i;
+               GLint vorder = n[9].i;
+               CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
+                                      v1, v2, vstride, vorder,
+                                      (GLfloat *) get_pointer(&n[10])));
+            }
+            break;
+         case OPCODE_MAPGRID1:
+            CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
+            break;
+         case OPCODE_MAPGRID2:
+            CALL_MapGrid2f(ctx->Exec,
+                           (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
+            break;
+         case OPCODE_MATRIX_MODE:
+            CALL_MatrixMode(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_MULT_MATRIX:
+            CALL_MultMatrixf(ctx->Exec, (&n[1].f));
+            break;
+         case OPCODE_ORTHO:
+            CALL_Ortho(ctx->Exec,
+                       (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
+            break;
+         case OPCODE_PASSTHROUGH:
+            CALL_PassThrough(ctx->Exec, (n[1].f));
+            break;
+         case OPCODE_PIXEL_MAP:
+            CALL_PixelMapfv(ctx->Exec,
+                            (n[1].e, n[2].i, get_pointer(&n[3])));
+            break;
+         case OPCODE_PIXEL_TRANSFER:
+            CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
+            break;
+         case OPCODE_PIXEL_ZOOM:
+            CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
+            break;
+         case OPCODE_POINT_SIZE:
+            CALL_PointSize(ctx->Exec, (n[1].f));
+            break;
+         case OPCODE_POINT_PARAMETERS:
+            {
+               GLfloat params[3];
+               params[0] = n[2].f;
+               params[1] = n[3].f;
+               params[2] = n[4].f;
+               CALL_PointParameterfv(ctx->Exec, (n[1].e, params));
+            }
+            break;
+         case OPCODE_POLYGON_MODE:
+            CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
+            break;
+         case OPCODE_POLYGON_STIPPLE:
+            {
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_PolygonStipple(ctx->Exec, (get_pointer(&n[1])));
+               ctx->Unpack = save;      /* restore */
+            }
+            break;
+         case OPCODE_POLYGON_OFFSET:
+            CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
+            break;
+         case OPCODE_POLYGON_OFFSET_CLAMP:
+            CALL_PolygonOffsetClampEXT(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+            break;
+         case OPCODE_POP_ATTRIB:
+            CALL_PopAttrib(ctx->Exec, ());
+            break;
+         case OPCODE_POP_MATRIX:
+            CALL_PopMatrix(ctx->Exec, ());
+            break;
+         case OPCODE_POP_NAME:
+            CALL_PopName(ctx->Exec, ());
+            break;
+         case OPCODE_PRIORITIZE_TEXTURE:
+            CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
+            break;
+         case OPCODE_PUSH_ATTRIB:
+            CALL_PushAttrib(ctx->Exec, (n[1].bf));
+            break;
+         case OPCODE_PUSH_MATRIX:
+            CALL_PushMatrix(ctx->Exec, ());
+            break;
+         case OPCODE_PUSH_NAME:
+            CALL_PushName(ctx->Exec, (n[1].ui));
+            break;
+         case OPCODE_RASTER_POS:
+            CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+            break;
+         case OPCODE_READ_BUFFER:
+            CALL_ReadBuffer(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_ROTATE:
+            CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+            break;
+         case OPCODE_SCALE:
+            CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+            break;
+         case OPCODE_SCISSOR:
+            CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+            break;
+         case OPCODE_SHADE_MODEL:
+            CALL_ShadeModel(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_PROVOKING_VERTEX:
+            CALL_ProvokingVertex(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_STENCIL_FUNC:
+            CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
+            break;
+         case OPCODE_STENCIL_MASK:
+            CALL_StencilMask(ctx->Exec, (n[1].ui));
+            break;
+         case OPCODE_STENCIL_OP:
+            CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
+            break;
+         case OPCODE_STENCIL_FUNC_SEPARATE:
+            CALL_StencilFuncSeparate(ctx->Exec,
+                                     (n[1].e, n[2].e, n[3].i, n[4].ui));
+            break;
+         case OPCODE_STENCIL_MASK_SEPARATE:
+            CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
+            break;
+         case OPCODE_STENCIL_OP_SEPARATE:
+            CALL_StencilOpSeparate(ctx->Exec,
+                                   (n[1].e, n[2].e, n[3].e, n[4].e));
+            break;
+         case OPCODE_TEXENV:
+            {
+               GLfloat params[4];
+               params[0] = n[3].f;
+               params[1] = n[4].f;
+               params[2] = n[5].f;
+               params[3] = n[6].f;
+               CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
+            }
+            break;
+         case OPCODE_TEXGEN:
+            {
+               GLfloat params[4];
+               params[0] = n[3].f;
+               params[1] = n[4].f;
+               params[2] = n[5].f;
+               params[3] = n[6].f;
+               CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
+            }
+            break;
+         case OPCODE_TEXPARAMETER:
+            {
+               GLfloat params[4];
+               params[0] = n[3].f;
+               params[1] = n[4].f;
+               params[2] = n[5].f;
+               params[3] = n[6].f;
+               CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
+            }
+            break;
+         case OPCODE_TEX_IMAGE1D:
+            {
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_TexImage1D(ctx->Exec, (n[1].e,      /* target */
+                                           n[2].i,      /* level */
+                                           n[3].i,      /* components */
+                                           n[4].i,      /* width */
+                                           n[5].e,      /* border */
+                                           n[6].e,      /* format */
+                                           n[7].e,      /* type */
+                                           get_pointer(&n[8])));
+               ctx->Unpack = save;      /* restore */
+            }
+            break;
+         case OPCODE_TEX_IMAGE2D:
+            {
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_TexImage2D(ctx->Exec, (n[1].e,      /* target */
+                                           n[2].i,      /* level */
+                                           n[3].i,      /* components */
+                                           n[4].i,      /* width */
+                                           n[5].i,      /* height */
+                                           n[6].e,      /* border */
+                                           n[7].e,      /* format */
+                                           n[8].e,      /* type */
+                                           get_pointer(&n[9])));
+               ctx->Unpack = save;      /* restore */
+            }
+            break;
+         case OPCODE_TEX_IMAGE3D:
+            {
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_TexImage3D(ctx->Exec, (n[1].e,      /* target */
+                                           n[2].i,      /* level */
+                                           n[3].i,      /* components */
+                                           n[4].i,      /* width */
+                                           n[5].i,      /* height */
+                                           n[6].i,      /* depth  */
+                                           n[7].e,      /* border */
+                                           n[8].e,      /* format */
+                                           n[9].e,      /* type */
+                                           get_pointer(&n[10])));
+               ctx->Unpack = save;      /* restore */
+            }
+            break;
+         case OPCODE_TEX_SUB_IMAGE1D:
+            {
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                              n[4].i, n[5].e,
+                                              n[6].e, get_pointer(&n[7])));
+               ctx->Unpack = save;      /* restore */
+            }
+            break;
+         case OPCODE_TEX_SUB_IMAGE2D:
+            {
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                              n[4].i, n[5].e,
+                                              n[6].i, n[7].e, n[8].e,
+                                              get_pointer(&n[9])));
+               ctx->Unpack = save;      /* restore */
+            }
+            break;
+         case OPCODE_TEX_SUB_IMAGE3D:
+            {
+               const struct gl_pixelstore_attrib save = ctx->Unpack;
+               ctx->Unpack = ctx->DefaultPacking;
+               CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+                                              n[4].i, n[5].i, n[6].i, n[7].i,
+                                              n[8].i, n[9].e, n[10].e,
+                                              get_pointer(&n[11])));
+               ctx->Unpack = save;      /* restore */
+            }
+            break;
+         case OPCODE_TRANSLATE:
+            CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+            break;
+         case OPCODE_VIEWPORT:
+            CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
+                                      (GLsizei) n[3].i, (GLsizei) n[4].i));
+            break;
+         case OPCODE_WINDOW_POS:
+            CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+            break;
+         case OPCODE_ACTIVE_TEXTURE:   /* GL_ARB_multitexture */
+            CALL_ActiveTexture(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_COMPRESSED_TEX_IMAGE_1D:  /* GL_ARB_texture_compression */
+            CALL_CompressedTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+                                                  n[4].i, n[5].i, n[6].i,
+                                                  get_pointer(&n[7])));
+            break;
+         case OPCODE_COMPRESSED_TEX_IMAGE_2D:  /* GL_ARB_texture_compression */
+            CALL_CompressedTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+                                                  n[4].i, n[5].i, n[6].i,
+                                                  n[7].i, get_pointer(&n[8])));
+            break;
+         case OPCODE_COMPRESSED_TEX_IMAGE_3D:  /* GL_ARB_texture_compression */
+            CALL_CompressedTexImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+                                                  n[4].i, n[5].i, n[6].i,
+                                                  n[7].i, n[8].i,
+                                                  get_pointer(&n[9])));
+            break;
+         case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:      /* GL_ARB_texture_compress */
+            CALL_CompressedTexSubImage1D(ctx->Exec,
+                                            (n[1].e, n[2].i, n[3].i, n[4].i,
+                                             n[5].e, n[6].i,
+                                             get_pointer(&n[7])));
+            break;
+         case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:      /* GL_ARB_texture_compress */
+            CALL_CompressedTexSubImage2D(ctx->Exec,
+                                            (n[1].e, n[2].i, n[3].i, n[4].i,
+                                             n[5].i, n[6].i, n[7].e, n[8].i,
+                                             get_pointer(&n[9])));
+            break;
+         case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:      /* GL_ARB_texture_compress */
+            CALL_CompressedTexSubImage3D(ctx->Exec,
+                                            (n[1].e, n[2].i, n[3].i, n[4].i,
+                                             n[5].i, n[6].i, n[7].i, n[8].i,
+                                             n[9].e, n[10].i,
+                                             get_pointer(&n[11])));
+            break;
+         case OPCODE_SAMPLE_COVERAGE:  /* GL_ARB_multisample */
+            CALL_SampleCoverage(ctx->Exec, (n[1].f, n[2].b));
+            break;
+         case OPCODE_WINDOW_POS_ARB:   /* GL_ARB_window_pos */
+            CALL_WindowPos3f(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+            break;
+         case OPCODE_BIND_PROGRAM_NV:  /* GL_ARB_vertex_program */
+            CALL_BindProgramARB(ctx->Exec, (n[1].e, n[2].ui));
+            break;
+         case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
+            CALL_ProgramLocalParameter4fARB(ctx->Exec,
+                                            (n[1].e, n[2].ui, n[3].f, n[4].f,
+                                             n[5].f, n[6].f));
+            break;
+         case OPCODE_ACTIVE_STENCIL_FACE_EXT:
+            CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_DEPTH_BOUNDS_EXT:
+            CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
+            break;
+         case OPCODE_PROGRAM_STRING_ARB:
+            CALL_ProgramStringARB(ctx->Exec,
+                                  (n[1].e, n[2].e, n[3].i,
+                                   get_pointer(&n[4])));
+            break;
+         case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
+            CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
+                                                      n[4].f, n[5].f,
+                                                      n[6].f));
+            break;
+         case OPCODE_BEGIN_QUERY_ARB:
+            CALL_BeginQuery(ctx->Exec, (n[1].e, n[2].ui));
+            break;
+         case OPCODE_END_QUERY_ARB:
+            CALL_EndQuery(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_QUERY_COUNTER:
+            CALL_QueryCounter(ctx->Exec, (n[1].ui, n[2].e));
+            break;
+         case OPCODE_BEGIN_QUERY_INDEXED:
+            CALL_BeginQueryIndexed(ctx->Exec, (n[1].e, n[2].ui, n[3].ui));
+            break;
+         case OPCODE_END_QUERY_INDEXED:
+            CALL_EndQueryIndexed(ctx->Exec, (n[1].e, n[2].ui));
+            break;
+         case OPCODE_DRAW_BUFFERS_ARB:
+            {
+               GLenum buffers[MAX_DRAW_BUFFERS];
+               GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
+               for (i = 0; i < count; i++)
+                  buffers[i] = n[2 + i].e;
+               CALL_DrawBuffers(ctx->Exec, (n[1].i, buffers));
+            }
+            break;
+        case OPCODE_BLIT_FRAMEBUFFER:
+           CALL_BlitFramebuffer(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
+                                                n[5].i, n[6].i, n[7].i, n[8].i,
+                                                n[9].i, n[10].e));
+           break;
+        case OPCODE_USE_PROGRAM:
+           CALL_UseProgram(ctx->Exec, (n[1].ui));
+           break;
+        case OPCODE_UNIFORM_1F:
+           CALL_Uniform1f(ctx->Exec, (n[1].i, n[2].f));
+           break;
+        case OPCODE_UNIFORM_2F:
+           CALL_Uniform2f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
+           break;
+        case OPCODE_UNIFORM_3F:
+           CALL_Uniform3f(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
+           break;
+        case OPCODE_UNIFORM_4F:
+           CALL_Uniform4f(ctx->Exec,
+                              (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
+           break;
+        case OPCODE_UNIFORM_1FV:
+           CALL_Uniform1fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
+           break;
+        case OPCODE_UNIFORM_2FV:
+           CALL_Uniform2fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
+           break;
+        case OPCODE_UNIFORM_3FV:
+           CALL_Uniform3fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
+           break;
+        case OPCODE_UNIFORM_4FV:
+           CALL_Uniform4fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
+           break;
+        case OPCODE_UNIFORM_1I:
+           CALL_Uniform1i(ctx->Exec, (n[1].i, n[2].i));
+           break;
+        case OPCODE_UNIFORM_2I:
+           CALL_Uniform2i(ctx->Exec, (n[1].i, n[2].i, n[3].i));
+           break;
+        case OPCODE_UNIFORM_3I:
+           CALL_Uniform3i(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+           break;
+        case OPCODE_UNIFORM_4I:
+           CALL_Uniform4i(ctx->Exec,
+                              (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
+           break;
+        case OPCODE_UNIFORM_1IV:
+           CALL_Uniform1iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
+           break;
+        case OPCODE_UNIFORM_2IV:
+           CALL_Uniform2iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
+           break;
+        case OPCODE_UNIFORM_3IV:
+           CALL_Uniform3iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
+           break;
+        case OPCODE_UNIFORM_4IV:
+           CALL_Uniform4iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3])));
+           break;
+        case OPCODE_UNIFORM_1UI:
+           /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
+           break;
+        case OPCODE_UNIFORM_2UI:
+           /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
+           break;
+        case OPCODE_UNIFORM_3UI:
+           /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
+           break;
+        case OPCODE_UNIFORM_4UI:
+           /*CALL_Uniform4uiARB(ctx->Exec,
+                              (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
+            */
+           break;
+        case OPCODE_UNIFORM_1UIV:
+           /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i,
+                                              get_pointer(&n[3])));*/
+           break;
+        case OPCODE_UNIFORM_2UIV:
+           /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i,
+                                              get_pointer(&n[3])));*/
+           break;
+        case OPCODE_UNIFORM_3UIV:
+           /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i,
+                                              get_pointer(&n[3])));*/
+           break;
+        case OPCODE_UNIFORM_4UIV:
+           /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i,
+                                              get_pointer(&n[3])));*/
+           break;
+        case OPCODE_UNIFORM_MATRIX22:
+           CALL_UniformMatrix2fv(ctx->Exec,
+                                  (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
+           break;
+        case OPCODE_UNIFORM_MATRIX33:
+           CALL_UniformMatrix3fv(ctx->Exec,
+                                  (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
+           break;
+        case OPCODE_UNIFORM_MATRIX44:
+           CALL_UniformMatrix4fv(ctx->Exec,
+                                  (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
+           break;
+        case OPCODE_UNIFORM_MATRIX23:
+           CALL_UniformMatrix2x3fv(ctx->Exec,
+                                    (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
+           break;
+        case OPCODE_UNIFORM_MATRIX32:
+           CALL_UniformMatrix3x2fv(ctx->Exec,
+                                    (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
+           break;
+        case OPCODE_UNIFORM_MATRIX24:
+           CALL_UniformMatrix2x4fv(ctx->Exec,
+                                    (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
+           break;
+        case OPCODE_UNIFORM_MATRIX42:
+           CALL_UniformMatrix4x2fv(ctx->Exec,
+                                    (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
+           break;
+        case OPCODE_UNIFORM_MATRIX34:
+           CALL_UniformMatrix3x4fv(ctx->Exec,
+                                    (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
+           break;
+        case OPCODE_UNIFORM_MATRIX43:
+           CALL_UniformMatrix4x3fv(ctx->Exec,
+                                    (n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
+           break;
 
