/*
* Mesa 3-D graphics library
- * Version: 7.7
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/dispatch.h"
+#include "vbo/vbo.h"
+
/**
*/
#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
do { \
- if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
- ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+ if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX) { \
_mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \
return retval; \
} \
*/
#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
do { \
- if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
- ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+ if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX) { \
_mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \
return; \
} \
/**
* Lookup function to just encapsulate casting.
*/
-static inline struct gl_display_list *
-lookup_list(struct gl_context *ctx, GLuint list)
+struct gl_display_list *
+_mesa_lookup_list(struct gl_context *ctx, GLuint list)
{
return (struct gl_display_list *)
_mesa_HashLookup(ctx->Shared->DisplayList, list);
}
}
+ free(dlist->Label);
free(dlist);
}
if (list == 0)
return;
- dlist = lookup_list(ctx, list);
+ dlist = _mesa_lookup_list(ctx, list);
if (!dlist)
return;
"glDrawElementsInstancedBaseVertexBaseInstance() during display list compile");
}
-static void invalidate_saved_current_state( struct gl_context *ctx )
+
+/**
+ * While building a display list we cache some OpenGL state.
+ * Under some circumstances we need to invalidate that state (immediately
+ * when we start compiling a list, or after glCallList(s)).
+ */
+static void
+invalidate_saved_current_state(struct gl_context *ctx)
{
GLint i;
ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
}
+
static void GLAPIENTRY
save_CallList(GLuint list)
{
CALL_ShadeModel(ctx->Exec, (mode));
}
+ /* Don't compile this call if it's a no-op.
+ * By avoiding this state change we have a better chance of
+ * coalescing subsequent drawing commands into one batch.
+ */
if (ctx->ListState.Current.ShadeModel == mode)
return;
SAVE_FLUSH_VERTICES(ctx);
- /* Only save the value if we know the statechange will take effect:
- */
- if (!_mesa_inside_dlist_begin_end(ctx))
- ctx->ListState.Current.ShadeModel = mode;
+ ctx->ListState.Current.ShadeModel = mode;
n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
if (n) {
save_Begin(GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
- Node *n;
- GLboolean error = GL_FALSE;
- if (ctx->ExecuteFlag && !_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
- error = GL_TRUE;
+ if (!_mesa_is_valid_prim_mode(ctx, mode)) {
+ /* compile this error into the display list */
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "glBegin(mode)");
}
- else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
- /* Typically the first begin. This may raise an error on
- * playback, depending on whether CallList is issued from inside
- * a begin/end or not.
- */
- ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
- }
- else if (!_mesa_inside_dlist_begin_end(ctx)) {
- ctx->Driver.CurrentSavePrimitive = mode;
+ else if (_mesa_inside_dlist_begin_end(ctx)) {
+ /* compile this error into the display list */
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive glBegin");
}
else {
- _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
- error = GL_TRUE;
- }
+ Node *n;
+
+ ctx->Driver.CurrentSavePrimitive = mode;
- if (!error) {
/* Give the driver an opportunity to hook in an optimized
* display list compiler.
*/
if (n) {
n[1].e = mode;
}
- }
- if (ctx->ExecuteFlag) {
- CALL_Begin(ctx->Exec, (mode));
+ if (ctx->ExecuteFlag) {
+ CALL_Begin(ctx->Exec, (mode));
+ }
}
}
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- SAVE_FLUSH_VERTICES(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = alloc_instruction(ctx, OPCODE_RECTF, 4);
if (n) {
n[1].f = a;
static void GLAPIENTRY
save_SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- save_SamplerParameteriv(sampler, pname, ¶m);
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_SamplerParameteriv(sampler, pname, parray);
}
static void GLAPIENTRY
static void GLAPIENTRY
save_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- save_SamplerParameterfv(sampler, pname, ¶m);