-static const GLubyte *GLAPIENTRY
-exec_GetString(GLenum name)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   return CALL_GetString(ctx->Exec, (name));
-}
+        case OPCODE_USE_PROGRAM_STAGES:
+           CALL_UseProgramStages(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui));
+           break;
+         case OPCODE_PROGRAM_UNIFORM_1F:
+            CALL_ProgramUniform1f(ctx->Exec, (n[1].ui, n[2].i, n[3].f));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_2F:
+            CALL_ProgramUniform2f(ctx->Exec, (n[1].ui, n[2].i, n[3].f, n[4].f));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_3F:
+            CALL_ProgramUniform3f(ctx->Exec, (n[1].ui, n[2].i,
+                                              n[3].f, n[4].f, n[5].f));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_4F:
+            CALL_ProgramUniform4f(ctx->Exec, (n[1].ui, n[2].i,
+                                              n[3].f, n[4].f, n[5].f, n[6].f));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_1FV:
+            CALL_ProgramUniform1fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+                                               get_pointer(&n[4])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_2FV:
+            CALL_ProgramUniform2fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+                                               get_pointer(&n[4])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_3FV:
+            CALL_ProgramUniform3fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+                                               get_pointer(&n[4])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_4FV:
+            CALL_ProgramUniform4fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+                                               get_pointer(&n[4])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_1I:
+            CALL_ProgramUniform1i(ctx->Exec, (n[1].ui, n[2].i, n[3].i));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_2I:
+            CALL_ProgramUniform2i(ctx->Exec, (n[1].ui, n[2].i, n[3].i, n[4].i));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_3I:
+            CALL_ProgramUniform3i(ctx->Exec, (n[1].ui, n[2].i,
+                                              n[3].i, n[4].i, n[5].i));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_4I:
+            CALL_ProgramUniform4i(ctx->Exec, (n[1].ui, n[2].i,
+                                              n[3].i, n[4].i, n[5].i, n[6].i));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_1IV:
+            CALL_ProgramUniform1iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+                                               get_pointer(&n[4])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_2IV:
+            CALL_ProgramUniform2iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+                                               get_pointer(&n[4])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_3IV:
+            CALL_ProgramUniform3iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+                                               get_pointer(&n[4])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_4IV:
+            CALL_ProgramUniform4iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+                                               get_pointer(&n[4])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_1UI:
+            CALL_ProgramUniform1ui(ctx->Exec, (n[1].ui, n[2].i, n[3].ui));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_2UI:
+            CALL_ProgramUniform2ui(ctx->Exec, (n[1].ui, n[2].i,
+                                               n[3].ui, n[4].ui));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_3UI:
+            CALL_ProgramUniform3ui(ctx->Exec, (n[1].ui, n[2].i,
+                                               n[3].ui, n[4].ui, n[5].ui));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_4UI:
+            CALL_ProgramUniform4ui(ctx->Exec, (n[1].ui, n[2].i,
+                                               n[3].ui,
+                                               n[4].ui, n[5].ui, n[6].ui));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_1UIV:
+            CALL_ProgramUniform1uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+                                                get_pointer(&n[4])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_2UIV:
+            CALL_ProgramUniform2uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+                                                get_pointer(&n[4])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_3UIV:
+            CALL_ProgramUniform3uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+                                                get_pointer(&n[4])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_4UIV:
+            CALL_ProgramUniform4uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+                                                get_pointer(&n[4])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_MATRIX22F:
+            CALL_ProgramUniformMatrix2fv(ctx->Exec,
+                                         (n[1].ui, n[2].i, n[3].i, n[4].b,
+                                          get_pointer(&n[5])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_MATRIX23F:
+            CALL_ProgramUniformMatrix2x3fv(ctx->Exec,
+                                           (n[1].ui, n[2].i, n[3].i, n[4].b,
+                                            get_pointer(&n[5])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_MATRIX24F:
+            CALL_ProgramUniformMatrix2x4fv(ctx->Exec,
+                                           (n[1].ui, n[2].i, n[3].i, n[4].b,
+                                            get_pointer(&n[5])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_MATRIX32F:
+            CALL_ProgramUniformMatrix3x2fv(ctx->Exec,
+                                           (n[1].ui, n[2].i, n[3].i, n[4].b,
+                                            get_pointer(&n[5])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_MATRIX33F:
+            CALL_ProgramUniformMatrix3fv(ctx->Exec,
+                                         (n[1].ui, n[2].i, n[3].i, n[4].b,
+                                          get_pointer(&n[5])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_MATRIX34F:
+            CALL_ProgramUniformMatrix3x4fv(ctx->Exec,
+                                           (n[1].ui, n[2].i, n[3].i, n[4].b,
+                                            get_pointer(&n[5])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_MATRIX42F:
+            CALL_ProgramUniformMatrix4x2fv(ctx->Exec,
+                                           (n[1].ui, n[2].i, n[3].i, n[4].b,
+                                            get_pointer(&n[5])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_MATRIX43F:
+            CALL_ProgramUniformMatrix4x3fv(ctx->Exec,
+                                           (n[1].ui, n[2].i, n[3].i, n[4].b,
+                                            get_pointer(&n[5])));
+            break;
+         case OPCODE_PROGRAM_UNIFORM_MATRIX44F:
+            CALL_ProgramUniformMatrix4fv(ctx->Exec,
+                                         (n[1].ui, n[2].i, n[3].i, n[4].b,
+                                          get_pointer(&n[5])));
+            break;
 
-static void GLAPIENTRY
-exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
-}
+         case OPCODE_CLIP_CONTROL:
+            CALL_ClipControl(ctx->Exec, (n[1].e, n[2].e));
+            break;
 
-static void GLAPIENTRY
-exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
-}
+         case OPCODE_CLAMP_COLOR:
+            CALL_ClampColor(ctx->Exec, (n[1].e, n[2].e));
+            break;
 
-static void GLAPIENTRY
-exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
-}
+         case OPCODE_BIND_FRAGMENT_SHADER_ATI:
+            CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
+            break;
+         case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
+            CALL_SetFragmentShaderConstantATI(ctx->Exec, (n[1].ui, &n[2].f));
+            break;
+         case OPCODE_ATTR_1F_NV:
+            CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
+            break;
+         case OPCODE_ATTR_2F_NV:
+            CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
+            break;
+         case OPCODE_ATTR_3F_NV:
+            CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
+            break;
+         case OPCODE_ATTR_4F_NV:
+            CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
+            break;
+         case OPCODE_ATTR_1F_ARB:
+            CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
+            break;
+         case OPCODE_ATTR_2F_ARB:
+            CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
+            break;
+         case OPCODE_ATTR_3F_ARB:
+            CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
+            break;
+         case OPCODE_ATTR_4F_ARB:
+            CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
+            break;
+         case OPCODE_MATERIAL:
+            CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
+            break;
+         case OPCODE_BEGIN:
+            CALL_Begin(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_END:
+            CALL_End(ctx->Exec, ());
+            break;
+         case OPCODE_RECTF:
+            CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+            break;
+         case OPCODE_EVAL_C1:
+            CALL_EvalCoord1f(ctx->Exec, (n[1].f));
+            break;
+         case OPCODE_EVAL_C2:
+            CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
+            break;
+         case OPCODE_EVAL_P1:
+            CALL_EvalPoint1(ctx->Exec, (n[1].i));
+            break;
+         case OPCODE_EVAL_P2:
+            CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
+            break;
 
-static void GLAPIENTRY
-exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
-}
+         /* GL_EXT_texture_integer */
+         case OPCODE_CLEARCOLOR_I:
+            CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+            break;
+         case OPCODE_CLEARCOLOR_UI:
+            CALL_ClearColorIuiEXT(ctx->Exec,
+                                  (n[1].ui, n[2].ui, n[3].ui, n[4].ui));
+            break;
+         case OPCODE_TEXPARAMETER_I:
+            {
+               GLint params[4];
+               params[0] = n[3].i;
+               params[1] = n[4].i;
+               params[2] = n[5].i;
+               params[3] = n[6].i;
+               CALL_TexParameterIiv(ctx->Exec, (n[1].e, n[2].e, params));
+            }
+            break;
+         case OPCODE_TEXPARAMETER_UI:
+            {
+               GLuint params[4];
+               params[0] = n[3].ui;
+               params[1] = n[4].ui;
+               params[2] = n[5].ui;
+               params[3] = n[6].ui;
+               CALL_TexParameterIuiv(ctx->Exec, (n[1].e, n[2].e, params));
+            }
+            break;
 
-static void GLAPIENTRY
-exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
-}
+         case OPCODE_VERTEX_ATTRIB_DIVISOR:
+            /* GL_ARB_instanced_arrays */
+            CALL_VertexAttribDivisor(ctx->Exec, (n[1].ui, n[2].ui));
+            break;
 
-static void GLAPIENTRY
-exec_GetTexImage(GLenum target, GLint level, GLenum format,
-                 GLenum type, GLvoid * pixels)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
-}
+         case OPCODE_TEXTURE_BARRIER_NV:
+            CALL_TextureBarrierNV(ctx->Exec, ());
+            break;
 
-static void GLAPIENTRY
-exec_GetTexLevelParameterfv(GLenum target, GLint level,
-                            GLenum pname, GLfloat *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
-}
+         /* GL_EXT/ARB_transform_feedback */
+         case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
+            CALL_BeginTransformFeedback(ctx->Exec, (n[1].e));
+            break;
+         case OPCODE_END_TRANSFORM_FEEDBACK:
+            CALL_EndTransformFeedback(ctx->Exec, ());
+            break;
+         case OPCODE_BIND_TRANSFORM_FEEDBACK:
+            CALL_BindTransformFeedback(ctx->Exec, (n[1].e, n[2].ui));
+            break;
+         case OPCODE_PAUSE_TRANSFORM_FEEDBACK:
+            CALL_PauseTransformFeedback(ctx->Exec, ());
+            break;
+         case OPCODE_RESUME_TRANSFORM_FEEDBACK:
+            CALL_ResumeTransformFeedback(ctx->Exec, ());
+            break;
+         case OPCODE_DRAW_TRANSFORM_FEEDBACK:
+            CALL_DrawTransformFeedback(ctx->Exec, (n[1].e, n[2].ui));
+            break;
+         case OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM:
+            CALL_DrawTransformFeedbackStream(ctx->Exec,
+                                             (n[1].e, n[2].ui, n[3].ui));
+            break;
+         case OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED:
+            CALL_DrawTransformFeedbackInstanced(ctx->Exec,
+                                                (n[1].e, n[2].ui, n[3].si));
+            break;
+         case OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED:
+            CALL_DrawTransformFeedbackStreamInstanced(ctx->Exec,
+                                       (n[1].e, n[2].ui, n[3].ui, n[4].si));
+            break;
 
-static void GLAPIENTRY
-exec_GetTexLevelParameteriv(GLenum target, GLint level,
-                            GLenum pname, GLint *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
-}
 
-static void GLAPIENTRY
-exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
-}
+         case OPCODE_BIND_SAMPLER:
+            CALL_BindSampler(ctx->Exec, (n[1].ui, n[2].ui));
+            break;
+         case OPCODE_SAMPLER_PARAMETERIV:
+            {
+               GLint params[4];
+               params[0] = n[3].i;
+               params[1] = n[4].i;
+               params[2] = n[5].i;
+               params[3] = n[6].i;
+               CALL_SamplerParameteriv(ctx->Exec, (n[1].ui, n[2].e, params));
+            }
+            break;
+         case OPCODE_SAMPLER_PARAMETERFV:
+            {
+               GLfloat params[4];
+               params[0] = n[3].f;
+               params[1] = n[4].f;
+               params[2] = n[5].f;
+               params[3] = n[6].f;
+               CALL_SamplerParameterfv(ctx->Exec, (n[1].ui, n[2].e, params));
+            }
+            break;
+         case OPCODE_SAMPLER_PARAMETERIIV:
+            {
+               GLint params[4];
+               params[0] = n[3].i;
+               params[1] = n[4].i;
+               params[2] = n[5].i;
+               params[3] = n[6].i;
+               CALL_SamplerParameterIiv(ctx->Exec, (n[1].ui, n[2].e, params));
+            }
+            break;
+         case OPCODE_SAMPLER_PARAMETERUIV:
+            {
+               GLuint params[4];
+               params[0] = n[3].ui;
+               params[1] = n[4].ui;
+               params[2] = n[5].ui;
+               params[3] = n[6].ui;
+               CALL_SamplerParameterIuiv(ctx->Exec, (n[1].ui, n[2].e, params));
+            }
+            break;
 
-static void GLAPIENTRY
-exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
-}
+         /* GL_ARB_geometry_shader4 */
+         case OPCODE_PROGRAM_PARAMETERI:
+            CALL_ProgramParameteri(ctx->Exec, (n[1].ui, n[2].e, n[3].i));
+            break;
+         case OPCODE_FRAMEBUFFER_TEXTURE:
+            CALL_FramebufferTexture(ctx->Exec, (n[1].e, n[2].e,
+                                                   n[3].ui, n[4].i));
+            break;
+         /* GL_ARB_sync */
+         case OPCODE_WAIT_SYNC:
+            {
+               union uint64_pair p;
+               p.uint32[0] = n[2].ui;
+               p.uint32[1] = n[3].ui;
+               CALL_WaitSync(ctx->Exec,
+                             (get_pointer(&n[4]), n[1].bf, p.uint64));
+            }
+            break;
 