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_SamplerParameterfv(sampler, pname, parray);
}
static void GLAPIENTRY
static GLboolean
islist(struct gl_context *ctx, GLuint list)
{
- if (list > 0 && lookup_list(ctx, list)) {
+ if (list > 0 && _mesa_lookup_list(ctx, list)) {
return GL_TRUE;
}
else {
return;
}
- dlist = lookup_list(ctx, list);
+ dlist = _mesa_lookup_list(ctx, list);
if (!dlist)
return;
ctx->CompileFlag = GL_TRUE;
ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
- /* Reset acumulated list state:
- */
+ /* Reset accumulated list state */
invalidate_saved_current_state( ctx );
/* Allocate new display list */
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glEndList\n");
+ if (ctx->ExecuteFlag && _mesa_inside_dlist_begin_end(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndList() called inside glBegin/End");
+ }
+
/* Check that a list is under construction */
if (!ctx->ListState.CurrentList) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
_mesa_loopback_init_api_table(ctx, table);
+ /* VBO functions */
+ vbo_initialize_save_dispatch(ctx, table);
+
/* GL 1.0 */
SET_Accum(table, save_Accum);
SET_AlphaFunc(table, save_AlphaFunc);
SET_RasterPos4s(table, save_RasterPos4s);
SET_RasterPos4sv(table, save_RasterPos4sv);
SET_ReadBuffer(table, save_ReadBuffer);
+ SET_Rectf(table, save_Rectf);
SET_Rotated(table, save_Rotated);
SET_Rotatef(table, save_Rotatef);
SET_Scaled(table, save_Scaled);
/* GL_ARB_uniform_buffer_object */
SET_UniformBlockBinding(table, save_UniformBlockBinding);
+
+ /* GL_ARB_draw_instanced */
+ SET_DrawArraysInstancedARB(table, save_DrawArraysInstancedARB);
+ SET_DrawElementsInstancedARB(table, save_DrawElementsInstancedARB);
+
+ /* GL_ARB_draw_elements_base_vertex */
+ SET_DrawElementsInstancedBaseVertex(table, save_DrawElementsInstancedBaseVertexARB);
+
+ /* GL_ARB_base_instance */
+ SET_DrawArraysInstancedBaseInstance(table, save_DrawArraysInstancedBaseInstance);
+ SET_DrawElementsInstancedBaseInstance(table, save_DrawElementsInstancedBaseInstance);
+ SET_DrawElementsInstancedBaseVertexBaseInstance(table, save_DrawElementsInstancedBaseVertexBaseInstance);
}
return;
}
- dlist = lookup_list(ctx, list);
+ dlist = _mesa_lookup_list(ctx, list);
if (!dlist)
return;
static void
save_vtxfmt_init(GLvertexformat * vfmt)
{
- _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+ vfmt->ArrayElement = _ae_ArrayElement;
vfmt->Begin = save_Begin;
- _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
+ vfmt->CallList = save_CallList;
+ vfmt->CallLists = save_CallLists;
vfmt->Color3f = save_Color3f;
vfmt->Color3fv = save_Color3fv;
vfmt->EdgeFlag = save_EdgeFlag;
vfmt->End = save_End;
- _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
+ vfmt->EvalCoord1f = save_EvalCoord1f;
+ vfmt->EvalCoord1fv = save_EvalCoord1fv;
+ vfmt->EvalCoord2f = save_EvalCoord2f;
+ vfmt->EvalCoord2fv = save_EvalCoord2fv;
+ vfmt->EvalPoint1 = save_EvalPoint1;
+ vfmt->EvalPoint2 = save_EvalPoint2;
vfmt->FogCoordfEXT = save_FogCoordfEXT;
vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
-
- vfmt->Rectf = save_Rectf;
-
- /* GL_ARB_draw_instanced */
- vfmt->DrawArraysInstanced = save_DrawArraysInstancedARB;
- vfmt->DrawElementsInstanced = save_DrawElementsInstancedARB;
-
- /* GL_ARB_draw_elements_base_vertex */
- vfmt->DrawElementsInstancedBaseVertex = save_DrawElementsInstancedBaseVertexARB;
-
- /* GL_ARB_base_instance */
- vfmt->DrawArraysInstancedBaseInstance = save_DrawArraysInstancedBaseInstance;
- vfmt->DrawElementsInstancedBaseInstance = save_DrawElementsInstancedBaseInstance;
- vfmt->DrawElementsInstancedBaseVertexBaseInstance = save_DrawElementsInstancedBaseVertexBaseInstance;
-
- /* The driver is required to implement these as
- * 1) They can probably do a better job.
- * 2) A lot of new mechanisms would have to be added to this module
- * to support it. That code would probably never get used,
- * because of (1).
- */
-#if 0
- vfmt->DrawArrays = 0;
- vfmt->DrawElements = 0;
- vfmt->DrawRangeElements = 0;
- vfmt->MultiDrawElemementsEXT = 0;
- vfmt->DrawElementsBaseVertex = 0;
- vfmt->DrawRangeElementsBaseVertex = 0;
- vfmt->MultiDrawElemementsBaseVertex = 0;
-#endif
}