-static GLboolean GLAPIENTRY
-exec_IsEnabled(GLenum cap)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   return CALL_IsEnabled(ctx->Exec, (cap));
-}
+         /* GL_NV_conditional_render */
+         case OPCODE_BEGIN_CONDITIONAL_RENDER:
+            CALL_BeginConditionalRender(ctx->Exec, (n[1].i, n[2].e));
+            break;
+         case OPCODE_END_CONDITIONAL_RENDER:
+            CALL_EndConditionalRender(ctx->Exec, ());
+            break;
 
-static void GLAPIENTRY
-exec_PixelStoref(GLenum pname, GLfloat param)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_PixelStoref(ctx->Exec, (pname, param));
-}
+         case OPCODE_UNIFORM_BLOCK_BINDING:
+            CALL_UniformBlockBinding(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui));
+            break;
 
-static void GLAPIENTRY
-exec_PixelStorei(GLenum pname, GLint param)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_PixelStorei(ctx->Exec, (pname, param));
-}
+         case OPCODE_CONTINUE:
+            n = (Node *) get_pointer(&n[1]);
+            break;
+         case OPCODE_NOP:
+            /* no-op */
+            break;
+         case OPCODE_END_OF_LIST:
+            done = GL_TRUE;
+            break;
+         default:
+            {
+               char msg[1000];
+               _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d",
+                             (int) opcode);
+               _mesa_problem(ctx, "%s", msg);
+            }
+            done = GL_TRUE;
+         }
 
-static void GLAPIENTRY
-exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
-                GLenum format, GLenum type, GLvoid * pixels)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
-}
+         /* increment n to point to next compiled command */
+         if (opcode != OPCODE_CONTINUE) {
+            n += InstSize[opcode];
+         }
+      }
+   }
 
-static GLint GLAPIENTRY
-exec_RenderMode(GLenum mode)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   return CALL_RenderMode(ctx->Exec, (mode));
-}
+   if (ctx->Driver.EndCallList)
+      ctx->Driver.EndCallList(ctx);
 
-static void GLAPIENTRY
-exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
+   ctx->ListState.CallDepth--;
 }
 
-static void GLAPIENTRY
-exec_SelectBuffer(GLsizei size, GLuint * buffer)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_SelectBuffer(ctx->Exec, (size, buffer));
-}
 
-static GLboolean GLAPIENTRY
-exec_AreTexturesResident(GLsizei n, const GLuint * texName,
-                         GLboolean * residences)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
-}
 
-static void GLAPIENTRY
-exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
-}
+/**********************************************************************/
+/*                           GL functions                             */
+/**********************************************************************/
 
-static void GLAPIENTRY
-exec_DeleteTextures(GLsizei n, const GLuint * texName)
+/**
+ * Test if a display list number is valid.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsList(GLuint list)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_DeleteTextures(ctx->Exec, (n, texName));
+   FLUSH_VERTICES(ctx, 0);      /* must be called before assert */
+   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+   return islist(ctx, list);
 }
 
-static void GLAPIENTRY
-exec_DisableClientState(GLenum cap)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_DisableClientState(ctx->Exec, (cap));
-}
 
-static void GLAPIENTRY
-exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
+/**
+ * Delete a sequence of consecutive display lists.
+ */
+void GLAPIENTRY
+_mesa_DeleteLists(GLuint list, GLsizei range)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
-}
+   GLuint i;
+   FLUSH_VERTICES(ctx, 0);      /* must be called before assert */
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-static void GLAPIENTRY
-exec_EnableClientState(GLenum cap)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_EnableClientState(ctx->Exec, (cap));
+   if (range < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
+      return;
+   }
+   for (i = list; i < list + range; i++) {
+      destroy_list(ctx, i);
+   }
 }
 
-static void GLAPIENTRY
-exec_GenTextures(GLsizei n, GLuint * texName)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GenTextures(ctx->Exec, (n, texName));
-}
 
-static void GLAPIENTRY
-exec_GetPointerv(GLenum pname, GLvoid **params)
+/**
+ * Return a display list number, n, such that lists n through n+range-1
+ * are free.
+ */
+GLuint GLAPIENTRY
+_mesa_GenLists(GLsizei range)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetPointerv(ctx->Exec, (pname, params));
-}
+   GLuint base;
+   FLUSH_VERTICES(ctx, 0);      /* must be called before assert */
+   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
 
-static void GLAPIENTRY
-exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
-}
+   if (range < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
+      return 0;
+   }
+   if (range == 0) {
+      return 0;
+   }
 
-static void GLAPIENTRY
-exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
-}
+   /*
+    * Make this an atomic operation
+    */
+   mtx_lock(&ctx->Shared->Mutex);
 
-static GLboolean GLAPIENTRY
-exec_IsTexture(GLuint texture)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   return CALL_IsTexture(ctx->Exec, (texture));
-}
+   base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
+   if (base) {
+      /* reserve the list IDs by with empty/dummy lists */
+      GLint i;
+      for (i = 0; i < range; i++) {
+         _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
+                          make_list(base + i, 1));
+      }
+   }
 
-static void GLAPIENTRY
-exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
-}
+   mtx_unlock(&ctx->Shared->Mutex);
 
-static void GLAPIENTRY
-exec_PopClientAttrib(void)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_PopClientAttrib(ctx->Exec, ());
+   return base;
 }
 
-static void GLAPIENTRY
-exec_PushClientAttrib(GLbitfield mask)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_PushClientAttrib(ctx->Exec, (mask));
-}
 
-static void GLAPIENTRY
-exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
-                     const GLvoid *ptr)
+/**
+ * Begin a new display list.
+ */
+void GLAPIENTRY
+_mesa_NewList(GLuint name, GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
-}
 
-static void GLAPIENTRY
-exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetCompressedTexImage(ctx->Exec, (target, level, img));
-}
+   FLUSH_CURRENT(ctx, 0);       /* must be called before assert */
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-static void GLAPIENTRY
-exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
-                   const GLvoid *ptr)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
-}
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glNewList %u %s\n", name,
+                  _mesa_enum_to_string(mode));
 
-static void GLAPIENTRY
-exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
-                             GLint x, GLint y, GLsizei width)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_CopyConvolutionFilter1D(ctx->Exec,
-                                (target, internalFormat, x, y, width));
-}
+   if (name == 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
+      return;
+   }
 
-static void GLAPIENTRY
-exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
-                             GLint x, GLint y, GLsizei width, GLsizei height)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_CopyConvolutionFilter2D(ctx->Exec,
-                                (target, internalFormat, x, y, width,
-                                 height));
-}
+   if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
+      return;
+   }
 
-static void GLAPIENTRY
-exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetColorTable(ctx->Exec, (target, format, type, data));
-}
+   if (ctx->ListState.CurrentList) {
+      /* already compiling a display list */
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
+      return;
+   }
 
-static void GLAPIENTRY
-exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
-}
+   ctx->CompileFlag = GL_TRUE;
+   ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
 
-static void GLAPIENTRY
-exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
-}
+   /* Reset accumulated list state */
+   invalidate_saved_current_state( ctx );
 
-static void GLAPIENTRY
-exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
-                          GLvoid * image)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
-}
+   /* Allocate new display list */
+   ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
+   ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
+   ctx->ListState.CurrentPos = 0;
 
-static void GLAPIENTRY
-exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
-}
+   ctx->Driver.NewList(ctx, name, mode);
 
-static void GLAPIENTRY
-exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
+   ctx->CurrentDispatch = ctx->Save;
+   _glapi_set_dispatch(ctx->CurrentDispatch);
 }
 
-static void GLAPIENTRY
-exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
-                  GLenum type, GLvoid *values)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
-}
 
-static void GLAPIENTRY
-exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+/**
+ * End definition of current display list. 
+ */
+void GLAPIENTRY
+_mesa_EndList(void)
 {
    GET_CURRENT_CONTEXT(ctx);
+   SAVE_FLUSH_VERTICES(ctx);
    FLUSH_VERTICES(ctx, 0);
-   CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
-}
 
-static void GLAPIENTRY
-exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
-}
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glEndList\n");
 
-static void GLAPIENTRY
-exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
-               GLenum type, GLvoid *values)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
-}
+   if (ctx->ExecuteFlag && _mesa_inside_dlist_begin_end(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glEndList() called inside glBegin/End");
+   }
 
-static void GLAPIENTRY
-exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
-}
+   /* Check that a list is under construction */
+   if (!ctx->ListState.CurrentList) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
+      return;
+   }
+   
+   /* Call before emitting END_OF_LIST, in case the driver wants to
+    * emit opcodes itself.
+    */
+   ctx->Driver.EndList(ctx);
 
-static void GLAPIENTRY
-exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
-}
+   (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
 
-static void GLAPIENTRY
-exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
-                        GLvoid *row, GLvoid *column, GLvoid *span)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_GetSeparableFilter(ctx->Exec,
-                           (target, format, type, row, column, span));
-}
+   trim_list(ctx);
 
-static void GLAPIENTRY
-exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
-                       GLsizei width, GLsizei height, GLenum format,
-                       GLenum type, const GLvoid *row, const GLvoid *column)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_SeparableFilter2D(ctx->Exec,
-                          (target, internalFormat, width, height, format,
-                           type, row, column));
-}
+   /* Destroy old list, if any */
+   destroy_list(ctx, ctx->ListState.CurrentList->Name);
 
-static void GLAPIENTRY
-exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
-                     GLsizei count, const GLvoid *ptr)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
-}
+   /* Install the new list */
+   _mesa_HashInsert(ctx->Shared->DisplayList,
+                    ctx->ListState.CurrentList->Name,
+                    ctx->ListState.CurrentList);
 
-static void GLAPIENTRY
-exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
-}
 
-static void GLAPIENTRY
-exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
-                     const GLvoid *ptr)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
-}
+   if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
+      mesa_print_display_list(ctx->ListState.CurrentList->Name);
 
-static void GLAPIENTRY
-exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
-                      const GLvoid *ptr)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
-}
+   ctx->ListState.CurrentList = NULL;
+   ctx->ListState.CurrentBlock = NULL;
+   ctx->ListState.CurrentPos = 0;
+   ctx->ExecuteFlag = GL_TRUE;
+   ctx->CompileFlag = GL_FALSE;
 
-static void GLAPIENTRY
-exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
-                        GLsizei count, const GLvoid *ptr)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+   ctx->CurrentDispatch = ctx->Exec;
+   _glapi_set_dispatch(ctx->CurrentDispatch);
 }
 
-static void GLAPIENTRY
-exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
-                      GLsizei count, const GLvoid *ptr)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
-}
 
-static void GLAPIENTRY
-exec_LockArraysEXT(GLint first, GLsizei count)
+void GLAPIENTRY
+_mesa_CallList(GLuint list)
 {
+   GLboolean save_compile_flag;
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_LockArraysEXT(ctx->Exec, (first, count));
-}
+   FLUSH_CURRENT(ctx, 0);
 
-static void GLAPIENTRY
-exec_UnlockArraysEXT(void)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_UnlockArraysEXT(ctx->Exec, ());
-}
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glCallList %d\n", list);
 
-static void GLAPIENTRY
-exec_ClientActiveTextureARB(GLenum target)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_ClientActiveTexture(ctx->Exec, (target));
-}
+   if (list == 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
+      return;
+   }
 
-static void GLAPIENTRY
-exec_SecondaryColorPointerEXT(GLint size, GLenum type,
-                              GLsizei stride, const GLvoid *ptr)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_SecondaryColorPointer(ctx->Exec, (size, type, stride, ptr));
-}
+   if (0)
+      mesa_print_display_list( list );
 
-static void GLAPIENTRY
-exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_FogCoordPointer(ctx->Exec, (type, stride, ptr));
-}
+   /* VERY IMPORTANT:  Save the CompileFlag status, turn it off,
+    * execute the display list, and restore the CompileFlag.
+    */
+   save_compile_flag = ctx->CompileFlag;
+   if (save_compile_flag) {
+      ctx->CompileFlag = GL_FALSE;
+   }
 
-/* GL_EXT_multi_draw_arrays */
-static void GLAPIENTRY
-exec_MultiDrawArraysEXT(GLenum mode, const GLint *first,
-                        const GLsizei *count, GLsizei primcount)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_MultiDrawArrays(ctx->Exec, (mode, first, count, primcount));
+   execute_list(ctx, list);
+   ctx->CompileFlag = save_compile_flag;
+
+   /* also restore API function pointers to point to "save" versions */
+   if (save_compile_flag) {
+      ctx->CurrentDispatch = ctx->Save;
+      _glapi_set_dispatch(ctx->CurrentDispatch);
+   }
 }
 
-/* GL_IBM_multimode_draw_arrays */
-static void GLAPIENTRY
-exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
-                            const GLsizei * count, GLsizei primcount,
-                            GLint modestride)
+
+/**
+ * Execute glCallLists:  call multiple display lists.
+ */
+void GLAPIENTRY
+_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_MultiModeDrawArraysIBM(ctx->Exec,
-                               (mode, first, count, primcount, modestride));
+   GLint i;
+   GLboolean save_compile_flag;
+
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glCallLists %d\n", n);
+
+   switch (type) {
+   case GL_BYTE:
+   case GL_UNSIGNED_BYTE:
+   case GL_SHORT:
+   case GL_UNSIGNED_SHORT:
+   case GL_INT:
+   case GL_UNSIGNED_INT:
+   case GL_FLOAT:
+   case GL_2_BYTES:
+   case GL_3_BYTES:
+   case GL_4_BYTES:
+      /* OK */
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+      return;
+   }
+
+   /* Save the CompileFlag status, turn it off, execute display list,
+    * and restore the CompileFlag.
+    */
+   save_compile_flag = ctx->CompileFlag;
+   ctx->CompileFlag = GL_FALSE;
+
+   for (i = 0; i < n; i++) {
+      GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
+      execute_list(ctx, list);
+   }
+
+   ctx->CompileFlag = save_compile_flag;
+
+   /* also restore API function pointers to point to "save" versions */
+   if (save_compile_flag) {
+      ctx->CurrentDispatch = ctx->Save;
+      _glapi_set_dispatch(ctx->CurrentDispatch);
+   }
 }
 
-/* GL_IBM_multimode_draw_arrays */
-static void GLAPIENTRY
-exec_MultiModeDrawElementsIBM(const GLenum * mode,
-                              const GLsizei * count,
-                              GLenum type,
-                              const GLvoid * const *indices,
-                              GLsizei primcount, GLint modestride)
+
+/**
+ * Set the offset added to list numbers in glCallLists.
+ */
+void GLAPIENTRY
+_mesa_ListBase(GLuint base)
 {
    GET_CURRENT_CONTEXT(ctx);
-   FLUSH_VERTICES(ctx, 0);
-   CALL_MultiModeDrawElementsIBM(ctx->Exec,
-                                 (mode, count, type, indices, primcount,
-                                  modestride));
+   FLUSH_VERTICES(ctx, 0);      /* must be called before assert */
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+   ctx->List.ListBase = base;
 }
 
 /**
@@ -9580,6 +9215,9 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
 
    _mesa_loopback_init_api_table(ctx, table);
 
+   /* VBO functions */
+   vbo_initialize_save_dispatch(ctx, table);
+
    /* GL 1.0 */
    SET_Accum(table, save_Accum);
    SET_AlphaFunc(table, save_AlphaFunc);
@@ -9610,46 +9248,15 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
    SET_Enablei(table, save_EnableIndexed);
    SET_EvalMesh1(table, save_EvalMesh1);
    SET_EvalMesh2(table, save_EvalMesh2);
-   SET_Finish(table, exec_Finish);
-   SET_Flush(table, exec_Flush);
    SET_Fogf(table, save_Fogf);
    SET_Fogfv(table, save_Fogfv);
    SET_Fogi(table, save_Fogi);
    SET_Fogiv(table, save_Fogiv);
    SET_FrontFace(table, save_FrontFace);
    SET_Frustum(table, save_Frustum);
-   SET_GetBooleanv(table, exec_GetBooleanv);
-   SET_GetClipPlane(table, exec_GetClipPlane);
-   SET_GetDoublev(table, exec_GetDoublev);
-   SET_GetError(table, exec_GetError);
-   SET_GetFloatv(table, exec_GetFloatv);
-   SET_GetIntegerv(table, exec_GetIntegerv);
-   SET_GetLightfv(table, exec_GetLightfv);
-   SET_GetLightiv(table, exec_GetLightiv);
-   SET_GetMapdv(table, exec_GetMapdv);
-   SET_GetMapfv(table, exec_GetMapfv);
-   SET_GetMapiv(table, exec_GetMapiv);
-   SET_GetMaterialfv(table, exec_GetMaterialfv);
-   SET_GetMaterialiv(table, exec_GetMaterialiv);
-   SET_GetPixelMapfv(table, exec_GetPixelMapfv);
-   SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
-   SET_GetPixelMapusv(table, exec_GetPixelMapusv);
-   SET_GetPolygonStipple(table, exec_GetPolygonStipple);
-   SET_GetString(table, exec_GetString);
-   SET_GetTexEnvfv(table, exec_GetTexEnvfv);
-   SET_GetTexEnviv(table, exec_GetTexEnviv);
-   SET_GetTexGendv(table, exec_GetTexGendv);
-   SET_GetTexGenfv(table, exec_GetTexGenfv);
-   SET_GetTexGeniv(table, exec_GetTexGeniv);
-   SET_GetTexImage(table, exec_GetTexImage);
-   SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
-   SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
-   SET_GetTexParameterfv(table, exec_GetTexParameterfv);
-   SET_GetTexParameteriv(table, exec_GetTexParameteriv);
    SET_Hint(table, save_Hint);
    SET_IndexMask(table, save_IndexMask);
    SET_InitNames(table, save_InitNames);
-   SET_IsEnabled(table, exec_IsEnabled);
    SET_LightModelf(table, save_LightModelf);
    SET_LightModelfv(table, save_LightModelfv);
    SET_LightModeli(table, save_LightModeli);
@@ -9683,8 +9290,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
    SET_PixelMapfv(table, save_PixelMapfv);
    SET_PixelMapuiv(table, save_PixelMapuiv);
    SET_PixelMapusv(table, save_PixelMapusv);
-   SET_PixelStoref(table, exec_PixelStoref);
-   SET_PixelStorei(table, exec_PixelStorei);
    SET_PixelTransferf(table, save_PixelTransferf);
    SET_PixelTransferi(table, save_PixelTransferi);
    SET_PixelZoom(table, save_PixelZoom);
@@ -9723,15 +9328,12 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
    SET_RasterPos4s(table, save_RasterPos4s);
    SET_RasterPos4sv(table, save_RasterPos4sv);
    SET_ReadBuffer(table, save_ReadBuffer);
-   SET_ReadPixels(table, exec_ReadPixels);
-   SET_RenderMode(table, exec_RenderMode);
+   SET_Rectf(table, save_Rectf);
    SET_Rotated(table, save_Rotated);
    SET_Rotatef(table, save_Rotatef);
    SET_Scaled(table, save_Scaled);
    SET_Scalef(table, save_Scalef);
    SET_Scissor(table, save_Scissor);
-   SET_FeedbackBuffer(table, exec_FeedbackBuffer);
-   SET_SelectBuffer(table, exec_SelectBuffer);
    SET_ShadeModel(table, save_ShadeModel);
    SET_StencilFunc(table, save_StencilFunc);
    SET_StencilMask(table, save_StencilMask);
@@ -9757,30 +9359,14 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
    SET_Viewport(table, save_Viewport);
 
    /* GL 1.1 */
-   SET_AreTexturesResident(table, exec_AreTexturesResident);
    SET_BindTexture(table, save_BindTexture);
-   SET_ColorPointer(table, exec_ColorPointer);
    SET_CopyTexImage1D(table, save_CopyTexImage1D);
    SET_CopyTexImage2D(table, save_CopyTexImage2D);
    SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
    SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
-   SET_DeleteTextures(table, exec_DeleteTextures);
-   SET_DisableClientState(table, exec_DisableClientState);
-   SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
-   SET_EnableClientState(table, exec_EnableClientState);
-   SET_GenTextures(table, exec_GenTextures);
-   SET_GetPointerv(table, exec_GetPointerv);
-   SET_IndexPointer(table, exec_IndexPointer);
-   SET_InterleavedArrays(table, exec_InterleavedArrays);
-   SET_IsTexture(table, exec_IsTexture);
-   SET_NormalPointer(table, exec_NormalPointer);
-   SET_PopClientAttrib(table, exec_PopClientAttrib);
    SET_PrioritizeTextures(table, save_PrioritizeTextures);
-   SET_PushClientAttrib(table, exec_PushClientAttrib);
-   SET_TexCoordPointer(table, exec_TexCoordPointer);
    SET_TexSubImage1D(table, save_TexSubImage1D);
    SET_TexSubImage2D(table, save_TexSubImage2D);
-   SET_VertexPointer(table, exec_VertexPointer);
 
    /* GL 1.2 */
    SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
@@ -9799,38 +9385,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
    /* Not all are supported */
    SET_BlendColor(table, save_BlendColor);
    SET_BlendEquation(table, save_BlendEquation);
-   SET_ColorSubTable(table, save_ColorSubTable);
-   SET_ColorTable(table, save_ColorTable);
-   SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
-   SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
-   SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
-   SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
-   SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
-   SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
-   SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
-   SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
-   SET_CopyColorSubTable(table, save_CopyColorSubTable);
-   SET_CopyColorTable(table, save_CopyColorTable);
-   SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
-   SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
-   SET_GetColorTable(table, exec_GetColorTable);
-   SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
-   SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
-   SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
-   SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
-   SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
-   SET_GetHistogram(table, exec_GetHistogram);
-   SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
-   SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
-   SET_GetMinmax(table, exec_GetMinmax);
-   SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
-   SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
-   SET_GetSeparableFilter(table, exec_GetSeparableFilter);
-   SET_Histogram(table, save_Histogram);
-   SET_Minmax(table, save_Minmax);
-   SET_ResetHistogram(table, save_ResetHistogram);
-   SET_ResetMinmax(table, save_ResetMinmax);
-   SET_SeparableFilter2D(table, exec_SeparableFilter2D);
 
    /* 2. GL_EXT_blend_color */
 #if 0
@@ -9847,23 +9401,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
    SET_TexSubImage3DEXT(table, save_TexSubImage3D);
 #endif
 
-   /* 14. GL_SGI_color_table */
-#if 0
-   SET_ColorTableSGI(table, save_ColorTable);
-   SET_ColorSubTableSGI(table, save_ColorSubTable);
-   SET_GetColorTableSGI(table, exec_GetColorTable);
-   SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
-   SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
-#endif
-
-   /* 30. GL_EXT_vertex_array */
-   SET_ColorPointerEXT(table, exec_ColorPointerEXT);
-   SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
-   SET_IndexPointerEXT(table, exec_IndexPointerEXT);
-   SET_NormalPointerEXT(table, exec_NormalPointerEXT);
-   SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
-   SET_VertexPointerEXT(table, exec_VertexPointerEXT);
-
    /* 37. GL_EXT_blend_minmax */
 #if 0
    SET_BlendEquationEXT(table, save_BlendEquationEXT);
@@ -9873,19 +9410,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
    SET_PointParameterf(table, save_PointParameterfEXT);
    SET_PointParameterfv(table, save_PointParameterfvEXT);
 
-   /* 97. GL_EXT_compiled_vertex_array */
-   SET_LockArraysEXT(table, exec_LockArraysEXT);
-   SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
-
-   /* 145. GL_EXT_secondary_color */
-   SET_SecondaryColorPointer(table, exec_SecondaryColorPointerEXT);
-
-   /* 148. GL_EXT_multi_draw_arrays */
-   SET_MultiDrawArrays(table, exec_MultiDrawArraysEXT);
-
-   /* 149. GL_EXT_fog_coord */
-   SET_FogCoordPointer(table, exec_FogCoordPointerEXT);
-
    /* 173. GL_EXT_blend_func_separate */
    SET_BlendFuncSeparate(table, save_BlendFuncSeparateEXT);
 
@@ -9915,10 +9439,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
    SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
    SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
 
-   /* 200. GL_IBM_multimode_draw_arrays */
-   SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
-   SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
-
    /* 233. GL_NV_vertex_program */
    /* The following commands DO NOT go into display lists:
     * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
@@ -9926,10 +9446,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
     */
    SET_BindProgramARB(table, save_BindProgramNV);
 
-   /* 244. GL_ATI_envmap_bumpmap */
-   SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
-   SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
-
    /* 245. GL_ATI_fragment_shader */
    SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
    SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
@@ -9946,7 +9462,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
 
    /* ARB 1. GL_ARB_multitexture */
    SET_ActiveTexture(table, save_ActiveTextureARB);
-   SET_ClientActiveTexture(table, exec_ClientActiveTextureARB);
 
    /* ARB 3. GL_ARB_transpose_matrix */
    SET_LoadTransposeMatrixd(table, save_LoadTransposeMatrixdARB);
@@ -9964,7 +9479,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
    SET_CompressedTexSubImage3D(table, save_CompressedTexSubImage3DARB);
    SET_CompressedTexSubImage2D(table, save_CompressedTexSubImage2DARB);
    SET_CompressedTexSubImage1D(table, save_CompressedTexSubImage1DARB);
-   SET_GetCompressedTexImage(table, exec_GetCompressedTexImageARB);
 
    /* ARB 14. GL_ARB_point_parameters */
    /* aliased with EXT_point_parameters functions */
@@ -10021,12 +9535,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
    SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
    SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
 
-   /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
-   SET_BindAttribLocation(table, exec_BindAttribLocationARB);
-   SET_GetAttribLocation(table, exec_GetAttribLocationARB);
-   SET_GetUniformLocation(table, exec_GetUniformLocationARB);
-   /* XXX additional functions need to be implemented here! */
-
    /* 299. GL_EXT_blend_equation_separate */
    SET_BlendEquationSeparate(table, save_BlendEquationSeparateEXT);
 
@@ -10042,12 +9550,9 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
    SET_ClearColorIuiEXT(table, save_ClearColorIui);
    SET_TexParameterIiv(table, save_TexParameterIiv);
    SET_TexParameterIuiv(table, save_TexParameterIuiv);
-   SET_GetTexParameterIiv(table, exec_GetTexParameterIiv);
-   SET_GetTexParameterIuiv(table, exec_GetTexParameterIuiv);
 
-   /* 377. GL_EXT_separate_shader_objects */
-   SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
-   SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
+   /* GL_ARB_clip_control */
+   SET_ClipControl(table, save_ClipControl);
 
    /* GL_ARB_color_buffer_float */
    SET_ClampColor(table, save_ClampColorARB);
@@ -10112,10 +9617,9 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
    SET_BlendEquationiARB(table, save_BlendEquationi);
    SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
 
-   /* GL_ARB_geometry_shader4 */
+   /* OpenGL 3.2 */
    SET_ProgramParameteri(table, save_ProgramParameteri);
    SET_FramebufferTexture(table, save_FramebufferTexture);
-   SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace);
 
    /* GL_NV_conditional_render */
    SET_BeginConditionalRender(table, save_BeginConditionalRender);
@@ -10126,6 +9630,57 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
 
    /* GL_ARB_uniform_buffer_object */
    SET_UniformBlockBinding(table, save_UniformBlockBinding);
+
+   /* GL_ARB_draw_instanced */
+   SET_DrawArraysInstancedARB(table, save_DrawArraysInstancedARB);
+   SET_DrawElementsInstancedARB(table, save_DrawElementsInstancedARB);
+
+   /* GL_ARB_draw_elements_base_vertex */
+   SET_DrawElementsInstancedBaseVertex(table, save_DrawElementsInstancedBaseVertexARB);
+
+   /* GL_ARB_base_instance */
+   SET_DrawArraysInstancedBaseInstance(table, save_DrawArraysInstancedBaseInstance);
+   SET_DrawElementsInstancedBaseInstance(table, save_DrawElementsInstancedBaseInstance);
+   SET_DrawElementsInstancedBaseVertexBaseInstance(table, save_DrawElementsInstancedBaseVertexBaseInstance);
+
+   /* OpenGL 4.2 / GL_ARB_separate_shader_objects */
+   SET_UseProgramStages(table, save_UseProgramStages);
+   SET_ProgramUniform1f(table, save_ProgramUniform1f);
+   SET_ProgramUniform2f(table, save_ProgramUniform2f);
+   SET_ProgramUniform3f(table, save_ProgramUniform3f);
+   SET_ProgramUniform4f(table, save_ProgramUniform4f);
+   SET_ProgramUniform1fv(table, save_ProgramUniform1fv);
+   SET_ProgramUniform2fv(table, save_ProgramUniform2fv);
+   SET_ProgramUniform3fv(table, save_ProgramUniform3fv);
+   SET_ProgramUniform4fv(table, save_ProgramUniform4fv);
+   SET_ProgramUniform1i(table, save_ProgramUniform1i);
+   SET_ProgramUniform2i(table, save_ProgramUniform2i);
+   SET_ProgramUniform3i(table, save_ProgramUniform3i);
+   SET_ProgramUniform4i(table, save_ProgramUniform4i);
+   SET_ProgramUniform1iv(table, save_ProgramUniform1iv);
+   SET_ProgramUniform2iv(table, save_ProgramUniform2iv);
+   SET_ProgramUniform3iv(table, save_ProgramUniform3iv);
+   SET_ProgramUniform4iv(table, save_ProgramUniform4iv);
+   SET_ProgramUniform1ui(table, save_ProgramUniform1ui);
+   SET_ProgramUniform2ui(table, save_ProgramUniform2ui);
+   SET_ProgramUniform3ui(table, save_ProgramUniform3ui);
+   SET_ProgramUniform4ui(table, save_ProgramUniform4ui);
+   SET_ProgramUniform1uiv(table, save_ProgramUniform1uiv);
+   SET_ProgramUniform2uiv(table, save_ProgramUniform2uiv);
+   SET_ProgramUniform3uiv(table, save_ProgramUniform3uiv);
+   SET_ProgramUniform4uiv(table, save_ProgramUniform4uiv);
+   SET_ProgramUniformMatrix2fv(table, save_ProgramUniformMatrix2fv);
+   SET_ProgramUniformMatrix3fv(table, save_ProgramUniformMatrix3fv);
+   SET_ProgramUniformMatrix4fv(table, save_ProgramUniformMatrix4fv);
+   SET_ProgramUniformMatrix2x3fv(table, save_ProgramUniformMatrix2x3fv);
+   SET_ProgramUniformMatrix3x2fv(table, save_ProgramUniformMatrix3x2fv);
+   SET_ProgramUniformMatrix2x4fv(table, save_ProgramUniformMatrix2x4fv);
+   SET_ProgramUniformMatrix4x2fv(table, save_ProgramUniformMatrix4x2fv);
+   SET_ProgramUniformMatrix3x4fv(table, save_ProgramUniformMatrix3x4fv);
+   SET_ProgramUniformMatrix4x3fv(table, save_ProgramUniformMatrix4x3fv);
+
+   /* GL_EXT_polygon_offset_clamp */
+   SET_PolygonOffsetClampEXT(table, save_PolygonOffsetClampEXT);
 }
 
 
@@ -10133,250 +9688,255 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
 static const char *
 enum_string(GLenum k)
 {
-   return _mesa_lookup_enum_by_nr(k);
+   return _mesa_enum_to_string(k);
 }
 
 
 /**
  * Print the commands in a display list.  For debugging only.
  * TODO: many commands aren't handled yet.
+ * \param fname  filename to write display list to.  If null, use stdout.
  */
 static void GLAPIENTRY
-print_list(struct gl_context *ctx, GLuint list)
+print_list(struct gl_context *ctx, GLuint list, const char *fname)
 {
    struct gl_display_list *dlist;
    Node *n;
    GLboolean done;
+   FILE *f = stdout;
+
+   if (fname) {
+      f = fopen(fname, "w");
+      if (!f)
+         return;
+   }
 
    if (!islist(ctx, list)) {
-      printf("%u is not a display list ID\n", list);
+      fprintf(f, "%u is not a display list ID\n", list);
       return;
    }
 
-   dlist = lookup_list(ctx, list);
+   dlist = _mesa_lookup_list(ctx, list);
    if (!dlist)
       return;
 
    n = dlist->Head;
 
-   printf("START-LIST %u, address %p\n", list, (void *) n);
+   fprintf(f, "START-LIST %u, address %p\n", list, (void *) n);
 
    done = n ? GL_FALSE : GL_TRUE;
    while (!done) {
       const OpCode opcode = n[0].opcode;
 
       if (is_ext_opcode(opcode)) {
-         n += ext_opcode_print(ctx, n);
+         n += ext_opcode_print(ctx, n, f);
       }
       else {
          switch (opcode) {
          case OPCODE_ACCUM:
-            printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
+            fprintf(f, "Accum %s %g\n", enum_string(n[1].e), n[2].f);
+            break;
+         case OPCODE_ACTIVE_TEXTURE:
+            fprintf(f, "ActiveTexture(%s)\n", enum_string(n[1].e));
             break;
          case OPCODE_BITMAP:
-            printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
-                         n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
+            fprintf(f, "Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
+                   n[3].f, n[4].f, n[5].f, n[6].f,
+                   get_pointer(&n[7]));
             break;
          case OPCODE_CALL_LIST:
-            printf("CallList %d\n", (int) n[1].ui);
+            fprintf(f, "CallList %d\n", (int) n[1].ui);
             break;
          case OPCODE_CALL_LIST_OFFSET:
-            printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
+            fprintf(f, "CallList %d + offset %u = %u\n", (int) n[1].ui,
                          ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
             break;
-         case OPCODE_COLOR_TABLE_PARAMETER_FV:
-            printf("ColorTableParameterfv %s %s %f %f %f %f\n",
-                         enum_string(n[1].e), enum_string(n[2].e),
-                         n[3].f, n[4].f, n[5].f, n[6].f);
-            break;
-         case OPCODE_COLOR_TABLE_PARAMETER_IV:
-            printf("ColorTableParameteriv %s %s %d %d %d %d\n",
-                         enum_string(n[1].e), enum_string(n[2].e),
-                         n[3].i, n[4].i, n[5].i, n[6].i);
-            break;
          case OPCODE_DISABLE:
-            printf("Disable %s\n", enum_string(n[1].e));
+            fprintf(f, "Disable %s\n", enum_string(n[1].e));
             break;
          case OPCODE_ENABLE:
-            printf("Enable %s\n", enum_string(n[1].e));
+            fprintf(f, "Enable %s\n", enum_string(n[1].e));
             break;
          case OPCODE_FRUSTUM:
-            printf("Frustum %g %g %g %g %g %g\n",
+            fprintf(f, "Frustum %g %g %g %g %g %g\n",
                          n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
             break;
          case OPCODE_LINE_STIPPLE:
-            printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
+            fprintf(f, "LineStipple %d %x\n", n[1].i, (int) n[2].us);
             break;
          case OPCODE_LOAD_IDENTITY:
-            printf("LoadIdentity\n");
+            fprintf(f, "LoadIdentity\n");
             break;
          case OPCODE_LOAD_MATRIX:
-            printf("LoadMatrix\n");
-            printf("  %8f %8f %8f %8f\n",
+            fprintf(f, "LoadMatrix\n");
+            fprintf(f, "  %8f %8f %8f %8f\n",
                          n[1].f, n[5].f, n[9].f, n[13].f);
-            printf("  %8f %8f %8f %8f\n",
+            fprintf(f, "  %8f %8f %8f %8f\n",
                          n[2].f, n[6].f, n[10].f, n[14].f);
-            printf("  %8f %8f %8f %8f\n",
+            fprintf(f, "  %8f %8f %8f %8f\n",
                          n[3].f, n[7].f, n[11].f, n[15].f);
-            printf("  %8f %8f %8f %8f\n",
+            fprintf(f, "  %8f %8f %8f %8f\n",
                          n[4].f, n[8].f, n[12].f, n[16].f);
             break;
          case OPCODE_MULT_MATRIX:
-            printf("MultMatrix (or Rotate)\n");
-            printf("  %8f %8f %8f %8f\n",
+            fprintf(f, "MultMatrix (or Rotate)\n");
+            fprintf(f, "  %8f %8f %8f %8f\n",
                          n[1].f, n[5].f, n[9].f, n[13].f);
-            printf("  %8f %8f %8f %8f\n",
+            fprintf(f, "  %8f %8f %8f %8f\n",
                          n[2].f, n[6].f, n[10].f, n[14].f);
-            printf("  %8f %8f %8f %8f\n",
+            fprintf(f, "  %8f %8f %8f %8f\n",
                          n[3].f, n[7].f, n[11].f, n[15].f);
-            printf("  %8f %8f %8f %8f\n",
+            fprintf(f, "  %8f %8f %8f %8f\n",
                          n[4].f, n[8].f, n[12].f, n[16].f);
             break;
          case OPCODE_ORTHO:
-            printf("Ortho %g %g %g %g %g %g\n",
+            fprintf(f, "Ortho %g %g %g %g %g %g\n",
                          n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
             break;
          case OPCODE_POP_ATTRIB:
-            printf("PopAttrib\n");
+            fprintf(f, "PopAttrib\n");
             break;
          case OPCODE_POP_MATRIX:
-            printf("PopMatrix\n");
+            fprintf(f, "PopMatrix\n");
             break;
          case OPCODE_POP_NAME:
-            printf("PopName\n");
+            fprintf(f, "PopName\n");
             break;
          case OPCODE_PUSH_ATTRIB:
-            printf("PushAttrib %x\n", n[1].bf);
+            fprintf(f, "PushAttrib %x\n", n[1].bf);
             break;
          case OPCODE_PUSH_MATRIX:
-            printf("PushMatrix\n");
+            fprintf(f, "PushMatrix\n");
             break;
          case OPCODE_PUSH_NAME:
-            printf("PushName %d\n", (int) n[1].ui);
+            fprintf(f, "PushName %d\n", (int) n[1].ui);
             break;
          case OPCODE_RASTER_POS:
-            printf("RasterPos %g %g %g %g\n",
+            fprintf(f, "RasterPos %g %g %g %g\n",
                          n[1].f, n[2].f, n[3].f, n[4].f);
             break;
          case OPCODE_ROTATE:
-            printf("Rotate %g %g %g %g\n",
+            fprintf(f, "Rotate %g %g %g %g\n",
                          n[1].f, n[2].f, n[3].f, n[4].f);
             break;
          case OPCODE_SCALE:
-            printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
+            fprintf(f, "Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
             break;
          case OPCODE_TRANSLATE:
-            printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
+            fprintf(f, "Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
             break;
          case OPCODE_BIND_TEXTURE:
-            printf("BindTexture %s %d\n",
-                         _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
+            fprintf(f, "BindTexture %s %d\n",
+                         _mesa_enum_to_string(n[1].ui), n[2].ui);
             break;
          case OPCODE_SHADE_MODEL:
-            printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
+            fprintf(f, "ShadeModel %s\n", _mesa_enum_to_string(n[1].ui));
             break;
          case OPCODE_MAP1:
-            printf("Map1 %s %.3f %.3f %d %d\n",
-                         _mesa_lookup_enum_by_nr(n[1].ui),
+            fprintf(f, "Map1 %s %.3f %.3f %d %d\n",
+                         _mesa_enum_to_string(n[1].ui),
                          n[2].f, n[3].f, n[4].i, n[5].i);
             break;
          case OPCODE_MAP2:
-            printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
-                         _mesa_lookup_enum_by_nr(n[1].ui),
+            fprintf(f, "Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
+                         _mesa_enum_to_string(n[1].ui),
                          n[2].f, n[3].f, n[4].f, n[5].f,
                          n[6].i, n[7].i, n[8].i, n[9].i);
             break;
          case OPCODE_MAPGRID1:
-            printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
+            fprintf(f, "MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
             break;
          case OPCODE_MAPGRID2:
-            printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
+            fprintf(f, "MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
                          n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
             break;
          case OPCODE_EVALMESH1:
-            printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
+            fprintf(f, "EvalMesh1 %d %d\n", n[1].i, n[2].i);
             break;
          case OPCODE_EVALMESH2:
-            printf("EvalMesh2 %d %d %d %d\n",
+            fprintf(f, "EvalMesh2 %d %d %d %d\n",
                          n[1].i, n[2].i, n[3].i, n[4].i);
             break;
 
          case OPCODE_ATTR_1F_NV:
-            printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
+            fprintf(f, "ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
             break;
          case OPCODE_ATTR_2F_NV:
-            printf("ATTR_2F_NV attr %d: %f %f\n",
+            fprintf(f, "ATTR_2F_NV attr %d: %f %f\n",
                          n[1].i, n[2].f, n[3].f);
             break;
          case OPCODE_ATTR_3F_NV:
-            printf("ATTR_3F_NV attr %d: %f %f %f\n",
+            fprintf(f, "ATTR_3F_NV attr %d: %f %f %f\n",
                          n[1].i, n[2].f, n[3].f, n[4].f);
             break;
          case OPCODE_ATTR_4F_NV:
-            printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
+            fprintf(f, "ATTR_4F_NV attr %d: %f %f %f %f\n",
                          n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
             break;
          case OPCODE_ATTR_1F_ARB:
-            printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
+            fprintf(f, "ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
             break;
          case OPCODE_ATTR_2F_ARB:
-            printf("ATTR_2F_ARB attr %d: %f %f\n",
+            fprintf(f, "ATTR_2F_ARB attr %d: %f %f\n",
                          n[1].i, n[2].f, n[3].f);
             break;
          case OPCODE_ATTR_3F_ARB:
-            printf("ATTR_3F_ARB attr %d: %f %f %f\n",
+            fprintf(f, "ATTR_3F_ARB attr %d: %f %f %f\n",
                          n[1].i, n[2].f, n[3].f, n[4].f);
             break;
          case OPCODE_ATTR_4F_ARB:
-            printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
+            fprintf(f, "ATTR_4F_ARB attr %d: %f %f %f %f\n",
                          n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
             break;
 
          case OPCODE_MATERIAL:
-            printf("MATERIAL %x %x: %f %f %f %f\n",
+            fprintf(f, "MATERIAL %x %x: %f %f %f %f\n",
                          n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
             break;
          case OPCODE_BEGIN:
-            printf("BEGIN %x\n", n[1].i);
+            fprintf(f, "BEGIN %x\n", n[1].i);
             break;
          case OPCODE_END:
-            printf("END\n");
+            fprintf(f, "END\n");
             break;
          case OPCODE_RECTF:
-            printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
+            fprintf(f, "RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
                          n[4].f);
             break;
          case OPCODE_EVAL_C1:
-            printf("EVAL_C1 %f\n", n[1].f);
+            fprintf(f, "EVAL_C1 %f\n", n[1].f);
             break;
          case OPCODE_EVAL_C2:
-            printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
+            fprintf(f, "EVAL_C2 %f %f\n", n[1].f, n[2].f);
             break;
          case OPCODE_EVAL_P1:
-            printf("EVAL_P1 %d\n", n[1].i);
+            fprintf(f, "EVAL_P1 %d\n", n[1].i);
             break;
          case OPCODE_EVAL_P2:
-            printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
+            fprintf(f, "EVAL_P2 %d %d\n", n[1].i, n[2].i);
             break;
 
          case OPCODE_PROVOKING_VERTEX:
-            printf("ProvokingVertex %s\n",
-                         _mesa_lookup_enum_by_nr(n[1].ui));
+            fprintf(f, "ProvokingVertex %s\n",
+                         _mesa_enum_to_string(n[1].ui));
             break;
 
             /*
              * meta opcodes/commands
              */
          case OPCODE_ERROR:
-            printf("Error: %s %s\n",
-                         enum_string(n[1].e), (const char *) n[2].data);
+            fprintf(f, "Error: %s %s\n", enum_string(n[1].e),
+                   (const char *) get_pointer(&n[2]));
             break;
          case OPCODE_CONTINUE:
-            printf("DISPLAY-LIST-CONTINUE\n");
-            n = (Node *) n[1].next;
+            fprintf(f, "DISPLAY-LIST-CONTINUE\n");
+            n = (Node *) get_pointer(&n[1]);
+            break;
+         case OPCODE_NOP:
+            fprintf(f, "NOP\n");
             break;
          case OPCODE_END_OF_LIST:
-            printf("END-LIST %u\n", list);
+            fprintf(f, "END-LIST %u\n", list);
             done = GL_TRUE;
             break;
          default:
@@ -10387,7 +9947,7 @@ print_list(struct gl_context *ctx, GLuint list)
                return;
             }
             else {
-               printf("command %d, %u operands\n", opcode,
+               fprintf(f, "command %d, %u operands\n", opcode,
                             InstSize[opcode]);
             }
          }
@@ -10397,6 +9957,10 @@ print_list(struct gl_context *ctx, GLuint list)
          }
       }
    }
+
+   fflush(f);
+   if (fname)
+      fclose(f);
 }
 
 
@@ -10410,7 +9974,7 @@ void
 mesa_print_display_list(GLuint list)
 {
    GET_CURRENT_CONTEXT(ctx);
-   print_list(ctx, list);
+   print_list(ctx, list, NULL);
 }
 
 
@@ -10418,14 +9982,15 @@ mesa_print_display_list(GLuint list)
 /*****                      Initialization                        *****/
 /**********************************************************************/
 
-void
-_mesa_save_vtxfmt_init(GLvertexformat * vfmt)
+static void
+save_vtxfmt_init(GLvertexformat * vfmt)
 {
-   _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+   vfmt->ArrayElement = _ae_ArrayElement;
 
    vfmt->Begin = save_Begin;
 
-   _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
+   vfmt->CallList = save_CallList;
+   vfmt->CallLists = save_CallLists;
 
    vfmt->Color3f = save_Color3f;
    vfmt->Color3fv = save_Color3fv;
@@ -10434,7 +9999,12 @@ _mesa_save_vtxfmt_init(GLvertexformat * vfmt)
    vfmt->EdgeFlag = save_EdgeFlag;
    vfmt->End = save_End;
 
-   _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
+   vfmt->EvalCoord1f = save_EvalCoord1f;
+   vfmt->EvalCoord1fv = save_EvalCoord1fv;
+   vfmt->EvalCoord2f = save_EvalCoord2f;
+   vfmt->EvalCoord2fv = save_EvalCoord2fv;
+   vfmt->EvalPoint1 = save_EvalPoint1;
+   vfmt->EvalPoint2 = save_EvalPoint2;
 
    vfmt->FogCoordfEXT = save_FogCoordfEXT;
    vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
@@ -10475,36 +10045,6 @@ _mesa_save_vtxfmt_init(GLvertexformat * vfmt)
    vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
    vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
    vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
-
-   vfmt->Rectf = save_Rectf;
-
-   /* GL_ARB_draw_instanced */
-   vfmt->DrawArraysInstanced = save_DrawArraysInstancedARB;
-   vfmt->DrawElementsInstanced = save_DrawElementsInstancedARB;
-
-   /* GL_ARB_draw_elements_base_vertex */
-   vfmt->DrawElementsInstancedBaseVertex = save_DrawElementsInstancedBaseVertexARB;
-
-   /* GL_ARB_base_instance */
-   vfmt->DrawArraysInstancedBaseInstance = save_DrawArraysInstancedBaseInstance;
-   vfmt->DrawElementsInstancedBaseInstance = save_DrawElementsInstancedBaseInstance;
-   vfmt->DrawElementsInstancedBaseVertexBaseInstance = save_DrawElementsInstancedBaseVertexBaseInstance;
-
-   /* The driver is required to implement these as
-    * 1) They can probably do a better job.
-    * 2) A lot of new mechanisms would have to be added to this module
-    *     to support it.  That code would probably never get used,
-    *     because of (1).
-    */
-#if 0
-   vfmt->DrawArrays = 0;
-   vfmt->DrawElements = 0;
-   vfmt->DrawRangeElements = 0;
-   vfmt->MultiDrawElemementsEXT = 0;
-   vfmt->DrawElementsBaseVertex = 0;
-   vfmt->DrawRangeElementsBaseVertex = 0;
-   vfmt->MultiDrawElemementsBaseVertex = 0;
-#endif
 }
 
 
@@ -10544,7 +10084,9 @@ _mesa_init_display_list(struct gl_context *ctx)
    /* Display List group */
    ctx->List.ListBase = 0;
 
-   _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
+   save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
+
+   InstSize[OPCODE_NOP] = 1;
 }